Author Topic: Oracle Breeding  (Read 7849 times)

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BCTurk

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Oracle Breeding
« on: April 24, 2006, 02:35:00 pm »
Oracle Breeding

Oracle Breeding is going to be a game where you breed your own species, and your own sub-races of that species and fight them against either your own, or anyothers that are avaible for download, either pre-made ones or other people's breeds.  The main focus is the actuall creation of the creature.  It will go through at least 4 stages of breeding, from altering the DNA to subjecting the cells to different chemicals, ect.

prgmORACLE - 987 bytes (Semi-Commented)
prgmORADNA - XXX bytes (No Comments)
prgmORASTALL - 290 bytes (No Comments)

UPDATED 1/5/06
------------------------
CURRENT NEWS

I started work on the DNA engine.  I'm going to have you edit DNA via Alleles of the male of the species (the female will be generated randomly so you don't get to fully create your creature, although I'm thinking about having a "freeplay" mode of sorts where all you do is create the perfect creature to fight multiplayer or upload for someone else to fight.  As of now the DNA engine fully implements 4 of the 24 alleles.  A primitive version of the DNA engine will be PM'ed later tonight to a select few...

27/4/06
Ok, so today I got the loading bar working how I want, so when you start the program, it shows the title screen, then the loading bar loads...a minor achievement, but it looks cool :D.

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TOTAL PROGRESS - 5%

Coding Intergration - 1%
This is like program switching, ect.  I havn't really started even coding, so...

xLIB Intergration - 5%
On this project, since I'm going with xLIB from the start, hopefully it will go just as quickly as the rest of the project...

Graphics - 8%
Working on a title screen, and have some of the breeding screens concept

Shop - 0%
Buying chemicals for the DNA altercations, ect.  Haven't started them yet.

Breeding Page - 2%
The entire breeding process.  Concept is getting there, but no coding.

Fighting - 0%
Where you fight, no coding as of yet

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SCREENSHOTS:

Concept Art - Title Screen
user posted image
So, the white bars under the text ORACLE BREEDING are loading bars.  The first thing you would see would be just ORACLE BREEDING, then the loading bars, then the text would appear along with the DNA.

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http://omnimaga.dyndns.org/index.php?showtopic=130

What do you think?

Offline kalan_vod

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Oracle Breeding
« Reply #1 on: April 24, 2006, 02:45:00 pm »
Really nice, it is original and unique! I hope to see this progress more, and if you want any help code wise just ask (not saying you need help or anything).

BCTurk

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Oracle Breeding
« Reply #2 on: April 24, 2006, 02:53:00 pm »
Tks, Kalan, the reason I havn't coded anything yet is cuz I though of this idea last night at like 11 XDsmiley.gif.  I might need some help later with some routines as I'm not exactly a l33t coder like some here are...

Offline kalan_vod

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Oracle Breeding
« Reply #3 on: April 24, 2006, 03:24:00 pm »
Psh, a "1337" coder just means he/she is full of themself...

elfprince13

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Oracle Breeding
« Reply #4 on: April 24, 2006, 05:50:00 pm »
I think you should finish pirates.....this looks cool though.

BCTurk

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Oracle Breeding
« Reply #5 on: April 24, 2006, 05:53:00 pm »
PIRATES! is on the verge of death.  It's still reeling from the last iteration of Omnimaga's sudden death.  My hope is that this will get me back into programming enough to start on PIRATES! again.

elfprince13

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Oracle Breeding
« Reply #6 on: April 24, 2006, 07:40:00 pm »
QuoteBegin-BCTurk+Apr 24 2006, 11:53 PM-->
QUOTE (BCTurk @ Apr 24 2006, 11:53 PM)
PIRATES! is on the verge of death.  It's still reeling from the last iteration of Omnimaga's sudden death.  My hope is that this will get me back into programming enough to start on PIRATES! again.  

 ahhh man.....and id been looking forward to pirates.


then definitely work on this and get back in the habit.

Offline DJ Omnimaga

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Oracle Breeding
« Reply #7 on: April 25, 2006, 02:32:00 am »
too bad pirates have to die, you should prbly release what you have at least or use the engine in another game :(sad.gif

the new project sound cool though, I hope to see this finished :)smile.gif
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Offline kalan_vod

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Oracle Breeding
« Reply #8 on: April 25, 2006, 05:10:00 am »
At least you are still working on something, that's all that matters to me :Ptongue.gif.

Offline Radical Pi

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Oracle Breeding
« Reply #9 on: April 25, 2006, 10:24:00 am »
Holy !@#$%^&*()!!!!!
This project sounds amazing! It's like taking pokemon to the extremes no one has before!

Pardon the enthusiasm, but this is just something I know I'll get hooked on.

Will your creature have its own self-modifying AI based on the drugz used to make it? XDsmiley.gif
One of these days I'll get a sig I'm really proud of.

BCTurk

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Oracle Breeding
« Reply #10 on: April 25, 2006, 10:56:00 am »
Most of the inspiration comes from Spore & Gladius actually.  Never a big pokemon fan...

And AI I havn't givin though to yet, but most likely YOU will code the AI based on how you breed your creature, so yes.

And I was looking fowards to PIRATES! as well, the summer might help get it started again as well.

On a side note, I just finished shoveling snow. :(sad.gif

Offline kalan_vod

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Oracle Breeding
« Reply #11 on: April 25, 2006, 03:54:00 pm »
Ever heard of a game called Creatures?

BCTurk

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Oracle Breeding
« Reply #12 on: April 25, 2006, 04:22:00 pm »
Nope.  Link?

Offline kalan_vod

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Oracle Breeding
« Reply #13 on: April 25, 2006, 05:21:00 pm »
http://www.gamewaredevelopment.co.uk/creatures_index.php is the link to their main site, but http://www.gamewaredevelopment.co.uk/downloads_index.php is the link for you to download and look at screen shots.

Offline DJ Omnimaga

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Oracle Breeding
« Reply #14 on: April 26, 2006, 02:53:00 am »
Do you want a forum for this project?
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