Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: guy6020665 on October 06, 2010, 08:51:02 pm

Title: Rpg planning
Post by: guy6020665 on October 06, 2010, 08:51:02 pm
So I'm planning an RPG game, and would like to get feedback on current ideas and would like some more ideas, story and sprites included.


1: 1v1 battles for the moment
2: water > fire > earth > wind > water elemental relationship, used for character attributes and spells
3: Equipment; body, feet, right hand, left hand
4: Stats; Hp, Mp, Str, Def, Agl, Int
5: Items; Potion, Ether, Elixer
6: Spells; Fire, Water, wind, earth; levelable, originally unlocked by storyline
7: Perhaps mental attributes; dark, light, psychic

Story: teenager gets sucked into a portal and wakes up in a world where willpower decides everything, attacked by monster but saved by unknown person.

Not sure what language i will be doing this in but will probably be basic/axe hybrid.
Also in need of an experience equation.

So tell me what you think!  ;D

Edit: wow i got over 200 posts and i didn't notice
Title: Re: Rpg planning
Post by: Deep Toaster on October 06, 2010, 09:46:19 pm
Ah, a classic RPG! I like it...
Mental attributes sound great. Maybe you could tie the storyline with that (meaning more of the story is revealed when the attribute changes), kind of like a stat.
Title: Re: Rpg planning
Post by: yunhua98 on October 06, 2010, 09:50:19 pm
use this>> http://project-apollo.net/text/rpg.html
:P
Title: Re: Rpg planning
Post by: Deep Toaster on October 06, 2010, 09:57:20 pm
Wow, those are true...
Title: Re: Rpg planning
Post by: yunhua98 on October 06, 2010, 10:00:07 pm
first one ALWAYS reminds me of pokemon.  ;)
Title: Re: Rpg planning
Post by: ztrumpet on October 06, 2010, 10:10:53 pm
That's funny, so I printed the whole thing. :P
Title: Re: Rpg planning
Post by: Deep Toaster on October 06, 2010, 10:16:03 pm
/me will do that as soon as he gets to a working printer
Title: Re: Rpg planning
Post by: ztrumpet on October 06, 2010, 10:17:34 pm
It was only 16 pages in notepad, minus the credits. :P
Title: Re: Rpg planning
Post by: MRide on October 06, 2010, 10:17:43 pm
Quote
The mad scientist who likes creating mutated creatures and powerful weapons 'cause it's fun (and also handy if uninvited adventurers show up.)

They just read my mind.  (Go look at the IQ battle screenshots.  Scientist + mutated creatures, one of which has a huge gun)
Title: Re: Rpg planning
Post by: guy6020665 on October 06, 2010, 10:22:43 pm
Lol i like No. 13

Thanks yunhua98 definitely will use some of these.
Title: Re: Rpg planning
Post by: yunhua98 on October 06, 2010, 10:29:28 pm
thanks, although I actually got it from FinaleTI, but I bookmarked it and pulled it up when I saw you were still thinking about ideas.
Title: Re: Rpg planning
Post by: guy6020665 on October 06, 2010, 10:31:00 pm
Im' still reading through this, No. 50 is my favorite so far.

Edit: nvm 54 is better

Edit 2: wow lots of these are final fantasy based
Title: Re: Rpg planning
Post by: DJ Omnimaga on October 06, 2010, 10:36:00 pm
A new RPG sounds cool. Just make sure to not start way too large if it is your first RPG ever, though. Raylin got some good tips about making calc RPGs somewhere. Here is the topic: http://ourl.ca/6546
Title: Re: Rpg planning
Post by: MRide on October 06, 2010, 10:46:43 pm
I like 174 and 184.  192 is also pretty funny.  In fact, they are all so, so true.
Title: Re: Rpg planning
Post by: guy6020665 on October 06, 2010, 10:50:43 pm
A new RPG sounds cool. Just make sure to not start way too large if it is your first RPG ever, though. Raylin got some good tips about making calc RPGs somewhere. Here is the topic: http://ourl.ca/6546

Thanks DJ for the link, and i believe that this will be my first finished RPG, really hoping i can get this one done. Past experiences include a random text-rpg(lost), and the one i posted under ti-basic (hiatus?)
Title: Re: Rpg planning
Post by: Deep Toaster on October 06, 2010, 11:02:28 pm
A new RPG sounds cool. Just make sure to not start way too large if it is your first RPG ever, though. Raylin got some good tips about making calc RPGs somewhere. Here is the topic: http://ourl.ca/6546

:o I've actually never read those. They are useful...
Title: Re: Rpg planning
Post by: DJ Omnimaga on October 06, 2010, 11:39:36 pm
Yeah they are stickied under General calculator help (with the one by Nemo)
Title: Re: Rpg planning
Post by: guy6020665 on October 21, 2010, 07:54:50 pm
So I'm thinking instead of just the normal Weapon/armor only, maybe go with multiple slots? as in Head, Body, R.Hand, L.Hand and Feet. And a choice to use two weapons, a two-handed weapon, or a weapon and a shield, or possibly two shields for those who want to.

Edit: I think this is beginning to sound too much for a calculator.
Title: Re: Rpg planning
Post by: DJ Omnimaga on October 21, 2010, 07:55:25 pm
That could work too. It would look more realistic too :D
Title: Re: Rpg planning
Post by: guy6020665 on October 21, 2010, 07:56:44 pm
If I'm going to do this, it's going to require lots of subprograms.
Title: Re: Rpg planning
Post by: Deep Toaster on October 21, 2010, 08:04:57 pm
So it's mostly going to be in BASIC? Sounds great, though. It should be fast enough, unless you display each section of the character separately. Maybe you could store pics of certain combos and just display one sprite for the upper body and one for the lower body or something like that.
Title: Re: Rpg planning
Post by: guy6020665 on October 21, 2010, 09:08:47 pm
Well I don't know if it's going to be mostly in basic, but even if in Axe or ASM It would require an amazing amount of subroutines, which I'm not used to.

Edit: Oh and i haven't learned too much in ASM yet
Title: Re: Rpg planning
Post by: DJ Omnimaga on October 21, 2010, 09:28:38 pm
You could use XCOPY ASM utility I used in Illusiat 13 and do an hybrid of Axe and BASIC, where a BASIC program runs the Axe sub-routines when needed. Most data could be stored in appvars. Anyway plan very well on paper before doing any coding, then work on the battle engine and game menu first so items/magics works.
Title: Re: Rpg planning
Post by: guy6020665 on October 21, 2010, 09:42:09 pm
I haven't gotten to Illusiat 13 could you explain what the XCOPY utility is and what it does?
Title: Re: Rpg planning
Post by: DJ Omnimaga on October 21, 2010, 09:44:07 pm
You will need to check its readme for it (in the downloads section) but it copies archived programs to prgmXTEMP000 in RAM.
Title: Re: Rpg planning
Post by: guy6020665 on October 21, 2010, 09:47:10 pm
Huh sounds cool and useful.
Title: Re: Rpg planning
Post by: DJ Omnimaga on October 21, 2010, 10:21:13 pm
yeah it is. This is why Illusiat 13 is only in 24 sub programs instead of 200 like Zelda Dark Link Quest. I just keep most stuff archived and only copy it to RAM when needed. Zelda used Flash gordon which did something similar but was much more limited (the program was copied on runtime instead of manually copied whenever you want) and I had to use another utility besides that that unarchived/archived stuff constantly, causing lots of Garbage Collections
Title: Re: Rpg planning
Post by: Yeong on October 22, 2010, 07:18:58 am
Quote
use this>> http://project-apollo.net/text/rpg.html
Dang it! most of them match with my RPG project!  :o
Title: Re: Rpg planning
Post by: DJ Omnimaga on October 22, 2010, 09:43:37 am
Keep in mind most of those are jokes, though, and must not necessarly be taken seriously. It's just in references to commercial RPGs that just attempts at being full copies of already existing ones with absolutely no change or when all RPGs in a serie are pretty much the same thing.