Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: willrandship on December 05, 2012, 06:14:55 pm

Title: OmniRPG - Storyline Discussion
Post by: willrandship on December 05, 2012, 06:14:55 pm
This is the topic for discussion of the plot of the game.

Current Wiki: Here (http://epic7.cz.cc/omnirpg)
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 05, 2012, 06:18:19 pm
I have a scenario that we could use (It's set in modern times, but is fantasy)

The link: http://ourl.ca/17567
Title: Re: OmniRPG - Storyline Discussion
Post by: Juju on December 05, 2012, 06:21:40 pm
Will it feature anthropomorphic versions of Omnimaga members?
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 05, 2012, 06:24:46 pm
That's yet to be decided. It can if you want.
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 05, 2012, 06:24:50 pm
My scenario? No... I could incorporate that if wanted, but I much prefer not to have references to real people (and lobsters).
Title: Re: OmniRPG - Storyline Discussion
Post by: Yeong on December 05, 2012, 06:33:02 pm
So what's the theme or has it not been decided yet?
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 05, 2012, 06:34:01 pm
looks like they're leaning towards something modern-fantasyish, but its only been discussed for the past hour or so. Still very flexible.
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 05, 2012, 06:37:05 pm
That's yet to be decided. It can if you want.
IMO it would be cool to add omni-members, if not namley, maybe some npcs can have their character (like saying random crap)/me startes at juju
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 05, 2012, 06:39:37 pm
How about many lobster references? As well as OmniMusic as background music...
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 05, 2012, 06:44:15 pm
Ok, so I have a (rather barebones) storyline concept.

In essence, since this is a primarily Omnimaga-based community project, why not make the story based around Omni itself? :D

You start as a general, run-of-the-mill calc enthusiast. You have just bought the latest calc, but little do you know this calc is different from others. You see, you have unknowingly bought the first calculator, known in myth as the "DJ_Omnimaga's Holy Calculator." Upon turning it on, you have been transported inside the calculator to a place known as "Omnimaga" which resides inside the "TI" continent. Omnimaga is a peace-loving realm, however, not everything is as it seems. There is trouble stirring. While Omnimaga is at peace with its neighbors like the country of Cemetech, there are ancient tensions building between the different philosophies. Some people follow "the Way of the Assembly" others, "the Way of the Axe" and hostilities are building up. There is also discontent with recent events. And people are leaving to settle the continent of Casio. And behind everything, an ancient evil has its sights of dominating the calculator world, and through you, the Outer world as well.

As the player, you will have to settle these smaller disputes and unify the community against this evil. I your quest, you will meet individuals such as DJ_Omnimaga, who founded the country or Quigibo, who began the Way of the Axe. (Aka, we will have cameos in this story) :P

That's the basic idea I have right now.
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 05, 2012, 06:50:51 pm
/me likes

edit: Make the country of Netham an island nation who's major export is lobster!
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 05, 2012, 06:57:44 pm
/me likes

edit: Make the country of Netham an island nation who's major export is lobster!

Netham is a government official who's lobster army helps protect Omni :D
He also have a vested interest in crabbing and lobster :P

Hmm. Also, some believe that they can make a perfect world, however, many have tried and many have failed. Some attempts become historical, such as the "UberGraphX project."
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 05, 2012, 07:00:40 pm
But these projects have died. your quest is it to keep them alive, no matter the cost
oh, and you forgot the way of ti basic and the way of grammer
Title: Re: OmniRPG - Storyline Discussion
Post by: Yeong on December 05, 2012, 07:01:38 pm
so are we collecting 7 crystals?
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 07:03:10 pm
so are we collecting 7 crystals?

The Crystals of Asm, C, TI-Basic, Axe, Grammer, UberGraphX, and lobsters?
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 05, 2012, 07:03:38 pm
This is not Zelda, there will be no crystals (I believe)
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 05, 2012, 07:04:14 pm
and over 9000 hidden items
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 05, 2012, 07:04:26 pm
so are we collecting 7 crystals?

Oh! You must collect the 7 legendary pieces of the UberGraphX (Uberspire did have a prototype, after all) and to finally create a perfect world all can reside in (and hopefully, will return you to the real world) The ancient evil, wishes to use this to create a world in which they rule with absolute power.
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 07:04:36 pm
This is not Zelda, there will be no crystals (I believe)
Who says that the only game that can have crystals is Zelda? Minecraft has diamonds.
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 05, 2012, 07:07:31 pm
This is not Zelda, there will be no crystals (I believe)
Who says that the only game that can have crystals is Zelda? Minecraft has diamonds.

Final Fantasy is well known for using crystals as well. It's almost an RPG staple :P
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 07:08:58 pm
Perhaps we should go for a more unique style. Like involving programming in combat.
"Infinite Loop!"
"RAM Clear!"
And not using crystals, possibly? I am fine with either way.
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 05, 2012, 07:11:23 pm
maybe you collect rickrolls/me runs
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 05, 2012, 07:11:54 pm
Combat engine? How about your options: Post, OmnomIRC, use Lobster, etc.
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 07:13:51 pm
Omni is a programming website. The basic moves should be:
Program: +1 to 5 ponies, depending on what you do. 2 - 500 phase time
Post: -5 ponies. 2 phase time.
Omnom: -7 ponies. 1 phase time.
Lobster: -15 ponies. 1 phase time.

Edit: You need a calc for programming. TI-type enemies are immune to programming; stronger TI-type enemies are also immune to posting.
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 05, 2012, 07:16:04 pm
Omni is a programming website. The basic moves should be:
Program: +1 to 5 ponies, depending on what you do
Post: -5 ponies
Omnom: -7 ponies
Lobster: -15 ponies

Hmm. That would be more fitting towards discussing the combat system and core mechanics of the game. Lets just discuss storyline concepts in this thread :P

Edit: Should the story be more serious minded overall with jokes, memes, and easter eggs supplementing the story, or just have the story be more light minded overall?

I'd be more in favor of serious minded for a greater effect on the player :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 05, 2012, 07:17:25 pm
i like the idea with the kingdom of omnimaga and the kingdom of cemetech and to save the lost projects.
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 07:18:43 pm
There should also be smaller kingdoms across the land of TI, and a large yet mostly peaceful kingdom of Teachers.
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 05, 2012, 07:19:15 pm
i thought you meant a ti and a casio kingdom >.>
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 07:21:55 pm
TI and Casio are continents. Also, I'd prefer a serious-minded approach.
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 05, 2012, 07:22:36 pm
Hmm. I can put together a list of countries and continents :P

Spoiler For Spoiler:
TI:
Omnimaga
Cemetect
UnitedTI
TI Calc

Casio:
Casio Kingdom
CasioCalc

And very far off are the exotic lands of the Computers

Title: Re: OmniRPG - Storyline Discussion
Post by: Yeong on December 05, 2012, 07:23:10 pm
collect legendary 7 peanut bags
Title: Re: OmniRPG - Storyline Discussion
Post by: Xeda112358 on December 05, 2012, 07:23:45 pm
Wow, these are actually some cool ideas. I think serious-minded overarching scene might be better. We should also include TICalc as maybe a powerful organisation that keeps a record of most calculator knowledge (think of Druids) and we can use some info from TI-Story to create a neat history. I am thinking that a lot of this project is going to be in archive, so will definitely need some asm utilities or code (again, I'm happy with writing that). I can also create some compression/decompression programs to make text not take up so much memory (and probably images).
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 07:24:24 pm
Spoiler For Spoiler:
Moar TI:
Teachers
TI people
Ardtha Prods (http://ardthaprods.ucoz.com) and other user sites

Moar Casio:
Casio people
Nancho parties
UCCP (partly in TI as well)

HP:
HP people and programming communities
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 05, 2012, 07:31:22 pm
Ooh, ooh, we should have seafaring combat!

Maybe also have a trading aspect like Uncharted Waters (SNES)
Title: Re: OmniRPG - Storyline Discussion
Post by: Yeong on December 05, 2012, 07:32:32 pm
RPG can't be made without giant mechanic fortress.
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 07:34:17 pm
RPG can't be made without giant mechanic fortress.
I'm afraid I don't understand?
Title: Re: OmniRPG - Storyline Discussion
Post by: Yeong on December 05, 2012, 07:35:07 pm
I meant to say we need a giant mechanical fortress section in story. :P
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 07:37:01 pm
Since TI is giant and mechanical, that would probably fit.
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 05, 2012, 07:38:05 pm
What would the levels be?
Title: Re: OmniRPG - Storyline Discussion
Post by: ruler501 on December 05, 2012, 07:38:41 pm
You could have the assault on TI for the nspire RSA keys...
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 05, 2012, 07:39:04 pm
I meant to say we need a giant mechanical fortress section in story. :P

I get it :D
/me thinks Fire Ship in FFV

That's why I think a Medieval/Sci-Fi theme would work well. Kind of like some Final Fantasy's are.
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 07:42:27 pm
What would the levels be?

Level 1: TI programming drones
Level 2: Maze with lots of enemies
Level 3: Using a made-up programming language for a certain task
Level 4: Moar drones
Level 5: Boss 1
Level 6: Some puzzle
Level 7: Higher-level drones with magical abilities
Level 8 and 9: No idea
Level 10, 11, and 12: 3 lesser bosses
Level 13: Final boss
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 05, 2012, 07:43:13 pm
Only 4 bosses?
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 07:44:13 pm
Actually, 5. TI is supposed to be hard to defeat, but not impossible. Perhaps we could have multiple bosses on Levels 12 and 13? Or have the bosses "cheat?"
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 05, 2012, 07:49:34 pm
So, my idea now:
You are from an ancient far-away island and are settling new to the Kingdom of Omnimaga. You don't know anybody there yet, of course. There are some people that have amazing abilities, one can shoot portals (Builderboy), one can control gravity (leafy). Well, some have lost there powers (the dead projects) and more and more people fall for that. Nobody knows where that dark threatening comes from. Even thought you are new you feel heavily attached to the folks of Omnimaga kingdom, so you decided to help them out.
First, you try to seek help by the nearest kingdom, the kingdom of Cemetech. On the way there you are been attacked by wired creatures which you try to block off, unsuccessfully and you are been captured by them and land in a dungeon. You don't know where you are, you only know that you are in a cave and the same wired creatures that knocked you out are standing right in front of your cage paying attention that you won't flee. You know that you have to get out, but unfortunately you have no idea how. One day the guards are getting away to get you some food, you use the chance and dig yourself out, but you fall suddenly down into a other underground cavern full of other creatures to fight against. So, You fight yourself out of the cave and notice that you landed in the far-away country of Casio, to be more precisley, in CasioKingdom. You talk to some of the poeple there and they don't know anything about the wired dissease that happens to all the people in the kingdom of omnimaga. So you decide to walk on to the kingdom of omnimaga to be able to help there, locally, but....<to be continued>
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 07:53:46 pm
But the disease afflicts you and you die.
JKLOL.
Actually, it's a 10,000-km trip back to TI. So you must cross through other kingdoms in Casio, and investigate the lost lands of HP. Few people are surviving, and they decide to join your party. The first glimpse of TI, finally, is a deserted kingdom []. To be continued.
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 05, 2012, 07:54:20 pm
Hmm. We could do a more FF/LoZ type gameplay where there is an overworld with locations and no real "level"

(Going off the idea I had earlier about collecting the UberGraphX parts)

Dungeon 1: RAM (Tutorial, movement controls, sets up story, awaken ancient evil)
Dungeon 2: TI HQ (Fight to stop TI and help unify the continent)
Dungeon 3: Programming Editor (Fight against Assembly, BASIC, Grammer, Axe, etc users to stop wars)
Dungeon 4: Cemetech (Fight the nikky simulator as a test of strength)
Dungeon 5: Casio (Fight against hostile anti-TI enemies to unify both continents)
Dungeon 6: Archives (Search for the scatters parts of the UberGraphX)
Dungeon 7: Exotic lands of the Computers (Reclaim the final portion of the UberGraphX (The OS))
Dungeon 8: Omnimaga (Fight the final boss)
Dungeon 9: World Editor (Fight enemy armies during world creation process)
Dungeon 10: Perfect world (Stop the boss from taking over)
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 05, 2012, 07:55:07 pm
my plan is more zelda twilight-prinzess like-ish that you go somewhere where the disease is already and then you go back and then they are also affected by the disease and for some reason you are the only one left without the disease, i just have to work out more details :P
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 07:57:30 pm
There would still be a weak ordering of dungeons.

1 -> 2 -> 5 -> 8 -> 9 -> 10
.      3,
.      4,
.      6 -> 7 -> 11

(11=assemble UberGraphX)

EDIT: more side content needed
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 05, 2012, 07:58:53 pm
I would love it if the game was zelda-like :P
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 05, 2012, 07:58:56 pm
As long as it's not as open world as ultima. The game was great and all, but I hated that I had no idea where to go first, and I always ended up facing monsters 10x stronger than me.

Open world games don't blend well with the classical-rpg leveling system.

Zelda-style games are definitely doable, given the calc power we have.
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 05, 2012, 08:00:12 pm
Hey guys, this is probably temporary, but I made an OmnomIRC channel called @omnirpg for discussion... (in options allow extra channels)
Title: Re: OmniRPG - Storyline Discussion
Post by: Juju on December 05, 2012, 08:02:23 pm
Hmm. We could do a more FF/LoZ type gameplay where there is an overworld with locations and no real "level"

(Going off the idea I had earlier about collecting the UberGraphX parts)

Dungeon 1: RAM (Tutorial, movement controls, sets up story, awaken ancient evil)
Dungeon 2: TI HQ (Fight to stop TI and help unify the continent)
Dungeon 3: Programming Editor (Fight against Assembly, BASIC, Grammer, Axe, etc users to stop wars)
Dungeon 4: Cemetech (Fight the nikky simulator as a test of strength)
Dungeon 5: Casio (Fight against hostile anti-TI enemies to unify both continents)
Dungeon 6: Archives (Search for the scatters parts of the UberGraphX)
Dungeon 7: Exotic lands of the Computers (Reclaim the final portion of the UberGraphX (The OS))
Dungeon 8: Omnimaga (Fight the final boss)
Dungeon 9: World Editor (Fight enemy armies during world creation process)
Dungeon 10: Perfect world (Stop the boss from taking over)

I like this idea.

Also peanut bags as currency.
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 08:03:03 pm
Individual peanuts, actually. Also, peanuts can be eaten 30 at a time to heal.
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 05, 2012, 08:03:38 pm
Hmm. We could do a more FF/LoZ type gameplay where there is an overworld with locations and no real "level"

(Going off the idea I had earlier about collecting the UberGraphX parts)

Dungeon 1: RAM (Tutorial, movement controls, sets up story, awaken ancient evil)
Dungeon 2: TI HQ (Fight to stop TI and help unify the continent)
Dungeon 3: Programming Editor (Fight against Assembly, BASIC, Grammer, Axe, etc users to stop wars)
Dungeon 4: Cemetech (Fight the nikky simulator as a test of strength)
Dungeon 5: Casio (Fight against hostile anti-TI enemies to unify both continents)
Dungeon 6: Archives (Search for the scatters parts of the UberGraphX)
Dungeon 7: Exotic lands of the Computers (Reclaim the final portion of the UberGraphX (The OS))
Dungeon 8: Omnimaga (Fight the final boss)
Dungeon 9: World Editor (Fight enemy armies during world creation process)
Dungeon 10: Perfect world (Stop the boss from taking over)

I like this idea.

Also peanut bags as currency.
/me likes

also, is this to be an ARPG, or a turn-based one?
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 08:04:02 pm
I was thinking turn-based.
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 05, 2012, 08:04:52 pm
New topic: Battle engine!
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 08:05:09 pm
I wanted that a long time ago.
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 05, 2012, 08:06:52 pm
Battle Topic Link: http://ourl.ca/17702
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 05, 2012, 08:18:05 pm
Thank you!
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 05, 2012, 08:37:16 pm
Hey guys, this is probably temporary, but I made an OmnomIRC channel called @omnirpg for discussion... (in options allow extra channels)

I can't find it.

Hmm. We should set up a teamchat or something of the like for storyline discussion (as well as a few dedicated writers who will make the actual story)
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 05, 2012, 08:40:24 pm
I can write part of it... just set up the teamchat and once the details are done, we can write!
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 05, 2012, 08:42:13 pm
Ooh, I missed a lot :P
So what do we have planned so far?
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 05, 2012, 08:49:26 pm
I created a tinychat

http://tinychat.com/OmiRPG (http://tinychat.com/OmiRPG)
Title: Re: OmniRPG - Storyline Discussion
Post by: Spenceboy98 on December 05, 2012, 09:00:01 pm
Ok, so I have a (rather barebones) storyline concept.

In essence, since this is a primarily Omnimaga-based community project, why not make the story based around Omni itself? :D

You start as a general, run-of-the-mill calc enthusiast. You have just bought the latest calc, but little do you know this calc is different from others. You see, you have unknowingly bought the first calculator, known in myth as the "DJ_Omnimaga's Holy Calculator." Upon turning it on, you have been transported inside the calculator to a place known as "Omnimaga" which resides inside the "TI" continent. Omnimaga is a peace-loving realm, however, not everything is as it seems. There is trouble stirring. While Omnimaga is at peace with its neighbors like the country of Cemetech, there are ancient tensions building between the different philosophies. Some people follow "the Way of the Assembly" others, "the Way of the Axe" and hostilities are building up. There is also discontent with recent events. And people are leaving to settle the continent of Casio. And behind everything, an ancient evil has its sights of dominating the calculator world, and through you, the Outer world as well.

As the player, you will have to settle these smaller disputes and unify the community against this evil. I your quest, you will meet individuals such as DJ_Omnimaga, who founded the country or Quigibo, who began the Way of the Axe. (Aka, we will have cameos in this story) :P

That's the basic idea I have right now.

I like this. :)

/me likes

edit: Make the country of Netham an island nation who's major export is lobster!

Or we could make the place lobster shaped. :P

Wow, these are actually some cool ideas. I think serious-minded overarching scene might be better. We should also include TICalc as maybe a powerful organisation that keeps a record of most calculator knowledge (think of Druids) and we can use some info from TI-Story to create a neat history. I am thinking that a lot of this project is going to be in archive, so will definitely need some asm utilities or code (again, I'm happy with writing that). I can also create some compression/decompression programs to make text not take up so much memory (and probably images).

TICalc should be a giant library like in Doctor Who. :)
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 05, 2012, 09:16:34 pm
https://docs.google.com/document/d/1WbRhbS1En2L2eI2Y2Xd9oeoJ0mZFUOr4iXBgmT7XjUE/edit

googledoc for the story
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 05, 2012, 09:22:58 pm
Or
http://derpy.me/omnirpg :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 05, 2012, 09:38:18 pm
we moved now to omninet #Omni-RPG (for all who don't know how to join, hit IRC in the nav at the top there and then type '/join #Omni-RPG')
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 05, 2012, 11:36:44 pm
Here is my basic structure for the world so far

TI
--Omnimaga
----Omnimaga Capitol
----Axe
----Grammer
----Assembly
----Basic
----Ndless
----Lua
--Cemetech
----Cemetech Capitol
----Axe
----Assembly
----Basic
----Ndless
----Lua

Casio
--Omnimaga colony
--Cemetech colony
--CasioKingdom
---- //I don't know anything about Casio
--Casiopeia
----

Hp
--

Computer Continent
--C Empire
----C
----C++
----C#
--Java
--Python
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 05, 2012, 11:41:42 pm
here's a map (by homer)
(https://dl.dropbox.com/u/10573921/OmniRPG_Map_1.png)
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 06, 2012, 12:12:27 am
Are the lands of computer languages planned to be incorporated?
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 06, 2012, 12:16:32 am
i would like to, wiat a sec, there is also a other map version here: (made by epic i think)
(https://dl.dropbox.com/u/93019118/lolmap.png)
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 06, 2012, 12:17:01 am
Here, I'll set up the github wiki. That way you can have an area to edit the story, and a talk page (it's a wikipedia style wiki, so no worrying about git software ;) )

Here's the link to the wiki. I think you should be able to create pages, but if not, let me know and I'll help with that.

https://github.com/willrandship/Omnimaga-RPG/wiki/Storyline (https://github.com/willrandship/Omnimaga-RPG/wiki/Storyline)
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 06, 2012, 12:21:00 am
so, i think we agreed that the story line is about saving ti
but in more detail we don't know yet if it is homers or my idea :P
Title: Re: OmniRPG - Storyline Discussion
Post by: TIfanx1999 on December 06, 2012, 12:38:47 am
I think I'd be more open to an original story line, not one based on traveling within different calculator communities that make up the overworld.
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 06, 2012, 12:39:49 am
but then it wouldn't have to do anything with omnimaga D:
Title: Re: OmniRPG - Storyline Discussion
Post by: TIfanx1999 on December 06, 2012, 12:41:26 am
It doesn't have to do with Omnimaga, the original idea was for our community to come together and collaborate on a project, right?
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 06, 2012, 12:42:06 am
Oh, yeah, kinda right......but IMO it is still a awesome idea to put the community into the story line
Title: Re: OmniRPG - Storyline Discussion
Post by: leafy on December 06, 2012, 12:49:52 am
It'd be interesting, but it doesn't have to be so blatantly obvious - that makes for a weak storyline. I won't be working on this, but I just wanted to throw in my two cents :)
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 06, 2012, 02:02:00 am
Seriously though, start using the wiki. We don't want to trawl through the topic to find details.
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 06, 2012, 10:37:19 am
I updated the wiki with some of the storyline proposals as well as information on the (currently agreed upon) universe (at least, as it would seem).

So far, at least from what was suggested on irc, the most popular option seems to be my idea with some aspects of Sorunome's (the disease as a gameplay mechanic as well as storyline element could be very interesting, and have great effect)
Title: Re: OmniRPG - Storyline Discussion
Post by: Yeong on December 06, 2012, 11:56:49 am
Can I be the guardian of the one of the bridge? Some ppl knows the "rumor" that was spreaded about me about an year ago.... O.O
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 06, 2012, 11:58:41 am
What rumor?
Title: Re: OmniRPG - Storyline Discussion
Post by: Yeong on December 06, 2012, 11:59:47 am
It's a minor one but somewhen ppl started to call me "a bridged one" and it stuck to me for a while O.O
Title: Re: Re: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 06, 2012, 12:05:25 pm
Can I be the guardian of the one of the bridge? Some ppl knows the "rumor" that was spreaded about me about an year ago.... O.O

That would be awesome :P
Title: Re: OmniRPG - Storyline Discussion
Post by: turiqwalrus on December 06, 2012, 12:25:28 pm
Can I be the guardian of the one of the bridge? Some ppl knows the "rumor" that was spreaded about me about an year ago.... O.O
Rumor? It's not a rumor if it's the truth... XD

I'd love to have a yeong-ish character guarding a bridge, though. That'd make a minor, if fun, reference.
Title: Re: OmniRPG - Storyline Discussion
Post by: flyingfisch on December 06, 2012, 12:38:41 pm
It's a minor one but somewhen ppl started to call me "a bridged one" and it stuck to me for a while O.O
its "THE BRIDGED ONE", not "a bridged one." :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 06, 2012, 12:42:01 pm
I'd love to have a yeong-ish character guarding a bridge, though. That'd make a minor, if fun, reference.

That's the goal with some of these things. :P If we make the world kind of a cross section of omni and the community altogether, it would have a nice effect on players (and might even inspire some to join in on the fun)

This sounded well on the IRC channel, but what if throughout the game the player is addressed as "guest"? And at the end, you "register" an account for omni? :P

Edit: Also, turiqwalrus, 665 posts X.x Watch out guys, he's turning evil!
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 06, 2012, 02:45:42 pm
Lol, Yeong should be an omni member that was infected and turned evil. He then remains on The Bridge between TI and Casio and is the boss that the player must defeat there
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 06, 2012, 02:46:51 pm
Lol, Yeong should be an omni member that was infected and turned evil. He then remains on The Bridge between TI and Casio and is the boss that the player must defeat there
/me thinks of Gilgamesh and Battle on the Big Bridge :D
Title: Re: OmniRPG - Storyline Discussion
Post by: Xeda112358 on December 06, 2012, 04:34:04 pm
You should post the link to the Wiki in the first post.
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 06, 2012, 04:36:14 pm
That wiki just looks like a single page :P
We could always just make a wiki that looks more legit (http://epic7.cz.cc/omnirpg)
Title: Re: OmniRPG - Storyline Discussion
Post by: Xeda112358 on December 06, 2012, 04:48:53 pm
Ooh, I like the look of that :)
Title: Re: OmniRPG - Storyline Discussion
Post by: Yeong on December 06, 2012, 06:16:05 pm
Me? E-E-Evul? :<
Meh, fine by me. :)
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 06, 2012, 06:47:37 pm
i stared some categorization on the new wiki, i hate unorganized wikis :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 06, 2012, 07:01:59 pm
/me likes the github wiki looks better :P

It also keeps the project together on a single site. Both code, and documentation.

That wiki just looks like a single page :P
We could always just make a wiki that looks more legit (http://epic7.cz.cc/omnirpg)

He only linked it to the Storyline page :)
There's more pages than that.
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 06, 2012, 07:07:55 pm
MediaWiki looks a lot better, but then again, it is convenient to have it on the same site...
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 06, 2012, 07:09:10 pm
you can still put sourcecode on wikimedia, i mean, everbody can edit...
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 06, 2012, 07:09:19 pm
I'm going to keep the github wiki updated at least. I don't know how to use MediaWiki :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 06, 2012, 07:10:22 pm
just hit the edit button and enter your text :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 06, 2012, 07:13:58 pm
The main thing it creating new pages seems unintuitive and I don't know the formatting options. The github one allows me to see the formatting stuff while editing the page.
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 06, 2012, 07:16:37 pm
creating new page: just search for a non-existing page and there'll be a create page link.
Formatting:
''italic''
'''bold'''
<u>underline</u>
[[interWikiLinkPage|linkLabel (what you see]]
[url|url description]
<code>code</code> (i think)
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 06, 2012, 07:17:41 pm
Put == surrounding the text to create a header. Type normally to put regular text. That's pretty much all the formatting I need :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 06, 2012, 07:20:04 pm
creating new page: just search for a non-existing page and there'll be a create page link.

That's what I'm talking about, it seems very unintuitive for me :P

Anyways, it doesn't hurt to have two wiki's as long as they're both kept up to date. Could someone bring what I have here over? (In the same format, if possible)

https://github.com/willrandship/Omnimaga-RPG/wiki/Storyline (https://github.com/willrandship/Omnimaga-RPG/wiki/Storyline)
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 06, 2012, 07:40:07 pm
I guess that works :P/me transfers
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 06, 2012, 07:45:19 pm
I don't know about everyone else, but that wikimedia wiki is just a wall of text to me right now....
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 06, 2012, 07:47:45 pm
Lolwut?
Not like that to me :P

Looks like this for me
(http://i.imgur.com/125YI.png)
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 06, 2012, 07:50:12 pm
refresh your page, i made that link stuff better :P
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 06, 2012, 07:51:16 pm
I couldn't figure that out :P
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 06, 2012, 07:54:00 pm
Clearing my cache fixed it.

I'll start posting links for that wiki in the other topics' first posts.
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 06, 2012, 08:05:22 pm
You shouldn't add the link to the basic categorization, that one is ONLY for managemnt, there should be a category called content/me creates
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 06, 2012, 08:06:24 pm
Management being what?
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 06, 2012, 08:07:17 pm
managing the wiki.
Trust me, i have tons of experience with wikis, that's how i learned html :P
Just put everything about the project then into the category content as it is currently
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 06, 2012, 09:59:27 pm
willrandship, I think we should nominate the official writers of the story, since Camelot made a good point here:

...
I don't see how concept art can be done yet as we don't even have a story nailed down, or a team developing the story/scenario yet.
...

Can we set up a poll and people who wish to be the official writers can apply? I think we should have 3 maybe 4 writers.

I think so far who would be interested (and great for the job) are:

Juju
Me
Pimath
and Sorunome
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 06, 2012, 10:01:04 pm
i'm not good at details, so i'd need an assistant or just don't add me at all :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 06, 2012, 10:03:55 pm
i'm not good at details, so i'd need an assistant or just don't add me at all :P

It would be a team effort still, but the writers themselves will be in charge of making the story itself. This is so progress is made on the story and getting definitive results :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 06, 2012, 10:06:17 pm
i'm not good at details, so i'd need an assistant or just don't add me at all :P

It would be a team effort still, but the writers themselves will be in charge of making the story itself. This is so progress is made on the story and getting definitive results :P
ok :P

So, homer and me are discussing atm about merging our stories
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 06, 2012, 10:07:59 pm
I'll be a story guy and/or Sorunome's assistant! :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 06, 2012, 10:08:48 pm
then come on IRC NOW! lol
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 06, 2012, 10:09:37 pm
What are the irc channel details?
I probably am on the wrong one :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 06, 2012, 10:11:38 pm
just hit the irc button up there or join server irp.irc.omnimaga.org and then type /join #Omni-RPG
Title: Re: OmniRPG - Storyline Discussion
Post by: leafy on December 06, 2012, 10:18:44 pm
Actually, you omit the hashtag, i.e. /join Omni-RPG

EDIT: I stand corrected, apparently :P
Title: Re: OmniRPG - Storyline Discussion
Post by: blue_bear_94 on December 06, 2012, 10:21:18 pm
It works either way.
Title: Re: OmniRPG - Storyline Discussion
Post by: Yeong on December 06, 2012, 11:07:21 pm
Also, it needs a scenario somewhere where Grammer AI is trying to take over people's mind.
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 06, 2012, 11:22:41 pm
Don't forget: Side Quests really flesh out RPGs, and they give opportunities for more participation without screwing up the standard storyline.

Head Writer poll in the main topic. There will be 3.
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 06, 2012, 11:37:42 pm
Endless of discussions later there is a new kinda merged version:
http://epic7.cz.cc/omnirpg/index.php/Story_Proposals#Most_recent_mix_of_sorunome_homer_epic7_and_bb
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 07, 2012, 07:24:50 am
We should put together some background info on the holy calculator (what it is, why its on earth, how it's related to the evil)
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 07, 2012, 02:50:32 pm
We should put together some background info on the holy calculator (what it is, why its on earth, how it's related to the evil)

I'll draft up something real quick. :P I have an idea for it.
Title: Re: OmniRPG - Storyline Discussion
Post by: TIfanx1999 on December 07, 2012, 07:43:04 pm
*cough* Just wanted to mention that you guys should be mindful of other people's feelings when you are including them in this. I'm not sure how Cemetech or people that frequent there would feel about being included in this. The same goes for your fellow Omnimagicans as well. :)
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 07, 2012, 07:48:51 pm
That's a good point. Maybe obscure it all, with only hints to who it really refers to, rather than such blatant references. It also adds to the humor aspect.
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 08, 2012, 02:01:07 pm
I has a possible script for the opening cutscene!

http://epic7.cz.cc/omnirpg/index.php/Story_Script
Title: Re: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 08, 2012, 02:14:49 pm
I like the
>turn on
>whitescreen then title

:P
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 08, 2012, 02:16:21 pm
It makes it more dramatic, don't'cha think? :D
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 08, 2012, 02:17:33 pm
Well, it's only like 2 sentences long :P
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 08, 2012, 02:18:15 pm
It's only there as a preface to the title screen.
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 08, 2012, 03:12:11 pm
Is the disease at all related to the language wars?
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 08, 2012, 04:04:43 pm
the disease is a cause of the evil which is a cause of the language wars.
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 08, 2012, 04:55:23 pm
since I don't know how, will someone move http://epic7.cz.cc/omnirpg/index.php/Story_Script to be under storyline?
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 08, 2012, 05:08:02 pm
since I don't know how, will someone move http://epic7.cz.cc/omnirpg/index.php/Story_Script to be under storyline?
only admins can move pages iirc and epic7 doesn't know how to :P
EDIT: everybody can but yours is a matter about deleting also which only epic7 can do
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 08, 2012, 05:13:23 pm
Deleting?
I thought he wanted it to be moved to storyline category.

I'll also make you an admin, but once again, I don't know how :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Augs on December 09, 2012, 03:49:23 pm
I posted this suggestion into the wrong topic. So I will post it here:

I have a story-line that I could suggest. So there's this kid, and his parents get killed by this guy wearing a metal mask. And you are the kid, so you have to kill the dude in the metal mask. So you get strong and go to kill that guy in the metal mask. You kill him and he says "I am to strong for me". You then realise that you are the metal mask man. So to make sure the metal mask man never exists you try to stop your self. So for the rest of the game you try to stop your self. So you go back in time, then try to stop yourself. So you go into your house, and your parents try to defend you, you kill them in self defence, and then you run off and try other ways to stop yourself. In the end you end up killing your younger self as the final boss. But when you try to kill him you end up causing a time paradox and you(Older self) end up dead. Any questions?
Title: Re: OmniRPG - Storyline Discussion
Post by: Yeong on December 09, 2012, 03:57:07 pm
So it seems like I'm the only villian so far. Anyone want to join my cause? :D
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 09, 2012, 04:02:27 pm
/me raises his hand :devil:

@augs I thought we were going to do something semi-omnimaga related tho
Title: Re: OmniRPG - Storyline Discussion
Post by: Matrefeytontias on December 09, 2012, 04:02:47 pm
/me can't imagine that he will be killed by Omnimagans :P
Title: Re: OmniRPG - Storyline Discussion
Post by: stevon8ter on December 09, 2012, 04:05:02 pm
Yeah that's what i told him as well... So who has any idea of working omnimaga in it?


Hmmm maybe we could be 1) a few villians 2) some side-line characters 3) the holy guardians who protect the secret of the time travel en extinguish time paradoxes?
Title: Re: OmniRPG - Storyline Discussion
Post by: Yeong on December 09, 2012, 04:06:51 pm
So I looked at the world map again and it seems like the use of ship is unnecessary in that map.
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 09, 2012, 04:07:53 pm
If the player could use boats, wouldn't he just be able to go directly from HP to Omnimaga? :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Augs on December 09, 2012, 04:11:10 pm
@augs I thought we were going to do something semi-omnimaga related tho

Oh OK then. Better make this into it's own game or something.
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 09, 2012, 04:14:12 pm
If the player could use boats, wouldn't he just be able to go directly from HP to Omnimaga? :P
no boats. no plains. :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Augs on December 09, 2012, 04:15:41 pm
planes*
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 09, 2012, 04:16:23 pm
and also plains, because they are boring if you have big tiles as you walk then forever wtihout the screen changing :P
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 09, 2012, 04:18:58 pm
Citizen: The only way back to the East is to cross the bridge in the southern C Empire.
Player: Can't I just take a plane back to Omnimaga?
Citizen: Huh? What's a plane?
Player: *sigh*
Title: Re: OmniRPG - Storyline Discussion
Post by: Augs on December 09, 2012, 04:19:11 pm
Yeah but good for fighting mobs! Or is the combat turn based?
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 09, 2012, 04:20:26 pm
right, it's arpg, well, we don't do map design, so... :P
we should continue with the story thought. Did we add anything i didn't catch? all i catched is from that big update on the wiki.
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 09, 2012, 04:22:27 pm
What big update?
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 09, 2012, 04:23:23 pm
the totally new story idea we discussed on irc. With you going omnimaga > cemetech > ticalc > cemetech > bridge > hp > computer lands > casio > ti
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 09, 2012, 04:24:52 pm
Yeah, we already got a good idea of how that's going to work, and it seems like we're going to stick to that one
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 09, 2012, 04:25:46 pm
O.o i only know all the way to the computer lands, not further! D:
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 09, 2012, 04:26:41 pm
You mean what's to the east of java/c?
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 09, 2012, 04:29:10 pm
i know the map, but nto the story line how he gets from java through c++ c# and c to casio etc.
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 09, 2012, 04:36:27 pm
Well, we have the map and general path, most of the storyline is obviously blank
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 09, 2012, 04:37:08 pm
let's continue discussing story line on irc then! :D
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 09, 2012, 05:12:58 pm
Found a pretty cool program that turns maps into globes. Not too useful, but kinda cool :P
Even though its extremely distorted and unfinished, here's an example :P
http://epic7.cz.cc/testglobe.html
Title: Re: OmniRPG - Storyline Discussion
Post by: stevon8ter on December 09, 2012, 05:14:36 pm
Page is empty?

Or is it flash page? Cause ipod can't play that...
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 09, 2012, 05:20:15 pm
it's flash
Title: Re: OmniRPG - Storyline Discussion
Post by: stevon8ter on December 09, 2012, 05:21:46 pm
Oooh that's ashame :(

Anyone gif or png or jpg or jpeg?xD
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 09, 2012, 05:24:16 pm
http://img.removedfromgame.com/imgs/7-map.png
Title: Re: OmniRPG - Storyline Discussion
Post by: stevon8ter on December 09, 2012, 05:28:12 pm
Thx
Looks epic xp
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 09, 2012, 07:33:54 pm
/me approves of the abundant Derpies in the background

I'll try to un-distort that. Not much point to it, but it'll show the rest of the world. Probably to the east of the computers will be more languages or perhaps The Uncharted Lands. :P
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 09, 2012, 07:43:03 pm
We should have a forbidden sea, too. You know, like the bermuda triangle. :p
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 09, 2012, 08:28:05 pm
Hey, is there an official IRC channel for Omni-RPG?
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 09, 2012, 09:20:35 pm
Yup.
#Omni-RPG

But it doesn't seem to work from Omnom for me D:
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 09, 2012, 09:23:21 pm
same
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 09, 2012, 09:23:51 pm
Try doing it from the IRC tab
Title: Re: OmniRPG - Storyline Discussion
Post by: Spenceboy98 on December 09, 2012, 09:36:56 pm
Hey, is there an official IRC channel for Omni-RPG?

Yeah, it's "#Omni-RPG".
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 09, 2012, 10:07:04 pm
But for me and pimath, it doesn't work in Omnom
Title: Re: OmniRPG - Storyline Discussion
Post by: TIfanx1999 on December 10, 2012, 08:08:36 am
@augs I thought we were going to do something semi-omnimaga related tho

Oh OK then. Better make this into it's own game or something.
We don't *have* to, but that seems to be what people want to do. Don't be afraid to make suggestions, afaik nothing has been nailed down yet.
Yeah but good for fighting mobs! Or is the combat turn based?
right, it's arpg, well, we don't do map design, so... :P
we should continue with the story thought. Did we add anything i didn't catch? all i catched is from that big update on the wiki.
That hasn't yet been determined either. The <a href=http://ourl.ca/17702/328631;topicseen#new> battle engine discussion topic</a> still has a lot of debate going on as to which direction we are going to take.
Title: Re: OmniRPG - Storyline Discussion
Post by: Yeong on December 10, 2012, 11:14:09 am
so, so far we have me and epic7 for evil ppl :<
We need more villains. >:D
Title: Re: OmniRPG - Storyline Discussion
Post by: stevon8ter on December 10, 2012, 12:02:41 pm
I can be one ...
Title: Re: OmniRPG - Storyline Discussion
Post by: Augs on December 10, 2012, 12:13:06 pm
Does it have to be a omnimaga user or can It be some one else?

(http://i.imgur.com/S5iZf.png)

I drew that one but I don't have a name for him. He could be an evil character.
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 10, 2012, 12:42:55 pm
I'll be either an extra with a speaking part or a villain ( :D or >:D )
Title: Re: Re: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 10, 2012, 12:46:39 pm
I'll be either an extra with a speaking part or a villain ( :D or >:D )

Most likely. We will probably want to save the major roles for omni members.
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on December 10, 2012, 12:49:05 pm
What do you mean?

edit: wait... I understand now!
Title: Re: OmniRPG - Storyline Discussion
Post by: Spenceboy98 on December 10, 2012, 06:46:43 pm
I would like to be a character(maybe with a speaking part :D(or maybe evil)).....

I don't really care what part I get(maybe the main characters girlfriend(even though I am a boy :P)), but I would enjoy if I had at least one speaking part. :P
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 10, 2012, 06:47:08 pm
Can I be a hermit who lives in a cave? :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 10, 2012, 06:49:14 pm
I'll be the random dude who makes people lose the game/me runs
Title: Re: OmniRPG - Storyline Discussion
Post by: Yeong on December 10, 2012, 06:57:59 pm
Hence Sorunome is evul. >:D
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 10, 2012, 07:01:34 pm
(http://www.forodecostarica.com/attachments/196802d1342804729-maes-quien-se-come-esta-hamburguesa-se-la-comerian-si-o-no-welcome_to_the_dark_side_answer_1_xlarge.jpeg)

@willrandship
Maybe you can be some old cave-dweller on HP :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 10, 2012, 08:12:34 pm
maybe i can free you from the prison but make you lose the game while doing dat :P
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 11, 2012, 12:47:29 am
I like the idea of having random characters, neither good or evil. It shows that the world is broader than the two sides. There's always some guy in the corner who doesn't care either way.
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 11, 2012, 12:52:40 am
I like the idea of having random characters, neither good or evil. It shows that the world is broader than the two sides. There's always some guy in the corner who doesn't care either way.
/me plans on having his character as a hireable mercenary :D And if he isn't hired by the player, he is hired by the enemy forces :P
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 11, 2012, 02:10:03 am
That sounds interesting. There should be side quests related to that choice for both options, you know, for replay value.
Title: Re: OmniRPG - Storyline Discussion
Post by: V1mes on December 11, 2012, 05:39:00 am
Hmm quests for each alignment and an open world mode?
Title: Re: OmniRPG - Storyline Discussion
Post by: willrandship on December 11, 2012, 02:15:46 pm
Well, it's not so much alignment, as a somewhat frivolous decision. I mean, having a mercenary can be good OR evil.

Plus, think of how cool it would be to be able to have all these decisions, and end up with over 50-100 different possibilities. It only takes 6 yes/no choices to end up with 64 different possible endings
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 12, 2012, 07:32:43 pm
i started writing a storyboard http://epic7.cz.cc/omnirpg/index.php/Storyboard
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 12, 2012, 08:24:53 pm
Needs some adjustments, but I love the instant "Have some peanuts!" :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 12, 2012, 08:26:55 pm
I was seriously thinking what we do with newcomers :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 14, 2012, 11:04:51 pm
Well need to compile a list of members who want a character in the game soon, so that we can get text for them and what all the NPC's say.
Title: Re: OmniRPG - Storyline Discussion
Post by: XiiDraco on December 14, 2012, 11:08:46 pm
I'm new of course, but can I?

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V
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 14, 2012, 11:10:24 pm
I'm new of course, but can I?

Personally, I don't see why not :P
Title: Re: OmniRPG - Storyline Discussion
Post by: XiiDraco on December 14, 2012, 11:14:41 pm
Sweet, thanks!
BTW I finally uploaded my project, if you wanted to know...
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 15, 2012, 11:13:27 pm
Got any backstory for the holy calculator yet, homer?
After that, I'm gonna try to write some more storyline/backstory
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 15, 2012, 11:42:54 pm
Whoops nope I completely forgot ^^"

I have an idea for it though. Gimme a sec and this time I'll force myself to write it down :P

Edit: Ok, so I have some of it written up, I'll finish the rest tomorrow.

Edit2:

Quote
Holy Calculator~

Many claim the Holy Calculator is a myth. However, its existence is far from unconfirmed. Why, you only need to ask Omnimaga himself and he'll explain to you the story in its entirety. We have known, that heroes of the far past have wielded powerful artifacts. And The Holy Calculator is only one of several names it has been given. Some call it, the First Calculator. Others, The Infinity Relic. Even the Computer Lands know of it and within their vast empire it is known as the Lost Quantum Bit Machine. Indeed, the evidence is too clear to disprove its existence. And it's effects and contributions to the world by those who have wielded it are still felt to this day.

I'm writing it in this style for immersion, then a more complete bulletin point format afterwards.
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 16, 2012, 03:58:26 am
/me likes that
Title: Re: OmniRPG - Storyline Discussion
Post by: Spenceboy98 on December 16, 2012, 09:56:08 am
/me likes it too. :)
Title: Re: OmniRPG - Storyline Discussion
Post by: TIfanx1999 on December 16, 2012, 10:36:00 am
Whoops nope I completely forgot ^^"

I have an idea for it though. Gimme a sec and this time I'll force myself to write it down :P

Edit: Ok, so I have some of it written up, I'll finish the rest tomorrow.

Edit2:

Quote
Holy Calculator~

Many claim the Holy Calculator is a myth. However, its existence is far from unconfirmed. Why, you only need to ask Omnimaga himself and he'll explain to you the story in its entirety. We have known, that heroes of the far past have wielded powerful artifacts. And The Holy Calculator is only one of several names it has been given. Some call it, the First Calculator. Others, The Infinity Relic. Even the Computer Lands know of it and within their vast empire it is known as the Lost Quantum Bit Machine. Indeed, the evidence is too clear to disprove its existence. And it's effects and contributions to the world by those who have wielded it are still felt to this day.

I'm writing it in this style for immersion, then a more complete bulletin point format afterwards.
Actually, that sounds quite good! :D
++Homer
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 22, 2012, 10:09:07 pm
I started up on a little script:

Quote

Clerk: Here you go, man. The brand new TI 8x Infinity.

Guest: Awesome! Can't wait to brag to the guys on OmniciantMagic.

Clerk: Have a good day.

<Guest walks home>

<Guest enters his room>

Guest: Now to try it out. I hope the programming features are good.

<Small pause>

Guest: Huh? It's not turning on.

<Small pause then white flash>

Guest: W-What the?

<Drops Calculator>

<Room fades to white>

Guest: Ahhhhhhh!

<Show Title: OmniRPG>

<Guest wakes up in RAM>

Guest: Where am I?

<Guest travels around the area>

Guest: Everything's so. Chaotic.

<Guest enters a large room>

Guest: What is this?

<Sees a door with a seal>

Guest: Hmm. I guess this is the way out.

<Query user if he wants to continue>

<No>

Guest: I should look around a bit first though.

<Yes>

Guest: Huh? The door won't open. Hmm, what's this?

<Rips off paper seal>

<Door opens>

<Darkness>

Guest: W-What the? It's cold all of a sudden.

???: You have... Released me?

<Guest is sent flying backwards>

???: Child. Do you know who I am? Do you know what you have done?

<Guest climbs to his feet>

Guest: N-no. I'm just trying to get out.

<Silence>

???: Heh. HehehehahahahaHAHAHAHAHAHAHAHAHA!

Guest: ?!

???: You make me laugh, child. For that, I'll let you live, just this once. Now, begone.

<A wave of energy is released>

<Guest is blown away by the blast>

<Guest finds himself washed up on the shores on Omnimaga>

Guest: *Cough* *cough* Ugh. What was that?

<Guest climbs to his feet>

Guest: Looks like there's a town that way. Maybe they could tell me where I am.

<Travels to town>

<Guest enters town and runs into Sorunome>

Guest: Oof. Oh, I'm sorry, I didn't mean to run you over. Are you alright?

Sorunome: I'm fine. I've never seen you before, you must be new. Here, have some peanuts.

Guest: Um, no thanks, I'm allergic.

Sorunome: Not to these kind.

<Shoves peanuts into Guest>

Sorunome: Hope you have a nice stay here at Omnimaga!

Guest: Omnimaga?

Sorunome: Mhmm. Oh, and you want to know a little secret?

Guest: Ok?

Sorunome: You just Lost the Game!

<Sorunome runs>

To the other writers, I'd like to recommend this tool for writing without distractions :)

http://they.misled.us/dark-room (http://they.misled.us/dark-room)
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 22, 2012, 10:14:50 pm
nice, i also say mhmm :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Yeong on December 22, 2012, 10:32:43 pm
So who's that ??? ?
Title: Re: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 22, 2012, 11:07:18 pm
This is a possible beginning to the agreed storyline :P
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 22, 2012, 11:45:54 pm
Nice, the main villain is guarded by a paper seal! :P

Nice storyline anyway/me lost
Title: Re: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 23, 2012, 02:21:43 am
It's one of those seals you see in japanese cultures. They can be quite powerful in their mythology.
Title: Re: OmniRPG - Storyline Discussion
Post by: Yeong on December 23, 2012, 11:52:29 am
To add on humor, it could be ad paper instead of paper seal XD
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on December 23, 2012, 12:00:26 pm
On the ad, it says: "Have you seen the TI-Nspire CX?" :P
Title: Re: OmniRPG - Storyline Discussion
Post by: imo_inx on December 23, 2012, 10:48:05 pm
What does the town look like? Are the buildings like normal modern houses or are they 8-bit?
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 23, 2012, 10:48:55 pm
they are 16 bit :cool:
Title: Re: OmniRPG - Storyline Discussion
Post by: imo_inx on December 23, 2012, 10:53:04 pm
It's be cool if we made our own sprites for our characters! (at least some of them)
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on December 23, 2012, 10:53:58 pm
i'm bad at making sprites, so somepony else could make mine :P
Title: Re: OmniRPG - Storyline Discussion
Post by: epic7 on December 23, 2012, 11:03:52 pm
*meets Sorunome*
Player: AAAHHH! A TALKING HORSE!
Title: Re: OmniRPG - Storyline Discussion
Post by: imo_inx on December 23, 2012, 11:15:36 pm
Yeah! If we made our own sprites (or got others to do them :P) then we could be different species and stuff to.
Title: Re: OmniRPG - Storyline Discussion
Post by: Spenceboy98 on January 04, 2013, 08:01:14 pm
Did we ever decide how the setting should be(midevil, scifi, etc.)?
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on January 04, 2013, 08:06:54 pm
No, we didn't. I'll post my own thoughts later on (sleeping, atm)
Title: Re: OmniRPG - Storyline Discussion
Post by: Sorunome on January 05, 2013, 12:04:56 am
the storyline currently seems to me like scifi :P
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on January 05, 2013, 04:35:23 am
It definitely has a sci fi feel to it as well as a fantasy feel. The theme should be something that expresses both fairly well.
Title: Re: Re: OmniRPG - Storyline Discussion
Post by: Nick on January 05, 2013, 04:50:11 am
Oh man, I just read the stroryline, it's amazing :) really, this is great! Someone with great artistic skills should make a 3D rendered (short)movie about it, that'd be awesome :)

Edit: also, if this really is gonna work out, shouldn't a subforum in 'major com projects' be handy? I know i'm not in charge to say so, but I guess it can be useful...
Title: Re: OmniRPG - Storyline Discussion
Post by: Scipi on January 05, 2013, 05:11:44 am
Oh man, I just read the stroryline, it's amazing :) really, this is great! Someone with great artistic skills should make a 3D rendered (short)movie about it, that'd be awesome :)

Edit: also, if this really is gonna work out, shouldn't a subforum in 'major com projects' be handy? I know i'm not in charge to say so, but I guess it can be useful...

A 3D animated short would be awesome :D (Especially if we try to advertise the game a little)

I think we might need a more solid product finished before this gets its own subforum. We have a story starting to be fleshed out, but nearly nothing by way of sprites and maps. Coding-wise is still at the tile mapping and scrolling engine, last I checked.
Title: Re: OmniRPG - Storyline Discussion
Post by: pimathbrainiac on September 10, 2013, 07:20:09 pm
HOLY NECROUPDATE BATMAN!!!

Since this is starting back up again, I must warn:
DO NOT CLICK THE LINK to the wiki. The domain in which the subdomain resides is now just trying to get you to download malware.

I'm talking to epic7 right now to see what we can do to get the wiki up and running.