Omnimaga

Calculator Community => Other Calculators => Topic started by: apcalc on April 23, 2011, 11:46:26 am

Title: Psychedelic Tunnel
Post by: apcalc on April 23, 2011, 11:46:26 am
Psychedelic Tunnel



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=657

Screenshot (thanks DJ!):

(http://www.omnimaga.org/index.php?action=dlattach;topic=7982.0;attach=7484;image)
Title: Re: Psychedelic Tunnel
Post by: mikehill2003 on April 23, 2011, 11:47:15 am
Psychedelic Tunnel
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=657

 :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper:
                                                 :hyper:
 :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper:

Joking aside, very nice work!
Title: Re: Psychedelic Tunnel
Post by: Stefan Bauwens on April 23, 2011, 12:54:43 pm
Psychedelic Tunnel



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=657

Screenshot (thanks DJ!):

(http://www.omnimaga.org/index.php?action=dlattach;topic=7982.0;attach=7484;image)
Nice work, Apcalc.

(offtopic:Did you know that when a time machine hits 88 miles per hour you see some serious stuff? Just saying because your rep. is 88. :P)
Title: Re: Psychedelic Tunnel
Post by: Munchor on April 23, 2011, 12:55:56 pm
@apcalc: Very nice job! Perhaps the car/player could be bigger, but it's looking really nice.
Title: Re: Psychedelic Tunnel
Post by: ingalls on April 23, 2011, 06:17:44 pm
Great Job! I can't wait to get a CX so I can play it on a color calc. I tried it on ny nspire so I got 16 shades of beautiful grayscale :)

Maybe a small arrow instead of a single dot, maybe something like the up character in the tinspire characters dialogue...

Cheers
Ingalls
Title: Re: Psychedelic Tunnel
Post by: apcalc on April 23, 2011, 06:50:23 pm
Yeah, I'll fix the "ship" to make it an arrow.  I made this game in less than an hour, and it was easier to type gc:fillRect(stuff) than to script out what was needed for the arrow. :P
Title: Re: Psychedelic Tunnel
Post by: Deep Toaster on April 23, 2011, 11:00:18 pm
Nice! That would work on a Prizm too :D
Title: Re: Psychedelic Tunnel
Post by: ingalls on April 23, 2011, 11:25:26 pm
@apcalc - Sounds good!  ;D

Just a suggestion, for my objects in nFighter, I printed out a 10x10 grid then labelled the coords and then typed it in. I found that it went a bit faster than doing it in my head but maybe I'm just a bit lazy :)
Title: Re: Psychedelic Tunnel
Post by: TsukasaZX on April 24, 2011, 06:38:15 am
Am I the only one who thinks this game and the flashing smiley are both health hazards to the epileptic? ???
Title: Re: Psychedelic Tunnel
Post by: ZippyDee on April 24, 2011, 06:55:24 am
Am I the only one who thinks this game and the flashing smiley are both health hazards to the epileptic? ???
Nope, you're definitely not the only one :P
Title: Re: Psychedelic Tunnel
Post by: apcalc on April 24, 2011, 06:56:44 am
Am I the only one who thinks this game and the flashing smiley are both health hazards to the epileptic? ???
Nope, you're definitely not the only one :P

:hyper: :hyper: :hyper:
Title: Re: Psychedelic Tunnel
Post by: Munchor on April 24, 2011, 07:57:12 am
I was thinking to make a 83/84+ Version of this, but instead of colours, we'd have Light Grey>Dark Grey>Black>White always shifting.

I'll give it a try.
Title: Re: Psychedelic Tunnel
Post by: Deep Toaster on April 24, 2011, 11:09:28 am
By the way, how'd you do the screenshot?
Title: Re: Psychedelic Tunnel
Post by: apcalc on April 24, 2011, 11:11:31 am
By the way, how'd you do the screenshot?

DJ made it for me in the computer software. :)
Title: Re: Psychedelic Tunnel
Post by: Deep Toaster on April 24, 2011, 11:12:14 am
Oh, right, TI's own software. I thought nspire_emu started emulating CXs or something.
Title: Re: Psychedelic Tunnel
Post by: GB on April 24, 2011, 11:48:32 am
I was thinking to make a 83/84+ Version of this, but instead of colours, we'd have Light Grey>Dark Grey>Black>White always shifting.

I'll give it a try.

If you're into grayscale on Z80's, I'd HIGHLY recommend getting a TI-86. The screens on those handle 4-level grayscale beautifully and put the 84 Plus to shame.
Title: Re: Psychedelic Tunnel
Post by: GB on April 24, 2011, 11:49:15 am
I was thinking to make a 83/84+ Version of this, but instead of colours, we'd have Light Grey>Dark Grey>Black>White always shifting.

I'll give it a try.

If you're into grayscale on Z80's, I'd HIGHLY recommend getting a TI-86. The screens on those handle 4-level grayscale beautifully and put the 84 Plus to shame.
I was thinking to make a 83/84+ Version of this, but instead of colours, we'd have Light Grey>Dark Grey>Black>White always shifting.

I'll give it a try.


If you're into grayscale on Z80's, I'd HIGHLY recommend working with the TI-86. The screens on those handle 4-level grayscale beautifully and put the 84 Plus to shame. Gray on them doesn't flicker or "scroll" at all.
Title: Re: Psychedelic Tunnel
Post by: Deep Toaster on April 24, 2011, 01:08:41 pm
Seems like you accidentally clicked QUOTE instead of MODIFY or something? :)
Title: Re: Psychedelic Tunnel
Post by: DJ Omnimaga on May 26, 2011, 02:09:18 am
Grayscale on the 84+ can look nice too. It depends of how it's done. Also as good as the 86 might be, almost nobody use them anymore so if he programmed for it barely anyone would use his games.