Omnimaga
Calculator Community => Other Calculators => Topic started by: meishe91 on May 04, 2010, 01:09:18 am
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What sized sprites does everyone use? Like for any type of game or anything. The only ones I can think of are 7*7, 8*8, 16*16, and 32*32 but I'm assuming there are more that people use. Thanks :)
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I've used 12*12 before, even though it was really a 16*16 with transparent edges. 8*16 and 16*8 are common as well.
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Sweet. Thanks :)
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I only ever used 8x8 except in Reuben, where some were 16x16 or higher in battles.
Add 6x8 to that if we count ASCII, though :P
Also some people use 6x7 like Ztrumpet in Elmgon and Builderboy in Serenity
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I use 8xA in Project M, where A can be any height. In F-Zero, there are various sizes.
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usually using tiles where the width is a multiple of 8 is recommended, otherwise you waste a lot of space.
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I've used 8x8 and 16x16, but for some really big stuff I occasionally use 32x32.
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I tend to use whatever is best for the particular game. Secret project uses 8x8 and 16x16. HL2: OC uses 7x7. So on and so forth.
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mhmm secret project ::)
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*cough* different secret project *cough*
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I know about one, but I didn't knew you had a calc one, unless my memory is playing me tricks x.x
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;D
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(http://www.omnimaga.org/oldsite/zeldamc.gif)
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lol
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I use 8xA in Project M, where A can be any height. In F-Zero, there are various sizes.
What's an example of a sprite you use where A is greater than 8?
Most of the sprites in S.A.D. are 8 x 8, 16 x 16, or 32 x 32. (Actually, in S.A.D., 32 x 32 is not uncommon) However, there are a couple of unusual sizes, such as 32 wide by 23 high
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I use 8xA in Project M, where A can be any height. In F-Zero, there are various sizes.
What's an example of a sprite you use where A is greater than 8?
Most of the sprites in S.A.D. are 8 x 8, 16 x 16, or 32 x 32. (Actually, in S.A.D., 32 x 32 is not uncommon) However, there are a couple of unusual sizes, such as 32 wide by 23 high
Well, my Koopa sprites are 14 pixels high I believe, and Mario used to be 10 and 12 pixel tall sprites for his two sizes, though now I have split him into two smaller sprites. The Thwomp is made of two 8x16 sprites.
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I usually use a similar setup for sprites. I guess really it depends on what you require the sprite for since you may need all sorts of different sizes.
Most people either have a table full of sprite sizes (w,h) or prefix the information to the sprite data itself. This helps since you often have to refer to the sizes of your sprites for various things (for example collisions (though in most cases i have seperate data that stipulates the collision zones for any sprites)).