Omnimaga
Calculator Community => Other Calculators => Topic started by: ztrumpet on November 18, 2009, 04:17:43 pm
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I made a snake game in the past 24 hours! :D
Use right (clockwise) and left (counter-clockwise) to steer. Press clear for quick quit.
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oooh nice that seems pretty fast considering it does that many directions! I wonder what kind of code peopl use in BASIC to calculate the snake direction that quick? I never messed with maths enough to discover myself x.x
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Mostly I'm using sin and cosine. I use two lists and four variables to track where the snake is.
If anybody wants the code, it's yours. Just post here so I can smile. :)
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wow! that seems pretty nice! and you did that in 24 hours??? Impressive!
How big is the file tho??
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Its 0.8KB I'd you look at the sizething next to the attachment.
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oh... thx Eeems, didn't notice that haha :o
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Np :p glad I could help :)
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Wow, thats really impressive! Especialy the collision detection with so many directions! Major props to the Trumpet!! ;D
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thats very cool =D
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:)
Oh yeah, I forgot to mention: Enter Pauses.
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Again, nice work ztrumpet :D
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Great work in a good timing.
Amazing speed. Never underestimate TI-BASIC...
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I remembers seeing this as an assembly program "uncle worm" and thinking to myself, this is one of those assembly programs that just can't we converted to basic. ;D
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Builderboy, that is an awesome post. ;D
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That's funny how many ASM games thought that way were recently written in BASIC, some without libs
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It truly is a proof to the progress Basic has come! :D