Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: Krid on February 02, 2006, 08:46:00 am

Title: RPG, still nameless, my first project
Post by: Krid on February 02, 2006, 08:46:00 am
My first post on one of the TI boards... *enjoys the moment*

My RPG. I already spoke to a few people on IRC, and let them know I am working on a RPG for the 83/84+ in BASIC. Since I am (almost completely) new to programming and the TI community, bear in mind that this project may disappoint you if you are expecting too much from it, it's my first serious attempt at a game.

I haven't seen a game like this on the platform yet. There are a bunch of RPG's, some very good (Kevin's work comes to mind), some very bad and some average games. Browsing trough the ticalc.org file archives I concluded that most of the so called "RPGs" consist of either A.)Text or B.)A battle engine. Only few actually let you actually walk around and battle.

I want a game to have player allocatable stats, making each character different, lots of items, monsters and environments.

I will be posting updates about progress I make (hopefully daily updates), and I might show some screenshots soon too. Before I list the current status of my game, I'd like to let everyone know that I am looking forward to learn more about programming and our precious calcs, and I hope to be a valueable asset to the community!

Status
Semi important info
I code in BASIC, and to start out I took a look at tifreak's tutorials. I modified his matrix homescreen walk/hit detection engine to fit my needs. I'm afraid I will have to ditch this and move on to strings because of space limitations, but I use Resource as a temporary solution, plus I think using matrices might make the switch to xLIB easier later on.

"So what do you have so far, Krid?""What are you currently working on?
At the moment I'm recoding my shop, making the code a bit more efficient. Graphical wise it might be a tiny step back, but I should be able to make it nice enough.
I already have a monster db of 21 monsters, but you can't meet all of them in the game yet. This means I will have to create more maps... Which is quite tedious work with matrices..

Thanks for the attention and interest so far! Also I would be honored to chat with any of you in #tcpa or #omnimaga on EFnet, my nickname is the same.
Title: RPG, still nameless, my first project
Post by: tifreak on February 02, 2006, 09:15:00 am
Well, I hope my tutorials helped somehow... I think I state in that particular tutorial that I highly recommended strings anyways... But to each their own. :)smile.gif

Do you have any screenshots yet? How about a story line?
Title: RPG, still nameless, my first project
Post by: Krid on February 02, 2006, 09:26:00 am
Your tutorial helped me out a whole lot, expect your name in the readme once I'm finished!

As for a story, I might add a small intro on a new game, but do not expect a real storyline or anything. What I'm working on should be compared to the games "Ragnarok Online" (PC) and "Shining Soul 2" (GBA). This means killing tons of monsters for exp and items, in order to become stronger and kill even more monsters.

Edit: Taking screenshots will be quite hard considering VTI crashes when I try to open the mem management menu (to archive the programs for Resource). I can't get pindurTI to work properly either :/ To take some shots I'll run my programs seperately on VTI, I guess. I want to clean up some things first, but you can expect the first shots fairly soon.
Title: RPG, still nameless, my first project
Post by: tifreak on February 02, 2006, 11:32:00 am
Well good. :)smile.gif I am glad to have been of some assistance. :Dbiggrin.gif

Ok... Well, you should create a reason to just going around killing all kinds of monsters... Maybe to kill off their Master or something?

When I do screenshots, I simply take a still image of where I press on... :)smile.gif Makes it a lil easier...
Title: RPG, still nameless, my first project
Post by: Radical Pi on February 02, 2006, 12:37:00 pm
This looks like a good project.
Looks like 2006 will be a good year for RPG's
Title: RPG, still nameless, my first project
Post by: Liazon on February 02, 2006, 12:56:00 pm
Waa!!!! I want to make an RPG too!!!
Title: RPG, still nameless, my first project
Post by: Radical Pi on February 02, 2006, 12:58:00 pm
QuoteBegin-your sig+-->
QUOTE (your sig)
83+/84+ Strategy RPG|1%
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on February 02, 2006, 01:13:00 pm
welcome to forums krid, I hope this project come out , it look pretty nice :)smile.gif I am in a hurry now O_Oshocked2.gif but what error do you get in PindurTI? Maybe I could help you getting it to work, if it doesnt work then there is also flash debugger, altough it isnt really good :/
Title: RPG, still nameless, my first project
Post by: Liazon on February 02, 2006, 01:13:00 pm
not even a real RPG and DEM probably won't be finished until January 2007.  Maybe even summer 2007.

Oh well, I'm sure Krid will do an awesome job.  I wish you luck!!
Title: RPG, still nameless, my first project
Post by: Radical Pi on February 02, 2006, 01:37:00 pm
That's what I forgot, "Welcome to Omnimaga Krid!"
Title: RPG, still nameless, my first project
Post by: BCTurk on February 02, 2006, 02:22:00 pm
Sounds pretty cool, if you ever need any storyline help, I can probably help you out.  What kind of genre is this?  Fantasy?  SciFi?
Title: RPG, still nameless, my first project
Post by: dragon__lance on February 02, 2006, 02:35:00 pm
sound cool! so will this kinda be like Fable? and welcome to the forums :Dbiggrin.gif
Title: RPG, still nameless, my first project
Post by: kalan_vod on February 02, 2006, 06:42:00 pm
Hey I had the pleasure of talking with you on tcpa last night and I am happy you posted info of this. So far this looks freaking amazing!
Title: RPG, still nameless, my first project
Post by: Krid on February 02, 2006, 07:41:00 pm
Thanks for the warm welcome everyone! :)smile.gif

I have pindurTI working now (I think the problem was caused by different r0m versions), so expect screenshots later today.

The game will be in a fantasy setting.. Think Chain Mails and Swords :Dbiggrin.gif
Title: RPG, still nameless, my first project
Post by: kalan_vod on February 02, 2006, 07:54:00 pm
Nice, isn't that midevil times?
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on February 03, 2006, 02:19:00 am
very nice, too bad I am never on IRC at the same time :(sad.gif I guess you live in the netherlands/holland right, according to your hostmask ending in .nl? :)smile.gif When I am online its either school time in europe or sleeping time :(sad.gif
Title: RPG, still nameless, my first project
Post by: Krid on February 03, 2006, 08:19:00 am
@kalan_vod: Sort of, except the real world didn't have Zombies and Slimes :Dbiggrin.gif
@xlibman: Yep, I live in .nl. Good thing we have forums for communicating, since IRC meetings will be quite rare, I guess.

Today's progress. I redid the shop code, now it's a seperate program which is archived when not used. I also took the working title "Rebirth" for the game. I might end up using it, I might not, but it looks a whole lot better then no name at all!
Next up my list is making the switch to the String engine, since for ASCII graphcis it seems superior. I hope I'm able to convert the adjustments I made to the matrix engine, but it should be fine.

And, what you've all been waiting for, 3 screenshots:

user posted image
This is the stat screen, where you are able to update your stats (if you have stat points) and view them.

user posted imageuser posted image
On the left you see your character walking around on the first map (hooray for the awesome path you can walk on, you can leave it too), then being attacked by a Slime. On the screenshot I find 2 potions, which doesn't happen that often.

On the right screenie you see a short walk without encounters.

I don't want to give away too much at once, but more will probably be revealed later. Let me know what you think!

Edit: Added a third screenshort
Title: RPG, still nameless, my first project
Post by: tifreak on February 03, 2006, 09:01:00 am
Looks really cool! I can help with the conversion to strings if you want. You will fall out of your chair when you see the memory you save. ;)wink.gif

Edit:

If you are set on doing this yourself, please take a look at ZGA in Pokemon Purple. Play it, you might notice a difference in speed using the string vs using the matrix for searching for collisions...
Title: RPG, still nameless, my first project
Post by: Krid on February 03, 2006, 09:05:00 am
I'll bend over the code and try to do it myself first, since this is still all my learning phase :)smile.gif It's very kind of you to offer help, and I will let you know when I'm stuck.

Edit: Will look at the code, thanks.
Title: RPG, still nameless, my first project
Post by: kalan_vod on February 03, 2006, 09:43:00 am
It looks fun, and I think it's great you are planning on just doing it yourself as you will learn the fundimentals quicker. And as always we will be ready to help it needed. Also if you stay with matrices there are faster ways of displaying what you need, but strings are alot faster/smaller. Look over http://www.ticalc.org/archives/files/fileinfo/361/36100.html code for string useage.
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on February 03, 2006, 01:43:00 pm
sound nice so far, I was wondering if you were planning to add some kind of battle scene with ASCII monsters or maybe just some kind of animations for attacks? That would make it even cooler. Also if you ever need more space (since 24 KB of ram isnt really big) Resource might come handy, its in the archives there or at ticalc.org (it got updated yesterday i think) :)smile.gif

anyway keep the good work on this project :)smile.gif
Title: RPG, still nameless, my first project
Post by: Krid on February 04, 2006, 01:34:00 am
I have no plans for battle animations, or any other graphics other then the ascii walking.

From the startpost:
QUOTE
but I use Resource as a temporary solution
I already found out about resource ;)wink.gif

I just finished rewriting the engine with strings instead of matrices, and the speed and size gain was definitely worth it. It wasn't that bad to do, actually.
The game now exists of 12 programs, 5 of them are unarchived, and resource.
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on February 04, 2006, 02:55:00 am
I cant read O_Oshocked2.gif

cool it use strings now maps should be smaller, expect 60% decrease in map size maybe :)smile.gif
Title: RPG, still nameless, my first project
Post by: kalan_vod on February 04, 2006, 08:32:00 am
Wow, that was some fast converting. I hope to see some sort of demo or new animated ss.
Title: RPG, still nameless, my first project
Post by: rivereye on February 04, 2006, 01:22:00 pm
hmm, myabe I should think at strings for mine, but a Matrix makes more sense to me (I could be really craxy though). Oh well, what can I really complaiin about though.

Welcome to Omnimaga

wait, *rivereye just got a crazy idea to convert to strings.
*rivereye hopes it works
Title: RPG, still nameless, my first project
Post by: Krid on February 05, 2006, 02:46:00 am
Woot, monsters can also drop equipment now. Was quite some work, but it's done :)smile.gif I got more stuff I need to add, but the game's getting more and more complete. I won't bother to list all the tiny fixes I do all the time, because they're not really new features.
I made a test titlescreen-thing yesterday, and it looks pretty good. I'll make the loadgame menu on the graphscreen too, because now it looks kinda strange. Here's a screenie of it:
user posted image
And a screenshot of my shop:
user posted image
On the to-do list:
-Implent a new secret feature ;)wink.gif

Looking forward to comments and suggestions :love:love.gif
Title: RPG, still nameless, my first project
Post by: Liazon on February 05, 2006, 05:47:00 am
Just plain downright awesome!!!

much better than anything I've done so far in ASM or C.

the title screen's font is real nice too.
Title: RPG, still nameless, my first project
Post by: kalan_vod on February 05, 2006, 05:51:00 am
Wow, nice title screen! I have a few suggestions.
1)Instead of using 2nd as back in the shop make it clear, and then to buy an item you would press 2nd. (2nd to buy, clear to go back).
2)Instead of haveing to press enter on the title screen make it where you press any key (most suggest trying to use the top of the calculator and not having to go to the bottom of the calc to do anything, well at least I do :Pblah.gif).
c1-->
CODE
ec1Repeat getkey
Endc2
ec2
That will let the user press anykey and it would continue with the program. Also if you did this in the game instead of haveing to press enter (assuming you have to within the game).

Besides that it looks really really good for a first project! Amazing!
Title: RPG, still nameless, my first project
Post by: Krid on February 05, 2006, 05:54:00 am
It's a good idea to use 2nd/alpha/clear instead of enter, though I love the Pause function. Anykey sounds good.
I tried to make the "Press Any Key" text blink, I succeeded but there was a major lag between registering the key and going to the next screen because I used for loops (I think this caused it). Is there a fast way to do this? (So it's like Press Any Key....Blank... Press Any Key... Blank etc. until you press a key)

Thanks for the compliments, Liazon :Dbiggrin.gif If you mean "Rebirth" with font, I drew it in paint. The version/key query is the default Text( command.
Edit: Good morning, kalan!

Edit 2: Here's the new title screen:
user posted image

As you might've noticed there's no New Game option, that's because in order to save RAM during play I seperated the New Game option in a Setup file, which sets up all the lists for needed data. After you ran it you can archive it or delete it, but you'll need it again if you want to start over. Though I will work on 2 save slots at some point.
Title: RPG, still nameless, my first project
Post by: kalan_vod on February 05, 2006, 08:01:00 am
Looks alot better now, and yeah just do
c1-->
CODE
ec1Repeat getkey:Endc2
ec2
and that will make it wait untill any key is pressed.
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on February 05, 2006, 11:58:00 am
wow cool stuff so far, I wasnt even that good when I started :(sad.gif keepup the good work  :ru13z:king2.gif
Title: RPG, still nameless, my first project
Post by: Krid on February 06, 2006, 08:51:00 am
No update today :(sad.gif I have a cold and I feel quite crappy, so I didn't bother with programming. To be continued :Dbiggrin.gif
Title: RPG, still nameless, my first project
Post by: rivereye on February 06, 2006, 10:23:00 am
I hope you feel better soon

[ot]I just got my walking engine to work on 100 % strings, with very little loss in speed[/ot]
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on February 06, 2006, 01:35:00 pm
I hope you feel better soon :)smile.gifQuoteBegin-rivereye+6 February 2006, 16:23-->
QUOTE (rivereye @ 6 February 2006, 16:23)
[ot]I just got my walking engine to work on 100 % strings, with very little loss in speed[/ot]

that means you work again on your RPG? %)rolleyes2.gif
Title: RPG, still nameless, my first project
Post by: rivereye on February 06, 2006, 01:51:00 pm
only during class right now, aka, when I can't get on a computer to work on web pages
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on February 06, 2006, 01:56:00 pm
QuoteBegin-rivereye+6 February 2006, 19:51-->
QUOTE (rivereye @ 6 February 2006, 19:51)
only during class right now, aka, when I can't get on a computer to work on web pages  

 well thats what I did in hi school :)smile.gif when we finished all our school work, but at that time i had no computer at hope so I worked on it at home as well
Title: RPG, still nameless, my first project
Post by: rivereye on February 06, 2006, 02:34:00 pm
of course I have my laptop with me at all times, so really, there isn't much time. But thanks to Alex10819, getting my files up will not be too much hassle
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on February 06, 2006, 02:39:00 pm
QuoteBegin-rivereye+6 February 2006, 20:34-->
QUOTE (rivereye @ 6 February 2006, 20:34)
of course I have my laptop with me at all times, so really, there isn't much time. But thanks to Alex10819, getting my files up will not be too much hassle  

 *xlibman
Title: RPG, still nameless, my first project
Post by: BCTurk on February 06, 2006, 02:51:00 pm
Oh, you did that too xlibman?? :Dbiggrin.gif:Dbiggrin.gif
Title: RPG, still nameless, my first project
Post by: rivereye on February 07, 2006, 03:21:00 am
well, IF I get infected, then progress will take longer because I will be solving the issue
Title: RPG, still nameless, my first project
Post by: kalan_vod on February 07, 2006, 05:44:00 am
Are you feeling better today Krid?
*Hopes to see more progress than I show on my other projects :(sad.gif .
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on February 07, 2006, 05:46:00 am
well kalan you are prbly the one progressing the fastest so far O_Oshocked2.gif
Title: RPG, still nameless, my first project
Post by: kalan_vod on February 07, 2006, 05:52:00 am
Well with side projects lol.
Anyways I can't wait to try a demo or see the greatness of your skills soon!
Title: RPG, still nameless, my first project
Post by: Krid on February 07, 2006, 06:13:00 am
Kind words :love:love.gif
Currently I still feel pretty bad, but it will only be better from now on. Expect an update of my planned feature soon :)smile.gif

What I noticed when looking trough some posts on forums, is that most BASIC code is _very_ optimized. So much that it's harder for me to understand, as a beginner. So certain parts of my game might not be as efficient as possible.
Title: RPG, still nameless, my first project
Post by: kalan_vod on February 07, 2006, 06:18:00 am
Well that is ok, we all had to start somewhere. My code is unoptimized for some people, heck even kevins is. But if you need help we have been saying we would help and I know you know that :Dbiggrin.gif.
Title: RPG, still nameless, my first project
Post by: Krid on February 07, 2006, 06:21:00 am
Certainly do! But with all this attention for the project I felt a little warning might be in place :Pblah.gif Plus as long as the game isn't annoyingly slow it's ok. Only thing that is kinda slow right now is the stat checker/updater, because I let it refresh the entire (graph)screen after a stat up. I have to, because multiple things change when you change stats.
Title: RPG, still nameless, my first project
Post by: Krid on February 07, 2006, 09:17:00 am
I worked a (small) bit, so here's todays update:

*2nd is the official "Enter" key, and clear the official "Back" key.
*Fixed a bug with armors dropping from monsters.

I hope to do more tomorrow :)smile.gif
Title: RPG, still nameless, my first project
Post by: CDI on February 07, 2006, 09:27:00 am
*CDI
Title: RPG, still nameless, my first project
Post by: tifreak on February 07, 2006, 10:20:00 am
And mode makes a nice teacher key... :Dbiggrin.gif
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on February 07, 2006, 10:20:00 am
yeah that works too
Title: RPG, still nameless, my first project
Post by: kalan_vod on February 07, 2006, 11:27:00 am
If its back but not quit then alpha would be great, but for quiting you need to be away from the area of the other keys so you don't press quit by accident. Which clear works perfect for, not to far and not by the group of keys you are more timmid to press.
Title: RPG, still nameless, my first project
Post by: Krid on February 08, 2006, 09:38:00 am
Still feel crappy today, but I did some minor code. I made Alpha the back button on your request, and started work on my new feature, which I should finish soon. I guess I'll have to post up a new screenshot in a considerable amount of time too :)smile.gif
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on February 09, 2006, 02:31:00 am
QuoteBegin-Krid+8 February 2006, 15:38-->
QUOTE (Krid @ 8 February 2006, 15:38)
my new feature  

 post
Title: RPG, still nameless, my first project
Post by: Krid on February 09, 2006, 09:31:00 am
You ask and I give, or something like that. I actually let you in about this on IRC a few days back, though not in final form. It actually resembles Castlevania AoS and DoS in a way. When you kill a monster there is a low chance that it drops its soul. With these you can enchant your weapon or armor, depending on the soul. Each soul will have different abilities, currently they will only add to stats (and I may keep it like this). I finished writing the basic routine, now including souls of the first 4 monsters. Also, once you enchanted your weapon you will not be able to enchant the same weapon again, so you must choose wisely. And on enchanting you consume a soul, so if you get a better weapon and you want to use the same soul, you have to find a new one.

The soul program lets you scroll trough the complete bestiary (monster index), and if you have one or more of the selected soul it will show it's effect. The only drawback to the current approach is that I use a ClrDraw when you go to the next or previous soul. (Drawback as in it isn't the fastest option)

To wash away the not so informative taste of my last couple of posts in this thread, I'm starting to feel better now by the way, I will post up the longest screenshot as of yet. This should give you a good view on the current state of the project, and what to expect.

user posted image
Note1: The memchk option you see in the stat screen is only there to check the memory useage/memory leaks (none!) in my development. It will not be included in a release. You also see it doesn't ClrHome after it shows the amount of free RAM, changing the version number ^^
Note2: The soul program shows a X/6, though there's currently 21 monsters.

Looking forward to replies :)smile.gif
Title: RPG, still nameless, my first project
Post by: kalan_vod on February 09, 2006, 11:58:00 am
Looks and sounds GREAT! So how do you go about checking for memory leaks? ^_^
Title: RPG, still nameless, my first project
Post by: CDI on February 09, 2006, 12:38:00 pm
easily, (well kinda) take the RAM at the beginning of a loop or section that doesn't create anything, then check it at the end, if they 2 numbers are diffrent BAM! mem leak (use real(14 for mem checks xLIB people)
Title: RPG, still nameless, my first project
Post by: kalan_vod on February 09, 2006, 01:00:00 pm
Meh not worth it :Dbiggrin.gif.
Title: RPG, still nameless, my first project
Post by: Krid on February 17, 2006, 12:39:00 am
Small update'ish on my hiding... I'm currently busy with a lot of stuff (life goes on :Pblah.gif), but the project is not dead. I will finish it, and even if I fail to finish what I started I will release what I have now, so don't worry about never playing the awesomeness.

Just expect me to get back to this sooner or later :)smile.gif
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on February 17, 2006, 02:00:00 am
cool I was wondering what happened to you since I havent seen ya for a week on IRC O_Oshocked2.gif nice to see its still being worked on, what did u updated so far?
Title: RPG, still nameless, my first project
Post by: kalan_vod on February 17, 2006, 06:54:00 am
Glad to hear from you buddy, I hope to see you more often on IRC and here.  
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on February 22, 2006, 11:28:00 am
moved in featured section
Title: RPG, still nameless, my first project
Post by: Krid on March 02, 2006, 09:04:00 am
What's that? Looks like something is coming closer... Wha!? It can't be! Is it true? After all these weeks? Did the moment finally come?

Rawr. I think February is the month of death or something. I've been busy with a crapload of things and to be honest calculators were off my mind quite a bit >.>

So I'll have to admit there's not much, err pretty much none, progress since my last post. I hope March kicks in with a more motivating spirit.

Thanks for the Featured by the way, gotta love that ^___^

So Krid, you rock!1!one, but what's next? When will we finally see your game? What's the plan?
Okay.. I think the best thing to do for me now is to finish all my current features, for starters. Like I said my mind is directed towards other stuff, and most of the time I don't really feel like bending over my calc work, this shouldnt happen  :(sad.gif ("And if I seem to act unkind, it's only me it's not my mind" <3). Expect to see me on IRC again, too.

Just for the record, nothing bad happened or anything.

EDIT: I just read up on some topics on the forums, and I'll use this post to say 2 more things:

1)Kevin, I hardly joined or my biggest example (guess what, that's you!) appears to have such serious problems =( I really feel for you, and because I'm not really confident about what to say I'll drop a "Hang in there" and a few words; I hope your visits will be quite frequently, but take all the time you need to get your life on the road. We will wait and Omnimaga will live on!

2)Kalan, congratulations with your admin position! I think you are perfect for the job and I'm sure you will definitely live up to our expectations!
Title: RPG, still nameless, my first project
Post by: kalan_vod on March 02, 2006, 12:45:00 pm
Well you just coming in to tell us you are still thinking of working with calcs still is great! ^.^.  I would happy to see you on IRC again soon! And thanks for the congrats :Pblah.gif, but yeah at least kevin hasn't left for good yet!
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on March 02, 2006, 02:06:00 pm
nice to see you back, I hope to see progress  soon, but WTF happened to your avatar O_Oshocked2.gif ?

thanks for the support, I promise I'll stay for a while here :)smile.gif . Btw don't go to the #omnimaga channel on the server #tcpa is on because I moved to irc://unitedti.org and #omnimaga is now here  
Title: RPG, still nameless, my first project
Post by: Krid on March 03, 2006, 06:21:00 am
I don't have anymore time today, so all I did was put my work back on my calc and made a little list of todo's. I think it'll be a good idea to polish what I have and then release it.

More soon.
Title: RPG, still nameless, my first project
Post by: kalan_vod on March 03, 2006, 09:34:00 am
COol! If you want you can post your todo list while we wait for the release :Dbiggrin.gif.
Title: RPG, still nameless, my first project
Post by: Krid on March 04, 2006, 10:10:00 am
I spend the time I could use to code to chat on IRC to various people and generally surf the web today, so well, not much progress. I only did some minor fixes to some of the subprograms, and I played around a bit with the game.

As for the todo list, it currently contains:

-Standardize : and ='s (This is visual related)
-Respawn on first field.
-Remove SkillB and respective lists.
-Create more maps
-Implent monsters on those maps
-Create souls for 15 monsters

I'm not sure about the skills, I'd have to create skills from scratch, and I'm not entirely sure where I want them to go. What do you think, should skills be in the (first?) release, are they a must? I have my doubts about that, I think it'd be ok to add them later, though perhaps if I have everything ready I feel like adding more...
I also have to add something to a special feature CDI and kalan are aware of ;)wink.gif
Alrighty, planning to work a bit on it tomorrow (the least I can do is fix some other minor issues)
Title: RPG, still nameless, my first project
Post by: kalan_vod on March 04, 2006, 12:22:00 pm
Sounds great! I hope to see a new ss or a demo soon. I am aware of some of the new features and they sound AWSOME! Keep up the good work Krid! And I was happy to see you on IRC today :Pblah.gif.
Title: RPG, still nameless, my first project
Post by: Krid on March 05, 2006, 07:36:00 pm
Progress:

You now respawn on the first map when you die. Yesterday I added 9 maps, including a dungeon, and monsters on most of those maps.

I'm always happy when I see you on IRC kalan! :Dbiggrin.gif
Title: RPG, still nameless, my first project
Post by: kalan_vod on March 06, 2006, 02:09:00 am
Hehe :Dbiggrin.gif, lots of progress. The release date is moving quite rapidly isn't it! A couple more days like this and we will have a great game on our hands!
Title: RPG, still nameless, my first project
Post by: Krid on March 06, 2006, 09:46:00 am
No code updates today, I had thoughts about the project so it's all good :)smile.gif
Title: RPG, still nameless, my first project
Post by: Radical Pi on March 06, 2006, 01:59:00 pm
You should keep a little notebook with all your random ideas in it with you at all times. Then if your game is a real big hit, sell the notebook to us on ebay! :lol:bounce2.gif
Title: RPG, still nameless, my first project
Post by: Krid on March 07, 2006, 09:46:00 am
^ Rofl Radical Pi :laugh:evillaugh.gif
Today's progress:

Added 1 new map, now I have all I need. Not really much, but the game isnt about traveling :Pblah.gif
Added monsters on all the maps that didnt have them.
Did something to the special feature ^^. More info on this soon =) Maybe I'll make a new screenie before finishing the product.
Didn't get a chance to speak to you today, kalan, maybe tomorrow :)smile.gif
Title: RPG, still nameless, my first project
Post by: kalan_vod on March 07, 2006, 12:29:00 pm
Yeah I have been a little upset/tired today. Tommorrow I have school,  but you can always send me it via email or pm. I hope to see it soon.
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on March 08, 2006, 03:09:00 am
pretty cool so far, I cant wait for that screenie, how many maps do u have so far?
Title: RPG, still nameless, my first project
Post by: Krid on March 08, 2006, 10:15:00 am
I have around 15 maps, I think. There's not really much in terms of exploring on that part, though it'll be hard to get to stronger maps if you cant beat the monsters on one, because the focus is on the fighting ^^.

Progress for today: Implented all souls.

Woot for being staff!
Title: RPG, still nameless, my first project
Post by: Radical Pi on March 08, 2006, 10:44:00 am
woot! :woot:woot.gif

how many maps/bosses do you plan to have? :Dbiggrin.gif
Title: RPG, still nameless, my first project
Post by: dragon__lance on March 08, 2006, 02:47:00 pm
Ohhh!! Sorry for not keeping too close track on this game's progress, if u mentioned it earlier, forgive me. What's a soul?
Title: RPG, still nameless, my first project
Post by: kalan_vod on March 08, 2006, 03:24:00 pm
Great to see you as staff! I know these projects we have going will only benefit the community and all alike!
Title: RPG, still nameless, my first project
Post by: Krid on March 08, 2006, 07:28:00 pm
Radical Pi: I have enough maps to house all my monsters. As far as bosses go, the strongest monster in the game has a very powerfull soul... ^^

dragon_lance: Every monster has a low chance to drop his soul after battle. You can enchant a soul to your armor or weapon,depending of the soul (some compound to weapons and others to armor). Souls give a stat bonus :)smile.gif

So you could conclude it's more a battle engine with walking around than walking around with battles, but, well, first project and everything ;)wink.gif I'm really getting close to completion now. I'm still debating if I should throw in a number of skills to use, maybe that'd be a good idea. Downside is that it'll make the whole game 1 or 2 programs bigger, and I'm around 15 already O_Oshocked2.gif
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on March 09, 2006, 02:22:00 am
hehe, *pokes krid to make a pure basic scrolling Zelda game with real time battles*  j/k, nah its awesome I cant wait for the next screenie ;)wink.gif
Title: RPG, still nameless, my first project
Post by: Krid on March 09, 2006, 05:11:00 am
Here's a screenshot demonstrating a ChonChon dropping his soul, followed by me browsing the soul screen.
user posted image
Also check out the screenshots thread I made (pinned) for all screenies so far.
*Krid
Title: RPG, still nameless, my first project
Post by: kalan_vod on March 09, 2006, 07:06:00 am
Wow looks very good! I can't wait to give it a try!!!!
Title: RPG, still nameless, my first project
Post by: Krid on March 09, 2006, 09:43:00 am
Okay, situation update and decision time.
I tried adding critical hits regarding the LUK stat, but I found out that the way I programmed my battle engine back in January does not allow for easy changing, so I scratched the idea. What I'll probably do is make LUK have influence on the dropping chance of souls and equipment, similar to what LUK does in Castlevania games.
I'm beginning to get a bit filled up with this project, I want to release it, get feedback on it and move on to new ideas/rpgs/games/xlib etc.
QUOTE
[21:21:50] <%Krid> Hmm I need advice (will also post this in my game's topic): I'm feeling "finished" about Rebirth now. I think I should release it and move on to new projects.
[21:21:58] <%Krid> But, do you think it'd be really needed to work on skills?
[21:22:15] <%Krid> Since with the way I coded my battle program back in January it'd be a hell of a lot of work to get skills working in battle.
[21:22:37] <%CDI_Kitty> naw, leave it as it is
[21:22:40] <%Krid> Plus, meh, I think it's about time to release it :)smile.gif And eventual additions could be done in the form of updates.
[21:23:11] <%CDI_Kitty> yeah
[21:24:09] <%Krid> Hmm ok. I'll post about this choice in this topic, and probably pack it all up for release tomorrow.
[21:24:28] <%Krid> Still need to fine tune some stuff on it though :)smile.gif
[21:25:09] <%CDI_Kitty> YES!!!! SCORE!!! <3 (sorry, I just got a page to load a random image)
Love the last line! <3

So basicly, should I still bother adding skills? As shown above I think I won't,at least not in this version. Perhaps later if there are people that like the game! :ph43r:ninja.gif

I'm currently expecting to be finished tomorrow (friday) or perhaps on saturday. I'll then submit the file to ticalc.org and probably a link in the Elite section, once it's in the Ticalc.org archives it can be added to the Omnimaga ones as well. I want to make sure no one with bad intentions gets it before everyone gets a chance to see I made it.
Oh, before I forget, I currently use I think all strings, and a lot of lists. What would be a good idea to really "save" the string data? Basicly the way it is now you cannot modify the strings or your savegame will act up. The lists are pretty obvious and therefor easily hackable, though I don't really care about that. If you want to cheat, then be my guest. Though I'd like to hear about solutions for this, if they are easy to do then it might be wise for me to implent them nonetheless. On top of that comes the heavy size of the game, counting in at around 15 programs, most of them in the archive, leaving about 8-10k ram free during play.

Current features:
  • ASCII graphics
  • Trainable stats on level up, customize your character!
  • Different weapons and armor, buy them or get them from monsters!
  • Weapons and armors can be enchanted with souls, found by killing monsters
  • 21 monsters
  • Blacksmith who can upgrade your weapons (mentioned as "special feature" earlier, I love it <3) Who doesnt want a +10 Rapier to bash zombies with?
  • First project, so don't expect it to be perfect! :oops:embarassed.gif
Todo:
  • Make the Setup program look better.
  • LUK affects item drops
  • Bugtesting

And Kevin, since I now belong to the staff ( :woot:woot.gif ) am I allowed to release this under the Omnimaga lable? I'm not sure how to do this, if it's even wanted from your side because it's not as impressive as the other staff projects ;)wink.gif, but I could mention Omnimaga on the titlescreen and ofcourse a link and some kind words in the readme.
Title: RPG, still nameless, my first project
Post by: Spellshaper on March 09, 2006, 09:52:00 am
*W00T* not bad! looks really promising!  :)smile.gif

uh, we have got an omnimaga banner...


//edit: get it in the staff forums, http://omnimaga.dyndns.org/index.php?showtopic=1109&st=90
Title: RPG, still nameless, my first project
Post by: Krid on March 09, 2006, 09:57:00 am
The banner looks very nice ^^ But a major downside to using that is that it's another program, and I have so many already. For that I think I'd probably go with a "Omnimaga presents" somewhere, or something similar to that.

Update: If anyone has any things they'd like to see, or suggestions, this is the time! Things can still be added, changed, or deleted (though I'm happy with what I have now).
Title: RPG, still nameless, my first project
Post by: theone on March 09, 2006, 12:06:00 pm
QuoteBegin-Krid+Mar 9 2006, 15:43-->
QUOTE (Krid @ Mar 9 2006, 15:43)
Current features:

  • ASCII graphics
  • Trainable stats on level up, customize your character!
  • Different weapons and armor, buy them or get them from monsters!
  • Weapons and armors can be enchanted with souls, found by killing monsters
  • 21 monsters
  • Blacksmith who can upgrade your weapons (mentioned as "special feature" earlier, I love it <3) Who doesnt want a +10 Rapier to bash zombies with?
  • First project, so don't expect it to be perfect! :oops:embarassed.gif


:ru13z:king2.gif:ru13z:king2.gif
nice can't wait to play it did you release it yet?
also just out of curiosity how long did you take to make this game?
hoping to see more of your work has a good future to it, ecepieccly if this is your first work  :overheat:xplod.gif
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on March 09, 2006, 02:39:00 pm
wow promising I cant wait, and yea you can use the banner ;)wink.gif as you are omni staff now :)smile.gif
Title: RPG, still nameless, my first project
Post by: Liazon on March 09, 2006, 04:42:00 pm
how come you haven't changed the title of this topic yet?

you've made huge progress!!
Title: RPG, still nameless, my first project
Post by: Krid on March 10, 2006, 10:28:00 am
Not a real need for it, though I did make progress! :Dbiggrin.gif <3 Liazon.

Little progress now, but I will soon hand the code over for kalan to optimize, once I finish all gameplay elements, still some small obstacles to overcome. Let's hope I can deliver to kalan tomorrow!
Title: RPG, still nameless, my first project
Post by: Radical Pi on March 10, 2006, 12:01:00 pm
kalan is accepting code for optimizations? I might take advantage of this chance... :Dbiggrin.gif
I look forward to playing this.
Title: RPG, still nameless, my first project
Post by: kalan_vod on March 10, 2006, 12:41:00 pm
Hehe, I am always up for a challenge! I can't wait to get a chance to work on this!
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on March 10, 2006, 01:07:00 pm
*xlibman hopes to play soon ^^

btw krid if you dont want to use a additional program for the omnimaga logo you can just use the dutch app on this page

http://education.ti.com/educationportal/appsdelivery/download/download_interim.jsp?applicationId=108&contentPaneId=2&cid=US

all your calc menus will change to dutch language, then go to CATALOG, select the very first option at the top, and type in the Omnimaga special letters. The o and the a are found there. the N is basically the Pi symbol and the i can be typed by pressing [2nd] and [.]. Then you can have the Omnimaga logo as it is on the top banner of this website. I though about that since you arent native english speaker and all language app for ti calcs add this option in the catalog ;)wink.gif
Title: RPG, still nameless, my first project
Post by: dragon__lance on March 10, 2006, 02:02:00 pm
wow, will krid be the next kevin? i'm so envious, i wish i could finish projects as fast as  
u!! Keep it up! so when can we expect a beta version? :Dbiggrin.gif
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on March 10, 2006, 02:56:00 pm
seems like so! :Dbiggrin.gif I used to finish 35 hoursd long games in two months XDgni.gif... well of course I wasnt active on IRC and forums back then tho :Pblah.gif
Title: RPG, still nameless, my first project
Post by: Krid on March 11, 2006, 05:29:00 am
:oops:embarassed.gif You're making me shy :laugh:evillaugh.gif
This game can't really be compared with Kevin's work! They all included stories and stuff, which this game (proudly :love:love.gif ) lacks!

QUOTE
  • Make the Setup program look better.
  • LUK affects item drops

Both of these are done. I think I'll add Wings, an item that lets you warp back to town. Because if you want to go to town quick you'd have to die, with the current game.

Seems like kalan will have optimizing to do today, probably.

Edit: Wings are in! :)smile.gif
Title: RPG, still nameless, my first project
Post by: Krid on March 11, 2006, 10:24:00 am
And it's done! I encountered some bugs due to last minute changes, but I fixed them all I think :)smile.gif
Rebirth v1.0! kalan_vod will do the optimizing. Once that's done I'll overlook everything, create a readme and submit it to ticalc.org :)smile.gif

Hip hip hooray!
Title: RPG, still nameless, my first project
Post by: Spellshaper on March 11, 2006, 11:13:00 am
ukay O_Oshocked2.gif

great job! :bow:worship.gif
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on March 11, 2006, 01:56:00 pm
wow that was fast O_Oshocked2.gif cant wait to play ;)wink.gif

QuoteBegin-Krid+-->
QUOTE (Krid)
This game can't really be compared with Kevin's work! They all included stories

Illusiat 1, 2 and 3 and Mana Force 1 had a story O_Oshocked2.gif? No way ;)wink.gif
Title: RPG, still nameless, my first project
Post by: Radical Pi on March 12, 2006, 04:19:00 am
*Radical Pi
Title: RPG, still nameless, my first project
Post by: Krid on March 12, 2006, 04:58:00 am
Yes you can! I'll give it to you once the game is completed :)smile.gif
Kalan has to optimize 4 more programs.
Title: RPG, still nameless, my first project
Post by: Krid on March 12, 2006, 09:16:00 am
Little update;

Kalan has 3 programs to optimize left. He saved a grand total of 3432 bytes so far! At this rate it is not unlikely the game will be able to be ran from RAM entirely! Goooo kalan ;)wink.gif
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on March 12, 2006, 09:49:00 am
wow nice job, were u using flash gordon/resource to run them from archive before?
Title: RPG, still nameless, my first project
Post by: Radical Pi on March 12, 2006, 10:56:00 am
O_Oshocked2.gif I don't see how that much can be optimized off, unless it's a very big game. :Dbiggrin.gif (or when kalan joined he mispelled (sp?) god as vod. lol)
Title: RPG, still nameless, my first project
Post by: kalan_vod on March 12, 2006, 01:15:00 pm
Well it uses resource, but if I take that out I can fit the whole game in RAM easily. I just need to optimize three more and recheck all the others for a few more tricks. The reason I like to be able to optimize is I am learning at the same time :Pblah.gif, I keep figureing out better ways of doing stuff.
Title: RPG, still nameless, my first project
Post by: dragon__lance on March 12, 2006, 01:35:00 pm
great job kalan!! maybe later u can see if u can optimise some zelda code :)smile.gif Can't wait to play it! :Dbiggrin.gif
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on March 12, 2006, 01:37:00 pm
pretty cool actually, too bad I cant understand other ppl code :(sad.gif , I could learn new tricks as well
Title: RPG, still nameless, my first project
Post by: kalan_vod on March 12, 2006, 04:24:00 pm
Well I have looked into your code for zelda before DL and I saw a few things I could do, but it's pretty good as you have necro codeing too. I worked over 2 of the programs and I just need to work on the last one, but I am getting a little tired of all the work :Pblah.gif. I will be happy to get this done tonight. Btw I found a few bugs, like 3 or 4, that I corrected :Dbiggrin.gif.
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on March 13, 2006, 03:12:00 am
*xlibman
Title: RPG, still nameless, my first project
Post by: tr1p1ea on March 13, 2006, 04:27:00 am
Awesome to hear this is almost at its point of fruitition! Great work Krid and very awesome of you kalan to offer your expertice as well :)smile.gif.
Title: RPG, still nameless, my first project
Post by: kalan_vod on March 13, 2006, 07:11:00 am
Well I finished it last night, save a whole lot but I could've made two of the programs a little better.
Title: RPG, still nameless, my first project
Post by: Krid on March 13, 2006, 09:24:00 am
Thanks tr1p1ea, too bad I never see you around on #omnimaga. I heard you only connect to EFnet. Good thing forums exist! :)smile.gif

Update on Rebirth:

kalan_vod finished optimizing and did an amazing job! He saved around 5500 bytes! Today I've been fixing bugs with him, but I'll have to do some more testing before I will wrap it all up, I wouldn't want to release it to find out there's still (simple) bugs. A big thanks to kalan_vod is well placed, he devoted a great amount of time on my project!

With a bit of luck I wouldn't say a submission to ticalc.org tomorrow is impossible ;)wink.gif
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on March 14, 2006, 03:55:00 am
Nice, once its finished you can send it to kalan so it can be added to archives here too since ticalc.org is very slow adding files lately. You can send it to me as well tho so you will have download stats as well but then I cant guarantee it will be added in less than one week :(sad.gif

EDIT krid do you use mIRC? If not you know in chatzilla or X chat you can connect to multiple servers at once? Actually in chatzilla I am connected to 4 servers, including efnet. Basically you could come on both #omnimaga and #TCPA|T3h_Unc3ns0r3z at once. #TCPA|T3h_Unc3ns0r3z is tr1p1ea's channel btw its also on efnet and thats the only channel i visit on efnet :)smile.gif
Title: RPG, still nameless, my first project
Post by: Krid on March 14, 2006, 08:46:00 am
Idling on both servers now :)smile.gif

As for Rebirth, I ran into an ERR:Memory :(sad.gif This means I'll have to work with Resource after all. I didn't feel like doing much today :(sad.gif *sighs* Patience is a virtue..  
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on March 15, 2006, 11:36:00 am
aw too bad, I think things should be fine with ressource tho
Title: RPG, still nameless, my first project
Post by: rivereye on March 15, 2006, 02:37:00 pm
has to suck. I really hope to see this soon
Title: RPG, still nameless, my first project
Post by: kalan_vod on March 15, 2006, 04:37:00 pm
It wont take long to make it resource again, oh well about not having it all in ram. Btw you could make it a basic builder app! That would be better I think. And you could add more if you like :Dbiggrin.gif.
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on March 16, 2006, 01:53:00 am
I heard about ram issues caused by basic builder, from what crzyrbl said tho. Maybe some prgms will still need to be stand alone and sent directly to archive along with the app
Title: RPG, still nameless, my first project
Post by: Krid on March 17, 2006, 08:08:00 am
Resource sounds good. Mind drifted off to other stuff a bit, I really have to finish this :Pblah.gif I keep saying it but it's true ^_^ Ah well, the weekend might be a good time to do more tests.
Title: RPG, still nameless, my first project
Post by: kalan_vod on March 23, 2006, 04:10:00 pm
Haven't seen you in a while and I am starting to get worried XDgni.gif. Hope to hear from you soon..
Title: RPG, still nameless, my first project
Post by: Krid on March 23, 2006, 10:12:00 pm
O.O I'm there alright. Looks like I can't put anything down in the second half of the month. Ouch. I fail at releasedates :Pblah.gif
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on March 24, 2006, 01:52:00 am
nice to see you back :)smile.gif

would be sad to hear the rpg was finished then hear that a ram clear deleted all of it O_Oshocked2.gif
Title: RPG, still nameless, my first project
Post by: kalan_vod on March 24, 2006, 02:18:00 am
Well I still have the optimized version w/o resource :Dbiggrin.gif.
Title: RPG, still nameless, my first project
Post by: Krid on March 24, 2006, 11:18:00 pm
Yeah plus I work on my PC so I have everything and 1917 older versions of all the programs neatly stored.
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on March 25, 2006, 01:59:00 am
1917??? O_Oshocked2.gif How big is your harddrive? :Dbiggrin.gif
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on April 05, 2006, 02:01:00 am
I hope this didn't died again O_Oshocked2.gif
Title: RPG, still nameless, my first project
Post by: kalan_vod on April 05, 2006, 04:24:00 am
We worked out an error recently (last week I believe) and now I am not sure...I hope you come and release it Krid or contact me via email/pm/IRC soon or let me know whats going on as I am excited to see this released!
Title: RPG, still nameless, my first project
Post by: Krid on April 05, 2006, 07:20:00 am
Not dead, not dead. Just need to get around to bugtesting. I'm having some very busy weeks at the moment so I don't really devote any time to this :(sad.gif I should have time this weekend.

Oh and xlibman, the 2000 file thing was sarcastic. In reality the Rebirth folder is about 230 files :)smile.gif
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on April 05, 2006, 07:21:00 am
haha lol I see, that was scary at first O_Oshocked2.gif
Title: RPG, still nameless, my first project
Post by: Krid on April 05, 2006, 07:22:00 am
Hehe. Well, I'll tell you this. If nothing gets done on saturday I'll send the latest version to you and kalan. That should speed up the final tests quite a bit, if needed.
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on April 05, 2006, 07:37:00 am
sound like a good deal, I will test asap if you do ^^
Title: RPG, still nameless, my first project
Post by: kalan_vod on April 05, 2006, 09:17:00 am
Who says I want to help? WTF!!!


jk :Pblah.gif, yeah I will see what I can do >.>
Title: RPG, still nameless, my first project
Post by: Krid on April 06, 2006, 05:47:00 am
 :angel:ange.gif:woot:woot.gif:woot:woot.gif:Dbiggrin.gif:woot:woot.gif:woot:woot.gif:ru13z:king2.gif
:gift:party3.gif:lol:bounce2.gif My 100th post!    :lol:bounce2.gif:gift:party3.gif
:ru13z:king2.gif:woot:woot.gif:woot:woot.gif:Dbiggrin.gif:woot:woot.gif:woot:woot.gif:angel:ange.gif
Title: RPG, still nameless, my first project
Post by: Spellshaper on April 06, 2006, 06:03:00 am
*Spellshaper
Title: RPG, still nameless, my first project
Post by: DJ Omnimaga on April 09, 2006, 04:20:00 am
ZOMG KRID SPAMMER!!!!11!!11


j/k I cant wait to try the final result