Author Topic: Omnimaga - The RPG  (Read 41847 times)

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Offline DJ Omnimaga

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« Reply #45 on: August 24, 2006, 05:18:00 am »
wow awesome, as always, so will 4 level be used or 8 level? also is it possible inside the game like tilemapper to have 8 level grayscale? it would pwn so much XDsmiley.gif


EDIT: btw this must me the fastest paced project topic I've seen ever on this forum (besides the sword of darkness news article back in may 2005) 0_os049.gif
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Liazon

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« Reply #46 on: August 24, 2006, 05:21:00 am »
8-level hmm... well, i heard that Kevin Kofler (sorry kev for mentioning his name!) might be secretly working on an 8 level gs mode for TIGCC's greyscale.

AFAIK:
pros: cool graphics!!!!!!!!!!!!!!!!!!!!!!
cons: drain batteries, more data, and consequently shorter RPG, as well as flicker if the motion is too intense.  Also, it might look repulsive on HW2-4 because of the flicker.  I wish TI didn't change the screen hardware!!

Offline DJ Omnimaga

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« Reply #47 on: August 24, 2006, 05:38:00 am »
QuoteBegin-Liazon+24 Aug, 2006, 12:21-->
QUOTE (Liazon @ 24 Aug, 2006, 12:21)
Kevin Kofler (sorry kev for mentioning his name!)  

 there isnt any pb with this O_Oshocked2.gif its just that he cant go in the IRC channel due to trouble he caused or could cause but there is no problem with mentionning his name
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Offline bfr

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« Reply #48 on: August 24, 2006, 06:15:00 am »
QuoteBegin-Spellshaper+24 Aug, 2006, 10:5-->
QUOTE (Spellshaper @ 24 Aug, 2006, 10:50)
QuoteBegin-bfr+24 Aug, 2006, 17:38-->
QUOTE (bfr @ 24 Aug, 2006, 17:38)
O_Oshocked2.gif That is awesome, Spelli!

Would there be any way to make this:

user posted image

Look kind of like this:

user posted image

I know one uses 4-level grayscale and the other uses 8-level grayscale, but if it is possible, that would be great :)smile.gif.

Offline DJ Omnimaga

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« Reply #49 on: August 24, 2006, 06:16:00 am »
*xlibman
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Offline Spellshaper

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« Reply #50 on: August 24, 2006, 07:01:00 am »
QuoteBegin-bfr+24 Aug, 2006, 19:15-->
QUOTE (bfr @ 24 Aug, 2006, 19:15)
Thanks a lot, Spelli!  That looks great.  :king:king2.gif  You don't have to edit it any more; if I need to make a slight change or add a few things, I'll do it myself.  Thanks again, Spelli.  You did such a great job, I'm going to give you a gift.   :gift:party3.gif:lol:bounce2.gif

 *Spellshaper

Offline bfr

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« Reply #51 on: August 24, 2006, 12:07:00 pm »
First screenshot:

user posted image

:Dbiggrin.gif

Offline rivereye

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« Reply #52 on: August 24, 2006, 01:54:00 pm »
wow that is good, can't wait to see. (now to go buy an 89).
>(<')

Dragon__lance

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« Reply #53 on: August 24, 2006, 02:20:00 pm »
Great work guys! That title screen looks amazing! :thumbup:google.gif Can't wait to see more screenies of the game itself :Dbiggrin.gif

Offline DJ Omnimaga

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« Reply #54 on: August 25, 2006, 09:32:00 am »
ooooh nice bfr! You need to mess a bit with the contrast settings tho in the screen proggie so we see all lv of gray :Dbiggrin.gif
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Offline bfr

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« Reply #55 on: August 25, 2006, 01:54:00 pm »
Here's a new screenshot:

user posted image

It doesn't really do much, yet, and I still need to make a better arrow to select options in the menu.

Offline DJ Omnimaga

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« Reply #56 on: August 25, 2006, 03:07:00 pm »
getting better, I think yopu should try with white text on darkgray bg otherwise we dont see the text much :Ptongue.gif
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Offline bfr

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« Reply #57 on: August 26, 2006, 05:30:00 am »
OK.  Yeah, I was thinking about that.  

Offline bfr

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« Reply #58 on: August 26, 2006, 11:58:00 am »
Here are the 32x32 sprites for rivereye, tenniskid, and dragon_lance (in that order):

user posted image

:Dbiggrin.gif

These are going to be used when selecting which character the user wants to be.  

tenniskid493

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« Reply #59 on: August 26, 2006, 12:11:00 pm »
Don't even bother including the rest..cuz obviously everyone is gonna want to be me :)smile.gif:)smile.gif