Omnimaga
Calculator Community => Other Calculators => Topic started by: DJ Omnimaga on September 06, 2009, 10:09:18 pm
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Vote above for your favourite hybrid (BASIC using ASM libraries) entry for Omnimaga contest. Click the names to download the entries.
Poll closes September 13 at 11:59 PM
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wow, I can't believe I didn't vote for myself....
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hey Builderboy great game, I just beat it though, and it is compatable with Celtic III 3.09s
but the loading screen doesn't work then...:/
but cool :P
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Yeah, the loading screen won't work until the real(12 bugs have been fixed. Your game was very impressive, but it didn't like my name x.x it took me a while to figure out how to fix it (I just used Eeems :P). The Omnimaga title screen was very shiny!
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ah lol :P yeah there is a char limit for names...was there any errors? or did you have to keep on re-entering it?
yeah :P I got it from DJ :P
and the best thing about it is that you don't need it to run the game :P
it will only run it if it exists :P
your opening screen was shiny too btw :P
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Ah, no not the char limit, I entered [Alex] and it got a Domain error while trying to run the game. I think it was too short :P
But I can't talk, as there is a massively huge and somehow overlooked glitch in my game :-[
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Actually if you could fix that glitch then make it where you jump with up so you could jump and move your game would be really good.
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oh? what glitch was this? and yeah...I think that it doesn't support [] in the name recall...I'll have to check that...yeah....
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Spellshaper actually made the Omni intro screen 3 years ago.
As for entries they both had good and weak points (like almost every game I played so far, even FFVI). For Eeems I liked the lenght and the amount of maps to explore. My only issue was the speed that I think could be faster, noticing it doesn't do much more than Metroid II, yet Metroid II gets 2x faster speed even with enemies. I'll prbly post the suggestions in the TBP thread, tho, when I get some time. As for Builderboy, well, it's Shift and it was running quite fast. My only issue was that I would like if the UP arrow was the jump key, so we can both move and jump at once (since xLIB has multi-keypresses support only for arrows) and maybe fix some of the glitches.
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yeah...I need to work on the engine again...to see if I can fix it...hmm, I think I found the glitch...I can shift in mid jump for some reason...get that fixed Builderboy! :P
and yeah that jump would be a good idea
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Yeah the shifting in mid-jump was the actual glitch. As for Metroid II my mistake, it runs at 4 FPS with no enemy. With enemies it's about 3 fps. For some reasons, after going up through an elevator, it slows down drastically, though. It must be some TI-OS or xLIB glitch. I still need to try my game with Celtic III to see if this happens. What I mean, tho, is that I'm sure TBP could run at at least 3 FPS on a SE and 2 with enemies.
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yeah...I might be able to make it better if I take out gravity for enemies, but I don't know how much faster that would be
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oh? what glitch was this? and yeah...I think that it doesn't support [] in the name recall...I'll have to check that...yeah....
Well, i just put brackets around it in my post :P in the game I just typed Alex.
btw:I voted for TBP :P seemed like the only reasonable thing to do :D
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oh yay! well, yeah...I thought I was losing too badly so I changed my vote to mine...but it was originally for yours :P
hmm, I'll have to check the name thing out...
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I thought I was losing too badly so I changed my vote to mine...but it was originally for yours :P
Pshhh! well now i can do the same thing if the tides turn :P
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lol yeah...but I doubt it will at this rate....nobody seems to be voting
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Altough it takes quite a while to test two entries with school and homework in the way x.x
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ah yeah...I see what you mean
of course I seem to have time...but again, of course this is my easy semester...
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Builderboy, I was wondering if when you release the game for real, if you could make it easier to save levelsets in things other then strings....
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???
What do you mean, it saves them as lists.
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grr, sorry I was trying to change that, but my interwebz is failing...so yeah, it wont let me fix it....but I meant that....
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Has anyone tried these games in the TI-83 SDK Flash Debugger? A few years ago I reached the write limit on my TI-83SE, and since TI doesn't carry them anymore, I've been stuck with the simulator. Neither game seems to play well with the simulator. Do they just need a bit of polish, or is it a compatibility issue?
Eeems, Builderboy mentioned a problem with the game not liking his name. There are two domain errors in one of your substring calls before gameplay begins. I'm not sure how using "Eeems" fixed this though... Very impressive looking game, btw.
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hmm, well it shouldn't be giving him the problems I made sure of that...but I'll check it again...it might just be that version...and I use Wabbit instead of the flash debugger...
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WOW!!!!
Is that the pot smell from the appartment below that makes me feel high (yes, they smoke weed sometimes and it smells bad x.x) or did someone really managed to wear out his Flash ROM alerady???
No but seriously, I know this eventually must happen and with Casio AFX calcs, it requires 100x less Flash rewrites to do so, but doesn't the TI calcs require like 200000 Garbage Collections/Archive resets to wear out the Flash ROM? I was sure this would take at least 20-25 years to achieve such thing on a 83+, even more on a SE. I mean, you have no idea how much archive/unarchive/GC/resets my old 83+SE witnessed in 6 years, yet it still worked fine, except for draining batteries even while turned off.
ANyway back on topic, I actually used WabbitEmu to test all games besides Eeems, which required PindurTI, because I always had problems with Flash Debugger always taking a while to detect keypresses or running at weird speed.
Also welcome here, nice game btw :)
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did someone really managed to wear out his Flash ROM alerady???
Hehe, well, I guess I'm not sure what else it could be. I've done several resets, and it'll run fine for about 5 minutes, and then it starts having fits and crashes every 3 seconds. After a few dozen resets, it'll seem fine again for a few minutes. When things are working, it'll complete a self-test without complaints, though...
I actually used WabbitEmu to test all games besides Eeems, which required PindurTI, because I always had problems with Flash Debugger always taking a while to detect keypresses or running at weird speed.
I'll check those out, but if they require ROMs, I know I won't be able to use my own. I have the same problems with the Flash Debugger. Unfortunately, most TI software isn't made to run with 64-bit OSes and connect with TI silver link cables.
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Mhmm strange, are you sure it's because of the Flash being weared off and not a defect due to Flash memory or something else? The only way I could think that someone weared off his flash ROM in so short amount of time is running a program like 10 hours a day while spending your time doing other stuff like reading, gaming, chores, homework, and this program would keep archiving, unarchiving stuff a few times then prompts you for a GC where you would say yes and it would keep looping and looping
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Maybe try reinstalling your OSif you haven't already? It might be a rouge assembly program or something of the sort. I've also had a few experiences where BASIC has managed to do strange things to my friends calcs (no games or asm). One time was even so bad that I had to send them a copy of my OS. But yeah, sometimes they just get messed up x.x
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I did re-install the OS a few times. Maybe it's worth mentioning that during a self test on the TI-83 SE, the first test is a clock rate test. Mine was not very consistent and became much slower when I installed OS 1.19 (from OS 1.18). Anyhow, sorry for hijacking this thread :/. Congratulations Builderboy.