Omnimaga

Calculator Community => Other Calculators => Topic started by: tifreak on January 24, 2006, 07:19:00 am

Title: ASM/Flash Competition
Post by: tifreak on January 24, 2006, 07:19:00 am
It seems someone is going to try to make the ports of red/blue for flash.

http://joepnet.com/hosted/maxcoderz/phpBB2/viewtopic.php?t=1473

What this means for me:

I am going to have to try harder than ever to make this game as good as BASIC will allow. I also have some new characters to use, thanks to CharGrab from UTI. At this rate, I should have all of pallet town's rooms and dialogues complete by the end of next week, and maybe a new beta...?  :Dbiggrin.gif
Title: ASM/Flash Competition
Post by: DJ Omnimaga on January 24, 2006, 08:07:00 am
OMG new competition :Dbiggrin.gif. What I though is to let it ASCII and continue using strings for maps, i know this is not sprites but its fun to play old school retro style basic RPGs sometimes
Title: ASM/Flash Competition
Post by: tifreak on January 24, 2006, 08:11:00 am
I have not plans on changing the game play, etc. I just have to make it stand up to asm gamers. :Dbiggrin.gif
Title: ASM/Flash Competition
Post by: DJ Omnimaga on January 24, 2006, 08:19:00 am
yeah good idea :)smile.gif
Title: ASM/Flash Competition
Post by: tifreak on January 24, 2006, 09:16:00 am
Yeah... I will just program the way I am used to programming... I ain't changing cause I have competition, heck, my ticalc reviewer said that the game will be a treasured BASIC game once complete. :Dbiggrin.gif