Omnimaga
Calculator Community => Other Calculators => Topic started by: squidgetx on October 17, 2010, 11:38:24 pm
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Hex Sprite Editor
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=587
wooooh...sprite editor for simple 3 lvl gray, made it really quickly for my own use but decided it was actually pretty good. Intended for use with Axe, though I guess you could use it for other projects as well. The hex gets stored to Str1 : the first 8 characters are the monochrome layer's and the second 8 are the grayscale layer's. Readme for controls inside. Currently rather limited features, I might update later once I finish up some other stuff
Written in axe, source included
edit: has some bugs, i have to fix it tomorrow, sorry
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updated; look for the new thread if you have anything to say (b/c the hosting move, I couldn't update the old file)
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I'll approve the file now that we moved and will merge the new topic with this one. :)
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Cool, thanks
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yo should make it 16x16 4-level grayscale :P
but for now it's still cool
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you know what......?
I will ;)
Once I get to the point in my current project where I need those (have to finish my battle engine first x.x)
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It would be great :D
I wonder what is your project about? Is it a RPG? From your signature I see battle engine, but at the same time I see Phoenix, so I wonder if it's a RPG or a shoot-em-up, lol :D
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the link is gone..Where can I find it?
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http://www.omnimaga.org/index.php?action=downloads;sa=view;down=587
I wonder what happened to the other post...
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I edited it out since it said pretty much the same thing but now I see I deleted the link by accident too x.x
Yeah, my current project is an RPG; i'm planning for it to hopefully be on the scale of the verdante forest. There's going to be huge maps (100x100 tilemaps ;D). The battle engine is giving me a headache right now though x.x because for some reason reading appvars from archive seems to be extremely buggy...
The name I came up with during swim practice, and I liked it so much that I'm willing to risk it being confused with the famous shootemup. The "main" name of the game will be Ash, though.
I'll start a thread for it once I get something usable: at this point the battle engine is mostly formulas on paper, although the map engine might be worth putting up in a little bit
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Mhmm you might want to do a bug report to Quigibo or something. Just make sure to not start too large if it's your first RPG, though. I followed the entire Verdante Forest development on MaxCoderz from 2002 to 2004 and it was a nightmare for the author. Keep in mind he was using Asm though so it was even harder to code a RPG. Good luck in any case