Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: rivereye on November 14, 2005, 04:24:00 am

Title: Rivereye
Post by: rivereye on November 14, 2005, 04:24:00 am
I am debating on an RPG, if I want to make one. I am thinking about basing it of myself, and other people who want to be in it. I have no idea where to start though. Help.
Title: Rivereye
Post by: Spellshaper on November 14, 2005, 04:35:00 am
For a storyline, it
Title: Rivereye
Post by: rivereye on November 14, 2005, 04:41:00 am
I'll take into consideration. I am thinking for the first project on just using the Home screen, but maybe the graph would be better, oinions? Remeber, this is a first RPG
Title: Rivereye
Post by: Spellshaper on November 14, 2005, 05:06:00 am
I personally think it depends on how much time u want to invest into it...
using the graph screen means sprite-making, complex mapping engine (if u don
Title: Rivereye
Post by: tifreak on November 14, 2005, 07:24:00 am
QuoteBegin-Spellshaper+14 November 2005, 11:06-->
QUOTE (Spellshaper @ 14 November 2005, 11:06)
I personally depends on how much time u want to invest into it...
using the graph screen means sprite-making, complex mapping engine (if u don
Title: Rivereye
Post by: DJ Omnimaga on November 14, 2005, 01:50:00 pm
sound nice, now I see from where does the "rivereye" name camr from %)rolleyes2.gif
 do it homescreen, old school style  :love:love.gif
Title: Rivereye
Post by: Spellshaper on November 15, 2005, 02:17:00 am
QuoteBegin-tifreak8x+14 November 2005, 19:24-->
QUOTE (tifreak8x @ 14 November 2005, 19:24)
Hey now. Have you looked at the pokemon screenshots from my game to the original? It is all on the homescreen, and looks pretty close to the original game...  

 I know  :Dbiggrin.gif
but then, if you
Title: Rivereye
Post by: DJ Omnimaga on November 15, 2005, 04:25:00 am
err nope it was easy to choose even when I started using home screen sprites for maps engines in early 2002 :)smile.gif
Title: Rivereye
Post by: rivereye on November 15, 2005, 10:10:00 am
ok, I will do home screen. Do you recomend any ASM libs for help? I am thining of making myself and R, and other players letters that their name begin with, make it easier.
Title: Rivereye
Post by: DJ Omnimaga on November 15, 2005, 10:12:00 am
Resource, Flash Gordon. If you want to do some cool stuff with homescreen try BASIC tools by Michael Vincent :)smile.gif
Title: Rivereye
Post by: rivereye on November 15, 2005, 11:14:00 am
will do. I guess I will reveal the stroy of my name

edit: can I get links to those libs?
Title: Rivereye
Post by: DJ Omnimaga on November 15, 2005, 11:22:00 am
http://omnimaga.unitedti.org/btools.zip
http://omnimaga.earthforge.com/fg.zip
http://omnimaga.earthforge.com/resource.zip
Title: Rivereye
Post by: rivereye on November 15, 2005, 11:24:00 am
thanks
Title: Rivereye
Post by: DJ Omnimaga on November 16, 2005, 03:24:00 am
I hope to see screenies in action soon :)smile.gif
Title: Rivereye
Post by: rivereye on November 16, 2005, 05:31:00 am
well, I have to do some coding first

Edit: have room moving done now. http://www.rivereye.net/A.8xp

I know, same as old link. This is what the RPG will be like for rooms and the map. Now to just build the entire map.
Title: Rivereye
Post by: rivereye on November 19, 2005, 10:55:00 am
ok, I now have the walking Engine done. What is your opinion if I make battle screen diffrent then the walking screen?
Title: Rivereye
Post by: DJ Omnimaga on November 19, 2005, 11:06:00 am
nice, are you planning to make it like the old theta fourtheen and late Illusiat series?
Title: Rivereye
Post by: rivereye on November 19, 2005, 04:28:00 pm
I might, I might have to download one or more of those to find out

EDIT: ok, you can download the moving engine http://www.rivereye.net/RPG.zip

let me know what you think. Kind of a slow start, need help on that
Title: Rivereye
Post by: DJ Omnimaga on November 22, 2005, 03:34:00 pm
oops sry for the late reply. I finally tried it, but I am wondering if you could switch to tifreak8x rpg starter kit? It use strings but map loading is uber fast (0.5 seconds) and the character move almost as fast. Also strings are smaller
Title: Rivereye
Post by: necro on November 22, 2005, 04:56:00 pm
QuoteBegin-rivereye+16 November 2005, 11:31-->
QUOTE (rivereye @ 16 November 2005, 11:31)
well, I have to do some coding first  

 lol
Title: Rivereye
Post by: rivereye on November 25, 2005, 02:46:00 pm
I can take a look at his kit, but I like making things on my own. I still need the most important thing for an RPG, a storyline
Title: Rivereye
Post by: rivereye on December 06, 2005, 12:10:00 pm
sorry for DP, but I was wondering if someone would be willing to help me with a story line for this project, you can post here or at Rivereye Studios (www.rivereye.net/forums)
Title: Rivereye
Post by: BCTurk on December 06, 2005, 12:34:00 pm
What kind of storyline are you interested in?  Fantasy, SciFi, Fiction, RPG-sterotype (also known as mideval)?
Title: Rivereye
Post by: rivereye on December 07, 2005, 04:26:00 am
lets try Sci-Fi or Stereotype and see where it goes
Title: Rivereye
Post by: rivereye on December 10, 2005, 10:55:00 am
ok, new engine, fast rendering now. http://rivereye.net/A.8xp
Title: Rivereye
Post by: DJ Omnimaga on December 10, 2005, 10:59:00 am
QuoteBegin-rivereye+10 December 2005, 16:55-->
QUOTE (rivereye @ 10 December 2005, 16:55)
fast rendering now  

 yeah it is fast  O_Oshocked2.gif:psychedelic:happy0075.gif
Title: Rivereye
Post by: tenniskid493 on December 10, 2005, 11:22:00 am
user posted image  Wow, that is fast  user posted image

Is your game going to be made up of all one screen size rooms or is it going to allow bigger maps with scrolling??
Title: Rivereye
Post by: rivereye on December 10, 2005, 12:04:00 pm
not scolling directly, but I am thinking just one screen rooms at the moment. The next part to add to the RPG engine is moving back and forth between palces.

Do relize that my rendering kills the memory, I need to figure out what each room cost in memory
Title: Rivereye
Post by: DJ Omnimaga on December 10, 2005, 12:49:00 pm
reuben quest rooms are a bit over 400 bytes each ones, actually 70% of the game size is map data
Title: Rivereye
Post by: rivereye on December 10, 2005, 12:55:00 pm
I don't feel too bad on mine then, mine are over 400 bytes a room
Title: Rivereye
Post by: DJ Omnimaga on December 10, 2005, 01:09:00 pm
yeah in basic maps size are quite a problem unless you store them in pics, but in pics they are limited
Title: Rivereye
Post by: tenniskid493 on December 10, 2005, 01:23:00 pm
I agree with that.  In my project right now, over half the memory is maps.  I use a program that is archived for each map and then use FG (I will use xLib when it comes out) to run it.  All the program does is define a matrix.  Each one is about 50-1000 bytes.
Title: Rivereye
Post by: rivereye on December 10, 2005, 01:30:00 pm
true, the map size, there is also a matrix in the memory while this is going, but oh well
Title: Rivereye
Post by: DJ Omnimaga on December 10, 2005, 01:44:00 pm
unfortunately we have to deal with this :(sad.gif but at least the game can be worth it :)smile.gif
Title: Rivereye
Post by: rivereye on December 10, 2005, 01:46:00 pm
I hope so, the next engine will be three rooms to do a moving from area to area. Look for this soon
Title: Rivereye
Post by: Ranman on December 10, 2005, 01:58:00 pm
I guess I am going to have to get a Z80 calc so I try these things out.

Any recommendations as to which one?
Title: Rivereye
Post by: rivereye on December 10, 2005, 02:08:00 pm
84+SE if you can
Title: Rivereye
Post by: dragon__lance on December 10, 2005, 02:54:00 pm
QuoteBegin-Ranman+10 December 2005, 20:58-->
QUOTE (Ranman @ 10 December 2005, 20:58)
I guess I am going to have to get a Z80 calc so I try these things out.

Any recommendations as to which one?  

 i say 83+ SE :Pblah.gif, atleast i think its better. anyways, my personal recommendation is a ti 83+. that way if u program it, u kno the slowest the prgm will go  :(sad.gif
Title: Rivereye
Post by: rivereye on December 10, 2005, 03:02:00 pm
true, I am doing this all on an 84+SE. The reason I recommended it is that it has the most memory of a calc that you can easily find
Title: Rivereye
Post by: DJ Omnimaga on December 10, 2005, 03:33:00 pm
if only the 83+SE was still sold :(sad.gif its compatible with all link cable and softwares
Title: Rivereye
Post by: tenniskid493 on December 10, 2005, 04:39:00 pm
Yea..they're sweet.  I have one.

Why'd they stop selling them. :???:confus.gif
Title: Rivereye
Post by: rivereye on December 11, 2005, 06:44:00 am
because the 84+SE was identical to the 83+SE really. TI thought it was bad for competing calcs
Title: Rivereye
Post by: DJ Omnimaga on December 11, 2005, 12:28:00 pm
not making the new calcs compatible with old serial cables was even worse
Title: Rivereye
Post by: rivereye on December 12, 2005, 03:51:00 am
that too. Next step is to work on a menu option for the RPG, shouldn't take too much. Is there anyone testing this on an 83+ (not a silver or 84+)?
Title: Rivereye
Post by: tenniskid493 on December 12, 2005, 04:02:00 am
I tried the walking engine one on my 83+
Title: Rivereye
Post by: rivereye on December 12, 2005, 04:55:00 am
how was it on speed is what I was wondering.
Title: Rivereye
Post by: DJ Omnimaga on December 12, 2005, 10:55:00 am
i tried in PindurTI and it ran pretty fast compared to mines
Title: Rivereye
Post by: rivereye on December 12, 2005, 10:57:00 am
cool, I foumd someone at school with an 83+ who is willing to test
Title: Rivereye
Post by: tenniskid493 on December 12, 2005, 05:19:00 pm
The speed was fine.
Title: Rivereye
Post by: rivereye on December 13, 2005, 03:52:00 am
thanks, I hope to try and have the engine with a menu up by tonight, no garuntees though
Title: Rivereye
Post by: BCTurk on December 13, 2005, 06:03:00 pm
Whoh!  Sorry I didn't get back to you sooner.  I need to get on the story line, but I did have a couple questions.

1) When you said Sci-Fi/Mideval, did you mean a mix between the two (Shining Force) or one or the other?

2) The main char. and his arch enemy have what kinds of personalities.

3) Anything in perticular (sp?) that you would like incorporated in?

I'll give you a basic overview, which you can tweak and such to your liking soon.  Sorry again about the late reply.
Title: Rivereye
Post by: rivereye on December 14, 2005, 03:41:00 am
thanks, I think we should chat on IM or something so we can get something together and not revel the plot line. This should be done once the engines are completed, this way we know what will work.

Also, the next version of the walking engine should be out by the weekend. This one will include the in game menu, and should be a better idea on how this will work. Then the battle engine will be started on (I hope I can get this comleted as quickly as possible)
Title: Rivereye
Post by: dragon__lance on December 14, 2005, 01:06:00 pm
sound good :)smile.gif
Title: Rivereye
Post by: rivereye on December 14, 2005, 02:38:00 pm
looks like when I get this done, I will be done with the walking engine, plus or minus a few things, and it will be all battle till then, then add the two together and see what happens
Title: Rivereye
Post by: BCTurk on December 15, 2005, 06:49:00 am
Ok, the best option to chat is over IRC.  I should be on from about 1 to 4 today (I'm in MST).  What chatroom do you want to meet up in?
Title: Rivereye
Post by: rivereye on December 15, 2005, 10:15:00 am
any of them, that would make it from 3-7 for me (EST), I think #omnimaga might be our best option, but #rivereye I own, your call.

Edt: I hope you mean EFNET (where this channel is)
Title: Rivereye
Post by: BCTurk on December 15, 2005, 10:33:00 am
Yup.  Um...ok, I'll be in rivereye soon!
Title: Rivereye
Post by: rivereye on December 15, 2005, 12:29:00 pm
ok, there is a start to the stroy line, thanks to BC Turk here, but most of it will not be added until I start doing the actual game, though some of it will be for engine testing.

Kevin, it looks like then when the battle engine is done that you can feature if you choose, but no until then
Title: Rivereye
Post by: DJ Omnimaga on December 15, 2005, 02:04:00 pm
hmm yeah #omnimagaa was down earlier its back now
Title: Rivereye
Post by: rivereye on December 15, 2005, 02:23:00 pm
anyway, oh well, expect a new walking engine by monday (I hope)
Title: Rivereye
Post by: DJ Omnimaga on December 15, 2005, 02:31:00 pm
I will prbly try to feature it as soon as possible wehn you got the engine :)smile.gif
Title: Rivereye
Post by: rivereye on December 16, 2005, 09:37:00 am
cool, acording to BCTurk there is a story line up now, Kevin, you know where to find it
Title: Rivereye
Post by: DJ Omnimaga on December 16, 2005, 09:51:00 am
*xlibman checks his bookmarks

well atm your website is down I'll check later once its up again
Title: Rivereye
Post by: rivereye on December 16, 2005, 10:04:00 am
ok, it was up for me, weird
Title: Rivereye
Post by: DJ Omnimaga on December 16, 2005, 10:54:00 am
OMG almost an essay lenght (all combined together) O_Oshocked2.gif


sound pretty cool so far dont forget to develop the story like this inside the game ;)wink.gif
Title: Rivereye
Post by: BCTurk on December 16, 2005, 11:23:00 am
I like writing, just not in school :Pblah.gif.
Title: Rivereye
Post by: rivereye on December 16, 2005, 01:13:00 pm
will try to do Kevin

BCTurk, you will definatly get in the readme, if not co-author cred when I upload
Title: Rivereye
Post by: rivereye on December 16, 2005, 03:20:00 pm
ok, new version, but before you run it, you will need a list RPGA, at least a dim of 13, but not all features will work with a 0

{43,50,15,20,4,3,2,1,1,1,0,5,5} is good for what you need
Title: Rivereye
Post by: DJ Omnimaga on December 16, 2005, 03:39:00 pm
I cant even move at all O_Oshocked2.gif
Title: Rivereye
Post by: rivereye on December 16, 2005, 03:57:00 pm
I will look at it, see what is going on, I may start zipping the files, expect a zip by monday
Title: Rivereye
Post by: BCTurk on December 16, 2005, 05:01:00 pm
No move, and Quit w/ save doesn't work.  Also, I get a ERR: INVALID DIM on the + Offense and +Defense.
Title: Rivereye
Post by: rivereye on December 17, 2005, 01:24:00 am
yeah, I am addressing all those, the zip will resolve those.
Title: Rivereye
Post by: rivereye on December 17, 2005, 08:12:00 am
Ok, added the zip

http://www.rivereye.net/A.zip
Title: Rivereye
Post by: BCTurk on December 17, 2005, 08:42:00 am
Everything seems to work fine.  The menu works well, but maybe use 2nd to select instead of enter.

EDIT: Oh, and the maps load uber-fast, I don't know what you did, but it works very well.

:ph43r:ninja.gif
Title: Rivereye
Post by: rivereye on December 17, 2005, 08:03:00 pm
BCTurk, all I do is a disp command that does the top 7 lines of the map, and an output for the last one. A matrix is created for hit detection purposes
Title: Rivereye
Post by: BCTurk on December 18, 2005, 03:37:00 am
Yeah, but in the older versions, something was different, b/c now you can't even tell they load (on a 84+ SE mind you, but still).
Title: Rivereye
Post by: rivereye on December 18, 2005, 01:07:00 pm
if you are talking about the one that took 30 seconds to load, that one is gone, otherwise, from the second version on, the rendering spped hasn't changed
Title: Rivereye
Post by: rivereye on December 26, 2005, 03:40:00 pm
Starting work on the battle engine, no idea on how long it will take, but it is working all right
Title: Rivereye
Post by: DJ Omnimaga on December 26, 2005, 03:50:00 pm
cool i hope to be able to try it soon :Dbiggrin.gif
Title: Rivereye
Post by: rivereye on December 26, 2005, 04:22:00 pm
yeah, it will probably be indepedent of the walking for a while
Title: Rivereye
Post by: BCTurk on December 27, 2005, 05:00:00 pm
Yeah, that's always a good plan, but merging them is a nightmare unless you code with the merger in mind ;)wink.gif
Title: Rivereye
Post by: Spellshaper on December 28, 2005, 01:19:00 am
QuoteBegin-rivereye+-->
QUOTE (rivereye)
yeah, it will probably be indepedent of the walking for a while

QuoteBegin-BCTurk+
-->
QUOTE (BCTurk)
Yeah, that's always a good plan, but merging them is a nightmare unless you code with the merger in mind


I agree...
Though it
Title: Rivereye
Post by: DJ Omnimaga on December 28, 2005, 02:49:00 am
Merging mostly leads to variable conflicts, thats why you need to write down each used vars before starting new part of the game
Title: Rivereye
Post by: tifreak on December 28, 2005, 03:13:00 am
lol., I do that before even starting a game, writing A-theta, and I always have the same variables in most of my games:

K=getkey
W=while loops

Definitely helps when you need to know what variable is a temporary variable, and which has important gaming data... :)smile.gif
Title: Rivereye
Post by: rivereye on December 28, 2005, 04:36:00 am
yeah, I have a sheet of my wariables, the reals, Lists, Stirngs, and Matrix data, the reals I have removed the graphing one, yeah, it is good, my battle engine does keep in mind the walking engine
Title: Rivereye
Post by: DJ Omnimaga on December 28, 2005, 04:39:00 am
the pb is to keep track of 150 vars O_Oshocked2.gif I remember having that many in ROL2
Title: Rivereye
Post by: rivereye on December 28, 2005, 04:41:00 am
well, an excel spreadsheet is very helpful keeping it organized
Title: Rivereye
Post by: dragon__lance on December 28, 2005, 04:44:00 am
id also recommend an excel spreadsheet for leveling up, then u can keep track of how the character progresses :)smile.gif
Title: Rivereye
Post by: rivereye on December 28, 2005, 04:45:00 am
right, that will come later, a little at a time here
Title: Rivereye
Post by: tenniskid493 on December 28, 2005, 06:43:00 am
Excel spreadsheets are definitely the way to go.  They're one of the only things that's keeping me somewhat organized in 'The Chosen One'  I have like over 300 planned variables I'm going to eventually need.  Its a nightmare.  Can't wait to see the battle engine.
Title: Rivereye
Post by: rivereye on December 28, 2005, 06:46:00 am
yeah, I hope to have something done soon
Title: Rivereye
Post by: rivereye on January 09, 2006, 03:55:00 am
BIG Problem

I was trying out the new version of DCS, and it crashed my calc so bad it is useless at the moment. I tried sending a new OS, it installed, but still won't work. All my RPG progress since the last zip was on there (in the archive), and I do not have another calc. Well, I will give you guys one guess what that means. Sorry for the problems. Next time, I use TILem
Title: Rivereye
Post by: Spellshaper on January 09, 2006, 04:34:00 am
OMG that
Title: Rivereye
Post by: rivereye on January 09, 2006, 04:41:00 am
yes I did. I tried it last night at about 10:00. About 5 minutes, the problems set in. I took out all 5 batereies and left it sit overnight like that. Then today, I tried to send 2.20 and 2.21 to my calc. TI really needs a reset button on their calcs.
Title: Rivereye
Post by: BCTurk on January 09, 2006, 07:52:00 am
Hmm, have you told Kerm about the problem (I'm sure you have)?

Also, maybe contact TI and see what they say.  Don't know if they will help you or not :(sad.gif.

That sucks about your code, I assume you didn't back it up on your comp.
Title: Rivereye
Post by: rivereye on January 09, 2006, 09:25:00 am
All of the battle engine is gone for the moment. I just told Kerm (I can post here at school, but not at Cemetech). I will try TI later as a last resort, maybe look through the lost and found for a new calc.
Title: Rivereye
Post by: tenniskid493 on January 09, 2006, 10:27:00 am
TI most likely won't help you because it was caused by a program.  They will say its the programmers fault.  However, they may be nice and fix it for you if its under warranty.

A similar thing happened to my friends calc but from an assembly game and I contacted TI for him (he doesn't know this whole online TI community exists) and one of the things they asked was whether or not you had any programs on your calculator and if the problem could've been caused by a program.
Title: Rivereye
Post by: rivereye on January 09, 2006, 10:37:00 am
yeah, and the calc is out of warrenty, I got in August 2004
Title: Rivereye
Post by: DJ Omnimaga on January 09, 2006, 03:27:00 pm
ouch that sucks did u saw this, that ghuy got similar problems

http://www.revsoft.org/phpBB2/viewtopic.php?t=165
Title: Rivereye
Post by: rivereye on January 10, 2006, 04:33:00 am
That may help, I will try it and see what happens
Title: Rivereye
Post by: rivereye on January 10, 2006, 05:43:00 am
I tried the thing on holding clear when the calc starts up, and my RAM reset. My Calc works again!!! I lost ALL my archived programs, so that means I have to redo the battle engine form scratch, but, the calc is back online, and that is what really matters. Thanks Kevin for the link

I will resume working on my RPG once I am finished with my website redoing. Until then, this is stalled.
http://www.rivereye.net/new is the new site design I am using
Title: Rivereye
Post by: DJ Omnimaga on January 10, 2006, 05:56:00 am
cool to see you got it to work again :)smile.gif  did u reseted all memory afterwards to make sure it wont screw up again on next reset? I hope to see new progress soon

I like the new website design btw (from what I saw last time because I havent been able to get to your website since this morning)
Title: Rivereye
Post by: rivereye on January 10, 2006, 06:14:00 am
no, I didn't reset my memory the second time.  
Title: Rivereye
Post by: DJ Omnimaga on January 10, 2006, 06:30:00 am
be careful maybe its still bugged, make sure you backup often
Title: Rivereye
Post by: BCTurk on January 10, 2006, 11:45:00 am
That's good that you got your calc back up, too bad about the deletions tho :(sad.gif.  When you start up again, I can probably help with some stuff if you want.
Title: Rivereye
Post by: rivereye on January 10, 2006, 11:47:00 am
ok, I will keep you mind.
@xlibman-it may be, maybe I should do that later
Title: Rivereye
Post by: rivereye on February 07, 2006, 12:14:00 pm
OK, minor Progress to this little puppy.
I am no longer using a Matrix for map data, I am using strings. After a whole lot of work, I got the entire walking engine on strings.

here is the zip

http://www.rivereye.net/rpg.zip

I included the old engine if you wanted to test the speed out for comparison reasons
Title: Rivereye
Post by: DJ Omnimaga on February 07, 2006, 01:57:00 pm
wow thats a big speed difference, now it should be like consoles RPGs :Dbiggrin.gif keep up the good work
Title: Rivereye
Post by: rivereye on February 07, 2006, 02:51:00 pm
will do
Title: Rivereye
Post by: dragon__lance on February 07, 2006, 03:18:00 pm
nice work, can't wait to try it out :thumb:google.gif
Title: Rivereye
Post by: rivereye on February 08, 2006, 03:52:00 am
thanks. I just completed a version where the map data is in a diffrent program. Seems to work preety good (but I was very stupid and left my Silverlink at home :(sad.gif ). I will update tonight.
Title: Rivereye
Post by: kalan_vod on February 08, 2006, 05:00:00 am
Great, I thought it had a speed increase and it seems to run smoother.
Title: Rivereye
Post by: rivereye on February 08, 2006, 05:07:00 am
ok. it may because that a Matirx is no longer being used, less data to move.

Quick vote, scape the Matix version or keep it?
Title: Rivereye
Post by: kalan_vod on February 08, 2006, 05:21:00 am
Trash it.
Title: Rivereye
Post by: Krid on February 08, 2006, 05:29:00 am
I second that. I also switched to the superior strings, so why would we waste time/space by including matrices? ^^
Title: Rivereye
Post by: Radical Pi on February 08, 2006, 01:45:00 pm
128 character matrix screen = 1163 byte matrix
128 character string screen = 139 byte string

Hit detection with matrix = simple as {row,column}
Hit detection with string = complex formula (column width)*row-(column width)+column

your choice from here...
Title: Rivereye
Post by: kalan_vod on February 08, 2006, 04:19:00 pm
The string command isn't hard, using sub isn't complex...
Title: Rivereye
Post by: DJ Omnimaga on February 09, 2006, 02:30:00 am
just a lil slower but not that much
Title: Rivereye
Post by: rivereye on February 09, 2006, 03:32:00 am
ok, I have the command down that I am using for strings (for my own sanity when dealing with them, I have commas after the rows)
my formula

(row-1) * 17 + coulmn
Title: Rivereye
Post by: tifreak on February 09, 2006, 07:22:00 am
lol, Mine was simple. I use variable T to keep track of where in the string. The most complex part of it was the moving to next screen, but it is still fairly easy...
Title: Rivereye
Post by: rivereye on February 09, 2006, 09:36:00 am
we all have the things that we like. whatever works for you, I use what works for me
Title: Rivereye
Post by: rivereye on February 10, 2006, 04:52:00 am
ok, new version is up. http://www.rivereye.net/rpg1.zip

Title: Rivereye
Post by: Krid on February 10, 2006, 06:35:00 am
Looks really nice so far! Your walking goes very fast and lagless, and I like how you made the menu when you press Mode. It looks quite interesting and I wonder how the eventual gameplay will be. Keep up the good work!
Title: Rivereye
Post by: rivereye on February 10, 2006, 10:41:00 am
yeah, I forgot to mention the menu in the readme. thanks for the update. I hope to have the battle engine done soon.
Title: Rivereye
Post by: rivereye on February 17, 2006, 05:36:00 am
project page up at my site. http://www.rivereye.net then click on the projects tab
Title: Rivereye
Post by: kalan_vod on February 17, 2006, 06:53:00 am
Nice, I enjoy your layouts on your site (the design) are they premade templates or did you make them?
Title: Rivereye
Post by: rivereye on February 17, 2006, 11:11:00 am
a freind made them for me. I like the setup I have, if I need to add php, it is way too easy to do
Title: Rivereye
Post by: kalan_vod on February 17, 2006, 11:39:00 am
Well Goose is helping me with my site, and I hope to have a good site layout like yours.
Title: Rivereye
Post by: DJ Omnimaga on February 17, 2006, 01:42:00 pm
that look nice
Title: Rivereye
Post by: rivereye on February 18, 2006, 06:38:00 am
thanks, I hope to have some new contents up there soon
Title: Rivereye
Post by: rivereye on February 21, 2006, 06:05:00 am
Battle Engine Release

This is just a basic battle right now, but it works. Battle is turn based, and right now, only attack and run work. If you run, the enemy gets one attack on you before you can escape. One enemy you can beat, the other you can't.

Enjoy

http://www.rivereye.net/battle.zip
Title: Rivereye
Post by: rivereye on February 22, 2006, 04:45:00 am
screen shot (not the best, my first ever screen shot)

user posted image
Title: Rivereye
Post by: kalan_vod on February 22, 2006, 05:11:00 am
Idk why it didn't work (the ss) but I edited it and now it works :Pblah.gif. But yeah the battle engine was great! So this will be entirely ascii right?
Title: Rivereye
Post by: rivereye on February 22, 2006, 05:12:00 am
pretty much
Title: Rivereye
Post by: DJ Omnimaga on February 22, 2006, 06:34:00 am
sound nice so far, altough I played it before seing the screenshot so I alerady had an idea of how it was before :)smile.gif
Title: Rivereye
Post by: DJ Omnimaga on February 22, 2006, 11:27:00 am
moved in featured section
Title: Rivereye
Post by: rivereye on February 22, 2006, 01:13:00 pm
cool. I added the fallback thing like you asked
Title: Rivereye
Post by: DJ Omnimaga on February 22, 2006, 02:02:00 pm
cool I cant wait to see what it give like result
Title: Rivereye
Post by: rivereye on February 23, 2006, 01:27:00 pm
working on spells right now
Title: Rivereye
Post by: kalan_vod on February 23, 2006, 02:44:00 pm
Great, I hope we get a new ss or beta soon :Dbiggrin.gif!
Title: Rivereye
Post by: rivereye on February 24, 2006, 03:49:00 am
I hope so too. All depende on how bad my math classes are in the coming weeks
Title: Rivereye
Post by: jonsnyder on February 24, 2006, 06:30:00 pm
Wow, the game looks cool. I'm amazed you ever got the emulator to work. (I'm still strugling to get a r0m from my calcs :(sad.gif )
Title: Rivereye
Post by: rivereye on February 25, 2006, 03:13:00 am
thanks. This took a lot of work. If you want some emulator help Jon, IM me
Title: Rivereye
Post by: rivereye on February 25, 2006, 11:46:00 am
quick question, can someone recomend to me a good ASCII RPG to model this off of (engine wise)
Title: Rivereye
Post by: DJ Omnimaga on February 25, 2006, 02:29:00 pm
uhm i dont understand your question much. For other ASCII RPG I would recommend looking at the old T14 demo at ticalc.org and maybe Illusiat 12. Illusiat 12 is friggin huge tho  
Title: Rivereye
Post by: rivereye on February 25, 2006, 02:44:00 pm
well, for ideas or something. might speed up progress
Title: Rivereye
Post by: kalan_vod on February 25, 2006, 03:40:00 pm
Well I am not sure if you need a scrolling one or not, but my MazesNow game would do scrolling. Or tomorrow when I have time I can optimize your current engine.
Title: Rivereye
Post by: dragon__lance on February 25, 2006, 03:56:00 pm
did u look at Tifreak8x's rpg kit, it seems to offer alot...or just pokemon purple, look at the sourcecode :)smile.gif
Title: Rivereye
Post by: rivereye on February 25, 2006, 04:32:00 pm
ok, I will look at those

Kalan, if you do, let me know what you do. I think only the Walking needs some, but the battle might be able to use some
Title: Rivereye
Post by: kalan_vod on February 25, 2006, 08:23:00 pm
The engine is the most recent zip right?

Well I got bored and optimized it a bit.
http://www.savefile.com/files.php?fid=3689719

Take a look at the optimizations I did, and if you don't understand it let me know. I would list them, but there were quite a few.
Title: Rivereye
Post by: DJ Omnimaga on February 26, 2006, 03:25:00 am
Maybe you can run it through source coder 2 and look at the code? It might find some other stuff as well
Title: Rivereye
Post by: kalan_vod on February 26, 2006, 10:22:00 am
Well the only other way of optimizing it is the way he has it structured. But it was really good though.
Title: Rivereye
Post by: rivereye on February 26, 2006, 12:42:00 pm
thank you. I put a lot of thought and trial and error into that. I eventually plan to have it where you can change the RPG based on the map program with no changes needed to any of the engines
Title: Rivereye
Post by: kalan_vod on February 26, 2006, 01:27:00 pm
Btw I noticed with your battle engine with my 83+SE it was decent speed, but with a 83+ it would be really slow.
c1-->
CODE
ec1delvar T
While T<=10
T+1->T
Endc2
ec2
I changed it to
c1
-->
CODE
ec1For(T,0,10
Endc2
ec2
But it was too fast on the 83+SE (to me it was fine and cooler), so I left it to what you had.
Just a reminder, you didn't need the "XXXXXXXXXXXXXXXX,->Str1
As when you display the string you can call it as
c1
-->
CODE
ec1Output(1,1,Str1c2
ec2
instead of
c1
-->
CODE
ec1Output(1,1,sub(Str1,1,16
Output(1,2,sub(Str1,18,16
etc...c2
ec2
Edit: Also one defining the levels into the strings you don't need to do "XXXXXXXXXXXXXXXX->Str1
as the string is in the Ans so after you check to see what level you are on you can just do
Ans->Str1
Title: Rivereye
Post by: rivereye on February 27, 2006, 03:35:00 am
ok, will take those into account, see what happens
Title: Rivereye
Post by: rivereye on March 03, 2006, 10:13:00 am
some progress on adding spells. I have put in the healing spell right now, and things are working well. it will be very easy to add new ones now. it also moves back and forth in the battle engine well also. Will add to the menu later
Title: Rivereye
Post by: kalan_vod on March 03, 2006, 10:17:00 am
Great! Sounds cool, are the spells like the battle engine or does it do different things?
Title: Rivereye
Post by: rivereye on March 03, 2006, 11:09:00 am
what do you mena?
Title: Rivereye
Post by: kalan_vod on March 03, 2006, 05:11:00 pm
Like you display the spells and you press 1,2,3,4 etc. like on the battle engine?
Title: Rivereye
Post by: rivereye on March 04, 2006, 03:33:00 am
no, it is more like the menu in the walking engine
Title: Rivereye
Post by: rivereye on March 11, 2006, 03:21:00 pm
First Page of spells done

http://www.rivereye.net/magic1.zip
Title: Rivereye
Post by: DJ Omnimaga on March 11, 2006, 04:08:00 pm
great I tried it earlier when u posted on IRC, I cant wait to see the animations ^^
Title: Rivereye
Post by: rivereye on March 11, 2006, 04:40:00 pm
yeah, that will take a little work, but I think I can handle it
Title: Rivereye
Post by: rivereye on March 12, 2006, 08:44:00 am
Ok, some minor bug fixes (thanks to Radical Pi posting at Cemetech). Same link as last zip
Title: Rivereye
Post by: Radical Pi on March 12, 2006, 10:51:00 am
I tried furthering my optimizations, but I quickly made several mistakes and it all fell apart. :Dbiggrin.gif
Title: Rivereye
Post by: rivereye on March 12, 2006, 11:08:00 am
yeah, I am pretty good at writing good code. Might run the battle and magic through SC to help
Title: Rivereye
Post by: rivereye on March 24, 2006, 06:54:00 am
ok, my comp crashed so my priorities go to getting it back up, sorry for delay, will try to have more things out soon
Title: Rivereye
Post by: kalan_vod on March 24, 2006, 11:18:00 am
Ahh, I hate when that happens >.<...I hope you don't abandon the project though :(sad.gif.
Title: Rivereye
Post by: DJ Omnimaga on March 24, 2006, 02:09:00 pm
I hope you didnt lost too much progress :(sad.gif
Title: Rivereye
Post by: rivereye on March 24, 2006, 02:17:00 pm
I will not abandon, and there is no progress loss, I just won't work on it until the comp is up and running. Everything is being done on calc
Title: Rivereye
Post by: kalan_vod on March 24, 2006, 03:26:00 pm
I only take SSs of my games via computer, I do all calc baby!
Title: Rivereye
Post by: rivereye on March 25, 2006, 06:29:00 am
ok, comp is back up and running (YAY!), so things should be ok for a while
Title: Rivereye
Post by: Spellshaper on March 25, 2006, 10:43:00 am
*w00t* nice! :)smile.gif

*Spellshaper
Title: Rivereye
Post by: rivereye on March 25, 2006, 03:37:00 pm
yeah, but I think I have some failing hardware, and I really need to find out what it is so I can replace it.

*rivereye
Title: Rivereye
Post by: DJ Omnimaga on April 09, 2006, 04:25:00 am
how is it progressing so far?
Title: Rivereye
Post by: rivereye on April 09, 2006, 04:40:00 am
well, all comps are running great in all Operating Systems. Not much done, I keep loosing all my variable sheets and stuff. I really wanted to have something done by now, but now much has. I have every intent to finish this project though. I have to wonder why on Spring Break, I get no programming done. Sorry for delays guys
Title: Rivereye
Post by: DJ Omnimaga on April 09, 2006, 04:59:00 am
ooh I see, that sucks that you lost your variable sheets :(sad.gif Maybe keep a copy with yourself all the time?