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~~Zelda Battle Engine~~

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necro:
Well, progressing we are in this discussion/planning phase.  The combat engine as we have planned it will be with a turn based style combat, in which you will be able to have up to three characters on the field at once and face up to four enemies.
Stats will be mixed across stats that are individual for each character as well as stats for the whole party.  Currently, we have concluded the heart containers should be shared to all of the party members, and another stat individually assigned will determine how much damage the containers counter (or how many point per heart).  Strength will determine not only the damage dealt, but be a deciding factor in how often you miss as weapons with damage greater than your strength will be penalized as they are to heavy for your character.  Further, the stat Technique will affect the amount of TP (technique point) usage each special technique and magic move uses.  Hoped for is a branching technique system for each character, and that each tech requires one or more quest items to have been found.  For example, a roc's feather might allow link to jump up and do a down ward thrust, while din's fire would have obviously its own spell affect.  Together, however, the two of them might allow for a comet thrust.

DJ Omnimaga:
sound nice so far. Do you mean if you use another character in battle he will have the sam eHP than the others?

necro:
No...the total maxium hearts for each character as a group will depend on the number of heart containers you have got, each char will have a stat that determines how many heart points each party container is worth, and each character would have their own health.

Heart Containers:Group->How much each is worth:Individual->hp and containers still filled:individual

DJ Omnimaga:
sound like a good deal :)

dragon__lance:
sound nice necro, i actually misunderstood u on im, i thought u mean each char have individual heart container, but this works much better :D

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