Calculator Community > Other Calc-Related Projects and Ideas

Ultima V: Magic

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Ranman:
QuoteBegin-CDI+7 November 2005, 17:15-->QUOTE (CDI @ 7 November 2005, 17:15)hehe, is it sad that I REMEMBER having that chart and info next to me while playing Ultima7?
Great! You are probably well qualified to answer the questions below. Actually, if anyone has a preference, please chime in.

Did you make extensive of the chart? Did you find yourself referring to the chart alot when mixing spells? :???:

I thought about implementing the mixing of spells exactly like the PC version, but then I thought... wow... what about that spell chart... I don't want to have to carry around a chart while playing U5 on a calc.

I could simpify the process some. What if I choose (from a drop down menu) the spell I want to mix. And, if I have enough of the required  reagents, then it automatically mixes it. That way you don't have to remember what spell requires what reagents. Of course, I would have to come up with a clever method to protect the undocumented spells from being mixed until you actually get the recipe from the NPC. ;)

Would this take away from some of the original gameplay?  :( I think so... Would it be worth it? Probably. :)

This is a tough decision. What do ya'll think? :???:

CDI:
in the same menu you use to display magics and regents and mixing things (I'm being vauge here because I haven't seen the menu structure yet :P) then add an option for "Mixing Chart" and there you go, just include the chart and some notations, but include the full thing in the readme, that way you use the same feature as most RPG's... the user's memory in their head (like how when I'm playing FF6 I can remember all the button combos, and weakness of the enemies :D)

Ranman:
QuoteBegin-CDI+7 November 2005, 18:09-->QUOTE (CDI @ 7 November 2005, 18:09)in the same menu you use to display magics and regents and mixing things (I'm being vauge here because I haven't seen the menu structure yet :P) then add an option for "Mixing Chart" and there you go, just include the chart and some notations, but include the full thing in the readme, that way you use the same feature as most RPG's... the user's memory in their head (like how when I'm playing FF6 I can remember all the button combos, and weakness of the enemies :D)
Thanks for the input CDI.  :)

Did you ever find it cumbersome to mix spells -- such as the time spent mixing or the total number of keystrokes? :???:

CDI:
kinda, but that's part of the experince... plus, I found it cumbersome to type in things on the 89 but I do it anyways :D

DJ Omnimaga:
wow magic system is complex a lot, this will allow a lot of possibilities I guess :) does magics has animations?

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