Author Topic: Theta Fourteen  (Read 28467 times)

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Offline DJ Omnimaga

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Theta Fourteen
« on: May 14, 2005, 02:36:00 am »
You are lost in a land of evin and hate... As you make your way back home you fight scores of monsters and other things... Your tour will take you across 10 lands and a world of excitement. When you get home you knotice someting in the forest... a person that seems to be lost... You take him in and help him recover, he then persuades you to go on a trip to his homeland and save his town from the evil king... That was the lie that started it all...

This game includes several envlope pushing features! Like Real-Time 4 way scrolling, the ability to go in front, behind, or run into things on the map. A FULLY customizible battle engine, and 2 flavors of game, Lite and Regular!

http://s3.invisionfree.com/calchaven/index.php?showtopic=123

CDI

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Theta Fourteen
« Reply #1 on: May 16, 2005, 11:24:00 am »
This is the author...

This project is coming along pretty nicely! The first chapter is almost done and the battle engine is at 90%! just so ya know!

Offline DJ Omnimaga

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Theta Fourteen
« Reply #2 on: May 16, 2005, 11:54:00 am »
Nice, any expected screenies soon? :)smile.gif

CDI

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Theta Fourteen
« Reply #3 on: May 18, 2005, 02:46:00 am »
Yes... but non animated. I'll probably be releasing a Demo tomorrow... It's the boss battles, but you're overpowered the entire time...

Offline DJ Omnimaga

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Theta Fourteen
« Reply #4 on: May 18, 2005, 03:42:00 am »
Cool :)smile.gif

*waits patiently*

btw if you dont use program with the theta symbol in their names I could make an animated screenshot for you in Flash Debugger B)cool.gif

CDI

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Theta Fourteen
« Reply #5 on: May 19, 2005, 02:22:00 am »
All Theta 14 game programs start with T14 :)smile.gif Also I'm working on the map engine for the overworld map... If you press '2nd' it cut's the screen in half and uses the other half for your characters current HP and your coords...
Also I'm working on the intro. Remember FF4 (2 in the U.S.) well It's kinda like that.  ;)wink.gif

Offline DJ Omnimaga

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Theta Fourteen
« Reply #6 on: May 19, 2005, 08:54:00 am »
Nice :)smile.gif

one suggestion for the prgmnames: to save memory if you call a sub routines many times in a program try to make its name as small as possible, basically if you recall TC instead of T14C 1000 times for example you save 2000 bytes :)smile.gif

Offline tifreak

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Theta Fourteen
« Reply #7 on: May 19, 2005, 09:07:00 am »
I like to use Z, since it makes all of your programs be last, and will always show the starting program as first. :)smile.gif
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Offline DJ Omnimaga

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Theta Fourteen
« Reply #8 on: May 19, 2005, 09:18:00 am »
Yeah true, I also like theta but the game doesnt work in flash debugger if I use that :(sad.gif

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Theta Fourteen
« Reply #9 on: May 19, 2005, 12:24:00 pm »
Ahh but I only call sub programs 2 times each (for the most part) off the world map, as for the demo... I had a CODEX problem and I MIGHT be able to get one up tomorrow... :(sad.gif

Offline DJ Omnimaga

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Theta Fourteen
« Reply #10 on: May 19, 2005, 12:43:00 pm »
well if you call those prgms only twice each use whatever name you want :)smile.gif

(backup a lot when using ASM libs, if you accidentaly do a mistake with Codex you get sk3wl3d) :wacko:triso.gif

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Theta Fourteen
« Reply #11 on: May 19, 2005, 12:47:00 pm »
Yup, I'm probably going to switch to FG though...

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Theta Fourteen
« Reply #12 on: May 19, 2005, 12:53:00 pm »
I suggest you use FG to run archived program (keep Codex just in cases where using FG is impossible), this will reduce the amount of Garbage collect and economize batteries more  

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Theta Fourteen
« Reply #13 on: May 19, 2005, 12:54:00 pm »
Yeah... and if I archive "prgmSETCON" will is mess up?

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Theta Fourteen
« Reply #14 on: May 20, 2005, 06:16:00 am »
FG cant run ASM programs. What I meant is to continue using Codex in your games just in the part of the game where Flash Gordon is impossible to use and use Flash Gordon where it can be used, much like RL3