Author Topic: TSOD Episodes  (Read 14544 times)

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Liazon

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« Reply #30 on: July 18, 2006, 12:40:00 pm »
no problem

It's a pity GTK+ changes so much though.  My friend had trouble setting it up because of the GTK libraries.  Well, might as well get GIMP while you're at it.

Offline mdjenkins86

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« Reply #31 on: July 18, 2006, 02:10:00 pm »
I am working on TSOD today I wrote a sprite scalling utility that supports 2x 3x and 4x zoom.

interestingly, like we talked about earlier... I was able to get this magnifying program to work in Basic but it took nearly two or three minutes to render the sprite.  When I wrote the same basic code in Tigcc... it renders in under one second!!

Liazon

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« Reply #32 on: July 19, 2006, 12:30:00 am »
Actually, you might be able to render 2-4 in one second using ExtGraph with TIGCC.  It has a sprite scaling routine written in 68k ASM.

Offline mdjenkins86

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« Reply #33 on: July 19, 2006, 02:16:00 am »
The more you know!  I didn't know that, so you mean to tell me that I wrote an entire routine that could have been done in a few lines of code,   Wow.  After looking into it I could have written this program in about 2 lines of code... <_<dry.gif  oh well, Thanks again, I will be using the mirror tool in ExtGraph.

So...
Basic =1 in  2 minutes
C      = 1 in < 1 second
ASM  = ~3 in 1 second

There you have it.  I might also rewrite the mapper with ExtGraph, seems like it would be even faster than the C version which completes in about .5 seconds

Credit goes to Liazon

Offline DJ Omnimaga

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« Reply #34 on: July 19, 2006, 02:45:00 am »
lol that happens a lot, I often tell myself "omg why didnt I thought about this before?"

Liazon

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« Reply #35 on: July 19, 2006, 04:45:00 am »
Do you need a link? Or do I need to email ExtGraph to you?

Offline mdjenkins86

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« Reply #36 on: July 19, 2006, 05:49:00 am »
Thats okay I found it.  Thanks though

Offline mdjenkins86

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« Reply #37 on: July 24, 2006, 12:53:00 am »
TSOD will feature an upgrade system known as "Shells".  Shells can be found throughout Arkel.  When you open a shell, a new skill can be aquired. This will prove useful if you want a character to learn a skill that they don't learn.

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« Reply #38 on: July 24, 2006, 02:48:00 am »
sound cool, i guess this will allow customising characters more, like having mage instead of warrior type, or healer, etc?

Offline tifreak

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« Reply #39 on: July 24, 2006, 11:10:00 am »
Sounds to me if you have a warrior, he learns things that the other groups learn, still leaving him as a warrior...
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Offline mdjenkins86

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« Reply #40 on: July 25, 2006, 04:28:00 am »
Exactly what tifreak8x said only there will be some special skills that can only be unlocked through shells.

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« Reply #41 on: August 01, 2006, 01:40:00 am »
How is it progressing so far?

Offline mdjenkins86

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« Reply #42 on: August 01, 2006, 04:23:00 am »
I am still working on it...nothing is more difficult than building a battle system.

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« Reply #43 on: August 01, 2006, 04:35:00 am »
ACK

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« Reply #44 on: August 01, 2006, 04:46:00 am »
true. And it's a PAIN in the a** to change something later on >_<