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Darkblasters: A new graphical TI-84+/SE BASIC RPG

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SpiroH:
This looks great indeed!
I wonder, would it be possible (not too hard) to port it to the 'TI-84 Plus CE Color' to show us some of the game "true colors"?

E37:

--- Quote from: SpiroH on September 22, 2021, 09:05:20 am ---This looks great indeed!
I wonder, would it be possible (not too hard) to port it to the 'TI-84 Plus CE Color' to show us some of the game "true colors"?


--- End quote ---
I doubt a port would add much since the sprites are done by mixing characters. Also I think I remember hearing somewhere that 84ce text characters include a white background that would ruin it. But I dont have any color calcs so I don't know too much about them.

DJ Omnimaga:
If I did a color port, I'd have two options, which is grosged's sprite and text lib, which would probably not be too slow given the extra CE CPU speed. I could also use ICE, but it tends to break after a while when new C libs come out and I haven't used it in a long while. If I use grosged's libs, the game won't be in one file, but two other games I made use the same libs so if people have them installed then it's not too bad.

But yeah the layered text sprites trick doesn't work on the color models, sadly.

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