Omnimaga

Calculator Community => Other Calculators => Topic started by: c.sprinkle on January 10, 2011, 10:18:03 pm

Title: Axe Avalanche 1.0
Post by: c.sprinkle on January 10, 2011, 10:18:03 pm
Axe Avalanche 1.0



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=618

Fun, simple Avalanche clone in Axe. Completely bug-free. :angel:
Have fun, and avoid the falling rocks.  :evillaugh:
Title: Re: Axe Avalanche 1.0
Post by: DJ Omnimaga on January 11, 2011, 04:31:17 pm
Hmm collision detection bugs? ???
Title: Re: Axe Avalanche 1.0
Post by: yunhua98 on January 11, 2011, 04:33:58 pm
I think he only checks the pixels right above the sprite, right?
Title: Re: Axe Avalanche 1.0
Post by: Munchor on January 11, 2011, 04:35:14 pm
Hmm collision detection bugs? ???

Maybe he has a pxl-test only for pixels above it. Make pxl-tests for all sides.
Title: Re: Axe Avalanche 1.0
Post by: DJ Omnimaga on January 11, 2011, 04:36:52 pm
Seems like so. Also I noticed it only seems to check the top left corner, because I can move 7 pixels in below a rock, not move and I'll not die. If I do it from the left side of the rock, if I move one single pixel in, I die.
Title: Re: Axe Avalanche 1.0
Post by: c.sprinkle on January 11, 2011, 04:58:15 pm
Fixed it. I crashed my calc and had to use my backup, which wasn't the final version. Here we go:
Title: Re: Axe Avalanche 1.0
Post by: DJ Omnimaga on January 12, 2011, 11:35:34 pm
Cool, I'll try the new one soon. :)