Omnimaga

Calculator Community => Other Calculators => Topic started by: Ding_Programs on October 01, 2008, 04:47:36 pm

Title: Super Mario Smash Dance
Post by: Ding_Programs on October 01, 2008, 04:47:36 pm
lol, this is soooo cool! I have an entire calculator devoted to xlib games!
Title: Super Mario Smash Dance
Post by: DJ Omnimaga on October 01, 2008, 06:43:19 pm
really? O.o I hope it's an SE XD

This game glitches in Celtic III though :(
Title: Super Mario Smash Dance
Post by: Ding_Programs on October 01, 2008, 09:41:57 pm
yea is an SE, I don't use Celtic that much, is it like xLib?
Title: Super Mario Smash Dance
Post by: DJ Omnimaga on October 02, 2008, 12:46:36 am
it is a flash app with more functionality than xLIB but it runs all xLIB games and it also runs Omnicalc games that only uses the Omnicalc Sprite( and ExecAsm( functions. It's still unfinished though and will not be in a long while so there are still a lil bit of graphical glitches
Title: Super Mario Smash Dance
Post by: Ding_Programs on October 02, 2008, 03:56:37 pm
oh, have you ever heard of something called execlib? How do you work the arguments?
Title: Super Mario Smash Dance
Post by: DJ Omnimaga on October 03, 2008, 01:54:17 am
I never used it since it's not on the 83+/83+SE. I don't remember exactly how it works and for what it is used
Title: Super Mario Smash Dance
Post by: Ding_Programs on October 03, 2008, 07:19:04 am
ok that's fine.
Title: Super Mario Smash Dance
Post by: Iambian on October 08, 2008, 01:04:29 pm
From what I gathered, "ExecLib" is a command that invokes a hook that calls a special FlashAPP. The thing you're supposed to use before that command is "OpenLib(" which contains the name of the application you want to open up for the ExecLib command. The problem with that is that the FlashAPP has to have something special in its header for that to work, so only applications written for that functionality will be able to use it.

More information on that is in the WikiTI.

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DJ Omnimaga: I've forgotten exactly what those problems were with Celtic III's xLIB emulation. Could you repost what problems you've experienced were? I lost that list of potential issues since the last time you told me about them >.<
Title: Super Mario Smash Dance
Post by: DJ Omnimaga on October 08, 2008, 03:47:24 pm
(http://xlib.mtv-music-generator.com/smsdceltic.gif)

basically tiles from the last row in a pic don't appear to display correctly. Also during the star animation the 3x3 XORed squares won't show up

I didn't ran into any problem with either xLIB xLIB Revolution and Reuben Quest series but with other games I did, like this:

(http://xlib.mtv-music-generator.com/projectomegaceltic.gif) (http://xlib.mtv-music-generator.com/met2expceltic.gif) (http://xlib.mtv-music-generator.com/met2bceltic.gif)
This is what was supposed to happen:
(http://xlib.mtv-music-generator.com/projectomegaxlib.gif) (http://xlib.mtv-music-generator.com/met2expxlib.gif) (http://xlib.mtv-music-generator.com/met2bxlib.gif)

Basically clipping problems and some sprites locations seems slightly off
Title: Super Mario Smash Dance
Post by: Ding_Programs on October 08, 2008, 04:10:59 pm
ooo nice screenshots!