Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: crzyrbl on April 28, 2006, 11:08:00 am

Title: Spoilers and Community Input
Post by: crzyrbl on April 28, 2006, 11:08:00 am
Ill tell you some of my ideas, you tell me whatcha think  :lol:laugh.gif
Title: Spoilers and Community Input
Post by: BCTurk on April 28, 2006, 12:25:00 pm
Sounds good...
Title: Spoilers and Community Input
Post by: kalan_vod on April 28, 2006, 04:06:00 pm
Hehe, what ideas!
Title: Spoilers and Community Input
Post by: DJ Omnimaga on April 29, 2006, 01:23:00 am
QuoteBegin-crzyrbl+Apr 28 2006, 06:08 PM-->
QUOTE (crzyrbl @ Apr 28 2006, 06:08 PM)
Ill tell you some of my ideas

post
Title: Spoilers and Community Input
Post by: crzyrbl on April 29, 2006, 06:24:00 am
hold on, i want to hand draw hyrule and scan it first  :Ptongue.gif
Title: Spoilers and Community Input
Post by: kalan_vod on April 29, 2006, 06:33:00 am
Hand draw! o.oblink.gif
Can you not find the sprite sheet online?
Title: Spoilers and Community Input
Post by: Spellshaper on April 29, 2006, 07:21:00 am
kinda like this?

http://rha.cymoro.com/zelda3c/hyrule-map.jpg
Title: Spoilers and Community Input
Post by: kalan_vod on April 29, 2006, 08:12:00 am
That is more so a drawing, I would rather the sprite sheet :Ptongue.gif.
Title: Spoilers and Community Input
Post by: crzyrbl on April 29, 2006, 08:52:00 am
QuoteBegin-Spellshaper+Apr 29 2006, 01:21 PM-->
QUOTE (Spellshaper @ Apr 29 2006, 01:21 PM)
kinda like this?

http://rha.cymoro.com/zelda3c/hyrule-map.jpg

yep, like that.  only i wont be able to make one that big (or colorful) due to memory limitations  <_<dry.gif
Title: Spoilers and Community Input
Post by: Spellshaper on April 29, 2006, 09:01:00 am
ah k... maybe split the map into four pics?
Title: Spoilers and Community Input
Post by: kalan_vod on April 29, 2006, 09:10:00 am
QuoteBegin-crzyrbl+Apr 29 2006, 02:52 PM-->
QUOTE (crzyrbl @ Apr 29 2006, 02:52 PM)
QuoteBegin-Spellshaper+Apr 29 2006, 01:21 PM-->
QUOTE (Spellshaper @ Apr 29 2006, 01:21 PM)
kinda like this?

http://rha.cymoro.com/zelda3c/hyrule-map.jpg

yep, like that.  only i wont be able to make one that big (or colorful) due to memory limitations  <_<dry.gif

 Haha, I think you have done a great job so far!
Title: Spoilers and Community Input
Post by: crzyrbl on April 30, 2006, 06:06:00 pm
LET THE SPOILERS BEGIN



Oh ya! cant get much worse than this!

user posted image

if you want to be able to see anything, your gonna have to go to
http://putfile.com/pic.php?pic=4/11923251531.gif&s=x402

marked on the map are the six dungeons

1: im thinking of naming this Bottle Grotto, like in Link's Awakening.
the theme here is, well, bottles!  Once you find the sword, smash'em all!
the boss comes out of one and even the map is shaped like one!

2: Deku City (inside the deku guy!)  the bottom floor houses its citizens.  no one dares goes further up as monsters lurk in the branches and pits of the great deku!  Use the hookshot to clear the pits!

3: Dessert Island;  use your newly aquired hookshot to cling to the candy canes.  once you reach candy cove, beware the molten hot chocolate!  use your bombrang to hit the orbs controling the new peg obstacles.

4: On the highest mountain, on the highest tower lies your next relic.  to climb to the top, you'll need to find wings (roc's feather).  dont let the illusions fool you, they will be everywhere...

5: Next is the site of some mysterious ruins (ironic cuz it looks like a 4...).  bombs will come in handy with rocks everywhere.  prepare for many puzzles and enemies

6: Peak of Fangs is the final dungeon. use your bow to fight off an endless horde of opponents!  suceed and release the master sword from its slumber!

each of the bosses drop a heart piece instead of a container.  ill have to hide the remaining 14 pieces throughout hyrule and the other 3 small villages.  you will have to buy some, so be sure to save those rupees ;P

the trading sequence will probably end with a bottle, the other will either be bought, or won in a minigame if i actually have enough memory at the end (matricies are taking up more memory than i though)

the Medallion has three lvls.  you gain a new skill with each lvl.  not sure where these will be gotten yet.  i might just hide these in the scenery...

a mystery item! this will replace your shield.  you can always trade it back for your sheild if you remember the guy you traded with ;P

most of this has not yet been implemented, these are mostly ideas.  tell me which ones you liked and which ones you didnt!
Title: Spoilers and Community Input
Post by: lolje on May 17, 2006, 11:43:00 pm
 B)cool.gif oh yea
sounds really fantastic...
But - please don't make ot run like Link's Awakening - maybe you could always have 4 filled screens scrolling and then draw a new map.
This is (with xlib) sooo easy and I think it owuld also be a good thing to have it running this way.
Oh, I would recommend you do all in 1-3 programs
(Write any part to include in a new program and then use the Recall-command to paste the part into the main prog!)  :)smile.gif
Well, when you do some stuff while having a acceptable speed - so far
it looks w000ty - keep up da work!

lolje
Title: Spoilers and Community Input
Post by: katmaster on May 18, 2006, 02:45:00 pm
Wow, this is gonna be AWESOME!!! 6 dungeons? Totally coolz. I think all of those things are really good ideas. I like how you included dungeon ideas from different Zelda games to, kinda like an