Author Topic: [AXE] Little contest :D  (Read 19168 times)

0 Members and 1 Guest are viewing this topic.

Offline nikitouzz

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 215
  • Rating: +22/-1
    • View Profile
Re: [AXE] Little contest :D
« Reply #15 on: December 28, 2013, 12:45:35 pm »
330 Byte !!!!!!!!!!!!!!!!!!!!! hahah themachine :p

Noted that i have never "^" token in my programme :p
« Last Edit: December 28, 2013, 01:08:26 pm by nikitouzz »
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline TheMachine02

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 452
  • Rating: +105/-0
  • me = EF99+F41A
    • View Profile
Re: [AXE] Little contest :D
« Reply #16 on: December 28, 2013, 12:48:19 pm »
niki you know that 330>326 right ? cause you scary me  :P
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline nikitouzz

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 215
  • Rating: +22/-1
    • View Profile
Re: [AXE] Little contest :D
« Reply #17 on: December 28, 2013, 01:24:23 pm »
I have 327 now !!!!! :p
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: [AXE] Little contest :D
« Reply #18 on: December 28, 2013, 01:29:20 pm »
This looks a lot like my game Blox.

Only 2431 bytes  ;)
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline nikitouzz

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 215
  • Rating: +22/-1
    • View Profile
Re: [AXE] Little contest :D
« Reply #19 on: December 28, 2013, 01:32:05 pm »
:p
for the moment i have 324 Byte and the mchine have same thing off me :)
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: [AXE] Little contest :D
« Reply #20 on: December 28, 2013, 02:09:24 pm »
No matter how much I struggle, I can't seem to get it lower than about 333 bytes. Unless I think of something huge, you guys may beat me at my own language. :P
« Last Edit: December 28, 2013, 02:10:00 pm by Runer112 »

Offline nikitouzz

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 215
  • Rating: +22/-1
    • View Profile
Re: [AXE] Little contest :D
« Reply #21 on: December 28, 2013, 02:12:05 pm »
XD and i think that i cam make lower than 324 Byte :p
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [AXE] Little contest :D
« Reply #22 on: December 28, 2013, 02:12:12 pm »
* Matrefeytontias wantz source afterwards

Offline nikitouzz

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 215
  • Rating: +22/-1
    • View Profile
Re: [AXE] Little contest :D
« Reply #23 on: December 28, 2013, 02:13:37 pm »
hahaha XD the winner post his source yes ! ;) btu the contest finished wensday ! ;)
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: [AXE] Little contest :D
« Reply #24 on: December 28, 2013, 02:33:50 pm »
I'm at 427... This is KILLING me  :w00t:
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: [AXE] Little contest :D
« Reply #25 on: December 28, 2013, 05:56:45 pm »
I've had a breakthrough! Don't count your winnings yet, nikitouzz. :P
« Last Edit: December 28, 2013, 05:57:32 pm by Runer112 »

Offline nikitouzz

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 215
  • Rating: +22/-1
    • View Profile
Re: [AXE] Little contest :D
« Reply #26 on: December 28, 2013, 05:59:40 pm »
Hhéhé i wait, i wait :p

But seriously, themachine's code is better than me (he dont show all the code by partialy) i can optimise his code who make 324B !
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline TheMachine02

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 452
  • Rating: +105/-0
  • me = EF99+F41A
    • View Profile
Re: [AXE] Little contest :D
« Reply #27 on: December 29, 2013, 07:37:59 am »
yeah  :P I'm at 324 but I can't get it lower, even though I sense there still optimizations...
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: [AXE] Little contest :D
« Reply #28 on: December 30, 2013, 08:08:36 am »
Is axe fusion allowed? If so, I've got 264 bytes. Otherwise, I have 416 bytes and have to find an other way of doing this.

BTW: Does ^64 compile to " and %0000000000111111" ? (and being the 16-bit and instruction (plot style dot),and % being the pi character) Both have the same size when compiled.
« Last Edit: December 30, 2013, 08:22:34 am by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline MGOS

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +95/-0
    • View Profile
Re: [AXE] Little contest :D
« Reply #29 on: December 30, 2013, 08:29:49 am »
Is axe fusion allowed? If so, I've got 264 bytes. Otherwise, I have 416 bytes and have to find an other way of doing this.

BTW: Does ^64 compile to " and %0000000000111111" ? (and being the 16-bit and instruction (plot style dot),and % being the pi character) Both have the same size when compiled.
I think axe fusion isn't allowed, that's cheating - or you add the Axe app to your program size ;)

x^2n compiles to x . (n-1) to x . 2n-1 AutoOpts is a really useful reference for the size of each instruction.

Edit: fixed that math
« Last Edit: December 30, 2013, 09:09:00 am by MGOS »