Omnimaga

Calculator Community => Other Calculators => Topic started by: Xeda112358 on April 10, 2011, 09:47:50 pm

Title: Balltrix (ported by Xeda)
Post by: Xeda112358 on April 10, 2011, 09:47:50 pm
Balltrix (ported by Xeda)



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=646
(http://www.omnimaga.org/index.php?action=dlattach;topic=6412.0;attach=7243;image) (http://www.omnimaga.org/index.php?action=dlattach;topic=6412.0;attach=7242;image)
Title: Re: Balltrix (ported by Xeda)
Post by: ztrumpet on April 10, 2011, 10:31:04 pm
Nice!
To clarify, this was in a gamepack that inspired mine by DJ_O that he made in 2002, I think.  I made a version of it, and Zeda copied that version to produce her version. :)

Looks great! :D
Title: Re: Balltrix (ported by Xeda)
Post by: Xeda112358 on April 10, 2011, 10:32:31 pm
hehe, yeah, what he said :D I mentioned in the readme that DJ made it in 2002 and then it was in Homescreen Game Pack and that I got the idea there, too, just to make double sure :D
Title: Re: Balltrix (ported by Xeda)
Post by: Munchor on April 11, 2011, 05:03:58 am
Zeda: Maybe you could include BatLib App in the folder when you upload it :)

Awesome job eitherway.
Title: Re: Balltrix (ported by Xeda)
Post by: TIfanx1999 on April 11, 2011, 05:26:08 am
Wow, that's really fast! Was this done with Batlibs functions, or Recode? Looks nice either way. =)
Title: Re: Balltrix (ported by Xeda)
Post by: Munchor on April 11, 2011, 05:29:47 am
Wow, that's really fast! Was this done with Batlibs functions, or Recode? Looks nice either way. =)

Mainly Recode.
Title: Re: Balltrix (ported by Xeda)
Post by: Xeda112358 on April 11, 2011, 08:19:12 am
Wow, that's really fast! Was this done with Batlibs functions, or Recode? Looks nice either way. =)
yeah, it is all ReCode at this point :)
Zeda: Maybe you could include BatLib App in the folder when you upload it :)

Awesome job eitherway.
I normally would do that, since BatLib continues to be updated, if I upload a version with a program, it will soon be outdated :) Plus, if users already have the latest copy, I don't want them to have to reinstall a downgraded version :D
Title: Re: Balltrix (ported by Xeda)
Post by: Munchor on April 11, 2011, 09:54:53 am
Wow, that's really fast! Was this done with Batlibs functions, or Recode? Looks nice either way. =)
yeah, it is all ReCode at this point :)
Zeda: Maybe you could include BatLib App in the folder when you upload it :)

Awesome job eitherway.
I normally would do that, since BatLib continues to be updated, if I upload a version with a program, it will soon be outdated :) Plus, if users already have the latest copy, I don't want them to have to reinstall a downgraded version :D

Ok, then just including the link in the readme is fine :)
Title: Re: Balltrix (ported by Xeda)
Post by: DJ Omnimaga on April 11, 2011, 04:03:11 pm
This seems nice. Only thing: I would include the old title screen or a variation of it I think, and I would make controls a bit slower, since it seems very sensitive.
Title: Re: Balltrix (ported by Xeda)
Post by: Xeda112358 on April 11, 2011, 09:26:51 pm
Hmm, what did the old title screen look like? And I definitely agree that the controls are a bit sensitive :/ Before I had it so it wasn't very sensitive, so I think I over corrected. I think the controls are easier on an actual calc, though XD
Title: Re: Balltrix (ported by Xeda)
Post by: ralphdspam on April 11, 2011, 09:30:26 pm
It is very sensitive.  Whenever I press a button, the hole flies to the side.  :P  (It does add to the challenge factor, though.)
Btw, is there a way to change the cpu speed in the game?
Title: Re: Balltrix (ported by Xeda)
Post by: Xeda112358 on April 11, 2011, 09:58:18 pm
No, but the cpu is set to 6MHz mode because it was absolutely ridiculous at 15 MHz. If you want, you can change the line that starts to FullFill(0 to:
:Full
Fill(0→...
That should let you try out 15 MHz XD

Edit: Uploaded a 15MHz screeny :D
Title: Re: Balltrix (ported by Xeda)
Post by: Munchor on April 12, 2011, 07:23:00 am
No, but the cpu is set to 6MHz mode because it was absolutely ridiculous at 15 MHz. If you want, you can change the line that starts to FullFill(0 to:
:Full
Fill(0→...
That should let you try out 15 MHz XD

Edit: Uploaded a 15MHz screeny :D

It doesn't seem *that* hard.
Title: Re: Balltrix (ported by Xeda)
Post by: Xeda112358 on April 12, 2011, 10:09:12 am
Yeah, I managed to get a score of 38 on an actual calc, though 15MHz is rather difficult. Also, I tried adding a Pause 1 in the loop and it made the controls a bit easier.
EDIT: a byte easier :P
Title: Re: Balltrix (ported by Xeda)
Post by: Munchor on April 12, 2011, 10:17:30 am
Yeah, I managed to get a score of 38 on an actual calc, though 15MHz is rather difficult. Also, I tried adding a Pause 1 in the loop and it made the controls a bit easier.
EDIT: a byte easier :P

Have you thought of adding a Shade( or a Line(0,96,0,64,1 command to turn the screen black randomly at times (frequence rises with time) to spice up things a little bit? I made that in Blockeat, but it's not the kind of game for it, whereas Balltrix is.
Title: Re: Balltrix (ported by Xeda)
Post by: Xeda112358 on April 12, 2011, 11:30:23 am
No, I haven't done that XD However, I did add in the ability to press down to speed things up. Once you get playing at the higher speeds, it seems so slow in the beginning, so I finally added that :D
Title: Re: Balltrix (ported by Xeda)
Post by: Munchor on April 12, 2011, 11:32:13 am
No, I haven't done that XD However, I did add in the ability to press down to speed things up. Once you get playing at the higher speeds, it seems so slow in the beginning, so I finally added that :D

I wasn't asking if you had done that, I was asking if you could do that to make the game better :)
Title: Re: Balltrix (ported by Xeda)
Post by: Xeda112358 on April 12, 2011, 01:05:24 pm
I like it as it is :) Plus, I was just porting it, not making my own game XD
Title: Re: Balltrix (ported by Xeda)
Post by: DJ Omnimaga on April 12, 2011, 01:33:35 pm
Hmm, what did the old title screen look like? And I definitely agree that the controls are a bit sensitive :/ Before I had it so it wasn't very sensitive, so I think I over corrected. I think the controls are easier on an actual calc, though XD
Title: Re: Balltrix (ported by Xeda)
Post by: Munchor on April 12, 2011, 01:34:59 pm
Oh DJ, I really wish you were still coding :D

Afterall, we don't see many 'PRODUCTIONNES OMNIMAGA' :(
Title: Re: Balltrix (ported by Xeda)
Post by: Xeda112358 on April 12, 2011, 03:44:33 pm
Hmm, I like that title screen, DJ! I could definitely try to remake it in ReCode. I think I will draw the text and then shift the screen up+right 8 times and then fill in the rest! Once I add in support to modify variables, I can make a highscore, too! Thanks DJ!
Title: Re: Balltrix (ported by Xeda)
Post by: DJ Omnimaga on April 12, 2011, 03:48:18 pm
I think I actually made this game around when I worked on Illusiat 9 and 10, because these two games said Une Production omnimaga too.

And thanks :D
Title: Re: Balltrix (ported by Xeda)
Post by: ztrumpet on April 12, 2011, 04:28:47 pm
I think I actually made this game around when I worked on Illusiat 9 and 10, because these two games said Une Production omnimaga too.
Ah, okay.  I was wondering when it was from.

Yeah, I wish you were still coding too, even if it was only small things.  After I saw your games, I was inspired to make better games, as both Elmgon and my Homescreen Game Pack were inspired by your games.  Midnight was too, to a point, but it's still not in a state to show off. :P
Title: Re: Balltrix (ported by Xeda)
Post by: Munchor on April 13, 2011, 04:20:48 am
I think I actually made this game around when I worked on Illusiat 9 and 10, because these two games said Une Production omnimaga too.

And thanks :D

Maybe I'll make some 'productionnes omnimaga' too, the games I make with the support of Omni :P