Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: Snake on May 15, 2006, 10:02:00 am

Title: Progress
Post by: Snake on May 15, 2006, 10:02:00 am
the engine is practically complete
i have to do another IA wich will be better..
map, keys, doors, script, stories... DONE
Menu is partially done. i currently use a "inventory" wich is pretty much like the original RE but i think that i'll re-do it using sprites... it will be more fast

so great progress were done! the door/key system is done, and it's accurate, moving object on the map definitely is now possible... (but i'll rethink of it as it slow the map loading a little

I'm now on the Inventory system, and after that, i'll do the IA...

Idea and Commentary are welcome :)smile.gif
don't worry the game's in english  :lol:laugh.gif:knight:knight3.gif
Title: Progress
Post by: kalan_vod on May 15, 2006, 01:41:00 pm
Well I am happy it's in English XDsmiley.gif, and I think it sounds like fun ^.^. Did you mean AI when you say IA? I am pretty sure that's what you meant, but wasn't positive >.>
Title: Progress
Post by: DJ Omnimaga on May 16, 2006, 09:04:00 am
Oooooh nice to see new progress, it sound promising, will there be a french version too? ^^
Title: Progress
Post by: Snake on May 16, 2006, 09:23:00 am
 :huh:huh.gif  Why the hell do you want a French version  <_<dry.gif

I can do it, it will be pretty simple, all the script, text and all, is in a sub program...

I have done a big part of the inventory gestion today! *proud*

It's kinda like the original one, but simplified... and it's done using the graphical screen... I wish i could use sprite :(sad.gif

I may need help to do the graphics for the items, (handgun and all that stuff)

Ah! i almost forgot... Now the Hit detection system is a sub program, so the game is now running 50% more fast!!  B)cool.gif

Next thing to do? AI, Files (books and stuff) and a mapping system... (an overall map?)
Title: Progress
Post by: kalan_vod on May 16, 2006, 10:52:00 am
If you are going to use xLIB, you can use sprites easily :Ptongue.gif
Title: Progress
Post by: Snake on May 16, 2006, 11:40:00 am
maybe, but first, i have to know how to use it :Swacko.gif
Title: Progress
Post by: DJ Omnimaga on May 16, 2006, 11:41:00 am
cool, I was j/k about french version btw I can read english pretty nicely enough anyway, plus in english you should save at least 1 KB of RAM with shorter text ^_^
Title: Progress
Post by: kalan_vod on May 16, 2006, 11:46:00 am
and the symbol difference. Just ask for help with xLIB and we will help ;)wink.gif
Title: Progress
Post by: Snake on May 16, 2006, 12:01:00 pm
I'll give it a try tomorrow and i'll see if i like it... :Ptongue.gif

but I'll think about a french version anyway...
Title: Progress
Post by: Snake on October 19, 2006, 03:35:00 am
OK so, here's the news...
I'm not gone, and I'm on the project as always..

since i got back to school last week, I just beginned to work on it again.

But I got like a year of free time, so it will be done, but I wont give any release date.
Title: Progress
Post by: DJ Omnimaga on October 19, 2006, 04:00:00 am
you started school last week?? o.oblink.gif I thought everyone started in late august over here X.X

I hope to play the demo soon ^^
Title: Progress
Post by: Snake on October 21, 2006, 03:47:00 am
Yeah, I did not have much time for school, I worked too much ;)wink.gif

but now i'm on the game... and I'm experimenting with ascii maps with sfx (oh yeah :Ptongue.gif)

like a diablo game, hack/slash type, who's fast... (a pain in the a** :oohmy.gif)
It could be long, could be fast...


The BIG problem with RE is that my engine is not completely optimized so the door system would be buggy after 2-3 chapters (i would be completely f***ed up with the numbers of possible doors :oohmy.gif)

I'll do what I can folks, but don't expect a release date ;)wink.gif
Title: Progress
Post by: DJ Omnimaga on October 21, 2006, 04:27:00 am
yea sometimes it can be hard to manage all variables, you end up with var conflict x.x
Title: Progress
Post by: Snake on November 16, 2006, 02:05:00 pm
The real problem is more about me being not organised at all...
Title: Progress
Post by: Halifax on November 16, 2006, 03:38:00 pm
Yeah variable managment and being organized is hard I try to do it sometimes by keeping some throw away vars that can be used for anything but it is still pretty hard when dealing with big big games
Title: Progress
Post by: DJ Omnimaga on November 16, 2006, 04:09:00 pm
nah its hard to manage such weird var name, and being limited by 27 vars... otherwise you have to use lists
Title: Progress
Post by: Speler on November 16, 2006, 04:10:00 pm
27 Vars, no you got's it all wrong, your leaving out the ultra-fast finance and ans vars.
Title: Progress
Post by: DJ Omnimaga on November 16, 2006, 04:31:00 pm
i meant the real vars
i know about the finance ones
Title: Progress
Post by: DJ Omnimaga on November 25, 2006, 08:07:00 am
how is it progressing, and sry i dunno if I'll be able to make a good title screen with that text :(sad.gif i tried both dark and light bg image and it looked crappy i could barely see the txt anymore, maybe spellshaper could be able to manage to get around that
Title: Progress
Post by: Snake on November 27, 2006, 05:21:00 am
What?
Oh a title image... that's not a trouble i'm a good artist ^^
maybe not when it comes to pixel arts but i'll try ^^

hum, it's progressing slowly... mostly because I work too much so I did not sit on a school chair for about 3 weeks o.oblink.gif After december I will be back again on the scene, I will have time to work on it again, but for about 1 month or so, I wont give any update, sorry chaps

See you soon, don't worry I'll be there.
Title: Progress
Post by: DJ Omnimaga on November 27, 2006, 05:24:00 am
hmm i wonder why this post landed here, I meant to post this in reign of ejaran forums, but i must have clicked back button several times and forgot about it then posted this, sry for the misunderstanding x.x

basically disregard this post, besides the "how is it progressing?" part. sry again x.x
Title: Progress
Post by: Snake on November 27, 2006, 05:27:00 am
woaw, bravo man :Ptongue.gif
I don't know how you bypassed the human limitations of the glitch of a forum..

hahaha
good day man ;)wink.gif
Title: Progress
Post by: Snake on November 27, 2006, 05:27:00 am
FLOODING TO HAVE 50 POST
Title: Progress
Post by: Snake on November 27, 2006, 05:28:00 am
FLOODING AGAIN

HAHAHAHA
Title: Progress
Post by: DJ Omnimaga on November 27, 2006, 05:38:00 am
hum lol I was tempted to move those in the spam section <_<dry.gif
Title: Progress
Post by: Snake on November 27, 2006, 01:44:00 pm
you can, but it's only two post, I just wanted to reach the "50" post state :oohmy.gif
Title: Progress
Post by: DJ Omnimaga on November 28, 2006, 02:49:00 am
well i can reset people post count to negative numbers %)rolleyes2.gif

anyway I cant wait for next version of RE, I may replay the demo again because i liked it