Omnimaga

Calculator Community => Other Calculators => Topic started by: Alex on May 01, 2006, 08:46:00 am

Title: Nuke the Whales 89 2.0
Post by: Alex on May 01, 2006, 08:46:00 am
user posted image

http://artraid.com/alex/index.php/2006/05/01/nuke-the-whales-89-20/

I updated my very first TIGCC game (one year after its release), which in turn was a remake of my very first TI-BASIC game. The update makes use of the knowledge I gained in C programming over the last year (adds double-buffering, responsive controls, and an overall nicer feel). Oh, and it also saves hiscores for the two minigames in an external file.

It has two minigames: Classic (whack-a-mole type), and Freerun (move over whale and shoot).

NTW isn't a part of Day5, but just a small minigame.

Edit: Get it from ticalc.org http://www.ticalc.org/archives/files/fileinfo/371/37149.html

- Alex
Title: Nuke the Whales 89 2.0
Post by: kalan_vod on May 01, 2006, 09:29:00 am
Haha, I always heard that term. Sounds like fun, where is the link for the basic version?
Title: Nuke the Whales 89 2.0
Post by: Alex on May 01, 2006, 11:47:00 am
The TI-BASIC version is http://www.ticalc.org/archives/files/fileinfo/356/35661.html. I remember I updated it once, but it's still probably rubbish. Since then I improved in TI-BASIC, but jumped to C and never came back to update my BASIC software :(sad.gif Here's a screenie:

user posted image

Speaking of BASIC, I'll take advantage and show you a micro project I coded last summer in the few spare moments of my vacation: http://www.ticalc.org/archives/files/fileinfo/374/37404.html. I think that's the most fun I ever had coding :)smile.gif Screenshot:

user posted image

It runs at a whooping 4 frames per second, and scrolls one pixel line at a time!

- Alex
Title: Nuke the Whales 89 2.0
Post by: kalan_vod on May 01, 2006, 02:03:00 pm
Both look really cool, that ft game is very nice for pure basic! Is it pure?
Title: Nuke the Whales 89 2.0
Post by: Liazon on May 01, 2006, 02:15:00 pm
rarely are 89 basic games not "pure"  The structure allows you to do a lot.
Title: Nuke the Whales 89 2.0
Post by: Alex on May 01, 2006, 02:45:00 pm
Yep it's pure. TI-Basic 68k natively has all kinds of neat graphical functions, from XORing pictures of any sizes at any coordinates on the screen, to saving a specific portion of the screen to a separate PIC file. It's much more flexible than native z80 Basic, but of course not nearly as powerful or fast when z80 Basic uses xLib...

- Alex
Title: Nuke the Whales 89 2.0
Post by: DJ Omnimaga on May 02, 2006, 02:47:00 am
wow nice work on thsi arti, I cant wait to try them!

EDIT: can I add it to staff section (archives)?
Title: Nuke the Whales 89 2.0
Post by: Alex on May 02, 2006, 09:15:00 am
Of course, and thanks for the kind words!

- Alex
Title: Nuke the Whales 89 2.0
Post by: DJ Omnimaga on May 03, 2006, 05:45:00 am
poor whales :(sad.gif
Title: Nuke the Whales 89 2.0
Post by: Liazon on May 03, 2006, 09:16:00 am
why whales?  Did Hitchhiker's Guide to the Galaxy have something to do with it?
Title: Nuke the Whales 89 2.0
Post by: Spellshaper on May 03, 2006, 09:18:00 am
*shrug* maybe...
Title: Nuke the Whales 89 2.0
Post by: Alex on May 03, 2006, 09:35:00 am
The answer is quite simple, a couple of years ago I watched a Simpsons episode where Nelson Muntz had a poster that said "NUKE THE WHALES". That was so pointlessly evil and random that it burned itself on my memory. Therefore, when the time came, I made a TI game out of it :Ptongue.gif

- Alex
Title: Nuke the Whales 89 2.0
Post by: kalan_vod on May 03, 2006, 09:53:00 am
You got to nuke something... :Ptongue.gif I remember that ep.
Title: Nuke the Whales 89 2.0
Post by: DJ Omnimaga on May 03, 2006, 10:25:00 am
aaah I c, sound like fun


(ot: I need to make a game called "Legend of Zelda Chickens: Stab'em all!!1!11")
Title: Nuke the Whales 89 2.0
Post by: Alex on May 03, 2006, 12:16:00 pm
Awww man, how I love torturing those electronic chicken in Link's, Awakening. I think I'm gonna go traumatize some right now. :)smile.gif

- Alex