Omnimaga

Calculator Community => Other Calculators => Topic started by: Hot_Dog on February 17, 2011, 03:41:46 am

Title: How did your program or game get its name?
Post by: Hot_Dog on February 17, 2011, 03:41:46 am
Here's my story for Correlation:

Around 9th grade I was trying to create a program that would run 3d games using 2d mechanics--that is, without DirectX or OpenGL or the like.  For no apparent reason the word "Correlation" ran through my head, and I didn't even know what the word meant!  (I thought I had made it up.)  My dad explained the meaning, and my program seemed to fit the definition: a correlation with other 3d software stuff

That program never saw the light of day, but I figured that the Ti-83+ lib now called Correlation has correlations of its own
Title: Re: How did your program or game get its name?
Post by: AngelFish on February 17, 2011, 03:43:47 am
Black: It got its name from the way I wanted the game to feel while you were playing it.
Antenora: Named after the ninth circle of hell because the language is so difficult.  >:D
Legend: My correlation project. Named after a joke called "Legend of Zeda: Riemann's Hypothesis" There's no other relation.
Title: Re: How did your program or game get its name?
Post by: DJ Omnimaga on February 17, 2011, 03:59:10 am
Illusiat: The original name for Illusiat 1 (back when battles were menu based (although custom menus) and even memory leaks) was Labyrinthe des Illusions (Labyrinth/Maze of Illusions). I still remember the program was called LABYPROG. After battles became what they are now, the game was renamed Labyrinth of Illusions 2. Immediately afterward, an intro was added and the game was renamed to Illusiat, a word I made up that looks like Illusion, which indicates that Illusiat is a place/world/land/planet.

Mana Force: I was just inspired by Secret of Mana series, although the game was unrelated. You could learn abilities that changed your character class, although some got obsoleted by others. The 2nd game of the serie was more related to Mana power, though.

The Reign of Legends: I wanted to start a FF-style named serie, so I tried to choose a similar but different name. The Reign of Legends had no indication on what a game is about, but gave an idea that it was a RPG or adventure game that features magic and the like.

xLIB xLIB Revolution: Since it was a Dance Dance Revolution like game, but had no sound, I replaced Dance with the name of the ASM lib the game used. :P

Illusiat 7: La Légende de Taef/The Legend of Gwaf:
-In French, T=Terre (Earth), A=Air, E=Eau (Water) and F=Feu (Fire)
-In English, there are 2 possible scenarios:
  *G=Ground, W=Water, A=Air, F=Fire
  *G=Ground, W=Wind, A=Aqua, F=Fire
Since the 2nd chapter of the game is elemental crystal-related, I decided to make up a location name using the four element initials or derivatives.

Illusiat 13: The Lost Chapter/The Last Chapter/The Final Chapter
-Initially the game was called The Lost Chapter, because it started being worked on so late after the rest of the serie, which ironically saw one new game every 2-4 week back in 2002. However it became clear it would be the last game of the serie, so I renamed it to the Last Chapter, but Final sounded cooler.

Technically, the real final Illusiat was supposed to be Illusiat 2002: La Quête Ultime/The Ultimate Quest, in Early 2002, but I lost the entire game in a mem clear, and I didn't felt like re-doing such massive project again for a year, so the serie continued on with smaller games. The sub-title of that game was re-used in a point and click Illusiat 5 game.
Title: Re: How did your program or game get its name?
Post by: TsukasaZX on February 17, 2011, 04:30:19 am
Yumé series: Very literally named, as "yume" is Japanese for "dream". The accent on the 'e' was added to stress proper pronunciation ([you-meh]). The game was also somewhat inspired by the PC game Yume Nikki.

In the originally planned game series, the third game was oddly called Yumé 3 Finality. This was to emphasize that it was the final act of the story arc that spanned the first 3 games. The 4th game, Prélude de Rêve (Prelude of Dreams), was aptly named as it was a prequel. The 5th game, Nightmare Under the Nightmare, was intended to foreshadow the ultimate climax and truth of the game.

The PC game, Yumé: The Eternal Dreams, was originally to be called The Endless Dreams. I kept shifting back and forth between them before finally settling on "eternal". Either way, the intent is to emphasize the fact that if you do not escape, you will never wake up.
Title: Re: How did your program or game get its name?
Post by: Juju on February 17, 2011, 05:06:34 am
The names I give to my programs are rather descriptive... Here's a non-exaustive list.

Games
3Danmaku: An attempt of a danmaku in 3D in DirectX.
Wacky Fun Random Number Generator Wii: Port of the game of the same name to the Wii.
The Quest: Attempt of a Menu(-based RPG in TI-BASIC I made long ago.
RPCO(d): Roche Papier Ciseaux Online. Comes with a client (rpco) and a server (rpcod) (d for daemon, almost all the *nix-based servers have d suffixed to their names)

Utilities
Trollian for XChat (http://files.julosoft.net/xchat/troll-1.0.pl): Named after the trolls' chat client in Homestuck (http://mspaintadventures.com), lets you talk like them on IRC.
ShadowBot (http://sourceforge.net/projects/shadowbot/): IRC bot written in C#, Named after one of 57o9's administrators.
Teirusu: Another IRC bot written in PHP named after Sonic the Hedgehog's sidekick and handyman, Tails.
Yuki: Fork of Teirusu, means "snow" in Japanese, named after the snow we got here in Québec. Also named after Yuki Nagato, the nearly emotionless intelligence in the anime The Melancholy of Haruhi Suzumiya.
MeteoMedia: An IRC bot (Seems that I love to make bots...) written in Bash, fetches the temperature from meteomedia.com, the local weather TV channel.

And lots of other utilities named after what they actually do.
Title: Re: How did your program or game get its name?
Post by: SirCmpwn on February 17, 2011, 08:33:44 am
tiDE: Texas Instruments Integrated Development Environment
KnightOS: Well, I am a coding knight, after all.
Title: Re: How did your program or game get its name?
Post by: Deep Toaster on February 17, 2011, 09:14:55 am
Contra: Won't bother explaining that.
XDE: The Ax Development Environment.
Absolute Insanity: Well, I thought the last few levels looked insanely hard.
Title: Re: How did your program or game get its name?
Post by: holmes221b on February 17, 2011, 10:17:45 am
Multitab 83+ = Multiplication Tables for the TI 83+
Chemitab 83+ = The Periodic Table of the Elements for the TI 83+, for anyone who wants to memorize the atomic numbers, names, and symbols for all elements used by chemists.
QFIBCODE = Q23 Fibonacci Encode/Decode Program for the TI 83+

Any other programs I've come up with thus far aren't worth explaining their names, since I can't remember their names (excluding the RPG I'm "working" on, of course).
Title: Re: How did your program or game get its name?
Post by: Munchor on February 17, 2011, 10:19:22 am
Assemblex: Assembly+Hex
uPong: you+Pong (original name)
Racer 3D: Replay: Racer3D (original name) + Replay

I really want to know where 'Axe Parser' comes from.
Title: Re: How did your program or game get its name?
Post by: holmes221b on February 17, 2011, 10:20:41 am
I really want to know where 'Axe Parser' comes from.
Me too...I wonder if it's the same way I came up with "Axe Files"...
Title: Re: How did your program or game get its name?
Post by: Compynerd255 on February 17, 2011, 10:37:56 am
Okay, these are my programs:

TI-83 Plus Games
BOP-IT: No need to explain
DIE, FIEND: A long time ago in my older brother's Health class, he learned about defending yourself from a bully, and shared what he learned with me. Since he likes to joke around a lot, he said: "Be assertive. DIE, FIEND!" He doesn't remember doing that, but I did when I created this battle RPG (which is really fun, BTW, you should try it.)
RELOAD: The name of the rhythmic hand game that I was recreating. It derives from the dynamic of using a gun.
MORALE: This turn-based strategy game made with xLib relies on army morale, which determines the number of reinforcements that you get every turn.
Axe Zombie: A top-down zombie shooter. Need I say more?
Eitrix: This game is a port of my dad's game, Eitrix, which is a remake of a game he made called Eittris, which in turn is a revamp of Tetris.

PC/XBox Games
SPIN: A remake of another game my dad made, which was called SPIN because the ship SPUN around.
Furball: This is a military term for a really bad dogfight.
7Larn: This game is a port of an open-source PC game called Larn for Windows 7 Phone.
Title: Re: How did your program or game get its name?
Post by: Darl181 on February 17, 2011, 02:30:41 pm
Hmm...so many...
For Tio, I originally had a game in which you try to turn all the lights off, so i abbrevieated Turn It Off and called it Tio.  I kind of liked the sound of that, so I named the platformer i had just started to Tio and the light game to LightOff.
Title: Re: How did your program or game get its name?
Post by: Munchor on February 17, 2011, 02:58:30 pm
I really want to know where 'Axe Parser' comes from.
Me too...I wonder if it's the same way I came up with "Axe Files"...

X Files to Axe Files... I hope that's not it :P
Title: Re: How did your program or game get its name?
Post by: Geekboy1011 on February 17, 2011, 03:02:22 pm
Cadan:CD Calculator Danmaku : Cherry Dragon   <-- named after our lovely cherry dragon ^_^

Tix = Ti Cross
Title: Re: How did your program or game get its name?
Post by: Ashbad on February 17, 2011, 03:10:10 pm
Wallball -- somewhat explanitory
BiMbAlL! -- kind of like basket ball, with a stupid name twist (since it's sorta kinda like basketball)
TIE -- it's a TIE fighter.  lol.
SOLDAT -- unreleased first axe game of mine, a sidescrolling 3 level gray shooter.  I'm keeping it unreleased until I become a famous dude one day.
Trio and Niko: Falling -- Too long of a story for here.  Maybe if I have an hour I'll type it out one day.
Pyyrix's Most Excellent Adventure -- It's a thief named pyyrix.  Also I just watch "Bill and Ted's most excellent Adventure" right before coding this, and since it was an excellent adventure bill and ted had, I named that aspect of this title after this.
Retrix -- a somewhat retro version of puyo puyo mixed with elements of tetris and Dr. Robotnik's Mean bean machine (though most like that last one).  I just made up a tetris-like name that probably hasn't been used yet.
Rule and Conquer -- somewhat explanitory
Title: Re: How did your program or game get its name?
Post by: Xeda112358 on February 17, 2011, 03:43:45 pm
Black: It got its name from the way I wanted the game to feel while you were playing it.
Antenora: Named after the ninth circle of hell because the language is so difficult.  >:D
Legend: My correlation project. Named after a joke called "Legend of Zeda: Riemann's Hypothesis" There's no other relation.
Cool! Riemann's Hypothesis!
>_>
Okay, so my projects....
Samocal is based on a game I made during the summers between 7th and 8th grade and 8th and 9th grade. It was originally a game that evolved from hide and seek (we made ample use of the woods and tree climbing) to being able to use stat based moves against people and then I turned it into a card game (which I have tried and failed to recreate on my TI-89). Then I moved it to a board game that had terrains, monsters, items, weapons, stats, experience and all that fun stuff. Then in tenth grade when I got a hold of a TI-84 from the school, I got out the folder that had all my notes on the game and I started recreating it in BASIC. The first hundred or so attempts were pretty crappy, but eventually I got a pretty good handle on TI-BASIC and it resulted in Battle v5.3.2.3 which included only about 5 of the original monsters and 15 new ones, about 40 of the original 100+ items, a blacksmith, a simple map split up into 9 regions, polar drawn sprites, stats that were a little more involved behind the scenes than the board game, and a lotto system that I came up with while playing Pokémon Sapphire. The name "Samocal" came about after I made a creature called "Sabem" and Sabem was derived by taking 3 of my best friends name (Ironically the "B" is from a friend named Brandon Wilson... not the same one we know) and placing a vowel between each number. The card game I created had a dragon called "Samocal" which was created similarly.

BatLib was originally called FontEdit and all it did was dynamically edit Omnicalc fonts using Celtic 3. I then used the fonts to make a simple "text based" game that really used the edited chars for sprites. I made that as a little joke because it was going to be a remake of an RPG and I was going to advertise that it was almost all text-based :D
Then I learned assembly and I decided to make a program that made its own fonthook and that could edit the fonts. I called it FontEdit, also (but version 2.00). Then I added in actual sprite support so it no longer just managed fonts. Plus it could use the font data extracting functions to use for sprite data, so I called it SpriteLib. Then I went all out adding stuff and I realised it wasn't just a sprite or font program anymore, so I named it BatLib because I like bats <^('.')^>.

Those are really the two main projects I have... Here are a few more:
CopyProg-originally it was meant to copy programs from RAM or archive to other programs. The first release, though, had support for almost all variables, though.
GetName-It returns the name of a variable...
Bibliothèque-It uses Celtic 3 to create libraries... library=bibliothèque
Codem-I made this to give an Action Replay-like feel to making cheat codes for games
HangManPro-I never finished, but it used Celtic 3 and also make it easy to add word lists and whatnot. It isn't "easy" to do that anymore, but I might get back to it someday to finish.
EnLib-One of my plans from before I learned assembly was to make a library and call it nLIB using the special "n" character used in sequential graphing. Since programs cannot use that character, I settled with just "en"
OnCalcAssembler-THis was my failed attempt at making an assembler on the calc that used Celtic 3. I did manage to make two programs to return the address of bcalls and defined addresses (the ones found in the SDK, anyway)
Title: Re: How did your program or game get its name?
Post by: Builderboy on February 17, 2011, 03:48:53 pm
The following programs are merely ports of computer games with the same name :P  Except Orbix, which was orriginally ported from the flash game Orbox, but I forgot the spelling of the name when i made the game.  As you can see I port a lot of games :P

Portal
Six Differences
Peggle
Trapped
Factory
Tetris
Breakout
Shift
Light-Bot
Orbix


Vortex: Named after the cool title screen effect I came up with accidentally, really had nothing to do with the program :P
Spider:  Based off an idea a game on TiCalc gave me, with a similar name.
Title: Re: How did your program or game get its name?
Post by: squidgetx on February 17, 2011, 03:49:14 pm
Space Dash: Well, you're a rocketship dashing through space....;D
Cuberunner: This one was hard to come up with
The Psyche: You'll know why once you play the game...I actually like this title a lot :)
Ash:Phoenix: Something along the lines of the rebirth/immortality theme...
XXEdit: Say Axe Hex Edit really fast.
SandLand: Originally, I was going to actually have sand particles and stuff. But I gave up on that, but the title sounds catchy, so I kept it.
Title: Re: How did your program or game get its name?
Post by: Happybobjr on February 17, 2011, 03:52:17 pm
Var scan-  A variable scanner :/
EASKETCH: Shake to erase-  An etch e sketch for calc where you shake it, it erases.
AXDRAW17/ Draw to Basic-  Never made a publishing name.  You just drew it, and it would export what you drew into a group of basic commands.
ORGANZE/ Auto organizer-  It organized your program in block method.

TWOPSHOT/ Calc of duty- a two player shooter game.
TWOPRACE/ Tron - A two player tron game.

Big Daddy's Meth House-  I had no input on the game i was helping my friend with :P


Wow,  I am not creative am I...
Title: Re: How did your program or game get its name?
Post by: FinaleTI on February 17, 2011, 04:00:44 pm
Pokemon TI: A port of Pokemon Red and Blue to the TI-83+ SE/84+/84+ SE.
Nostalgia: A game that's made in memory of classic BASIC and ASM rpgs.
Blur: A tunnel game that blazes past the rest.
Collision Course: A tunnel game with a twist. Colliding doesn't cause a crash, but instead a recoil.
FMA: A Fullmetal Alchemist game made for Cage Match #5.
Title: Re: How did your program or game get its name?
Post by: holmes221b on February 17, 2011, 04:37:59 pm
X Files to Axe Files... I hope that's not it :P
That's only half of the story behind the name...
Title: Re: How did your program or game get its name?
Post by: ztrumpet on February 17, 2011, 04:39:59 pm
Drifter - You're a drifting block...
Exodus - It's a journey home...
Homescreen Game Pack - Not sure on this one...
Midnight - It takes place at midnight...
Boost - You're controlling the jumping/giving the guy a boost...
Plot Drop - There are sprites (made with the Plot commands) that are dropping from the sky...
Elmgon - I basically took letters and kept arranging them until I got something that sounded cool...
Title: Re: How did your program or game get its name?
Post by: willrandship on February 17, 2011, 05:40:12 pm
ZA: DotH

Zombie Assault: Defender of the house.

CTBattle:

Chrono Trigger Battle Engine
Title: Re: How did your program or game get its name?
Post by: Darl181 on February 17, 2011, 06:42:28 pm
[offtopic]Soldat is a car brand in Ridge Racer[/offtopic]
Most of my game don't exactly have imaginative names...:P
Axpirin is kind of the only one that needs explaining.  Aspirin (http://www.ticalc.org/archives/files/fileinfo/365/36542.html)+Axe (http://axe.omnimaga.org)=Axpirin (http://ourl.ca/8025/166326)
Title: Re: How did your program or game get its name?
Post by: leafy on February 17, 2011, 09:58:47 pm
Graviter - I'm not really sure why I called it this.
Title: Re: How did your program or game get its name?
Post by: AngelFish on February 17, 2011, 10:05:03 pm
For the curious, I ripped the name Powder from a well known physics game that has suspiciously similar gameplay  :o
Title: Re: How did your program or game get its name?
Post by: z80man on February 17, 2011, 11:16:29 pm
I have no idea what the program will be, but someday I want to name a project "Glass" because it just sounds simply amazing. Perhaps for the Prizm emulator.
Title: Re: How did your program or game get its name?
Post by: DJ Omnimaga on February 18, 2011, 04:19:36 am
I really want to know where 'Axe Parser' comes from.
Me too...I wonder if it's the same way I came up with "Axe Files"...
I wonder too. I think I remember Quigibo asked me for names idea, but I had none. D:
Wallball -- somewhat explanitory
BiMbAlL! -- kind of like basket ball, with a stupid name twist (since it's sorta kinda like basketball)
TIE -- it's a TIE fighter.  lol.
SOLDAT -- unreleased first axe game of mine, a sidescrolling 3 level gray shooter.  I'm keeping it unreleased until I become a famous dude one day.
Trio and Niko: Falling -- Too long of a story for here.  Maybe if I have an hour I'll type it out one day.
Pyyrix's Most Excellent Adventure -- It's a thief named pyyrix.  Also I just watch "Bill and Ted's most excellent Adventure" right before coding this, and since it was an excellent adventure bill and ted had, I named that aspect of this title after this.
Retrix -- a somewhat retro version of puyo puyo mixed with elements of tetris and Dr. Robotnik's Mean bean machine (though most like that last one).  I just made up a tetris-like name that probably hasn't been used yet.
Rule and Conquer -- somewhat explanitory
What is a TIE fighter? ???

Also what does Baa Baa Backsheep means? I remember that project idea you had a while back.
Title: Re: How did your program or game get its name?
Post by: z80man on February 18, 2011, 04:29:18 am
I really want to know where 'Axe Parser' comes from.
Me too...I wonder if it's the same way I came up with "Axe Files"...
I wonder too. I think I remember Quigibo asked me for names idea, but I had none. D:What is a TIE fighter? ???

Also what does Baa Baa Backsheep means? I remember that project idea you had a while back.
A TIE fighter is a small fighter craft used by the Galactic Empire. Is this the one you mean?  :P

I always thought "Axe" cam from execution of programs. That's what it says in the documentation.

(http://img.removedfromgame.com/imgs/tumblr_lgflf0ageK1qa0biho1_400.jpg)
Title: Re: How did your program or game get its name?
Post by: DJ Omnimaga on February 18, 2011, 04:31:10 am
Hmm I see. As for Axe, I don't remember, it might be that, because of "axe"-ecute.
Title: Re: How did your program or game get its name?
Post by: Munchor on February 18, 2011, 10:35:40 am
Hmm I see. As for Axe, I don't remember, it might be that, because of "axe"-ecute.

Yeah, the logo is an axe, axecuting.
Title: Re: How did your program or game get its name?
Post by: Darl181 on February 18, 2011, 10:41:28 am
/me noticed DJs respect :o
Anyway, doesn't Quigibo go to college?  B/c I've been to UC Berkley and they have this whole legend between them and stanford about a magical Axe.
Title: Re: How did your program or game get its name?
Post by: Munchor on February 18, 2011, 12:17:30 pm
Maybe, we just need to call Quigibo to this post :P
Title: Re: How did your program or game get its name?
Post by: apcalc on February 19, 2011, 09:28:14 pm
Block Dude Nspire:  Same name as the original, but I now think I should have named it nDude :P
Trapped Nspire:  Original Name
Chips Challenge:  Original Name
nPlayer - Because everything starts with an n ;)
Title: Re: How did your program or game get its name?
Post by: willrandship on February 19, 2011, 09:59:47 pm
Umm, I'm pretty sure it had more to do with the fact that axes are the most often thought of tool for executing, not because the name axe fits into the word so well. :P Now it's true for people and programs! :w00t:
Title: Re: How did your program or game get its name?
Post by: PeonHero on February 19, 2011, 10:53:27 pm
PEONGUESS : A guessing game that just had to have peon in it somewhere.
PEONVOL: Volume finder program, peon just had to be in there somewhere.
PEONDUMB: A stupid program that adds +5 to whatever equation you put in
Title: Re: How did your program or game get its name?
Post by: DJ Omnimaga on February 21, 2011, 11:43:39 pm
Umm, I'm pretty sure it had more to do with the fact that axes are the most often thought of tool for executing, not because the name axe fits into the word so well. :P Now it's true for people and programs! :w00t:
I thought it would be a hammer rather than an axe?
Title: Re: How did your program or game get its name?
Post by: Freyaday on March 04, 2011, 03:39:15 pm
ZER0ES: The object of the game is to Get all the numbers at the bottom to equal 0, and the E is in there so that it looks pretty down the side of the screen. ZER0ES IV's alternate name, ZER0GS comes from the fact that it runs off the graph screen.
ZAI/ZAIGS: ZER0ES Artificial Intelligence, geddit? This is a program that plays ZER0ES, and it actually moves the falling number as if someone was playing it. The original ZAI started from ZER0ES2, and its engine was developed in tandem with ZER0ES3. While ZAI's engine gave the field the topography of a torus, the AI didn't use it. ZAIGS uses a modification of the ZER0GS engine and uses the torus.
MAROS: this one comes from a typo. It was supposed to be MACROS, but the C got typo'd and I liked the result.
Title: Re: How did your program or game get its name?
Post by: Yeong on March 04, 2011, 04:53:53 pm
YEONG RPG: It is RPG and It contains Yeong. XD
Title: Re: How did your program or game get its name?
Post by: Snake X on March 04, 2011, 05:03:40 pm
project *Snake X* *cough* ;)

The game is on hiatus due to lack of a combination of things, but 'The Revolution' came from it being having a plot most/all versions of snake don't have and thats a main puzzle mode which is unique.
Title: Re: How did your program or game get its name?
Post by: yunhua98 on March 04, 2011, 05:10:31 pm
Gateways: Portals of Time: Gateways exist in plenty in this world as a means of traveling through the levels of the world, and then there are 5 special gateways of time that are crucial to the storyline.  Although I added them originally because I wanted to let the main character be able to use an RPG.  :P

Bomberman: Ask Nintendo.  ;)

Sonic: Failed physics engine attempt.

EDIT:  Checkers:  I don't know why

btw, if your seeing Sonic and Checkers and your getting excited, don't do so yet, I'm just tinkering mostly.  ;)  I'm stuck on AI with Checkers.  :(
Title: Re: How did your program or game get its name?
Post by: christop on March 04, 2011, 05:20:04 pm
Punix: stands for Puny Unix. It's a small Unix-like OS for the TI-68k calcs.

I was also considering a couple other names that are a little bit NSFW.
Spoiler For if you're curious:
Anux or Penix :D
Title: Re: How did your program or game get its name?
Post by: jsj795 on March 04, 2011, 07:13:36 pm
Tale of the Lost Map... I was looking for a cool name for an RPG and came up with this idea. I kinda went backward, cuz I planned my storyline around the title, not make a title after I made my storyline.
Title: Re: How did your program or game get its name?
Post by: Scipi on March 04, 2011, 09:15:47 pm
Evil Prgm - Because I felt totally evil in actually writing this program.

Daemons - I wanted a name that would give the concept of the game with out using the name Pokemon. I had read and loved daniel Suarez's Daemon so I used the name.

Ninja Gaiden - Cmon, most if not all of you have at least heard of this game. :P

Quote
nPlayer - Because everything starts with an n

nAxe? :P
Title: Re: How did your program or game get its name?
Post by: Yeong on March 04, 2011, 09:18:27 pm
nAxe sound like Annex so the future of Axe will be....erm.....
Title: Re: How did your program or game get its name?
Post by: Freyaday on March 05, 2011, 12:22:47 pm
nAxe could also sound like Nacks, as in knick-knacks.
Title: Re: How did your program or game get its name?
Post by: NeoCrisis on March 05, 2011, 12:27:35 pm
SimpleCS' story is quite strange: in my classroom, nearly nobody knows how to use graphing calcs. As I learned BASIC programming when I was 8, I knew a bit of BASIC, and decided to create a program in order to simplify actions made by the user (most of the students made wrong stuff just by setting up FORMAT). "SimpleCS" is because it is a simple one (100% TI-Basic) and easy to use and "SimpleCS" stands for Calc Shell.
Title: Re: How did your program or game get its name?
Post by: calcdude84se on March 07, 2011, 05:56:54 pm
PartesOS: Partes is the Latin word for "parts" (I take latin, btw). Its overall architecture is supposed to be modular, so it's composed of many parts. It's also an OS. (Reminds me, I really need to devote my free time to it. Really need to.)
Title: Re: How did your program or game get its name?
Post by: Freyaday on March 08, 2011, 09:47:54 am
PartesOS: Partes is the Latin word for "parts" (I take latin, btw). Its overall architecture is supposed to be modular, so it's composed of many parts. It's also an OS. (Reminds me, I really need to devote my free time to it. Really need to.)
Reminder: You really need to devote your free time to it.
PS: You asked for it! Literally!
Title: Re: How did your program or game get its name?
Post by: DJ Omnimaga on March 08, 2011, 12:19:26 pm
Punix: stands for Puny Unix. It's a small Unix-like OS for the TI-68k calcs.

I was also considering a couple other names that are a little bit NSFW.
Spoiler For if you're curious:
Anux or Penix :D
Kinda like the ASM IDE or ASM compiler name I had in my head for several years ;D (But never used since I do not know how to do an assembler and due to the fact there are already many good ones available for z80 calcs)

Spoiler For Spoiler:
.orgASM
LoliDE (Loli Development Environment... Genolo would learn ASM in a heartbeat :P)
PartesOS: Partes is the Latin word for "parts" (I take latin, btw). Its overall architecture is supposed to be modular, so it's composed of many parts. It's also an OS. (Reminds me, I really need to devote my free time to it. Really need to.)
Reminder: You really need to devote your free time to it.
PS: You asked for it! Literally!
I agree with Freyaday :P
Title: Re: How did your program or game get its name?
Post by: Deep Toaster on March 11, 2011, 11:03:10 am
Punix: stands for Puny Unix. It's a small Unix-like OS for the TI-68k calcs.

I was also considering a couple other names that are a little bit NSFW.
Spoiler For if you're curious:
Anux or Penix :D
Kinda like the ASM IDE or ASM compiler name I had in my head for several years ;D (But never used since I do not know how to do an assembler and due to the fact there are already many good ones available for z80 calcs)

Spoiler For Spoiler:
.orgASM
LoliDE (Loli Development Environment... Genolo would learn ASM in a heartbeat :P)

Still surprised no one's taken that yet :P

I like CyanIDE too ;D
Title: Re: How did your program or game get its name?
Post by: Raylin on March 11, 2011, 12:14:49 pm
ARMY: At the End of Eternity - The end of the world has come and you must fight your evil twin with armies from every time period.

DAWN - Sunshine. That's all you will know.
Title: Re: How did your program or game get its name?
Post by: yrinfish on March 11, 2011, 04:35:35 pm
DionJump DoodleJump was too long because of the 8-char limit, and somebody in my class asked to name it after him. I won't tell his name because of his privacy (lol).
Title: Re: How did your program or game get its name?
Post by: DJ Omnimaga on March 11, 2011, 06:08:42 pm
Punix: stands for Puny Unix. It's a small Unix-like OS for the TI-68k calcs.

I was also considering a couple other names that are a little bit NSFW.
Spoiler For if you're curious:
Anux or Penix :D
Kinda like the ASM IDE or ASM compiler name I had in my head for several years ;D (But never used since I do not know how to do an assembler and due to the fact there are already many good ones available for z80 calcs)

Spoiler For Spoiler:
.orgASM
LoliDE (Loli Development Environment... Genolo would learn ASM in a heartbeat :P)

Still surprised no one's taken that yet :P

I like CyanIDE too ;D
Most likely because it would get rejected from ticalc.org and lose considerable visibility outside calc forums. :P
DionJump DoodleJump was too long because of the 8-char limit, and somebody in my class asked to name it after him. I won't tell his name because of his privacy (lol).
Oh nice you're working on a Doodle Jump clone as well? I remember Mohammad was making one, although maybe you had some different features being planned?
Title: Re: How did your program or game get its name?
Post by: Juju on March 11, 2011, 09:33:30 pm
Axeanoid = Axe + Arkanoid
Axeanled = Axeanoid Level Editor (How unexpected. Announcing features in a thread like this. :P)
Title: Re: How did your program or game get its name?
Post by: DJ Omnimaga on March 11, 2011, 09:43:52 pm
Ah yeah I see now. Nice :D And lol I am glad it has a level editor. I'll have to check the project topic since I didn't have time earlier. :P
Title: Re: How did your program or game get its name?
Post by: Juju on March 11, 2011, 09:57:36 pm
Yeah, started it today during maths and not even 3 hours after I have a working interface. Like the main game, after 3 hours I had a working ball and paddle and after 2 days, I had a playable game.
Title: Re: How did your program or game get its name?
Post by: DJ Omnimaga on March 11, 2011, 09:59:40 pm
Wow you coded fast! O.O How did you manage that? It took me an entire day just to make a simple tunnel clone. O.O
Title: Re: How did your program or game get its name?
Post by: Juju on March 11, 2011, 10:42:57 pm
Yeah, that's pretty fast indeed. Seems I'm pretty good to solve some problems like this one and I had all the algorithms already done in my head. Remember how fast you coded some of the Illusiats? It's something like that :P

Also thanks to kindermoumoute's Axe tutorial for the tilemap idea, even improved it :P
Title: Re: How did your program or game get its name?
Post by: DJ Omnimaga on March 11, 2011, 10:51:35 pm
Aah ok, but yeah with Illusiats I didn't plan as much except maybe 13, but in older games I always re-used code from my previous games so that speed things up.