Omnimaga
Calculator Community => Other Calculators => Topic started by: Ikkerens on September 30, 2010, 09:44:00 pm
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Splut
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=577
The game that combines tetris/blockdude and smileys. To save your people, it is your task to obtain flags. Which are used to feed your tribe. But, the evil block god tries to stop you by throwing blocks at you. Use those blocks to get to your goal and save your people.
Features:
-4lv grayscale
-Game can be played without grayscale as well.
-Several difficulty levels
-Several hours of gameplay, for those boring math classes.
(http://img691.imageshack.us/img691/1331/splutplay.gif)
Also on: http://www.ticalc.org/archives/files/fileinfo/431/43132.html
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I see you fixed the speed issue, according to the readme. That shall go on my calc soon :)
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Wow, looks nice! Interesting concept, too. Definitely looks like a worthwhile download.
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This is an awesome game that's well worth the download. Nice job Ikkerens! ;D
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Lol, only just found out Its also posted here.
Anyway, the only known bug (splut duplication) only ruins the win/loss screen a bit.
Shouldn't take that long to fix.
Edit: 123th post
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Yeah, when you upload a program in the downloads section, it automatically creates a new forum topic about it :)
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Btw, what would be a valid location for me to upload xlib Splut?
Just make another download in the puzzle/section? Or post it here?
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ANother copy in the puzzles section. Maybe just call it Splut Original xLIB version.
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Has this game also been creating using Axe Parser?
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I believe so. It looks great. I posted a great review for it on Ticalc about 2 weeks ago, but they have not updated it yet...
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Has this game also been creating using Axe Parser?
Yes, the links in the first post here are for the Axe version. There's also an xLib (enhanced Basic) version in the Omnimaga download section too. :)
Welcome to Omnimaga FMölle. ;D
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Welcome to Omni FMölle. Yeah it was created with Axe Parser :D
The xLIB version looks very close but it's a bit slower and doesn't have grayscale.
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A little example on how levels are created using Splut.
Basically, Jeroen first draws the entire level, then notes the coordinates, and then calculates it to axe-compatible numbers.
(http://img229.imageshack.us/img229/8246/imag0007iv.th.jpg) (http://img229.imageshack.us/i/imag0007iv.jpg/)
This is the new released level 18.
But no, you won't find the solution in it.
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Wow this looks very nice, well done on creating such a great game!
I am currently trying this program...
EDIT: I've tried it and i have to say it is excellent! What a great blend of blockdude and tetris. I just love the puzzle theme to the game!
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A little example on how levels are created using Splut.
Basically, Jeroen first draws the entire level, then notes the coordinates, and then calculates it to axe-compatible numbers.
(http://img229.imageshack.us/img229/8246/imag0007iv.th.jpg) (http://img229.imageshack.us/i/imag0007iv.jpg/)
This is the new released level 18.
But no, you won't find the solution in it.
looks very simular to what I do when I make games like this one.
I just downloaded splut, and I have to say it is superb. Nice job on it!
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Wow it reminds me how I drew the Reign Of Legends 1 overworld and underworld maps. I am sure I still got the sheet of paper of it. Maybe I even posted it before.
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Are these the notes?
http://ourl.ca/3573
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Hmm I had much more ROL notes, from ROL1 and 2, that is. At one point I'll check if I got the ones from mana Force 2. I am sure i still got notes from when I role-played with LEGO's too. Those LEGO RP'ing notes might date as far as 1997
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Splut
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=577
The game that combines tetris/blockdude and smileys. To save your people, it is your task to obtain flags. Which are used to feed your tribe. But, the evil block god tries to stop you by throwing blocks at you. Use those blocks to get to your goal and save your people.
Features:
-4lv grayscale
-Game can be played without grayscale as well.
-Several difficulty levels
-Several hours of gameplay, for those boring math classes.
(http://img691.imageshack.us/img691/1331/splutplay.gif)
Also on: http://www.ticalc.org/archives/files/fileinfo/431/43132.html
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I wonder what this update adds to the new version?
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As noted in the changelog:
Splut 1.2.0
-Level 19 added
-Code optimized to react more "smooth"
-Dificulty 4 added (meant to be impossible, tell me if you can beat it :P)
And there's 1 thing I forgot to mention in the changelog ;)
I added a teacher mode, pressing graph in-game will simulate a cursor.
Holding Sto> will revert to the game ;)
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Ah ok, I actually went in the readme and missed that part x.x. I'll try the game later when I am less busy :)
EDIT: Damnit, I lost again D:<
the game
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Ah ok, I actually went in the readme and missed that part x.x. I'll try the game later when I am less busy :)
EDIT: Damnit, I lost again D:<
the game
Bolded the game part to make people notice :)/me lost.
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And he had to bump this topic again to make me lose D:
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Allright, im currently optimizing the code and adding some new features.
In progress:
-Animated tiles.
-New portal design.
-New way of storing levels, allowing me to have more than 19 levels.
-Lore
-The special elevator mechanic, which I was about to use sooner, but couldn't, because of storage problems.
You have only seen a small part of the full game idea ;)
Edit:/me lost.
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Cool to hear. I like the new features ideas. I'm glad you found some room to fit them in. :)