Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: ASHBAD_ALVIN on October 27, 2010, 03:54:48 pm

Title: Team Battles
Post by: ASHBAD_ALVIN on October 27, 2010, 03:54:48 pm
Hello, there kind sirs,

I have came up with a new contest idea simular to that of cage matches but will be running at the same time as it with no conversing between the two.  I present you... TEAM BATTLES!

Description: Basically,the point of this contest is to let people participate in a team project, and verse another team at the same time.  The reason for this contest?  There apparently has been an activity spike here at omnimaga; yesterday, for the first time ever we had 100 people logged on at the same time -- a HUGE milestone for the present Omnimaga community.  To meet up with demand for people eager to enter a programming contest to display their skills, team battles will challenge 4 PEOPLE at one time to see how well the can code, and more importantly how well they can work with a team of fellow omnimagians.  

Contestants per match:  4 total; 2 teams consisting of 2 people each.  

How the deadlines work: After both teams accept the challenge, and I the judger announces the beginning of the coding period, the two teams will have 1 week to finish their project and have a representative turn it in to me via PM by no later than 12 PM eastern standard time on the deadline day.

Judging: Both teams will be evaluated by me and two other judges, picked prior to the match based on skill and ability to criticise constructively.  The evaluation will be in 3 sections: one section to award up to 10 points based on how well the programmers worked in their team, based on the final source documents and forum posts.  Another section will be awarding a total of 9 points split between the teams -- 3 points are awarded to a team for each vote a judge makes on their favorite product.  The last section will be a community poll, where each vote for a team's product will award that team with 1 point.  The winning team of the match will face a newly assembled team, and the losing team will be given complementary userbars (losers out system)

Rewards for winning: The losing team will win complementary userbars while the winning team will be given ultra flashy coolio winner userbars, the Forge award, and a possibility of other random prizes that somehow correlate to the match subject.

list of waiting contestants as of now:
Axe
Builderboy
ztrumpet
Raylin
shmibs
happybobjr
Qwerty.55
Runer112

BASIC
ScoutDavid
Yunhua98
ztrumpet
Builderboy
Raylin
happybobjr
Querty.55
Meishe91
Matthias1992

do YOU want to participate in these exciting matches?  Please send me a PM telling me what calculators and languages you program for.  The two languages are as follows: Axe and TI BASIC(83+/se,84+/se,Nspire with 84+ keypad).  

Current Match:

yunhua98
Qwerty.55

vs.

Raylin
Title: Re: Team Battles
Post by: squidgetx on October 27, 2010, 03:56:26 pm
z80 BASIC....means TI BASIC, right? You might want to change that since most people see 'z80' and read 'assembly' when in that context (I know I do), so they might get confused :)
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 27, 2010, 03:57:13 pm
yeah, it's TI BASIC for z80 calcs 83+ and above :3

EDIT: changed to say what calcs z80 BASIC applies to to avoid confusion
Title: Re: Team Battles
Post by: Builderboy on October 27, 2010, 04:02:14 pm
Hmmm i'm reluctant to participate in a group project, as per my experience they have never ever worked out D:
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 27, 2010, 04:03:52 pm
That's too bad, as I'm sure any team would love to have your experience on their side :D
Title: Re: Team Battles
Post by: squidgetx on October 27, 2010, 04:04:43 pm
Well I meant that z80, when you're talking about a programming language, usually refers to the stuff that is coded on the computer (calc84, Iambian, etc.) and runs really fast, but is super hard to code. TI BASIC is the oncalc language that is much worse than z80 assembly in terms of speed and graphics, but is a lot easier. So when I see z80 and BASIC put next to each other, I get a little confused. I know what you mean but for others it might be unclear :P

(I know z80 also refers to the type of processor on the calc...and I thought the Nspire does ARM?)
Title: Re: Team Battles
Post by: nemo on October 27, 2010, 04:05:41 pm
i'm not going to participate in this because i know how i structure my programs, and having to work with two other people would definitely throw me off.
Title: Re: Team Battles
Post by: Builderboy on October 27, 2010, 04:06:09 pm
I think i will join if we get enough participants, but remember you also need judges :P So thats 9 people altogether participating, 6 contestants and 3 judges.  Lets hope everybody joins! ^^
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 27, 2010, 04:06:58 pm
I'll nominate DJ to be a judge, that takes care of one --I'm sure he'll do it

EDIT: I hope I didn't take advantage of you DJ, I realized that signing you up prematurely is very unfair, jut editing this in before it makes a bad impact :(
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 27, 2010, 04:55:22 pm
obviously, this isn't attracting people's interests.  Does anybody have a suggestion that I can change part of the contest to make it more appealing?
Title: Re: Team Battles
Post by: yunhua98 on October 27, 2010, 04:56:30 pm
maybe 2 memebers on a team?
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 27, 2010, 04:56:59 pm
good idea!  Hopefully that will be better
Title: Re: Team Battles
Post by: jnesselr on October 27, 2010, 05:12:28 pm
I am uninterested on this, because of the idea of a team. So it's a no fro me.
Title: Re: Team Battles
Post by: Munchor on October 27, 2010, 05:14:05 pm
I'll be IN for Npsire w/ 84keypad TI Basic :)
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 27, 2010, 05:14:48 pm
I'll sign you up for BASIC -- the calc you decide to use doesn't matter as long it's in the list (which in this case, it is :3)
Title: Re: Team Battles
Post by: yunhua98 on October 27, 2010, 05:15:46 pm
so, you can have a 84 programmer against an nspire programmer?
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 27, 2010, 05:16:51 pm
as long as you can transfer the source code between the two calcs, it's fine (keep in mind this is with the 84+ keypad, so it's the same as that on a 84+)
Title: Re: Team Battles
Post by: yunhua98 on October 27, 2010, 05:18:57 pm
cool, put me donw for 84 BASIC then.  ;)
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 27, 2010, 05:19:09 pm
kk I will :D
Title: Re: Team Battles
Post by: Builderboy on October 27, 2010, 05:23:03 pm
Sign me up for 84 Basic and Axe :D

Note that i cant do this contest while i am still doing the cage match though
Title: Re: Team Battles
Post by: ztrumpet on October 27, 2010, 05:23:50 pm
Sign me up for 84 Basic and Axe :D
Me too. :)
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 27, 2010, 06:53:14 pm
ok, we have enough people for a match... but I want to see a few more people join first ;D
Title: Re: Team Battles
Post by: ztrumpet on October 27, 2010, 07:07:13 pm
Sign me up for 84 Basic and Axe :D
Me too. :)
Both Basic and Axe please. :)  You just have me down for Basic. :D
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 27, 2010, 07:07:34 pm
I'll fix that now :D
Title: Re: Team Battles
Post by: shmibs on October 27, 2010, 07:36:39 pm
this will be quite a challenge(mostly organizing two people's efforts). im thinking pm's to set things up and then conversing via private irc or gmail(seeing as we would most likely be using email to transfer demos back and forth), just in case you end up stuck with me.
EDIT: a song about teamwork and happiness (http://www.youtube.com/watch?v=cmVxlCaMc-4&feature=related) to get people hyped  :D!
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 27, 2010, 07:39:13 pm
if you're talking to me, you won't be stuck ending up with me -- I'm the judge ;D

but yeah, that's good advice to all the contestants out there.  Constant communication is one of the things I really want to stress in this competition.

Also, if I get 2 people to sign up for judges, I'll start the contest!

(if you sign up first round to be a judge, you won't be participating in that match -- you will be picked in a later match.  So it's fine for future contestants to judge)

One judge I was hoping to get was DJ.  If he sees this and says yes, that would be pretty awesome.
Title: Re: Team Battles
Post by: FinaleTI on October 27, 2010, 08:45:12 pm
This sounds like a cool idea, but I won't be entering for a while, because I'm focusing on Nostalgia. Maybe after I get a beta out...
Title: Re: Team Battles
Post by: Happybobjr on October 27, 2010, 08:48:47 pm
sure, sign me up.


It would be nice to have help with projects ;)
Title: Re: Team Battles
Post by: DJ Omnimaga on October 27, 2010, 11:56:32 pm
Hmmm i'm reluctant to participate in a group project, as per my experience they have never ever worked out D:
I think it depends. If the project is small, it might work out well, but for large projects they got larger chances to fail, because eventually someone may move on or lose data, and with large projects this has higher chances of happening.)

This sounds interesting. I hope this works out well. :)

EDIT: ASHBAD sorry, I will probably not judge, as I already have too much on my plate, plus Christmas is coming so I'll get busier for a while with family stuff and at work. X.x
Title: Re: Team Battles
Post by: yunhua98 on October 28, 2010, 12:53:07 pm
Can we just have the community vote like for cage matches?  it'd make things a lot simpler, and if its a tie, you break it?
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 01:20:04 pm
I've got two judges: shmibs, and ztrumpet.  Here are the specs for the first match:

Language: Basic

Yunhua98
Qwerty.55

VERSUS

happybobjr
Raylin


THE MATCH topic IS:

Strategy game using only the homescreen.
DEADLINE: 2 weeks from today
Title: Re: Team Battles
Post by: Runer112 on October 28, 2010, 01:27:26 pm
I would be up for Axe.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 01:27:47 pm
I'll put you in ;)
Title: Re: Team Battles
Post by: Runer112 on October 28, 2010, 01:30:24 pm
Perhaps run an Axe competition alongside the BASIC one? Even if I don't end up being in it, it would be nice not to wait 2+ weeks for the first Axe competition to start :P
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 01:52:31 pm
I wish I could, but there's not enough people to do the axe one at the same time; if you can help me recruit some people, maybe ;)
Title: Re: Team Battles
Post by: Runer112 on October 28, 2010, 02:01:07 pm
I count 4 people waiting on the Axe list :P That's technically enough, although you'd be sure about which 4 people are going to be picked to compete lol.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 02:02:06 pm
but 2 or 3 of themn are participating in the BASIC competition right now.
Title: Re: Team Battles
Post by: guy6020665 on October 28, 2010, 02:24:53 pm
I would but my current situation won't allow for enough communication with my team.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 02:51:11 pm
Oh, well.  Maybe later you'll change your mind ;)
Title: Re: Team Battles
Post by: Happybobjr on October 28, 2010, 03:45:44 pm
can someone link me to raylin's account i can't seem to find it...
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 03:47:55 pm
http://www.omnimaga.org/index.php?action=profile;u=177
Title: Re: Team Battles
Post by: AngelFish on October 28, 2010, 03:49:15 pm
I'm glad my schedule spontaneously cleared up last night so I could work on this.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 03:49:34 pm
cool, do you accept?

I NEED ALL COMPETETORS IN THE MATCH TO ACCEPT VIA PM
Title: Re: Team Battles
Post by: Happybobjr on October 28, 2010, 03:51:22 pm
I will give my place to someone else who may want it.  I have no ability with strategy games.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 03:52:15 pm
are you sure?  I can change th theme if you want (myust be done soon before anyone accepts)
Title: Re: Team Battles
Post by: Happybobjr on October 28, 2010, 03:53:42 pm
no, I should have no input on the theme.

If no one wants to take my spot, i will gladly participate.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 03:56:15 pm
well, I can always put runer112 in for you...

make up your mind within the next 5 minutes before I send him a notification
Title: Re: Team Battles
Post by: Happybobjr on October 28, 2010, 04:35:24 pm
sry maybe next time.

I have already started a game while i wait for my cords to come.
Title: Re: Team Battles
Post by: Raylin on October 28, 2010, 04:56:13 pm
I'll take the two on without my partner.
Title: Re: Team Battles
Post by: yunhua98 on October 28, 2010, 05:00:25 pm
that'll make me feel unfair...  :P
Title: Re: Team Battles
Post by: Raylin on October 28, 2010, 05:03:48 pm
Don't. I am a relatively good BASIC coder. If I lose, I lose.
Title: Re: Team Battles
Post by: Runer112 on October 28, 2010, 05:05:02 pm
Don't put me in as a replacement, I signed up for the Axe list, not the BASIC one :P
Title: Re: Team Battles
Post by: yunhua98 on October 28, 2010, 05:05:44 pm
ok, then.  even though it would be 2 on 1, I guess as long as ASHBAD_ALVIN agrees.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 06:03:31 pm
AND THE TEAM BATTLES BEGIN!!!

The teams may now start working on the themed contest entry, and will have two weeks from today to finish it.

EDIT: yep it's 2 on 1 now, happybobjr is njow entitled some special things for round two in compensation though ;)
Title: Re: Team Battles
Post by: meishe91 on October 28, 2010, 06:15:39 pm
Sounds interesting. I can judge probably when you want me too (just send a PM when you need me too and I'll see) but I can only judge TI-BASIC matches, or at least that's all I want to right now. As for competing I will participate in the TI-BASIC field.

Just for clarification between languages would people be opposed to start referring to 83/+/84+/SE BASIC as TI-BASIC and Nspire BASIC as Nspire-BASIC or N-BASIC? Just thought that might clear some confusion up. Also, I wouldn't talk about the Nspire at all really because that did kinda confuse me at first. It just kind of sounds awkward to me since I would think it's kind of implied. But that's just me, I don't mean anything rude by it.

Also, would it be to hard to split TI-BASIC up into two sub-sections? Pure TI-BASIC and Hybrid TI-BASIC? Because if one partner knows how to use xLib and such and the other contestant doesn't that could cause issues. (If you do this, I can only participate in the Pure TI-BASIC category.)

Also, good luck to the current contestants.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 06:17:36 pm
For this match, it will be only pure BASIC.  Maybe I'll add hybrid for the next match or something.

Also, I already have 2 judges, but next match will most likely be in axe so I might not need you to judge until match 3 ;)
Title: Re: Team Battles
Post by: meishe91 on October 28, 2010, 06:41:17 pm
Ya, I figured since it's a homescreen match (not much you can use libraries for, I don't think, on the homescreen). I'm just saying you might want to for when you get into graphscreen matches, like have separate categories, because conflicts can arise if one person knows only Pure TI-BASIC and the other starts to use a library to achieve better graphics or something.

And ok, that's fine. I was just letting you know.
Title: Re: Team Battles
Post by: shmibs on October 28, 2010, 07:42:15 pm
ooh, people are actually doing this! i look forward to criticizing you all :P
good luck, everyone!
Title: Re: Team Battles
Post by: AngelFish on October 28, 2010, 07:50:28 pm
I think this will be a good competition. Good luck everyone :)
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 07:52:07 pm
good luck to the three contestants! :D
Title: Re: Team Battles
Post by: AngelFish on October 28, 2010, 07:57:51 pm
good luck to the three contestants! :D

Wait, three? I thought there were two teams of two.
Title: Re: Team Battles
Post by: Raylin on October 28, 2010, 08:04:56 pm
I'm taking on yunhua and you alone.
Title: Re: Team Battles
Post by: DJ Omnimaga on October 28, 2010, 08:06:54 pm
Can we just have the community vote like for cage matches?  it'd make things a lot simpler, and if its a tie, you break it?
Yeah I agree. Personally, I think next year if I do another contest I'll try to only have polls. It's much less work. I could maybe have them so people vote for best graphics, then gameplay, then controls/useability, and so on.

I'm taking on yunhua and you alone.
Wow 1v2? O.O But I guess it's fine if the one going solo doesn't mind and if there is at least one team participating.

Good luck people!
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 08:08:12 pm
I'll think about the judging some more and tell you my decision in a few days once I talk to ztrumpet and shmibs
Title: Re: Team Battles
Post by: nemo on October 28, 2010, 08:10:39 pm
i think raylin actually has the advantage here. though qwerty and yunhua can churn out twice as much code, debugging will be a major pain due to two potentially buggy sources than one
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 08:14:15 pm
this can be a test to see which is better -- a solo run or a team of two
Title: Re: Team Battles
Post by: DJ Omnimaga on October 28, 2010, 08:18:34 pm
Ah ok sounds fair. :)

The good side of judging is that programs gets judged more in depth for the content rather than just if someone likes it. If LordConipiuter entry for the Axe contest had no bugs, it might have stood a huge chance during judging, but I am sure people who vote would have not voted for it just because the file is large. :/ In other words, with just a poll, for certain contest themes, it may be unfair. However, just a poll allows the community to voice their opinion easier than if judges decide who gets high score and who doesn't.

And yeah I agree this could maybe show if team work is better than solo or the opposite. With team work, the issue is that both people can be in different timezones and have different life schedule, so it's hard to stay in touch. Also it can be harder to decide what to add, if there's a disagreement on features. There are less chances of data losses, though, as there are 2x more backups (providing they make them).
Title: Re: Team Battles
Post by: AngelFish on October 28, 2010, 08:42:14 pm
Must the entire program be homescreen only or can we use the graph screen for menus and make the game itself homescreen only?
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 08:44:12 pm
the menu can be on the graphscreen.

everthing having to do with the actual gameplay though MUST be on homescreen only.

This excludes the title screen, pause screen, and the highscores screen (though they CAN be on homescreen if you wish)
Title: Re: Team Battles
Post by: AngelFish on October 28, 2010, 08:46:44 pm
the menu can be on the graphscreen.

everthing having to do with the actual gameplay though MUST be on homescreen only.

This excludes the title screen, pause screen, and the highscores screen (though they CAN be on homescreen if you wish)

Okay, that makes everything a lot easier (and the final project better).
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 08:47:34 pm
It'll be cool to see how you make units and stuff (or whatever you're doing for your strategy game) with ASCII :D
Title: Re: Team Battles
Post by: AngelFish on October 28, 2010, 08:59:43 pm
Yeah, I'll be interested to figure that out myself.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 28, 2010, 09:05:14 pm
Yeah, I'll be interested to figure that out myself.

Ican't wait for some more progres ;D
Title: Re: Team Battles
Post by: DJ Omnimaga on October 28, 2010, 10:06:08 pm
Same here. I am curious about what type of strategy game will come out of this. :)
Title: Re: Team Battles
Post by: yunhua98 on October 28, 2010, 11:22:25 pm
can we use Axe Subroutines?
Title: Re: Team Battles
Post by: meishe91 on October 29, 2010, 12:27:30 am
can we use Axe Subroutines?

Well since it is a Pure TI-BASIC match I'm gonna say no. In Hybrid TI-BASIC probably ya.
Title: Re: Team Battles
Post by: yunhua98 on October 29, 2010, 05:04:21 pm
ah, ok, but can we have Shops and stuff on the graphscreen if there aren't any graphics and we're just taking advantage of the smaller text?
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 29, 2010, 05:05:56 pm
sure, but NONE of the gameplay can involve it.  Shops is an exception too ;)
Title: Re: Team Battles
Post by: yunhua98 on October 29, 2010, 05:07:15 pm
ok, cool.  ;)  so I'm assuming as long as anything that can be considered a game by itself is not allowed on the graph, right?
so transitions are allowed?
Title: Re: Team Battles
Post by: AngelFish on October 29, 2010, 05:10:21 pm
sure, but NONE of the gameplay can involve it.  Shops is an exception too ;)

No need to worry about the game itself involving the graphscreen. It's bad enough trying to decompress the home screen data, let alone doing it for the Graph screen.
Title: Re: Team Battles
Post by: Raylin on October 29, 2010, 10:53:14 pm
So, lemme get this straight. You can use the graphscreen for shops, menus, pausing, high scores, and the title?
Title: Re: Team Battles
Post by: MRide on October 29, 2010, 11:10:13 pm
I think so.  I'm not sure shops should be an exception, though.  Makes too much of the gameplay on the graphscreen.  I'm not running the competition, though.
Title: Re: Team Battles
Post by: meishe91 on October 29, 2010, 11:18:34 pm
I think the only thing that can be on the graphscreen is the title screen and a main menu, otherwise everything else must be on the homescreen. That's how I understood it anyways.
Title: Re: Team Battles
Post by: MRide on October 29, 2010, 11:20:28 pm
sure, but NONE of the gameplay can involve it.  Shops is an exception too ;)
^this
Title: Re: Team Battles
Post by: Raylin on October 29, 2010, 11:22:25 pm
I almost wanna say that the shops should be on the homescreen. Those are definitely part of gameplay.
Title: Re: Team Battles
Post by: Happybobjr on October 29, 2010, 11:32:40 pm
I almost wanna say that the shops should be on the homescreen. Those are definitely part of gameplay.
i somewhat disagree.  Shops (to me) have always been kinda like a pause feature when you reach a certain part of a game.
I believe it more depends on what kind of shop you have.  (Phoenix shop vs Runescape shop)
Title: Re: Team Battles
Post by: MRide on October 29, 2010, 11:36:26 pm
But it's entirely possible to have the shop on the homescreen, and not difficult, so I don't see any reason why it shouldn't be on the homescreen.  If the game is on the homescreen, anyway, then it's not going to have superb graphics.
Title: Re: Team Battles
Post by: Happybobjr on October 29, 2010, 11:38:19 pm
But it's entirely possible to have the shop on the homescreen, and not difficult, so I don't see any reason why it shouldn't be on the homescreen.  If the game is on the homescreen, anyway, then it's not going to have superb graphics.

I have large objections to using Menu(

It forces labels and goto's and what not.  And i was taught to avoid such things
Title: Re: Team Battles
Post by: nemo on October 29, 2010, 11:39:48 pm
you don't need Menu() to have a homescreen menu.
Title: Re: Team Battles
Post by: MRide on October 29, 2010, 11:39:58 pm
You don't need to use Menu(.  Make your own menus, that don't need gotos

EDIT: Ninja'd
Title: Re: Team Battles
Post by: nemo on October 29, 2010, 11:43:37 pm
or if you really like Menu...

Code: [Select]
5
Menu("ONE",A,"TWO",B,"THREE",C,"FOUR",D)
Lbl A
Ans-1
Lbl B
Ans-1
Lbl C
Ans-1
Lbl D
Ans-1
If Ans=1
//Do first code
If Ans=2
//Do second code
If Ans=3
//Do third code
If Ans=4
//Do fourth code
Title: Re: Team Battles
Post by: AngelFish on October 30, 2010, 12:15:11 am
or if you really like Menu...
...

The menu function doesn't look very professional in my opinion. It's only really useful for math programs.
Title: Re: Team Battles
Post by: Munchor on October 30, 2010, 05:29:15 am
or if you really like Menu...
...

The menu function doesn't look very professional in my opinion. It's only really useful for math programs.

The Menu function is a simple way to do things.

For example, The Impossible Game's menu is a more professional menu, better looking, more advanced.

About the math programs, yeah, Formulum will be based on a Menu( hahaha
Title: Re: Team Battles
Post by: Happybobjr on October 30, 2010, 10:34:21 am
i guess you could,  never thought about that...
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 30, 2010, 04:30:38 pm
since you CAN use the graphscreen for that, you  might as well.  But don't spend too much time on the menu part :P
Title: Re: Team Battles
Post by: AngelFish on October 30, 2010, 04:35:56 pm
How are we supposed to submit the finished projects? By e-mail or posting?
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on October 30, 2010, 06:33:31 pm
you have to email or PM them to me.  I and the other judges will then release it after we look it over.
Title: Re: Team Battles
Post by: DJ Omnimaga on October 31, 2010, 01:28:04 am
or if you really like Menu...
...

The menu function doesn't look very professional in my opinion. It's only really useful for math programs.
On top of that, it only allows 7 choices maximum. :(
Title: Re: Team Battles
Post by: meishe91 on October 31, 2010, 01:35:01 am
or if you really like Menu...
...

The menu function doesn't look very professional in my opinion. It's only really useful for math programs.
On top of that, it only allows 7 choices maximum. :(

Technically, but you can always chain together Menu( commands if you want but it can get messy.
Title: Re: Team Battles
Post by: DJ Omnimaga on October 31, 2010, 01:59:07 am
YEah I did that in some of my games, but yeah, when you got like 3 pages, one of the ends up with 4 choices, as the 5th choice is back, 6th next and 7th return. X.x
Title: Re: Team Battles
Post by: MRide on November 01, 2010, 12:40:46 pm
Shouldn't this be stickied?
Title: Re: Team Battles
Post by: DJ Omnimaga on November 01, 2010, 12:41:44 pm
Hmm... let me check if the list isn't too cluttered first...

EDIT: NOpe it's fine, plus the Cage matches are stickied already, so I'm stickying this now.
Title: Re: Team Battles
Post by: guy6020665 on November 02, 2010, 02:26:43 pm
Can the current battle be on the first post so i don't have to go through every page?
Title: Re: Team Battles
Post by: Raylin on November 02, 2010, 06:25:51 pm
Done.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 02, 2010, 06:51:41 pm
@guy: yeah, I'll fix that tomorrow when I got some more time.

@rayli: excellent, see if you can somehow do something to spice it up, unless you really want to submit it now.  If the latter is so, then send it to [email protected]
Title: Re: Team Battles
Post by: MRide on November 02, 2010, 06:52:54 pm
No, Raylin edited your post to include the current contest.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 02, 2010, 06:54:26 pm
oh, that was nice of him. :)
Title: Re: Team Battles
Post by: AngelFish on November 02, 2010, 07:45:05 pm
@rayli: excellent, see if you can somehow do something to spice it up, unless you really want to submit it now.  If the latter is so, then send it to [email protected]

Raylin is ready to submit already? :o

Wow, we're about a week behind.
Title: Re: Team Battles
Post by: Raylin on November 02, 2010, 08:00:09 pm
Nonono.

I just edited the post.
Title: Re: Team Battles
Post by: AngelFish on November 02, 2010, 08:23:57 pm
Okay, good.
Title: Re: Team Battles
Post by: yunhua98 on November 05, 2010, 12:43:12 pm
can you extend the dealine?  I had midterms this week and I haven't got much time.  :(
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 05, 2010, 01:16:47 pm
how much time do you need?  Because raylin might need one too.
Title: Re: Team Battles
Post by: AngelFish on November 05, 2010, 01:23:44 pm
Personally, I'd like a week extra. I'm really busy next week, so I won't be able to code much.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 05, 2010, 01:25:12 pm
Hmm...

I can do that.  One more week after the deadline.  That goes for everybody ;)
Title: Re: Team Battles
Post by: yunhua98 on November 05, 2010, 02:06:59 pm
yeah, a week'll do.  ;)
Title: Re: Team Battles
Post by: shmibs on November 05, 2010, 02:35:48 pm
speaking of ray needing extra time...
i remember seeing something about your calc being bricked on sunday?!
how did that situation turn out?
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 05, 2010, 02:45:00 pm
he's fine now, but he lost a weeks worth of data apparently, so this extension is fair for both parties.
Title: Re: Team Battles
Post by: DJ Omnimaga on November 05, 2010, 07:24:59 pm
X.x

That seems familiar with his Cemetech contest entry D:

I hope he can finish it in time and not get another data loss the hour before submission...
Title: Re: Team Battles
Post by: MRide on November 05, 2010, 10:53:11 pm
Hmmm.....both contest deadlines getting extended....
Maybe the deadlines should be longer in the first place, then shorten them if both programs are turned in before hand.
Title: Re: Team Battles
Post by: DJ Omnimaga on November 05, 2010, 11:03:45 pm
Although it shouldn't be too long either, otherwise people tend to wait at the last minute more, it seems, to work on their entry.
Title: Re: Team Battles
Post by: AngelFish on November 06, 2010, 01:02:28 am
I don't know what Raylin's doing with his project, but we are most definitely working on ours.
Title: Re: Team Battles
Post by: meishe91 on November 06, 2010, 02:15:29 am
Ya, he's been working on it.
Title: Re: Team Battles
Post by: Raylin on November 06, 2010, 10:44:08 am
I don't know what Raylin's doing with his project, but we are most definitely working on ours.

Haha. Don't worry about my progress. You'll still get stomped. :)
Title: Re: Team Battles
Post by: DJ Omnimaga on November 07, 2010, 02:42:26 am
From the previous posts, it seems you lost your progress. Is that true? Or did you manage to recover most lost time?
Title: Re: Team Battles
Post by: AngelFish on November 07, 2010, 02:45:26 am
I don't know what Raylin's doing with his project, but we are most definitely working on ours.

Haha. Don't worry about my progress. You'll still get stomped. :)

Not a chance of that happening, unless you've figured out how to hack the homescreen into using individual pixels with BASIC.


/me goes off to finish the menus for Battlefield
Title: Re: Team Battles
Post by: DJ Omnimaga on November 07, 2010, 02:46:04 am
O.O?

I assume you imply that you did that?? O.o
Title: Re: Team Battles
Post by: AngelFish on November 07, 2010, 02:48:25 am
You'll have to wait and see...  ;)
Title: Re: Team Battles
Post by: DJ Omnimaga on November 07, 2010, 02:57:05 am
Is it with ASM libs btw? I wonder if he allows them...
Title: Re: Team Battles
Post by: AngelFish on November 07, 2010, 03:02:26 am
No ASM is allowed, including Libraries. This is a pure BASIC competition. I could do some really cool stuff with the tilemapping engine if I only I could use ASM functions.
Title: Re: Team Battles
Post by: Raylin on November 07, 2010, 03:04:02 am
You speak as though you have hacked said homescreen into showing pixels.
I find this interesting.
Title: Re: Team Battles
Post by: Raylin on November 07, 2010, 03:09:39 am
You're on.
Title: Re: Team Battles
Post by: DJ Omnimaga on November 07, 2010, 03:10:00 am
I am really confused, though. Are you using an OS glitch or something or a 2.53MP-only thing? Could you PM me your trick if you don't want it public? It irks me that you are so cryptic. Just "A" doesn't say anything to me...
Title: Re: Team Battles
Post by: AngelFish on November 07, 2010, 03:23:43 am
There isn't a way to hack BASIC into doing something beyond it's commands without hacking the interpreter itself. Since TI created BASIC to be perfectly safe for anyone to use, there's no way to modify the interpreter without ASM. Unfortunately, ASM isn't allowed, so that's not possible. When I said that the routine can only display certain sequences, I meant the alphanumeric characters that TI-BASIC uses the buttons to enter, such as A, B, C, 1, 2, 3, and so on.
Title: Re: Team Battles
Post by: DJ Omnimaga on November 07, 2010, 03:26:05 am
Ok but it still doesn't explain how you display individual pixels on the home screen as you said you did earlier. :/

Title: Re: Team Battles
Post by: AngelFish on November 07, 2010, 03:29:11 am
Ok but it still doesn't explain how you display individual pixels on the home screen as you said you did earlier. :/

The individual pixels are the collections of pixels that make up each character.
Title: Re: Team Battles
Post by: Raylin on November 07, 2010, 03:30:25 am
So, you made custom text input, not a way to display a single pixel on the homescreen.
Title: Re: Team Battles
Post by: DJ Omnimaga on November 07, 2010, 03:32:11 am
Oh ok I see now. Then it's more ASCII art than individual pixel display, I guess.
Title: Re: Team Battles
Post by: Raylin on November 07, 2010, 03:33:22 am
Oh ok I see now. Then it's more ASCII art than individual pixel display, I guess.
I don't think so. I think that he's saying that his game lets him type characters without pressing ALPHA.
Title: Re: Team Battles
Post by: AngelFish on November 07, 2010, 03:33:36 am

Oh ok I see now. Then it's more ASCII art than individual pixel display, I guess.

Exactly  :)

I just wish the homescreen allowed text overlay. That would be almost as good.

I don't think so. I think that he's saying that his game lets him type characters without pressing ALPHA.

Well, yes. The custom Input routine does automatically read keypresses as letters.
Title: Re: Team Battles
Post by: DJ Omnimaga on November 07, 2010, 03:35:56 am
Ah ok, I was confused a lot X.x

And yeah, I wonder why it doesn't let us display our text at the vertical position we want on the home screen, considering both the TI-73 OS and 84+ newer OSes' MATHPRINT feature lets you do it to a certain extent while doing maths...
Title: Re: Team Battles
Post by: meishe91 on November 07, 2010, 04:37:06 am
Technically you can output a single individual pixel, only catch is that it's the same pixel in each spot and you can't do much with it :P (I'm referring to the single point stat-plot type token.)
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 07, 2010, 07:18:49 am
Well, looks like progress IS being made, guys.  I'm getting excitted :D
Title: Re: Team Battles
Post by: DJ Omnimaga on November 07, 2010, 01:05:40 pm
Technically you can output a single individual pixel, only catch is that it's the same pixel in each spot and you can't do much with it :P (I'm referring to the single point stat-plot type token.)
Yeah true, lol. At first I thought he meant that then I re-read the different off-set thing and got confused.

I'm glad there's progress, too. :)
Title: Re: Team Battles
Post by: Raylin on November 09, 2010, 12:05:29 pm
So that it's perfectly clear, the deadline is the 18th.
Title: Re: Team Battles
Post by: DJ Omnimaga on November 09, 2010, 01:24:24 pm
Wow that far? O.o I was sure it was ending like this week, after being pushed back  a week later.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 09, 2010, 01:26:29 pm
yeah, Raylin is right -- it end the 18th.  I think that's enough time for you guys to give me good games to score ;)
Title: Re: Team Battles
Post by: Raylin on November 09, 2010, 06:49:35 pm
I am no longer participating in this battle.
However, continue the battle until the deadline.
My mood may subside by then. But, right now...

Oh, man.
Title: Re: Team Battles
Post by: AngelFish on November 09, 2010, 06:50:50 pm
I'm sorry to hear that. Hope life clears up a bit for you :(
Title: Re: Team Battles
Post by: DJ Omnimaga on November 09, 2010, 06:54:10 pm
I'M sorry you feel this way, I hope you change your mind.

ASHBAD Will the deadline be extended?
Title: Re: Team Battles
Post by: MRide on November 09, 2010, 09:12:35 pm
Yeah, I was excited about your entry.  Hope you change your mind, too.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 09, 2010, 09:29:18 pm
Raylin, I'm very sorry to hear :'(

Do you need any extensions at all?  If so ,I'd be more than happy to grant you what you need.
Title: Re: Team Battles
Post by: Raylin on November 14, 2010, 06:05:43 pm
Restarting my project from scratch. I will release my engine later on.
Title: Re: Team Battles
Post by: AngelFish on November 14, 2010, 06:10:02 pm
Sorry to hear that. Will you be releasing in time for the deadline?
Title: Re: Team Battles
Post by: Raylin on November 14, 2010, 06:38:12 pm
I am making a whole new game... but maybe, I dunno.

I wanna say yes.
Title: Re: Team Battles
Post by: yunhua98 on November 14, 2010, 07:34:56 pm
sorry about the deadline pushes, but can we change it from Thurs to Saturday?  because i doubt I would be allowed to upload anything before that.  :(
Title: Re: Team Battles
Post by: DJ Omnimaga on November 14, 2010, 10:37:02 pm
/me hopes both of you can manage to finish your entry in time without too much hassle (ram clears/parents/etc)
Title: Re: Team Battles
Post by: yunhua98 on November 14, 2010, 10:39:31 pm
RAM Clears? /me doubts...
Parents?  may cause the entry to be late, but not deleted.  ;)  I think Qwerty is really busy this week though.
Title: Re: Team Battles
Post by: AngelFish on November 14, 2010, 10:45:34 pm
Busy is right. I'm trying to figure out how I'm going to find time to sleep, let alone code complicated decryption algorithms.

EDIT: I'm glad this is a team challenge. I would have lost almost of the progress just now to a RAM clear if Yunhua didn't have a copy.
Title: Re: Team Battles
Post by: DJ Omnimaga on November 15, 2010, 02:57:50 am
Yeah it's always good to keep backups in case. What sucks is when every backup fails at once (hard drive failure, combined with both people calcs crashing at once and jumpdrive dying), though :P
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 15, 2010, 06:49:09 pm
fine, saturday at the latest to submit ;)
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 19, 2010, 01:31:44 pm
Both entries are due tomorrow at 5:00 PM EST (-5 time zone, like in washington DC). 
Title: Re: Team Battles
Post by: AngelFish on November 19, 2010, 01:39:15 pm
Aw, I was hoping we could submit at 11:59 PM...
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 19, 2010, 01:39:53 pm
ok, make that 11:59 PM EST then.
Title: Re: Team Battles
Post by: AngelFish on November 19, 2010, 01:42:21 pm
You know I was joking, right?
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 19, 2010, 01:44:57 pm
hmm no i didn't.  Well then 5:00.  I don't like non-obama jokes.
Title: Re: Team Battles
Post by: DJ Omnimaga on November 19, 2010, 05:42:15 pm
Which joke? ???
Title: Re: Team Battles
Post by: squidgetx on November 19, 2010, 06:02:03 pm
Which joke? ???

This one:
Aw, I was hoping we could submit at 11:59 PM...
Title: Re: Team Battles
Post by: DJ Omnimaga on November 19, 2010, 06:04:13 pm
Hmm I never heard of it X.x I don,t get it...
Title: Re: Team Battles
Post by: Builderboy on November 19, 2010, 06:05:41 pm
I think he was just being silly about how he wanted to submit it at a super specific time :P
Title: Re: Team Battles
Post by: squidgetx on November 19, 2010, 06:06:39 pm
Idk either so much. I think Qwerty wanted to make a joke about how deadlines are always 12am (like the axe parser contest) and how people stay up late to submit their entries last minute or something
Title: Re: Team Battles
Post by: AngelFish on November 19, 2010, 06:39:20 pm
Idk either so much. I think Qwerty wanted to make a joke about how deadlines are always 12am (like the axe parser contest) and how people stay up late to submit their entries last minute or something

^This
Title: Re: Team Battles
Post by: DJ Omnimaga on November 19, 2010, 06:43:57 pm
Oh ok, although I wasn't getting the Obama reference. :P

But it's true that most people wait at the last minute. For Omnimaga contest, 12 of the 13 entries were submitted during the last 24 hours before the announced deadline. I was getting scared the contest was gonna be an epic failure.
Title: Re: Team Battles
Post by: ztrumpet on November 19, 2010, 07:58:48 pm
But it's true that most people wait at the last minute. For Omnimaga contest, 12 of the 13 entries were submitted during the last 24 hours before the announced deadline. I was getting scared the contest was gonna be an epic failure.
Not only was my entry submitted less than 5 minutes from the end of the contest, but I started on it only 6 hours before. :P
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 19, 2010, 08:38:19 pm
Oh ok, although I wasn't getting the Obama reference. :P

But it's true that most people wait at the last minute. For Omnimaga contest, 12 of the 13 entries were submitted during the last 24 hours before the announced deadline. I was getting scared the contest was gonna be an epic failure.

lol I meant that since it didn;t make fun of obama it wasn't funny -- and I was joking too :P
Title: Re: Team Battles
Post by: squidgetx on November 19, 2010, 09:53:40 pm
Lol. Just as a note, a lot of ppl take politics seriously especially in the us with the current siuation :P I know you're joking but some other people might take it the wrong way :)
Title: Re: Team Battles
Post by: DJ Omnimaga on November 19, 2010, 10:08:07 pm
Yeah it might be best to be careful. Even in Canada people can have strong political views. Unfortunately with politics some people won't accept that other people have different opinions so it's a good idea to try to not instigate a political debate on a random forum on the internet. :P
But it's true that most people wait at the last minute. For Omnimaga contest, 12 of the 13 entries were submitted during the last 24 hours before the announced deadline. I was getting scared the contest was gonna be an epic failure.
Not only was my entry submitted less than 5 minutes from the end of the contest, but I started on it only 6 hours before. :P
Wow o.o
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 20, 2010, 03:05:37 pm
sorry for double post but HOLY FUCK the contest ends in 2 hours and I have NO SUBMISSIONS

EDIT: not double post anymore but still HOLY SHIT I need those by 5
Title: Re: Team Battles
Post by: AngelFish on November 20, 2010, 03:51:42 pm
*!@#$@N %$&#@!&@!&!#@*!@#*@!&!@#& loops. Integrating these is a bloody pain. You won't be getting a tested version, Ashbad.
Title: Re: Team Battles
Post by: matthias1992 on November 20, 2010, 03:52:09 pm
Sign me up for Basic.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 20, 2010, 03:56:12 pm
will do so matthias. and qwerty that's awfully weird you had ~3 weeks oh well just get it to me by 5.
Title: Re: Team Battles
Post by: AngelFish on November 20, 2010, 04:01:04 pm
Yunhua was been unable to get the battle engine to me until this morning because of parents and computer access. Plus, our code seems to be mutually incompatible  :P

We've both been extraordinarily busy.
Title: Re: Team Battles
Post by: nemo on November 20, 2010, 04:02:30 pm
Yunhua was been unable to get the battle engine to me until this morning because of parents and computer access. Plus, our code seems to be mutually incompatible  :P

this is what i meant when i said raylin has the advantage.
Title: Re: Team Battles
Post by: Raylin on November 20, 2010, 04:04:05 pm
Hooray. RAM clear.
I lost everything again.


Now, it's time for me to call on the calculator gods and program a game in one hour.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 20, 2010, 04:05:43 pm
*sigh...

Do you guys need till tuesday?  I'll move it till then
Title: Re: Team Battles
Post by: AngelFish on November 20, 2010, 04:05:43 pm
I can't tell whether I should be grateful or Sad  :-\
Title: Re: Team Battles
Post by: nemo on November 20, 2010, 04:05:44 pm
question: is there a theme to this contest?
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 20, 2010, 04:06:32 pm
yes: a homescreen based strategy game.  in BASIC.
Title: Re: Team Battles
Post by: nemo on November 20, 2010, 04:08:16 pm
yes: a homescreen based strategy game.  in BASIC.

neat. i think you should let them duke it out in one hour though, it'd be interesting to see the results. plus the extensions have been insanely long already...
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 20, 2010, 04:08:58 pm
/me has no idea what to do.
/me would rather play spore than work out more extensions anyhow
Title: Re: Team Battles
Post by: Raylin on November 20, 2010, 04:12:16 pm
Don't extend it. I have pulled things out of my arse before.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 20, 2010, 04:13:15 pm
if you are sure, then go ahead.  if the other group can't get anything in, the I guess you would win then :P
Title: Re: Team Battles
Post by: matthias1992 on November 20, 2010, 04:18:34 pm
/me has no idea what to do.
/me would rather play spore than work out more extensions anyhow
Don't panic!

/End of useless advice
Title: Re: Team Battles
Post by: AngelFish on November 20, 2010, 04:23:56 pm
We can get something in. I would have submitted it already, but !#@% sourcecoder is messing with my insanely complicated menu structure and Wabbit's acting up. The game itself is *finished.*

I have no idea what's wrong with the menus. The code hasn't changed.
Title: Re: Team Battles
Post by: DJ Omnimaga on November 20, 2010, 04:24:57 pm
This sucks about the RAM clear Raylin and Qwerty about being busy. Hopefully you guys can manage to do something in a shorter amount of time. Somehow I feel Raylin has a huge advantage, though, considering he managed to submit a Cemetech contest entry in one hour o.o
Title: Re: Team Battles
Post by: AngelFish on November 20, 2010, 04:37:49 pm
Submitted  :-\
Title: Re: Team Battles
Post by: DJ Omnimaga on November 20, 2010, 04:45:34 pm
Ah ok. Btw it's still Axe, right (after reading the list on the first post)? Because if it's pure-BASIC, then Raylin's calc kinda scares me. ???
Title: Re: Team Battles
Post by: yunhua98 on November 20, 2010, 04:46:00 pm
after this, can you put me on a currently unavailible for contests list?  cause I really don't have the time right now for Team Battles, the second and third update I made was mostly rendered useless by Qwerty.55's updates (not you fault.  ;)).  And I can't read others code well. 

oh, and btw, Qwerty did most of the work.  I guess I was just a little cut off from the internet.  :(  but, yeah
Title: Re: Team Battles
Post by: Raylin on November 20, 2010, 04:48:12 pm
Almost finished with something...

Not a strategy game to the extent that I wanted.
No time to put in the elements...

Still coding BRB
Title: Re: Team Battles
Post by: DJ Omnimaga on November 20, 2010, 04:49:45 pm
Good luck!
Title: Re: Team Battles
Post by: matthias1992 on November 20, 2010, 04:51:32 pm
Indeed, all the best!

If there is need of a judge/reviewer I'll be glad to do it...at least for this time ;)
Title: Re: Team Battles
Post by: AngelFish on November 20, 2010, 04:55:42 pm
oh, and btw, Qwerty did most of the work.  I guess I was just a little cut off from the internet.  :(  but, yeah

You did the work I wanted to the least :P

By the way, can I be discounted from the next few competitions? This battle sucked. It wasn't because of Yunhua. I just don't like deadlines.
Title: Re: Team Battles
Post by: ztrumpet on November 20, 2010, 04:56:21 pm
If there is need of a judge/reviewer I'll be glad to do it...at least for this time ;)
If Ashbad allows it, you can have my spot for judging this one.  I don't really have time right now to judge. ;)
Title: Re: Team Battles
Post by: matthias1992 on November 20, 2010, 04:57:15 pm
If there is need of a judge/reviewer I'll be glad to do it...at least for this time ;)
If Ashbad allows it, you can have my spot for judging this one.  I don't really have time right now to judge. ;)
Cool but the decision is, like you pointed out, up to him.
Title: Re: Team Battles
Post by: Raylin on November 20, 2010, 04:59:08 pm
DONE!
Title: Re: Team Battles
Post by: DJ Omnimaga on November 20, 2010, 05:00:51 pm
O.O
Title: Re: Team Battles
Post by: AngelFish on November 20, 2010, 05:00:57 pm
That's impressive.
Title: Re: Team Battles
Post by: yunhua98 on November 20, 2010, 05:03:20 pm
wow...
but yeah, I'm really not good at reading other people's code, which is why I really respect those people who take the time to look over your code when you need help, and also why I'm no longer using ASHBAD's engine for my platformer-ish game.  ;)  (not that his engine was bad.)
Title: Re: Team Battles
Post by: DJ Omnimaga on November 20, 2010, 05:04:25 pm
Same here, I have trouble even when there are comments. I have my way of coding so I often get lost anyway. :(
Title: Re: Team Battles
Post by: AngelFish on November 20, 2010, 05:04:39 pm
I'm no better at reading other people's code. It was kind of difficult to integrate your code with mine. But it was done! ;D
Title: Re: Team Battles
Post by: yunhua98 on November 20, 2010, 05:04:54 pm
I can't even read my own code after a while.  :P
Title: Re: Team Battles
Post by: Raylin on November 20, 2010, 05:09:15 pm
ATWAB engine.
Run TEST2 to play.

[2nd] - Change directions
Arrows - Move camera
TRACE and GRAPH - Move camera a screen at a time
[ALPHA] - Stop moving

Merh. Basic stuff. You may need to experiment.
Title: Re: Team Battles
Post by: yunhua98 on November 20, 2010, 05:10:18 pm
readme for battle field, very simple
Title: Re: Team Battles
Post by: matthias1992 on November 20, 2010, 06:04:46 pm
@yunhua98
where can I find your game? wether I am going to review/judge it or not I'd still like to play it...

thanks!
Title: Re: Team Battles
Post by: AngelFish on November 20, 2010, 06:14:39 pm
Yunhua doesn't have the programs anymore.

Here is the beta version. Run Program Battle to access the game.
Title: Re: Team Battles
Post by: shmibs on November 20, 2010, 11:51:14 pm
coolio, guys!
it looks like there's been a bit of trouble over this contest since i last had time to check the thread... but the stuffs submitted now, anyways.

EDIT:
i tested out Yunhua/Qwerty 's entry on wabbit and this was the result:

the cheat menu rendered an
(http://img.removedfromgame.com/imgs/divbyzero.PNG)

on the battle menu, no keys respond but clear, and that is on a delay.

there is no way to exit the battle shop...

the campaign menu's Return selection takes one to the graphscreen.

i suppose that it could just be terrible-terrible wabbit-related errors, however, so i'll have to test this out on hardware later.

EDIT2:
hmm... yours looks interesting, ray. i like the tilemapping, but what exactly is the point?(apart from running back and forth/getting eaten by the pi at the rightmost end of the map?).
Title: Re: Team Battles
Post by: AngelFish on November 21, 2010, 12:29:02 am
ROFL.

That error's a joke, right?

More seriously, there is a way to exit the Battle Shop. It's to press the Clear Button. However, Source coder screwed up something, because I had the same problem with wabbit.

Here's a screenshot from the most recent version before sourcecoder:

(http://img.removedfromgame.com/imgs/Battle9.gif)

I made absolutely no changes to that part of the code structure throughout the integration process, so I don't know what happened. I've tried multiple things to fix it and I've looked through the code half a dozen times trying to find the error.
Title: Re: Team Battles
Post by: DJ Omnimaga on November 21, 2010, 01:02:35 am
Wait lol... that is sure a joke :P. I assume it's because it's not implemented yet, right? I know I was planning to implement some easter eggs in Illusiat 13 at one point that did such weird things, but the game was never finished.

Anyway I'll have to try this when I get some time. :)
Title: Re: Team Battles
Post by: DJ Omnimaga on November 21, 2010, 01:06:28 am
Ah ok but what's with the Divide by Zero error then? ???
Title: Re: Team Battles
Post by: AngelFish on November 21, 2010, 01:08:23 am
I think it's a joke he made up. The cheat menu already contains enough memes ;D

Plus, the algorithm contains only one division and the denominator in it can't possibly be 0.
Title: Re: Team Battles
Post by: DJ Omnimaga on November 21, 2010, 01:11:30 am
Lol ok. I wonder how many times I'll lose the game when playing this. X.x
Title: Re: Team Battles
Post by: AngelFish on November 21, 2010, 01:12:13 am
At least twice. ;D

Actually, that's really funny. I might consider making that a cheat code.
Title: Re: Team Battles
Post by: shmibs on November 21, 2010, 01:15:42 am
on the battle menu i was being impatient and hitting clear during loading. the others, however, still stand(including the div-by-zero, although i was just typing random things in)
Title: Re: Team Battles
Post by: AngelFish on November 21, 2010, 01:18:17 am
I'm not sure how you got a divide by 0 in the cheat menu. It *should* be impossible.
Title: Re: Team Battles
Post by: Runer112 on November 21, 2010, 04:15:31 am
Wait lol... that is sure a joke :P. I assume it's because it's not implemented yet, right? I know I was planning to implement some easter eggs in Illusiat 13 at one point that did such weird things, but the game was never finished.

Anyway I'll have to try this when I get some time. :)

Ah ok but what's with the Divide by Zero error then? ???

DJ Omnimaga double posting? Shame on you ;)
Title: Re: Team Battles
Post by: DJ Omnimaga on November 21, 2010, 04:26:46 am
Oh woops, I was checking a bunch of threads, but clicked back and forgot I replied to this one. Later I posted again, but I replied from a previous page. X.x
Title: Re: Team Battles
Post by: AngelFish on November 21, 2010, 04:44:11 am

DJ Omnimaga double posting? Shame on you ;)

He didn't double post, I just deleted my post before I saw his pop up. It was bad timing.
Title: Re: Team Battles
Post by: ASHBAD_ALVIN on November 21, 2010, 07:33:01 am
I'll give you guys till monday to put finishing touches on these submission.  I can't judge them today anyways.
Title: Re: Team Battles
Post by: DJ Omnimaga on November 21, 2010, 02:34:41 pm

DJ Omnimaga double posting? Shame on you ;)

He didn't double post, I just deleted my post before I saw his pop up. It was bad timing.
Oh I see, lol. X.x
Title: Re: Team Battles
Post by: meishe91 on November 23, 2010, 01:44:36 am
Interesting. Well good luck you guys. I'll have to check out the games later when I get a chance :)
Title: Re: Team Battles
Post by: Runer112 on December 04, 2010, 05:56:25 pm
What happened to this? ???
Title: Re: Team Battles
Post by: Munchor on December 04, 2010, 05:58:20 pm
What happened to this? ???

Not just this, Cage Matches too!

I want a contest! I love contests!
Title: Re: Team Battles
Post by: DJ Omnimaga on December 04, 2010, 05:59:48 pm
I think Raylin cancelled his project, right? IIRC some life stuff came up then he kinda stopped all calc projects he was working on. I also remember joining one of the HCWP thing on Cemetech, which he founded, and he was not online... hopefully he returns soon. Maybe another contest could be started in the meantime?

It could also be due to finals, though.
Title: Re: Team Battles
Post by: Munchor on December 04, 2010, 06:01:12 pm
I think Raylin cancelled his project, right? IIRC some life stuff came up then he kinda stopped all calc projects he was working on. I also remember joining one of the HCWP thing on Cemetech, which he founded, and he was not online... hopefully he returns soon. Maybe another contest could be started in the meantime?

It could also be due to finals, though.

Contests are a way of motivating programmers to do the best stuff out there, if given a short time limit, they'll make something good. Too long limit, they'll forget about it, no pressure, make something good. Given the exact time and pressure? Perfect programs!

I want a contest!
Title: Re: Team Battles
Post by: DJ Omnimaga on December 04, 2010, 08:05:49 pm
With a long time limit, people wait at the very last minute to create or release something. I would never start a huge contest like the Axe Parser one during the school year, though, because most people have less time to work on something large and anything can happen, while during Summer, you usually have more guaranteed free time (although camping can occur)
Title: Re: Team Battles
Post by: meishe91 on December 04, 2010, 08:21:56 pm
I don't know about in here but ya in the solo cage matches Raylin had to postpone it a bit (I think that was the final verdict). With finals coming up soon before winter break in the United States school can get really hectic since it's semester finals. I'm thinking once winter break comes things will start easing up on people and more contests will go on and such. Like DJ said, school time can just be a hard time to program.
Title: Re: Team Battles
Post by: AngelFish on January 01, 2011, 09:10:10 pm
Necropost  :P

What happened to this?
Title: Re: Team Battles
Post by: Happybobjr on January 01, 2011, 11:06:22 pm
wll, i have been working hard.
Title: Re: Team Battles
Post by: DJ Omnimaga on March 26, 2011, 03:20:50 am
By the way, since this no longer seems alive, should I unsticky this topic?
Title: Re: Team Battles
Post by: Ashbad on March 28, 2011, 01:09:54 pm
yeah.