Author Topic: [Concept] Quarterly Community Magazine  (Read 34356 times)

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SirCmpwn

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Re: [Concept] Quarterly Community Magazine
« Reply #15 on: March 16, 2010, 05:51:41 pm »
I'm pretty visually gifted, I can volunteer to be a graphical editor too ;)
What dates will it be released on?

Offline TsukasaZX

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Re: [Concept] Quarterly Community Magazine
« Reply #16 on: March 16, 2010, 05:58:12 pm »
Updated, added one more GFX position:
Quote
4 Editors
 - TsukasaZX (Myself)
 - SirCmpwn
 - <empty>
 - <empty>

3 Graphics Designers
 - SirCmpwn
 - <empty>
 - <empty>

9001 Article Writers
 - No official staff here, as aforementioned, people can just submit articles and good ones get put in

I myself will also do some graphical design things but that's just because I'll probably be the one who amalgamates it all together for release `-`

As for the release dates, I was thinking something along the lines of this:

Spring: April 15
Summer: July 15
Fall: October 15
Winter: January 15, 2011

That's about a good 3 months between issues and gives us enough time to hobble together a premier issue I think?
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SirCmpwn

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Re: [Concept] Quarterly Community Magazine
« Reply #17 on: March 16, 2010, 05:59:06 pm »
Sounds pretty good to me :)
Know a good cover story?  I'll start throwing together a cover
« Last Edit: March 16, 2010, 05:59:31 pm by SirCmpwn »

Offline TsukasaZX

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Re: [Concept] Quarterly Community Magazine
« Reply #18 on: March 16, 2010, 06:01:28 pm »
I dunno, how about something about that NDless thing? What's the most interesting thing going on in the community right now, anyway?

I think we should wait until we get more people on board before jump into making much of anything.
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SirCmpwn

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Re: [Concept] Quarterly Community Magazine
« Reply #19 on: March 16, 2010, 06:07:46 pm »
I was thinking Axe is pretty nice, have you played with it?  I think its cover-spread worthy.  We would definately mention Ndless on the cover, though.

Offline TsukasaZX

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Re: [Concept] Quarterly Community Magazine
« Reply #20 on: March 16, 2010, 06:14:08 pm »
Okay, here are some ideas I thought of whilst grabbing a bite to eat:

Cover Story: Axe Parser
Cover 2nd Story: NDless

Interview option 1: Kerm Martian about DCS7
Interview option 2: Tifreak8x about Pokemon Purple
Interview option 3: Iambian and Zera about E:SoR
(We'll just pick two of these and roll with 'em. If we get all three, we'll pick one to have postponed until Summer 2010)

Reviews of top games and utilities
Quarterly Hidden Gem

Upcoming Games and Utilities
(We'll just have some short mini-articles about various other games and stuff in the works like Piworld or something for example)
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SirCmpwn

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Re: [Concept] Quarterly Community Magazine
« Reply #21 on: March 16, 2010, 06:16:12 pm »
Sounds pretty good, I'll get started!
Do you know much about Axe?  Or do you want me to write the article?

Offline TsukasaZX

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Re: [Concept] Quarterly Community Magazine
« Reply #22 on: March 16, 2010, 06:20:16 pm »
I don't know much of anything about them. I think I'll handle doing the interviews.

Remember y'all, we need people for these other articles, we need editors and GFX guys, and we need people to come up with more articles to submit because SirCmpwn and I can't think of everything :P
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SirCmpwn

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Re: [Concept] Quarterly Community Magazine
« Reply #23 on: March 16, 2010, 08:25:23 pm »
Here's an alternate logo, it's a bit simpler, but it's also easier to read.  I saved it as a .pdn file so I can change the font or whatever.

Offline Iambian

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Re: [Concept] Quarterly Community Magazine
« Reply #24 on: March 16, 2010, 09:48:03 pm »
This looks like an interesting thing that's going on. I hope it gets off the ground and into reali...erh ... TEH INTERNET.

What I mean is... Good luck on this endeavor.
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Offline Geekboy1011

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Re: [Concept] Quarterly Community Magazine
« Reply #25 on: March 16, 2010, 10:54:18 pm »
not sure i want to sign up for any thing but how about we maby add a oldies but goodies section as there are a lot of great games out there that no one has heard of b4 X.x (kinda like the little gems but take ones from previous quarters and beyond :P)

Offline TsukasaZX

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Re: [Concept] Quarterly Community Magazine
« Reply #26 on: March 16, 2010, 11:56:01 pm »
@Iambian: Thank you! Expect a cherry-flavored interview sometime soon :P

@SirCmpwn: Interesting logo idea. I like the fonts but the green seems a bit overkill in contrast with the dark gray.

@Geekboy1011: That's a good idea. "Oldies but Goodies", a section just for reminding people about games that have been out forever that may have fallen off the radar due to their age.

If somebody wants to get started on something like that, be my guest. Multiple people can volunteer and we editors will pick who's best :P

Also, here's a slightly edited version of my logo concept:
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SirCmpwn

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Re: [Concept] Quarterly Community Magazine
« Reply #27 on: March 17, 2010, 12:12:25 am »
Sounds great, I'll probably tweak your logo and start writing tommorow.

Offline DJ Omnimaga

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Re: [Concept] Quarterly Community Magazine
« Reply #28 on: March 17, 2010, 12:21:47 am »
Go with HTML, and also I love the idea. Very nice one actually. TI-BANK got this but not everyone understands french.

We tried to start this in the early days of Omnimaga forums, but the authors kept going inactive. I still have one of these newsletters somewhere. One was by Alex10819 and another by Anthony Loven. But it would be nice to see this. What I think is that it would either need to be posted on ticalc.org front page when published or every existing TI forums. Having it on another site only might cause disinterest after a while since it is not updated often. Of course, though, if the site it was on was like www.ti-news.net, it could work, too.

You should mayeb post about this on other TI forums, or have someone do it on forums you're not part of.
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Offline TsukasaZX

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Re: [Concept] Quarterly Community Magazine
« Reply #29 on: March 17, 2010, 12:35:10 am »
The problem with HTML is that it can be a real p.i.t.a. to make it look nice. With PDF (most likely converted from a .doc or .docx file), it's more WYSIWYG-drag-and-drop which makes positioning elements and using fancy fonts easier than if we were going with HTML. Furthermore, as I said before, PDF is something of a standard on modern computers meaning most all computers nowadays have Adobe Acrobat Reader or a facsimile PDF reader. Also, PDF is much easier to tote around than HTML, especially if you want to read offline.

As for posting it online, I was thinking about having a main site where everything can be found but whenever an issue is published, someone or myself will post about it on all the major fora/forums and maybe get it as news on TICalc.org or something.

And I fully intend to post about this on Cemetech and whomever else can post about this on other forums. However, right now I want to get at least some semblance of progress done on this first before I go hyping about it everywhere.
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