Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: DJ Omnimaga on May 14, 2005, 02:36:00 am

Title: Theta Fourteen
Post by: DJ Omnimaga on May 14, 2005, 02:36:00 am
You are lost in a land of evin and hate... As you make your way back home you fight scores of monsters and other things... Your tour will take you across 10 lands and a world of excitement. When you get home you knotice someting in the forest... a person that seems to be lost... You take him in and help him recover, he then persuades you to go on a trip to his homeland and save his town from the evil king... That was the lie that started it all...

This game includes several envlope pushing features! Like Real-Time 4 way scrolling, the ability to go in front, behind, or run into things on the map. A FULLY customizible battle engine, and 2 flavors of game, Lite and Regular!

http://s3.invisionfree.com/calchaven/index.php?showtopic=123
Title: Theta Fourteen
Post by: CDI on May 16, 2005, 11:24:00 am
This is the author...

This project is coming along pretty nicely! The first chapter is almost done and the battle engine is at 90%! just so ya know!
Title: Theta Fourteen
Post by: DJ Omnimaga on May 16, 2005, 11:54:00 am
Nice, any expected screenies soon? :)smile.gif
Title: Theta Fourteen
Post by: CDI on May 18, 2005, 02:46:00 am
Yes... but non animated. I'll probably be releasing a Demo tomorrow... It's the boss battles, but you're overpowered the entire time...
Title: Theta Fourteen
Post by: DJ Omnimaga on May 18, 2005, 03:42:00 am
Cool :)smile.gif

*waits patiently*

btw if you dont use program with the theta symbol in their names I could make an animated screenshot for you in Flash Debugger B)cool.gif
Title: Theta Fourteen
Post by: CDI on May 19, 2005, 02:22:00 am
All Theta 14 game programs start with T14 :)smile.gif Also I'm working on the map engine for the overworld map... If you press '2nd' it cut's the screen in half and uses the other half for your characters current HP and your coords...
Also I'm working on the intro. Remember FF4 (2 in the U.S.) well It's kinda like that.  ;)wink.gif
Title: Theta Fourteen
Post by: DJ Omnimaga on May 19, 2005, 08:54:00 am
Nice :)smile.gif

one suggestion for the prgmnames: to save memory if you call a sub routines many times in a program try to make its name as small as possible, basically if you recall TC instead of T14C 1000 times for example you save 2000 bytes :)smile.gif
Title: Theta Fourteen
Post by: tifreak on May 19, 2005, 09:07:00 am
I like to use Z, since it makes all of your programs be last, and will always show the starting program as first. :)smile.gif
Title: Theta Fourteen
Post by: DJ Omnimaga on May 19, 2005, 09:18:00 am
Yeah true, I also like theta but the game doesnt work in flash debugger if I use that :(sad.gif
Title: Theta Fourteen
Post by: CDI on May 19, 2005, 12:24:00 pm
Ahh but I only call sub programs 2 times each (for the most part) off the world map, as for the demo... I had a CODEX problem and I MIGHT be able to get one up tomorrow... :(sad.gif
Title: Theta Fourteen
Post by: DJ Omnimaga on May 19, 2005, 12:43:00 pm
well if you call those prgms only twice each use whatever name you want :)smile.gif

(backup a lot when using ASM libs, if you accidentaly do a mistake with Codex you get sk3wl3d) :wacko:triso.gif
Title: Theta Fourteen
Post by: CDI on May 19, 2005, 12:47:00 pm
Yup, I'm probably going to switch to FG though...
Title: Theta Fourteen
Post by: DJ Omnimaga on May 19, 2005, 12:53:00 pm
I suggest you use FG to run archived program (keep Codex just in cases where using FG is impossible), this will reduce the amount of Garbage collect and economize batteries more  
Title: Theta Fourteen
Post by: CDI on May 19, 2005, 12:54:00 pm
Yeah... and if I archive "prgmSETCON" will is mess up?
Title: Theta Fourteen
Post by: DJ Omnimaga on May 20, 2005, 06:16:00 am
FG cant run ASM programs. What I meant is to continue using Codex in your games just in the part of the game where Flash Gordon is impossible to use and use Flash Gordon where it can be used, much like RL3
Title: Theta Fourteen
Post by: CDI on May 20, 2005, 10:46:00 am
no.no.no not that... I archived "SETCON" and now it dosen't work!
Title: Theta Fourteen
Post by: DJ Omnimaga on May 21, 2005, 02:55:00 am
unarchive it %)rolleyes.gif
Title: Theta Fourteen
Post by: CDI on May 21, 2005, 03:03:00 am
I did... and it didn't work any more... Though I'm not using it anymore!

UPDATE - Release pushed back to to progresson on game... New BETA will be the first "area" of the game! Battle engine size pushed down to 16Kb!

The current size of T14Lite (just the battle engine) 5Kb!
Title: Theta Fourteen
Post by: DJ Omnimaga on May 21, 2005, 03:05:00 am
Cool, just ojne thing I would suggest: ASM programs corruptions is never good (in you case SETCON), backup your game before deleting SETCON, in case it crash and garbage collect. In the beta will there be batles and menus?
Title: Theta Fourteen
Post by: CDI on May 21, 2005, 03:07:00 am
Yup!

COMPLETE battle engine!!!!
1st "Area" (mountian pass)
1st Town
1st Castle
1st Boss Battle
random battles
Title: Theta Fourteen
Post by: DJ Omnimaga on May 21, 2005, 03:18:00 am
Cool, any expected release date/season (hmm I dont remember if I asked this alerady though sorry if I did it)?
Title: Theta Fourteen
Post by: CDI on May 21, 2005, 03:20:00 am
Well I found out that the "Area" had a problem and I have to re-code it :)smile.gif
Also I'm thinking about using seprate programs, but the same map for all the towns and castles... any ideas?
*note* this will save almost 20kb of space in the end!
Title: Theta Fourteen
Post by: DJ Omnimaga on May 21, 2005, 03:23:00 am
QuoteBegin-CDI+May 21, 2005, 10:2-->
QUOTE (CDI @ May 21, 2005, 10:20)
Also I'm thinking about using seprate programs, but the same map for all the towns and castles... any ideas?  

 Do you mean use separate map engine for dungeons and towns or break the engine into different programs? Both ideas sound cool (altough I'm now mostly using one programs for map engine) so you might have less memory problems
Title: Theta Fourteen
Post by: CDI on May 21, 2005, 03:24:00 am
... umm...

I was going to make every Town & Castle look diffrent but I'm thinking of using the same map for them...
Title: Theta Fourteen
Post by: DJ Omnimaga on May 21, 2005, 03:30:00 am
I dunno if it's doable, I would rather have different towns maps (ran from archive like reuben and zelda). If you have similar dungeons in TI-Graph Link use the search/replace function to replace for example all the "L"s ASCII characters by "F"s to speed up things. Do you still use DLQ-like scrolling maps?
Title: Theta Fourteen
Post by: CDI on May 21, 2005, 03:39:00 am
Yes... see... here's the thing... Right now I have 7 towns 6 castles and 1 large tower... It'd be easer to have 2 town maps (but diffrent things in these towns (NPCs, events, ect.)), 1 tower map, and 1 castle map...
Title: Theta Fourteen
Post by: DJ Omnimaga on May 21, 2005, 03:52:00 am
yeah, or you can run the maps from archive memory (Flash Gordon) so you cna have as many maps as you want, but same maps for each dungeon is ok too, just try to use a different map for the final dungeon  
Title: Theta Fourteen
Post by: CDI on May 21, 2005, 04:01:00 am
no.no.no not dungoens!!! just the towns and castles! (these have no mondters and such)
Title: Theta Fourteen
Post by: tifreak on May 21, 2005, 04:20:00 am
So you want to use the same walking engine for the town and out of town (known as 'safe' and 'not safe') and have it tell when to check for monsters??
Title: Theta Fourteen
Post by: CDI on May 21, 2005, 04:26:00 am
not quite... I'm going to have alot of diffrent things... but having 14 mapd compared to 4 it alot!
Title: Theta Fourteen
Post by: DJ Omnimaga on May 21, 2005, 04:34:00 am
oh, cool then :)smile.gif
Title: Theta Fourteen
Post by: CDI on May 21, 2005, 04:34:00 am
 :crazy:fou.gif you thought the dungoens where going to be the same?!?!?
Title: Theta Fourteen
Post by: DJ Omnimaga on May 21, 2005, 04:36:00 am
I was afraid a bit of that, altough it's not a big pb in a game where the story is about the 4 elements, providing the dungeons use different ASCII graphics
Title: Theta Fourteen
Post by: CDI on May 21, 2005, 06:30:00 am
Yeah... Okay, I have 1 "Area" and 1 town...
Title: Theta Fourteen
Post by: CDI on May 24, 2005, 02:46:00 am
http://www.freewebs.com/cdigames/T14.zip

hrm... umm... you have to "right click" and select "save file as"... sorry!
Title: Theta Fourteen
Post by: tifreak on May 24, 2005, 02:46:00 am
Any progress?
Title: Theta Fourteen
Post by: CDI on May 24, 2005, 02:47:00 am
umm... looky above!
Title: Theta Fourteen
Post by: tifreak on May 24, 2005, 02:50:00 am
lol, must have posted that exactly at the same time! lol :Dbiggrin.gif
Title: Theta Fourteen
Post by: DJ Omnimaga on May 24, 2005, 03:19:00 am
LOL  :wacko:triso.gif
well unfortunately I didnt got enough time to screenshot the final boss and all attacks but I caught some cool animations with Calcapture anyway :)smile.gif
user posted image

I liked the limit break animation the most as well as the Ice magic
Title: Theta Fourteen
Post by: CDI on May 24, 2005, 03:22:00 am
Unfortunatly this dosen't show the sheer look of the game... It's well worth the D/L though... just for the limit break animations and for the 4th and 5th bosses!
Title: Theta Fourteen
Post by: DJ Omnimaga on May 24, 2005, 03:31:00 am
yeah but the screenshots alerady show some ASCII overkill animations :woot:woot.gif

what about a bolt animation with clouds and rising flames like in this screenshot:
user posted image
it would rock so much in theta14 :love:love.gif
Title: Theta Fourteen
Post by: CDI on May 24, 2005, 07:27:00 am
Acually... each of the animation programs for the magic used to be 5+Kb and that was way too big! I had some sweet Dark, Void, and Blitz (a suped up physical attack) animations... but it made the program way too big to have... plus I have to worry about 10 chapters of gameplay!
Title: Theta Fourteen
Post by: DJ Omnimaga on May 24, 2005, 07:32:00 am
maybe running them from flash gordon would have solved the problem %)rolleyes.gif .

Did you started working on the maps yet?
Title: Theta Fourteen
Post by: CDI on May 24, 2005, 07:41:00 am
World map is done, and I'm working on the house map, town map. castle map, and first area map...

oh and in the title... you put "Fourtheen" and it's supposed to be "Fourteen"
Title: Theta Fourteen
Post by: DJ Omnimaga on May 24, 2005, 07:46:00 am
LOL Oops my bad :Dbiggrin.gif , tell me if I did any other spelling mistakes  :wacko:triso.gif
Title: Theta Fourteen
Post by: CDI on May 24, 2005, 07:49:00 am
My friend just got RL2... and he was shocked at the "engrish" in it... :)smile.gif
Title: Theta Fourteen
Post by: DJ Omnimaga on May 24, 2005, 08:20:00 am
Yeah RL2 was one of the first Games I ever translated from french to english, back in january 2004, when my english was still crappy. Within that time I practiced a lot on calc forums >Dgni.gif
Title: Theta Fourteen
Post by: CDI on May 24, 2005, 08:26:00 am
I know... I told him!
Title: Theta Fourteen
Post by: CDI on May 25, 2005, 03:16:00 am
*CDI
Title: Theta Fourteen
Post by: tifreak on May 25, 2005, 07:59:00 am
Sounds cool. My progress has slowed due to lack of imagination for the rooms... :ph43r:ninja.gif
Title: Theta Fourteen
Post by: DJ Omnimaga on May 25, 2005, 10:18:00 am
Wow sound pretty neat so far keep up the good work B)cool.gif  !
Title: Theta Fourteen
Post by: CDI on May 26, 2005, 02:41:00 am
Okay new update!!!


There are 4 "worlds" to play in...

The "Day" and "Night" parts of the "Before" and "After" worlds...

Some things are time dependent (Night or Day) and others are time dependent (Before and After)...

And there's a side quest to get an item that can change night into day and another that can turn Before into After and back again... To get these it'll require you being alot more levels higher than what you'd normally be... and there's cheat detection so if you cheat you can't do some side quests!
Title: Theta Fourteen
Post by: tifreak on May 26, 2005, 04:54:00 am
That sounds like the Zelda Oracle of ... games... :Dbiggrin.gif
Title: Theta Fourteen
Post by: DJ Omnimaga on May 26, 2005, 10:01:00 am
OMHFBOTROH this will rules O_Oshocked.gif:woot:woot.gif

and its Ocarina of Time  
Title: Theta Fourteen
Post by: tifreak on May 26, 2005, 10:38:00 am
I thought it was oracle of ages and oracle of seasons...

*checks*

I was correct: http://www.gamefaqs.com/search/index.html?game=Oracle+of&x=6&y=9
Title: Theta Fourteen
Post by: DJ Omnimaga on May 26, 2005, 11:32:00 am
Ah I didnt knew OOS and OOA had time changing, Ocarina of Time and Majora Mask have it
Title: Theta Fourteen
Post by: CDI on May 26, 2005, 11:43:00 am
Nether did I...
Title: Theta Fourteen
Post by: tifreak on May 27, 2005, 02:39:00 am
In ages, you travel between past and present. I don't remember what you do in seasons...  <_<dry.gif
Title: Theta Fourteen
Post by: CDI on May 27, 2005, 02:46:00 am
Well... nevermind!



Okay, I have a saving system that makes my save file 1/2 as big as before, and you can only save on the overworld.
Title: Theta Fourteen
Post by: DJ Omnimaga on May 27, 2005, 12:56:00 pm
QuoteBegin-CDI+May 27, 2005, 09:46-->
QUOTE (CDI @ May 27, 2005, 09:46)
Okay, I have a saving system that makes my save file 1/2 as big as before, and you can only save on the overworld.  

 Sweet, do you use list encryption like in RL3? In RL3 when you save it compress the lists so much that it cant even be hacked and it decompress them when loading. Loading takes 5 seconds because of that but its worth it because at first the files were 740 bytes each and now they are 160 bytes
Title: Theta Fourteen
Post by: CDI on May 28, 2005, 03:31:00 am
I think...

All's I do is the same shrinking method used in my matrix zipper on CG!
Title: Theta Fourteen
Post by: DJ Omnimaga on May 28, 2005, 08:01:00 am
Hmm I think I saw this program but I never got to try it yet
Title: Theta Fourteen
Post by: CDI on May 31, 2005, 09:37:00 am
*WARNING* Due to an extremely dangerous Omnicalc OS corruption on my SE This project should be downgraded to "On Hold" status... I can't even program 1000+b before my calc clears the RAM...
Title: Theta Fourteen
Post by: DJ Omnimaga on May 31, 2005, 09:57:00 am
that sucks I hope you can get it to work again, its not a big deal to work on a game without the hardware, you can use TI-Graph link but testing with flash debugger is a pain (cant send more than one program at once) O_Oshocked.gif:(sad.gif:crazy:fou.gif:dang:banghead.gif
Title: Theta Fourteen
Post by: CDI on May 31, 2005, 10:08:00 am
I might just put it on my BLACK 83+ if the batteries arn't corroded... (the last I did anything on it was the Jump Man engine... :)smile.gif )
also... I have an island where you can go into a house and Kevin is there and if you fight him and win you can get a SLOW loading pic of a B&W RL3 pic :)smile.gif
Title: Theta Fourteen
Post by: DJ Omnimaga on May 31, 2005, 10:13:00 am
ROFL :Dbiggrin.gif
Title: Theta Fourteen
Post by: CDI on May 31, 2005, 10:19:00 am
But in order to look at it you need to find the "pic loader" in one of the towns and get him to do it for 3000gp!
Title: Theta Fourteen
Post by: DJ Omnimaga on May 31, 2005, 12:43:00 pm
LOL its always cool to see funy stuff in games sometimes  :Dbiggrin.gif
Title: Theta Fourteen
Post by: CDI on June 01, 2005, 02:34:00 am
Well... I have a sense of humor so it shows in my games...
Title: Theta Fourteen
Post by: tifreak on June 01, 2005, 02:38:00 am
lol, that's a good one. I might do something like that for AODR... :)smile.gif Gotta love little tricks and stuff... :)smile.gif
Title: Theta Fourteen
Post by: CDI on June 01, 2005, 02:53:00 am
Yeah... I transfered the files I had to my friends 83+ and it was so slow...  :(sad.gif  but! I'm going to be working on T14 lite over the summer too!
and also I'm making an RPG called "Dawn of Shadows" for the 83+ (ported from a non TI/HP/Casio calc) so that's my newer project! (it'll be cool because it has 30+ chapters I can release as "add-ons" later!)
Title: Theta Fourteen
Post by: DJ Omnimaga on June 01, 2005, 09:34:00 am
sound cool, :)smile.gif how the graphics will look like? Will it be like T14, on graph screen, text based or grayscale?
Title: Theta Fourteen
Post by: mdjenkins86 on June 01, 2005, 11:33:00 am
Four way real time side scrolling. I'm impressed.  This is on the 83?
Title: Theta Fourteen
Post by: DJ Omnimaga on June 01, 2005, 12:10:00 pm
yeah, 83+. On the home screen you can have scrolling because the Output( function has word-wrap, and its pure BASIC. Here is a game I made that use it (the screenshot is from a old version so it differ a bit from the last one featured at ticalc.org)

user posted image

when you reach the edge of the screen it scrolls to the next screen  :)smile.gif
Title: Theta Fourteen
Post by: mdjenkins86 on June 01, 2005, 12:19:00 pm
EDIT Kevin: GAH oops sorry I accidentaly edited your post instead of quoting it (this happened to me on EPS forum) sorry again :(sad.gif:oops:embarassed.gif

Title: Theta Fourteen
Post by: DJ Omnimaga on June 01, 2005, 12:27:00 pm
Sorry again for overwriting your post :(sad.gif (this is the only disadvantage of having full moderator control on a forum  :dang:banghead.gif )
you were saying that Output( on the 89 didnt have word wrap in your post right? I guess it would be possible then to update the scrolling line per line but maybe it would not be fast enough, but it doesnt hurt to try. Still the 89 has a big diplay and nice sprite libs (as well as C/ETP studio/GFA BASIC programming language) so I guess its better on those calc to use the graph screen instead of the homescreen
Title: Theta Fourteen
Post by: mdjenkins86 on June 01, 2005, 07:16:00 pm
No problem.  Yeah the Output fuction is not that versitile on the 89 but is good for standard programming. I just use flib to write directly to video memory.  This is way different from spriting something on a graph because you never actually switch from the home screen, you just keep overwriting the pixils.

updating each line would be WAY too slow in standard Basic.  But you just gave me a really great idea...
Title: Theta Fourteen
Post by: CDI on June 02, 2005, 02:41:00 am
Yeah... That's why I never made a port of any home screen games of mine to the 89... But I still like the 83+ the best >Dgni.gif

@Kevin - It's going to be both, I'll use 3x3 "sprites" and I'll update the homescreen to show you what you did last (I'm using the Horiz command) and so if you move east it'll say "EAST" and if there's a monster there it'll say "MONSTER" and then you can attack or move or defend, also there's 1 status ailment, posin in wich when you move the screen shakes and you lose HP... Also if you haven't guessed it's in real time. :laugh:evillaugh.gif
Title: Theta Fourteen
Post by: DJ Omnimaga on June 02, 2005, 09:33:00 am
wow sound nice, I hope to see some screens soon :)smile.gif
Title: Theta Fourteen
Post by: CDI on June 02, 2005, 09:53:00 am
 >Dgni.gif>Dgni.gif>Dgni.gif>Dgni.gif>Dgni.gif ssssssssssssssllllllllllllllllllllllllooooooooooooooooowwwwwwwwwwwwwwwwwwwwnnnnnnnnnnnnnnnnneeeeeeeeeeeeeeeeeeeeessssssssssssssssseeeeeeeeeeeeeeessssssssssssssssssssseeeeeeeeeeeeessssssssss... at least compared to my old SE...  >Dgni.gif
Title: Theta Fourteen
Post by: DJ Omnimaga on June 02, 2005, 10:35:00 am
yeah I used to prgm on my 83+ in the old days of OS 1.13 because it was too buggy on my SE but now that I'm used with my SE its a pain to prgm on the 83+ :crazy:fou.gif
Title: Theta Fourteen
Post by: CDI on June 02, 2005, 10:42:00 am
Well... I wouls swear by my 83+ any day... ( :woot:woot.gif )
Title: Theta Fourteen
Post by: DJ Omnimaga on June 04, 2005, 12:56:00 pm
btw I am wondering if there are any new progress on T14 or your othe rprojects yet? Also did you fixed your SE?
Title: Theta Fourteen
Post by: CDI on June 06, 2005, 10:53:00 am
I left T14 alone for now until I get my 83+SE fixed...

I'm doing good on DoS

I'm making the most addicting BASIC game ever... 1 word... Mini
Title: Theta Fourteen
Post by: DJ Omnimaga on June 06, 2005, 11:35:00 am
hmm... is it  Wario Ware? %)rolleyes2.gif I hope to see screenies or DoS soon and maybe even T14 once your calc is fixed :)smile.gif
Title: Theta Fourteen
Post by: CDI on June 06, 2005, 11:41:00 am
shhh! but yeah...
Title: Theta Fourteen
Post by: CDI on July 30, 2005, 04:23:00 am
WOO HOO! I'm starting it again... but this time it'll be better... but not better... hrm... I look into it :Pblah.gif
Title: Theta Fourteen
Post by: DJ Omnimaga on July 30, 2005, 06:30:00 am
hmm yeah I heard about it on #tcpa, but I dunno if it will lok good with 5x3 text sprites, I think you should stay with 7x5 text sprites
Title: Theta Fourteen
Post by: CDI on July 30, 2005, 08:05:00 am
nope... I have uses for the extra space at the bottom of the GS :Pblah.gif
Title: Theta Fourteen
Post by: DJ Omnimaga on July 30, 2005, 08:09:00 am
k, I hope it will turn out well and fast enough
Title: Theta Fourteen
Post by: CDI on July 30, 2005, 08:15:00 am
It's bloody fast! and how it loads the levels is cool too... although I had to replace a " " with a "-" so the size would work... I'll post a screenie soon! (non motion!)
Title: Theta Fourteen
Post by: DJ Omnimaga on July 30, 2005, 08:31:00 am
nice, its sad that PindurTI wont load half of the 8xp programs, I duno why this happen because they works in Flash degubber and VTI, but slower of course and less smooth. This problem was fixed before but now it seems to be unrelated to the blinking cursor interrupt thing that disable silent linking  then reneable it because some files wont send at all. :(sad.gif
Title: Theta Fourteen
Post by: CDI on August 01, 2005, 08:35:00 am
OKAY!!! call out!!!

can someone, anyone! please... D/L the T14 Boss Demo from calcgames and make a screenie lasting all 10 bosses? (or at least the first 5?)
Title: Theta Fourteen
Post by: DJ Omnimaga on August 01, 2005, 09:39:00 am
*Kevin
Title: Theta Fourteen
Post by: CDI on August 18, 2005, 09:04:00 am
:Dbiggrin.gif I got a screenie!

This is the new T14 walking engine, I use "H" because it's a nice solid letter, the "-" is acually a space, but in order for the text to work I had to use that :(sad.gif and the 2 arrows and 3 "options" at the bottom of the screen are changeable so I can use 3 buttons for countless options!

user posted image

Soo... yeah, it looks sweet though huh? the 4 guys that are in the upper left are the 4 directional "sprites" for your character, and umm... yeah, so cool!
Title: Theta Fourteen
Post by: crzyrbl on August 18, 2005, 09:55:00 am
what options will be avaliable?
Title: Theta Fourteen
Post by: CDI on August 18, 2005, 10:38:00 am
Well...

-Menu
-Stats
-Off
-Items
-Save
-Load
-Exit

...and then there's the battle engine options...

-Attack
-Defend
-Magic
-Item
-Run
-Off

...and those are the ones I can think of as of now...
Title: Theta Fourteen
Post by: crzyrbl on August 18, 2005, 11:17:00 am
can codex use archived asm prgms?
Title: Theta Fourteen
Post by: DJ Omnimaga on August 19, 2005, 01:42:00 am
codex can but it unarchives them first then archive them *cough* Garbage collects*cough*

look very nice so far, I hope to see this finished soon. Btw does the battles still uses the homescreen?
Title: Theta Fourteen
Post by: CDI on August 19, 2005, 02:41:00 pm
no battle engine v5 YET!!! but when it comes out it'll be very "Chrono Trigger" esque in the fact that when you go into battle the enemy appears on screen and you are locked in position and then you fight. :Dbiggrin.gif
Title: Theta Fourteen
Post by: DJ Omnimaga on August 19, 2005, 02:50:00 pm
oh nice :)smile.gif
Title: Theta Fourteen
Post by: CDI on August 19, 2005, 02:54:00 pm
Hrm... hrm... hrm... I wonder... If I put enough effort into it I could make a battle engin similar to "Shining Force"!!!!!

UPDATE - The little things matter

I've always felt that the little things matter... Like Inflation for example... Let's say you decide to do a side quest that makes toy blow up a factory that makes armor... then the prices of armor will go up until the factory is restored, or if you choose the "All out War" style of playing, then the prices will drop because of the price restrictions of war! see? the little things matter!
Title: Theta Fourteen
Post by: CDI on September 19, 2005, 12:51:00 pm
I am a evil everchanging bastard of a programmer... in other words... T14 has changed again... and has taken the front burner... thusly pushing KOR to the back (sorry folks) but here's the gist...

it has (or will have) 1000+ screens
~550 of those are "animated" meaning they have a refrence string, and 2 "animation" frames... movement slowdown = .001
20 chapters...
20 Bosses...
20 total battles...
a LOT of puzzles
Zeldaish RPG styleness...
full cutscenes

any suggestions?
Title: Theta Fourteen
Post by: DJ Omnimaga on September 20, 2005, 02:33:00 am
sound awesome, I assume you came back to the old homescreen version? :)smile.gif
Title: Theta Fourteen
Post by: CDI on September 20, 2005, 11:57:00 am
:Dbiggrin.gif always... I am now the self proclaimed master of the HS (tho, the menu'll prolly be GS)
Title: Theta Fourteen
Post by: DJ Omnimaga on September 21, 2005, 02:45:00 am
or try to do some multiple frame title screen like I did with Mana Force and Team Demo (a  RPG I used to work on 3.5 years ago but never finished it) that would own :Dbiggrin.gif
Title: Theta Fourteen
Post by: CDI on October 25, 2005, 11:43:00 am
hehe, v7 now :Pblah.gif

http://www.freewebs.com/cdi_

That animation is the offical T14 scrolling engine
Title: Theta Fourteen
Post by: DJ Omnimaga on October 25, 2005, 11:54:00 am
wow awesome job CDI I hope to see screenie from the RPG soon :)smile.gif
Title: Theta Fourteen
Post by: CDI on October 25, 2005, 11:55:00 am
mee too :Dbiggrin.gif
Title: Theta Fourteen
Post by: Spellshaper on October 26, 2005, 03:53:00 am
QuoteBegin-crzyrbl+19 August 2005, 0:17-->
QUOTE (crzyrbl @ 19 August 2005, 0:17)
can codex use archived asm prgms?  

 again: Resource to the rescue!


wow, I
Title: Theta Fourteen
Post by: DJ Omnimaga on October 26, 2005, 05:07:00 am
hmm actually this project started several months ago, if not a year. I remember bakc in 2002 I released one RPG every two weeks (Illusiat) :Pblah.gif
Title: Theta Fourteen
Post by: CDI on October 26, 2005, 10:24:00 am
Hehe, technally it's about 3 years old, in a few day's I'll post the full history (it's not the version history tho :Pblah.gif)
Title: Theta Fourteen
Post by: Spellshaper on October 27, 2005, 05:53:00 am
ooohhh... O_Oshocked2.gif
Title: Theta Fourteen
Post by: Ranman on October 27, 2005, 07:52:00 am
I love the name... "Theta Fourteen". It has a great ring to it. :)smile.gif
Title: Theta Fourteen
Post by: dragon__lance on October 27, 2005, 09:19:00 am
same here
Title: Theta Fourteen
Post by: CDI on October 27, 2005, 10:01:00 am
you know... that's what everyone says, but it's funny... the name is acually still technally the project name (when making a little "side" project it'll start with 'theta' then have a number, and this was #14 :Dbiggrin.gif)
Title: Theta Fourteen
Post by: DJ Omnimaga on October 28, 2005, 04:15:00 am
QuoteBegin-Spellshaper+27 October 2005, 12:53-->
QUOTE (Spellshaper @ 27 October 2005, 12:53)
Title: Theta Fourteen
Post by: Spellshaper on October 28, 2005, 06:44:00 am
as for me, kevin ^^
I
Title: Theta Fourteen
Post by: DJ Omnimaga on October 28, 2005, 07:17:00 am
ah I see :Pblah.gif
Title: Theta Fourteen
Post by: CDI on October 28, 2005, 08:29:00 am
okay, well I have some sprites (Edge and FuSa) but I still need... well... everything :Pblah.gif
Title: Theta Fourteen
Post by: DJ Omnimaga on October 29, 2005, 09:02:00 am
can you show them? :)smile.gif
Title: Theta Fourteen
Post by: dragon__lance on October 29, 2005, 09:08:00 am
wat size of sprites do u need? i think i have some that u could use :)smile.gif
Title: Theta Fourteen
Post by: CDI on October 29, 2005, 09:27:00 am
I need 8x8 tiles, and Kevin - :Pblah.gif I'll show them in a sheet when I get anough to do a nice demo!
Title: Theta Fourteen
Post by: dragon__lance on October 29, 2005, 11:38:00 am
hmm...will they also be the same sprites u'll use in battle, or will the characters be enlarged? (u are using xlib right?)
Title: Theta Fourteen
Post by: DJ Omnimaga on October 29, 2005, 12:56:00 pm
i have a lot of 8x8, 16x8, 24x8 and some 24x24 monster sprites from RL3, they are in 8xi format tho but I could post them. :)smile.gif Also I need to repost my other sprites which got wiped out with server move :(sad.gif
Title: Theta Fourteen
Post by: Spellshaper on October 30, 2005, 12:47:00 am
QuoteBegin-Kevin+30 October 2005, 1:56-->
QUOTE (Kevin @ 30 October 2005, 1:56)
i have a lot of 8x8, 16x8, 24x8 and some 24x24 monster sprites from RL3, they are in 8xi format tho but I could post them. :)smile.gif Also I need to repost my other sprites which got wiped out with server move :(sad.gif

 that
Title: Theta Fourteen
Post by: CDI on October 30, 2005, 07:07:00 am
naw, I'm gonna use the 8x8 ones because T14 is ~20 boss battles only (D/L the T14 Boss Demo from www.calcgames.org archives to see what I mean) so I want the character to look puny next to the bosses. Also everything is clipped (now that I spent 2 hours last night figuring it out) also, I *might* do GS, but probably not.
Title: Theta Fourteen
Post by: anonamous on November 02, 2005, 09:31:00 am
@Kevin, the info for this forum needs to change due to a few things, as far as I've heard on IRC, he isn't doing 4 way scrolling, no under/over things on the map, and best of all user posted image he posted on www.calcgames.org that these are 4 of well over 40! srites he's already done! YAY for T14 in GS!

EDIT (Kevin): posted by CDI (same IP)
Title: Theta Fourteen
Post by: CDI on November 02, 2005, 12:43:00 pm
user posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted image

Those are in no particular order (they're the bosses) and if one of them is in ether of the RQ games I'll switch it out
Title: Theta Fourteen
Post by: Ranman on November 02, 2005, 04:00:00 pm
QuoteBegin-CDI+2 November 2005, 18:43-->
QUOTE (CDI @ 2 November 2005, 18:43)
user posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted image

Those are in no particular order (they're the bosses) and if one of them is in ether of the RQ games I'll switch it out

O_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gif

Oh my goodness...  O_Oshocked2.gif Those look really, really, really good :ru13z:king2.gif

Will they be animated too? :woot:woot.gif
Title: Theta Fourteen
Post by: DJ Omnimaga on November 03, 2005, 06:11:00 am
CDI I know its you who posted as anonamous because both posts have the same IP address, so the account got deleted. Be glad that there was no rules about posting with different accounts until today because then you would not see this post (you IP would be banned and both accounts deleted or banned) so please don't post with two accounts pretending to be two different people. Thanks.

Also since I dont visit calcgames forums much anymore so I dont know what happens here

Fixed forum description, which was taken from the first post in this topic, which was several months old

Those sprites look really awesome, none are in reuben actually but you are free to use them anyway as I ripped them from final fantasy and dragon warrior anyway. If you want to use them do it fast because they are on earthforge and its not guarantedd that the server will be up for long :/
Title: Theta Fourteen
Post by: dragon__lance on November 03, 2005, 09:53:00 am
WOW O_Oshocked2.gif ! those look great! keep up the good work! but isn't the knight dude the same one as in final fantasy final boss for the 83+?
Title: Theta Fourteen
Post by: DJ Omnimaga on November 04, 2005, 03:14:00 am
hmm seems so, well, then try to switch it with another one or do like me, photoshop it  :evil:devil.gif
Title: Theta Fourteen
Post by: Spellshaper on November 04, 2005, 05:58:00 am
photoshop = too expensive for me... <_<dry.gif
Title: Theta Fourteen
Post by: CDI on November 04, 2005, 06:05:00 am
@Kevin - no, it wasn't me, I was using a public portal (Library) and the IP regestered as the same, but I can see where you where going with that.

As for the sprites, they're HUGE on the calc, 48 tall is bigger than I thought, and I'll need 176 sprite spaces for the bosses, well that's almost 2 pics taken (unless I take the ball and chain off that ball and chain guy) as for animated... o.o I don't think there's enough space on the calc to do that, also I have (not counting bosses) 61+ unique sprites.
Title: Theta Fourteen
Post by: DJ Omnimaga on November 04, 2005, 07:12:00 am
QuoteBegin-CDI+4 November 2005, 12:05-->
QUOTE (CDI @ 4 November 2005, 12:05)
@Kevin - no, it wasn't me, I was using a public portal (Library) and the IP regestered as the same, but I can see where you where going with that.  

 but I still dont understand... do you mean someone else from the library registered to this forum? Otherwise why creating a second account? Anyway I disabled creating accounts with same email addresses to prevent people posting as someone else or stuff like this and any suspicious accounts will be deleted and the IP banned.

Maybe you should use zpic for storing the sprites or wait if tr1p1ea add new pics format to xLIB (which will probably be later since he's busy with school and stuff atm)
Title: Theta Fourteen
Post by: dragon__lance on November 04, 2005, 10:31:00 am
i say use zpic, then recall the boss pic u want and store it so xlib can use it
Title: Theta Fourteen
Post by: Spellshaper on November 05, 2005, 04:00:00 am
yeah Zpic rulez ^^
no really... what I do for batlles is specify which pics contain the needed sprites, then while the screen is cleared, I set the contrast to zero and recall the pics with Zpic and store them into Pic-9, then: clear the screen and reset the contrast to whatever it was before... it
Title: Theta Fourteen
Post by: CDI on November 05, 2005, 04:23:00 am
Well, if I do everything right I can still use those last rows of pixels that BASIC can't use but xLIB can, and if I can do some intresting sprites I *might* be able to fit them all into 4 pics... hrm, that IS a lot of sprite space too. *CDI
Title: Theta Fourteen
Post by: Spellshaper on November 05, 2005, 04:29:00 am
lol... interesting, though! :Dbiggrin.gif
Title: Theta Fourteen
Post by: DJ Omnimaga on November 05, 2005, 01:50:00 pm
QuoteBegin-Spellshaper+5 November 2005, 10:0-->
QUOTE (Spellshaper @ 5 November 2005, 10:00)
yeah Zpic rulez ^^
no really... what I do for batlles is specify which pics contain the needed sprites, then while the screen is cleared, I set the contrast to zero and recall the pics with Zpic and store them into Pic-9, then: clear the screen and reset the contrast to whatever it was before... it
Title: Theta Fourteen
Post by: CDI on November 06, 2005, 07:22:00 am
okay, well I've eliminated 12 useless sprites, moved some things and somehow gained like 23 sprite spaces, so it's going better (but the backgrounds are gonna be hard...)
Title: Theta Fourteen
Post by: Ranman on November 06, 2005, 08:03:00 am
QuoteBegin-CDI+5 November 2005, 10:23-->
QUOTE (CDI @ 5 November 2005, 10:23)
I do kinda the same thing, how I do GS is bad practice though, I set the contrast to 0 then make a spritemap of all the "masks" for GS then I store that to pic 0 then I overwrite that with the normal sprites and set the contrast to whatever the user had it at and repeatedly do "real(3,0,3,1" and "real(1,8D-8,8C-8,8,1,8,5,E,A8,3,0,1" to make the map GS and the usersprite GS too!  

 Those are both very clever grayscale methods (including Kevin's and Spellshaper's method). :ph43r:ninja.gif

Is it grayscale or greyscale? I think  both acceptable names. ;)wink.gif
Title: Theta Fourteen
Post by: Spellshaper on November 06, 2005, 08:17:00 am
uuuh... I
Title: Theta Fourteen
Post by: CDI on November 06, 2005, 09:44:00 am
@Ranman - thanks, it's just the obvious solution, if it was an SE I'd just do the command to make the GS masks but instead of overwrite I'd set it to XOR then do the user sprite and there ya go (that means I can change the map WHILE you're on it)
Title: Theta Fourteen
Post by: DJ Omnimaga on November 06, 2005, 11:14:00 am
QuoteBegin-Ranman+6 November 2005, 14:03-->
QUOTE (Ranman @ 6 November 2005, 14:03)
Quote from: CDI,5 November 2005, 10:23

Is it grayscale or greyscale? I think  both acceptable names. ;)wink.gif

 hmm good question, I actually think greyscale is used by ppl in europe and grayscale is used by ppl in North america. :)smile.gif Gratscale is used by maxcoderz members  %)rolleyes2.gif
Title: Theta Fourteen
Post by: CDI on November 07, 2005, 07:44:00 am
well, I'm in OH and I use grey :Pblah.gif
Title: Theta Fourteen
Post by: CDI on January 06, 2006, 12:08:00 am
CLOSED
Title: Theta Fourteen
Post by: DJ Omnimaga on January 06, 2006, 03:43:00 am
you forgot to close it O.O

I am doing it now :Pblah.gif