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Calculator Community => Other Calculators => Topic started by: robberguy189 on October 22, 2012, 05:35:11 pm

Title: Good Calculator Rpgs?
Post by: robberguy189 on October 22, 2012, 05:35:11 pm
What are some good calculator rpgs to play?  I've already gone through the popular ones, dying eyes, desolate, etc.

Also, when I play swordmaster: the warrior it says err: archived although I have everything I need in ram.

Edit: I would prefer if they had graphics.
Title: Re: Good Calculator Rpgs?
Post by: Yeong on October 22, 2012, 05:42:46 pm
Did u tried TVF? awesome game.
Title: Re: Good Calculator Rpgs?
Post by: TIfanx1999 on October 22, 2012, 05:44:54 pm
Joltima is a pretty good one too. Some people also recommend Verdante forest, and Final Fantasy Tales of Magic. I'd also recommend checking out some of DJ_Omnimaga's RPGs. There are quite a few. The Reign of Legend Series, Ruben Quest, and the Illusiat series.
Title: Re: Good Calculator Rpgs?
Post by: robberguy189 on October 22, 2012, 06:44:37 pm
I have already played these games.  TVF didn't work, some glitch where I couldn't win any fights.  I've played all of DJ_Omnimaga's games. I really like reuben quest, spent many hours playing in math class; although my teacher may be on to me. He is Kevin Oullet, Wow, never knew that.  Joltima I'm still working on.  I don't really like it.  Did Kevin Oullet make any other games, are the illusiat series any good although they have no graphics?  

Thanks.
Title: Re: Good Calculator Rpgs?
Post by: Yeong on October 22, 2012, 06:46:53 pm
Have you played ROL3? (If you did, kudos for you for surviving dat speed)
Illusiat series are fantastic. I prefer 11.
Title: Re: Good Calculator Rpgs?
Post by: TIfanx1999 on October 22, 2012, 06:48:39 pm
Yea, for Illusiat, I've only played the most recent one, (which iirc is missing the final boss) and it was quite nice. ^^
Title: Re: Good Calculator Rpgs?
Post by: robberguy189 on October 23, 2012, 03:52:46 pm
Okay, I will try illusiat 11.  Are there any websites that have good calculator rpgs besides cemetech, ticalc, and omnimaga?
Title: Re: Good Calculator Rpgs?
Post by: chickendude on October 23, 2012, 04:00:49 pm
Anyone who stayed around long enough to program an RPG was more than likely a member of one of those communities (especially ticalc). Also, check out Shadow of Nárkemen. There was also a sequel which was pretty much finished. Unfortunately, somehow it never got released and seems to have disappeared from the internet. And you didn't like Joltima? I think that's one of the most polished games (not just RPGs) ever made for the ti calcs!

(EDIT: Searching for "Shadow of Nárkemen", google suggested "shadow of naked men" :P)
Title: Re: Good Calculator Rpgs?
Post by: DJ Omnimaga on October 23, 2012, 04:12:59 pm
The Illusiat 11 series lacks a bit in graphics but they have a quite good lenght compared to a lot of other calc RPGs in general (assuming you play the last 5 or so). Also Illusiat 7 and 12 are incredibly hard. I had a few RPGs with better graphics but they're much slower and larger (or shorter in the case of Reuben Quest). The Reign of Legends 2 is probably my most complex game, but you better play it in French if you speak it, because the English translation is brutal. Otherwise for other people games there is Joltima but there are no magic spells which can make it quite repetitive. Dying Eyes is quite nice too if you don't mind grinding. These two are smaller than my calc games. There is also FFTOM series which are short but rich in graphics.

Shadow of Narkemen is nice as well but unfortunately there is no TI-83+/84+ version that I remember. It's only for the older 83. I didn't like Swordmasters because its amount of content and lenght doesn't come close to match its size. (It only has like 5 maps even though the game is 65 KB). Besides that there are also Ash:Phoenix and Embers:Phoenix demos which are short but still quite fun to play.

You should also play The Core of Light demo when you get a chance. Passing the security guards at the beginning makes winning The Game look easy, though. >.<

And of course Desolate (although it isn't really a real RPG). Sadly there aren't a lot of calc RPGs that got finished, though. While they're by far the easiest TI-BASIC games to code (due to speed not being as important), they are some of the hardest to plan and takes a ridiculous amount of time to finish, and sadly most people who attempted one were new to programming taking on projects that were way too ambitious for them.

(EDIT: Searching for "Shadow of Nárkemen", google suggested "shadow of naked men" :P)

O.O
Title: Re: Good Calculator Rpgs?
Post by: Yeong on October 23, 2012, 04:53:45 pm
Also potter quest is pretty good.../me runs
Title: Re: Good Calculator Rpgs?
Post by: chickendude on October 24, 2012, 02:19:12 am
Also, i don't know how i forgot it, but there's also "Marc: The Superkid Quest"! And does Shadow of Nárkemen really not have an 83+ version? Wasn't it part of that Detached Solutions app contest in 2000 or 2001? Ahhh Kerey, why didn't you release the source?!
Title: Re: Good Calculator Rpgs?
Post by: DJ Omnimaga on October 24, 2012, 03:32:57 am
I don't remember exactly, but on his site there was no 83+ version early on. If there was one released publicly shortly afterward then I might have missed it.
Title: Re: Good Calculator Rpgs?
Post by: Yeong on October 24, 2012, 07:54:26 am
Diablo dungeon crawler is pretty good for being ti-basic rpg as well.
Title: Re: Good Calculator Rpgs?
Post by: DJ Omnimaga on October 24, 2012, 03:33:04 pm
Do you mean the one by Harper Maddox or something? There was one using Lines and Pics to draw maps if I remember.
Title: Re: Good Calculator Rpgs?
Post by: Yeong on October 24, 2012, 03:44:25 pm
yes I think so.
Title: Re: Good Calculator Rpgs?
Post by: robberguy189 on October 24, 2012, 04:49:44 pm
And you didn't like Joltima? I think that's one of the most polished games (not just RPGs) ever made for the ti calcs!



Whaaaat!  Are we talking about the same game.  I got so bored I deleted it!  http://tiwizard.com/downloads/view.php?id=58

I wish I could play narkemen, it is only for 83 though.  Most of the games I find are demos, suck, or don't work.  I've found a chrono trigger game that is very fun though.  Can't wait to get an nspire and use gameboy emulators.  TI boy is very laggy and unplayable.  Also not very safe.

Also, are there any good non-rpgs like calcwars, but for ti 83+/84+?
Title: Re: Good Calculator Rpgs?
Post by: DJ Omnimaga on October 24, 2012, 05:17:41 pm
Joltima is by far the best TI-83+ calculator RPG from before 2004 in terms of graphics and lenght. I think you might be expecting a bit too much from calculator games. It's a calculator, after all, not a Super Nintendo. Back when Joltima was made in 1998 there was barely any documentation in z80 ASM. Also making an RPG in ASM is a major PITA due to the large data and back then there was the 8 KB executable code limit coupled with the lack of a free Flash APP SDK. I think the issue you ran into that got you bored from the game was the lack of magic spells (from what I remember, they were left out because the author ran out of space). All you can do in battles is fight, defend, use healing items and run. No special moves/spells/combos. That makes battles very repetitive after a while. It's a great classic, though, especially considering it dates back 14 years ago and was ported on every z80 calc under ridiculous limitations.

Dying eyes has magic spells,  but poor graphics in dungeons and the difficulty is ridiculously hard. Another classic, though.

There is also The Verdante Forest if you don't mind the bugs. It gotta have the best graphics of any calc RPG from that era and has a quite good amount of features.

It's hard to find any calc RPG without flaws. Even my own games are flawed due to using outdated ASM libs (sadly that's all that was available when I made the games)

The best that could ever happen is if someone remade Joltima with a small dungeon graphics overhaul, but added magic spells or character classes, with abilities you gain as you progress. Maybe a bit more NPC events, too. That or remake another existing RPG. Or another idea is that you could start programming yourself then once you become quite good you can try making one. ;)
Title: Re: Good Calculator Rpgs?
Post by: Yeong on October 24, 2012, 05:31:20 pm
I object Dying Eyes being ridiculously hard. all you have to do is spam raise int to 99 and spam reraise/doom for boss fight.
Title: Re: Good Calculator Rpgs?
Post by: DJ Omnimaga on October 24, 2012, 06:37:28 pm
Oh lol I didn't know about that trick. But I really meant hard when beaten without abusing glitches or exploits. :P (and of course without grinding on an emulator running at 8000% speed)
Title: Re: Good Calculator Rpgs?
Post by: Yeong on October 24, 2012, 06:44:35 pm
i never play rpg games in emu (exception being ROL3) XD
Also, hasting before battle in dying eyes can wreak havoc on enemies
Title: Re: Good Calculator Rpgs?
Post by: robberguy189 on October 24, 2012, 06:48:22 pm
Joltima is by far the best TI-83+ calculator RPG from before 2004 in terms of graphics and lenght.

Dying eyes has magic spells,  but poor graphics in dungeons and the difficulty is ridiculously hard. Another classic, though.

There is also The Verdante Forest if you don't mind the bugs.


Joltima is ok I guess.  It just needs a story.  I don't even get why it is an rpg.  You start the game to somebody saying, "go find a bunch of magical objects."  And you spend the rest of the game doing this.  

Dying eyes, in my opinion, was the best game I ever played for the calculator.  Desolate second, and Reuben Quest third.  I might have put reuben 2nd, but the translations weren't great.  I thought the difficulty was just right.   For tvf I tried playing the second game which encompasses the first, and It was crazy buggy.  I couldn't win a single fight.  My attacks missed or hit armor 100 percent of the time.  Nice Game Maxcoderz!

I can code already, although I focus on the computer.  I am currently working on a zombie survival game, 3d and all.  But I don't know when I'll be done.  Soon hopefully, but you never now;  I have a ton of work, and hardly have time to code at all.  I'm a new coder also.

So is ticalc really the best site for games?  A lot of the stuff there is very bad.  Are there any other big calculator game sites?
Title: Re: Good Calculator Rpgs?
Post by: Yeong on October 24, 2012, 07:02:16 pm
Quote
For tvf I tried playing the second game which encompasses the first, and It was crazy buggy.  I couldn't win a single fight.  My attacks missed or hit armor 100 percent of the time.  Nice Game Maxcoderz!
It's just a minor stat balancing issue. You could raise spirit to increase hitrate.

also, ticalc has nearly all the calc games ever existed.
Title: Re: Good Calculator Rpgs?
Post by: DJ Omnimaga on October 24, 2012, 07:28:44 pm
Well that's pretty much how almost every RPG for the NES worked. Even Quest for the Nintendo 64 has no proper story XD. It was basically find 3-4 special items to save the world with every boss guarding it saying "I am <bossname> and no one can beat me". In Final Fantasy 1, you get an one-screen long intro, then when you start a new game you land straight on the world map. Some games don't even include the intro in the game so you have to read the manual.

Text on a calculator takes a ridiculous amount of space. In older ASM or BASIC games there was no known possible compression. Just take the short Reuben Quest 1 intro, for example:

Quote
Once upon a time on a foreign island, an evil knight named Ev came in order to disturb the peace that citizens established. Then one day a warrior with legendary power came to defeat the knight to save the people.

Then the hero vanished.

Several years passed and one day, Ev arose from darkness once again, and no sign from the hero that defeated him a few years ago.

So a young boy called Reuben with magic power had to save the island once again...

Just that small bit of text alone takes 458 bytes of memory, which is almost 2% of the entire calculator RAM. Now add a few NPC convos with boss intros, a short final boss speech and an ending text half the size of the intro, then you have about 10% of your RAM used. In Illusiat 13, where there are decent-sized NPC convos, about 20-30% of the game file size is text. This is why so many RPGs, especially older ones that had no access to the archive, has such limited storylines or ends instantly after the final battle (http://www.youtube.com/watch?v=vdHigHzcxlg). Joltima may not be that great, but it's very good by calculator standards, even more by '90s standards. Bashing Joltima like in your earlier post is like saying all NES RPGs are worthless by comparing them with Playstation 2 ones. I would obviously like a remake, though. (although Dying Eyes might be easier to remake due to lack of fog of war)

The only way you would be able to really understand is if you joined the TI community in the late '90s or early 2000's when making Flash APPs costed money, then try to create a better ASM RPG than Joltima without ever using any bit of the Flash memory and without the help of Fullrene/Crabcake tools, and only use ASMGuru and Dying Eyes source code as learning tools. Then you would realize the large amount of effort that had to be put in Joltima or similar games.

As for Reuben Quest yeah the text quality isn't that great, although since I don't speak english as native language that can't be helped much. :P (not tom mention I had to shrink down the text in every way possible to not run out of memory).

As for other calc sites ticalc is the largest, but not necessarily a quality archives. There are many good games there, but they're drowned out by thousands and thousands of crappy ones.

You really need to lower your standards, though, when it comes to judging other people's calculator games, else you're not gonna have much respect from other TI community members (and might even get inaverdently banned from the forums), especially if you flame people's work before having ever attempted to code one non-Nspire/Prizm calc game yourself. That said I guess it is expected as behaviour if you're coming from Youtube or have only programmed on a computer before. (You're basically transitioning from a 2000-3000 MHz platform straight to 15).
Title: Re: Good Calculator Rpgs?
Post by: robberguy189 on October 24, 2012, 08:45:38 pm
Quote
For tvf I tried playing the second game which encompasses the first, and It was crazy buggy.  I couldn't win a single fight.  My attacks missed or hit armor 100 percent of the time.  Nice Game Maxcoderz!
It's just a minor stat balancing issue. You could raise spirit to increase hitrate.

also, ticalc has nearly all the calc games ever existed.



I know it wasn't spirit, this was the first first fight of the game.  It also played normally once, then went all glitchy.   ???  I find some good games on ticalc.
Title: Re: Good Calculator Rpgs?
Post by: DJ Omnimaga on October 24, 2012, 08:54:00 pm
TVF was never actually completed. From what I remember the author stopped in 2002 before restarting in 2004. Since in 2002 he was new to ASM programming, this resulted in some rather large, hard to debug code, and the author was not willing to restart such massive project from scratch. By late 2004 he was slowly retiring from calc programming and released the game finished. However some bugs were discovered including the Miss bug, but since he stopped calc programming he never actually fixed them. I think that's one reason why it's recommended to not start a calculator RPG as very first calc project when someone is new at calculator programming, especially ASM.
Title: Re: Good Calculator Rpgs?
Post by: Yeong on October 24, 2012, 09:42:32 pm
Yes, TVF is actually unfinished.
One of the proof is the unopenable chest in chapter 5 or something, which, i'm pretty sure, supposed to contain rune magic or something.
Title: Re: Good Calculator Rpgs?
Post by: DJ Omnimaga on October 24, 2012, 10:08:56 pm
Also if I remember, when you walked near the top portion of maps, there was garbage up there.
Title: Re: Good Calculator Rpgs?
Post by: chickendude on October 25, 2012, 12:28:40 am
Another really good (amazing, possibly the best) RPG is Robot War by DigiTan. I started porting it to the 83+ but haven't finished it. I'm not sure how much of it will play but it's very likely that it'll crash and you'll lose your savegame.
Title: Re: Good Calculator Rpgs?
Post by: DJ Omnimaga on October 25, 2012, 12:30:01 am
I really hope one day that one can be ported completely to the 83+. I always wanted to try it, but it doesn't run on my 82. D:
Title: Re: Good Calculator Rpgs?
Post by: chickendude on October 25, 2012, 02:32:58 am
I started converting it to an app since it's just too big to fit comfortably in RAM (and it lets me have a big buffer in RAM :D).
Title: Re: Good Calculator Rpgs?
Post by: robberguy189 on October 25, 2012, 03:42:14 pm
So are there any non-rpg games like calcwars for the 83+?

Also, is there a utility I can use to stealth my calculator to prevent being busted by teachers?  I am in desperate need.
Title: Re: Good Calculator Rpgs?
Post by: Eeems on October 25, 2012, 07:47:04 pm
Also, is there a utility I can use to stealth my calculator to prevent being busted by teachers?  I am in desperate need.
You shouldn't  be playing game in class when you should be working. There are ways to do what you want, it just wouldn't work well if at all with what you want to do it with.
Also, this question should have gone in it's own thread.
Title: Re: Good Calculator Rpgs?
Post by: DJ Omnimaga on October 25, 2012, 09:58:59 pm
Most of those tools (fake resets and such stuff) are against ticalc.org rules so they're kinda hard to find anywhere now. Just make sure to not bring your calc to any test (use the ones from school) or back it up prior the test. To not get your calc taken away follow Eeems' advice (although if the teacher lets you do what you want once you finished your entire work then you can play calc games fine, kinda like what I did in every class other than gym and computer science)
Title: Re: Good Calculator Rpgs?
Post by: chickendude on October 26, 2012, 03:03:03 am
What do you mean? MirageOS has an interrupt (i think it's [ON]+[MODE]) that quits directly to the homescreen, though depending on how large the program is (and if it's in archive) it might take a couple seconds to do that. There's also [ON]+[CLEAR] to directly quit the program to the MirageOS shell main menu. Or did you want something that hides your programs (a fake reset) so that your teacher thinks you have nothing on there?

And just a personal opinion: If you want to pay attention or not in class is up to you. If you think you shouldn't play games in class that's fine, but personally i don't see anything wrong or immoral about it. The worst that will happen is that your grades drop, and that's a personal decision ;) I played games all through middle school and high school and don't regret it one bit. The value of a high school class is pretty subjective, besides.

As for other games, there are tons of amazing games out there. Mario was always a lot of fun, and before that, Sqrxz, Phoenix (the classic), or even Phantom Star (a sort of spiced-up Phoenix), Pacman, Amidar which is like Pacman but i think more fun (it has some extra features like jumping), James Vernon's new Alien Breed 5 (or even version 3 or 4, for that matter), etc. There are plenty of great games!
Title: Re: Good Calculator Rpgs?
Post by: robberguy189 on October 26, 2012, 04:54:43 pm
Yes, I do pay attention in class.  I hardly ever play on my calculator now that the school year has started.  Maybe during my lunch  break and on the bus.  Once, I played on my calculator when our teacher gave us a short five min. break.  That was the only time he saw my calculator.  One month later, on my report card, "not paying attention in class, touching his calculator all the time."  WTF?  Moral of the story: never let your teacher see you playing on your calculator.

You may be wondering why I am asking for a stealth app.  It is because I was playing during my lunch break, and a teacher walking past gave me a dirty look and told me to put it away.  Also, one of my teachers saw me doing something (he doesn't know what) on my calc.  And know he watches me very carefully in class.  He is an avid coder, and has posters of the ti calc hanging in his classroom.  It won't take him long to bust me if he searches my calculator.  Especially since ti boy generates APPS, first place anyone would look for a game.
Title: Re: Good Calculator Rpgs?
Post by: DJ Omnimaga on October 26, 2012, 11:27:55 pm
Wait they don't let you play games during lunch break? O.O

Also prgm hiding tools can be bypassed by teachers who know about them, since those programs have been around for years. They won't stop the teacher from performing a full mem reset as well. But it sucks that teachers won't even let you do what you want during lunch break. You should complain at the school administration since lunch break == your own free time.
Title: Re: Good Calculator Rpgs?
Post by: chickendude on October 27, 2012, 12:53:07 am
I think BrandonW made a program (http://www.brandonw.net/calculators/fake/) that installs a hook that pretends to reset your memory when you go to do a mem reset and then hides your programs afterwards.
Title: Re: Good Calculator Rpgs?
Post by: TIfanx1999 on October 27, 2012, 11:42:01 am
I'm not sure it's up to date for the MP OSes though.
Title: Re: Good Calculator Rpgs?
Post by: robberguy189 on October 27, 2012, 01:29:45 pm
I don't really want to use it if I have to downgrade.  Having my calculator in it's best state to do math and work is a priority.  I will look around for a program like this on the internet though.

Edit: Never Mind, my priority should be not getting caught.  I couldn't find any other programs to fake ram reset.
Title: Re: Good Calculator Rpgs?
Post by: shmibs on October 27, 2012, 01:40:53 pm
well, lots of people (such as myself) would argue with you that OS 2.43 is better for math as well, because pretty print is annoying and slow and the entire MP OS series is riddled with bugs.

as for finding another program of that sort on the internet, if brandonw is the only person people know of here who's made one, it's not likely that another exists (beyond a "display a fake RAM cleared picture" program).
Title: Re: Good Calculator Rpgs?
Post by: robberguy189 on October 27, 2012, 01:47:18 pm
OH yeah, what does he mean when he says it screws up the VAT?  What does that mean?
Title: Re: Good Calculator Rpgs?
Post by: shmibs on October 27, 2012, 01:49:28 pm
the VAT is the Variable Access Table. it's a spot in RAM that the OS uses to store the locations of programs, appvars, strings, etcetera. if something screws up the VAT then it could very easily lead to losing those things.
Title: Re: Good Calculator Rpgs?
Post by: DJ Omnimaga on October 27, 2012, 01:59:29 pm
From memory, BrandonW program actually resets the RAM for real if you're not paying attention very well to the readme.
Title: Re: Good Calculator Rpgs?
Post by: robberguy189 on October 27, 2012, 03:27:44 pm
I tried sending os 2.43 to my calc, but it failed.  Now my calculator has no os.  Whenver I try downloading os it gets to validation and then error: turn on to turn unit off, then turn back on.  What do I do.  I am about to try on another computer (hasn't been used in years.)
Title: Re: Good Calculator Rpgs?
Post by: chickendude on October 27, 2012, 10:33:34 pm
Resetting your RAM isn't usually a big deal, your programs will all be archived and it's a small price to pay (losing unarchived lists/graph variables/etc.) for what it offers, i think ;) I can't help you apart from keep trying and are you sure you the download is good? I used the TI-GraphLink for as long as i could (until i got a laptop that had no serial port), TI Connect always seemed pretty buggy to me. I don't know how difficult it is to set up TILP under Windows, but it could also be worth a try.