Omnimaga

Calculator Community => Other Calculators => Topic started by: Ikkerens on September 30, 2010, 09:44:00 pm

Title: Splut
Post by: Ikkerens on September 30, 2010, 09:44:00 pm
Splut



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=577

The game that combines tetris/blockdude and smileys. To save your people, it is your task to obtain flags. Which are used to feed your tribe. But, the evil block god tries to stop you by throwing blocks at you. Use those blocks to get to your goal and save your people.
Features:
-4lv grayscale
-Game can be played without grayscale as well.
-Several difficulty levels
-Several hours of gameplay, for those boring math classes.

(http://img691.imageshack.us/img691/1331/splutplay.gif)

Also on: http://www.ticalc.org/archives/files/fileinfo/431/43132.html
Title: Re: Splut
Post by: DJ Omnimaga on September 30, 2010, 09:45:37 pm
I see you fixed the speed issue, according to the readme. That shall go on my calc soon :)
Title: Re: Splut
Post by: MRide on September 30, 2010, 10:27:51 pm
Wow, looks nice!  Interesting concept, too.  Definitely looks like a worthwhile download.
Title: Re: Splut
Post by: ztrumpet on September 30, 2010, 11:08:48 pm
This is an awesome game that's well worth the download.  Nice job Ikkerens! ;D
Title: Re: Splut
Post by: Ikkerens on October 01, 2010, 01:19:49 am
Lol, only just found out Its also posted here.
Anyway, the only known bug (splut duplication) only ruins the win/loss screen a bit.
Shouldn't take that long to fix.
Edit: 123th post
Title: Re: Splut
Post by: DJ Omnimaga on October 01, 2010, 02:09:16 am
Yeah, when you upload a program in the downloads section, it automatically creates a new forum topic about it :)
Title: Re: Splut
Post by: Ikkerens on October 01, 2010, 02:12:39 am
Btw, what would be a valid location for me to upload xlib Splut?
Just make another download in the puzzle/section? Or post it here?
Title: Re: Splut
Post by: DJ Omnimaga on October 01, 2010, 02:15:20 am
ANother copy in the puzzles section. Maybe just call it Splut Original xLIB version.
Title: Re: Splut
Post by: FMölle on October 10, 2010, 11:00:23 am
Has this game also been creating using Axe Parser?
Title: Re: Splut
Post by: ASHBAD_ALVIN on October 10, 2010, 11:17:25 am
I believe so.  It looks great.  I posted a great review for it on Ticalc about 2 weeks ago, but they have not updated it yet...
Title: Re: Splut
Post by: ztrumpet on October 10, 2010, 12:12:16 pm
Has this game also been creating using Axe Parser?
Yes, the links in the first post here are for the Axe version.  There's also an xLib (enhanced Basic) version in the Omnimaga download section too. :)
Welcome to Omnimaga FMölle. ;D
Title: Re: Splut
Post by: DJ Omnimaga on October 10, 2010, 02:28:10 pm
Welcome to Omni FMölle. Yeah it was created with Axe Parser :D

The xLIB version looks very close but it's a bit slower and doesn't have grayscale.
Title: Re: Splut
Post by: Ikkerens on October 11, 2010, 04:27:49 am
A little example on how levels are created using Splut.
Basically, Jeroen first draws the entire level, then notes the coordinates, and then calculates it to axe-compatible numbers.
(http://img229.imageshack.us/img229/8246/imag0007iv.th.jpg) (http://img229.imageshack.us/i/imag0007iv.jpg/)
This is the new released level 18.
But no, you won't find the solution in it.
Title: Re: Splut
Post by: Jonius7 on October 11, 2010, 05:12:51 am
Wow this looks very nice, well done on creating such a great game!
I am currently trying this program...

EDIT: I've tried it and i have to say it is excellent! What a great blend of blockdude and tetris. I just love the puzzle theme to the game!
Title: Re: Splut
Post by: ASHBAD_ALVIN on October 11, 2010, 08:16:12 am
A little example on how levels are created using Splut.
Basically, Jeroen first draws the entire level, then notes the coordinates, and then calculates it to axe-compatible numbers.
(http://img229.imageshack.us/img229/8246/imag0007iv.th.jpg) (http://img229.imageshack.us/i/imag0007iv.jpg/)
This is the new released level 18.
But no, you won't find the solution in it.

looks very simular to what I do when I make games like this one.

I just downloaded splut, and I have to say it is superb.  Nice job on it!
Title: Re: Splut
Post by: DJ Omnimaga on October 11, 2010, 09:20:37 am
Wow it reminds me how I drew the Reign Of Legends 1 overworld and underworld maps. I am sure I still got the sheet of paper of it. Maybe I even posted it before.
Title: Re: Splut
Post by: ztrumpet on October 11, 2010, 09:27:39 pm
Are these the notes?
http://ourl.ca/3573
Title: Re: Splut
Post by: DJ Omnimaga on October 11, 2010, 09:47:43 pm
Hmm I had much more ROL notes, from ROL1 and 2, that is. At one point I'll check if I got the ones from mana Force 2. I am sure i still got notes from when I role-played with LEGO's too. Those LEGO RP'ing notes might date as far as 1997
Title: Splut
Post by: Ikkerens on January 11, 2011, 04:08:20 pm
Splut



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=577

The game that combines tetris/blockdude and smileys. To save your people, it is your task to obtain flags. Which are used to feed your tribe. But, the evil block god tries to stop you by throwing blocks at you. Use those blocks to get to your goal and save your people.
Features:
-4lv grayscale
-Game can be played without grayscale as well.
-Several difficulty levels
-Several hours of gameplay, for those boring math classes.

(http://img691.imageshack.us/img691/1331/splutplay.gif)

Also on: http://www.ticalc.org/archives/files/fileinfo/431/43132.html
Title: Re: Splut
Post by: DJ Omnimaga on January 11, 2011, 04:11:03 pm
I wonder what this update adds to the new version?
Title: Re: Splut
Post by: Ikkerens on January 12, 2011, 02:04:14 pm
As noted in the changelog:
Splut 1.2.0
-Level 19 added
-Code optimized to react more "smooth"
-Dificulty 4 added (meant to be impossible, tell me if you can beat it :P)

And there's 1 thing I forgot to mention in the changelog ;)
I added a teacher mode, pressing graph in-game will simulate a cursor.
Holding Sto> will revert to the game ;)
Title: Re: Splut
Post by: DJ Omnimaga on January 13, 2011, 09:43:48 pm
Ah ok, I actually went in the readme and missed that part x.x. I'll try the game later when I am less busy :)

EDIT: Damnit, I lost again D:<

the game
Title: Re: Splut
Post by: Ikkerens on January 31, 2011, 01:31:26 pm
Ah ok, I actually went in the readme and missed that part x.x. I'll try the game later when I am less busy :)

EDIT: Damnit, I lost again D:<

the game

Bolded the game part to make people notice :)/me lost.
Title: Re: Splut
Post by: DJ Omnimaga on January 31, 2011, 01:33:35 pm
And he had to bump this topic again to make me lose D:
Title: Re: Splut
Post by: Ikkerens on February 02, 2011, 11:38:23 am
Allright, im currently optimizing the code and adding some new features.
In progress:
-Animated tiles.
-New portal design.
-New way of storing levels, allowing me to have more than 19 levels.
-Lore
-The special elevator mechanic, which I was about to use sooner, but couldn't, because of storage problems.

You have only seen a small part of the full game idea ;)
Edit:/me lost.
Title: Re: Splut
Post by: DJ Omnimaga on February 02, 2011, 07:22:43 pm
Cool to hear. I like the new features ideas. I'm glad you found some room to fit them in. :)