Omnimaga
Calculator Community => Other Calculators => Topic started by: DJ Omnimaga on January 28, 2009, 04:52:43 am
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While looking through my FTP folders I found some interesting stuff that I completly forgot and among that there was a screenshot of Illusiat 3 recorded in 2007. This screenshot shows me going pretty close to beat the final boss with all game quests completed, in the original 2001 release of the game (altough the optimized and trilingual version).
This game, despite being extremly simple, being my third RPG ever made and first with leveling up system, was special in three ways.
First, as soon as the game started, you could immediately access the final boss and all dungeons and bosses were optional. Obviously beating the final boss at LV1 was not common sense so you were kinda forced to at least do some leveling up first. Basically you would level up in dungeon 1, and when you needed more experience, moved to dungeon 2, and finally 3. You didn't had to beat the boss of a dungeon to unlock the other. No area was locked down in this game, except a secret boss in the first dungeon
Seconly, the only locked unreachable thing in the game was a secret optional boss in the first dungeon like I just mentionned, which was only avaliable after beating the bosses from dungeon 2 and 3 without beating boss 1 first. After beating the first boss your character said I must go down, but the sole action of having beaten boss 2 and 3 before the first one allowed you to go up instead. It was a one time go. If you went down anyway you would never be able to challenge the secret boss. Also because in this game your progress was saved automatically every move and before/after battle, if you died during the secret boss fight, you would never be able to beat him again (altough I think I fixed this problem in a later update), as boss 1 would alerady be dead when reloading your game. This boss was extremly hard. You needed a lot of luck to defeat him because he made you waste your entire MP curing yourself from powerful attacks while you needed it to attack him. The boss used to give no reward but in a later update he instantly gave you LV99 (altough it was kinda pointless since you had to be at LV95 or so to beat him and gaining these 4 levels only took like 5 minutes in the third dungeon).
The third reason why the game is special is that unlike in other RPGs where doing side quests and beating bosses makes your task easier when it comes to the final battle, doing so in Illusiat 3 does the complete opposite. In other words, completing the dungeons is only to add more challenge to the game. When triggering the final battle, you have to fight the final boss first form, which is easy at high level, but afterward the final boss will morph into each bosses you alerady defeated, and you will have to fight them one after another to finall beat the final boss in its original form again, altough twice harder. It's not a big problem if you didn't beaten the mothership secret boss, but if you did, you have very little chance to succeed in finishing the final foe. The main problem is MP. There is no item to restore your MP in this game, so first you must be LV 99, secondly you have to do the entire fight with only 999 MP and third you need luck, A LOT of luck. After 3 attempts last year I still haven't beaten the final boss in its hardest form, but in two occasions I went pretty close (the boss had about 20000 HP remaining in the first attempt I think) and I recorded the last attempt. This fight takes a long while because you must save your MP for most important parts of the fight. In the screenshot linked at the bottom of this post I lasted about 13 minutes before dying. I used physical attack through every part of the boss except the mothership, where I used the ultimate spell. To restore all HP lost when fighting the first form I used about 30 potions in a row during the second part of the battle (since boss 1 does fewer damage than the 300 HP potions recovers and because of the fact in the original version of Illusiat 3 you had infinite potions) to get my HP back in the 9000s then did a single hit kill on the boss. Then during the mothership battle I pretty much wasted all my MP, then during all other parts of the fight I just did normal attacks and used Curamax to restore my HP whenever needed. However I ran out of MP near the end of the final part so I died and when I went back on the homescreen to check the enemy HP variable content it was in the 20000s. So here's the crappiest but most challenging boss fight in the entire Illusiat series (even more than the Legend Weapon optional battle in Illusiat 11)
http://xlib.mtv-music-generator.com/illusiat3_final_boss.gif (you may want to download this on your PC and open in a browser or media player because for some reasons it skips back at the beginning after one minutesometimes. It's a huge file)
From what I remember, the Illusiat 2004 version of this battle won't even come close in term of difficulty, but I would need to retry. I might also post another screenshot in this thread
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Crap, you made me remember a wish I have. I want a really good, challenging and "half fun" boss. I definitely have to try some of your RPG's, and others too.
I am very disappointed in some RPG's like Golden Sun GBA series. The final boss was easy if you know when you have to attack and when leave it untouched. Because if you attack every time you can, it will blast your first and then maybe the second team. But if you only attack the right times, you never are punished by a hard attack which would be more fun to take 1 strong blast to difficult things.
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Yeah true some RPGs has really easy final bosses, or they are beatable at lv 60 so if you try at LV 99 it's way too easy.
And now here is the final battle seen in the screenshot linked above, except that this time it is from the Illusiat 3 remake in Illusiat 2004 package (which contained Illusiat 1 through 4 using Illusiat 12 engine and ROL2 asm libs and text routine). This time I got lucky the mothership part of the final boss didn't casted his Fatal attack too many times (the one that reduce your HP to 1). In a previous attempt to defeat the motherbrain alone he casted it 4 times in a row, then used a powerful spell, then fatal and so on so I had to cure myself 8 times and ran out of MP.
Because this version of the game doesn't work properly in Wabbitemu (glitchy Quake effects and incompatibility with the contrast changing routines) I had to use PTI so I had to speed up the screenshot at 2x speed afterward so it,s at 15 MHz like the previous one, by recording it with PTI screenshot maker first, then opened in quicktime player and recorded with Calcapture set to capture from Quicktime window. This caused the screenshot to be split into two files so I eventually had to make a wmv video. My apologies about the huge file size x.x
http://xlib.mtv-music-generator.com/i3_v2004_final_full.wmv
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that boss looks like it'd be annoying to fight because of Fatal. I could imagine how frustrating it might be if it spammed that over and over.
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Lol I was ready for a rickroll XD..
That does look difficult, but I am not much for RPG battles (FPS types are where I am at XD). The second SS (Vid) was really nice graphics, and the menu was nice!
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Wow... I'm beyond impressed with the animations in both games.
I can't even begin to think how to do anything like it even. >.<
Makes me feel highly inferior...
In any case, amazing work... I'm going to have to pull some miracles out of my *** to even stack up to that.
That's assuming my new system works out fine too.
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Wow that's like the limit of ascii art.
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Actually even better animations can be done with ASCII. In ROL1 the final boss' Quasar attack demonstrates that, and even then still better could be done. It just takes imagination about what chars to choose. Also on the graph screen combining two characters together can make awesome looking result. Harrierfalcon and Speler platform games (Metroid Pi and Zoith, respectively), both uses that technique
And drak, believe me the boss did that many times when I fought the motherbrain alone x.x. It's random attacks so once he did it about 5 times in a row. The mothership is really all about luck. You can finish him in like 10 turns like you can waste all your MP on Curamax/Vie (Life) spells then die.
The full final battle in Illusiat 3 remake and original are definitively the hardest of all my games. The remake one is slightly harder but nothing signifiant enough to make a difference. In the remake you don't have any potions: they were replaced with the "Soins" spell (heal in english), which does the same but takes some MP, and a Scan spell was added, so you can't spam potions 30 times in a row during easy parts of the battle, you need to waste 40 MP on restoring HP.
The second secret boss in Illusiat 11 (which can only be unlocked by first slepping in every INNs from Chapter 2 through 5, then buying Paladin Sword and Armor in the final town), is extremly hard and is all about luck too, but not as hard. The only real way to defeat him is to have about 50 elixirs in case he keeps using his 4000+ and 7000+ damage attacks, and even then it might still not be enough if you're very unlucky. And he's immune to all elements and attacks won't do much so you must be at least LV 97 to have enough HP to go through his small attack followed with a possible 7k damage hit, and use your MONEY ability, which ignore defense and will do OVER 9000!!! damages. He has 250000 HP so you need at least 250000 gold for the coin toss ability. He looks harder because he's extremly long to defeat but he's easier because you don't need any MP and you can have up to 99 elixirs in your inventory (which restores HP to maximum). Also even if you need at least the paladin swords and armor to challenge him this armor isn't even enough. You should get the Legend armor in the graveyard instead (which has random encounter every step and enemies are hard)
The reward for beating him is the Legend Sword, but like in most console RPGs it makes the final boss extremly easy x.x
Illusiat 12 also got some quite hard bosses including the final one, which was still hard even at lv 255 after completing all side quests and having the best sword
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Wow, I had idea of some cool ASCII art in these kind of RPGs. But actually see them... Very nice and yes, with some imagination you can make ships and other things in ASCII.
I never saw a RPG with more than 100000 of HP or MP until now... But I would enjoy one around that, more is something strange. xD
And I can understand most of the french. ^^ (latin languages have enough similarities to understand)
English speakers can't say the same. :P
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yeah french is a bit similar to spanish and portuguese. Italian too actually, but not as much. Italian is very close to spanish though
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yeah French is a bit similar to Spanish and Portuguese. Italian too actually, but not as much. Italian is very close to spanish though
IMO Italian is more close to French, but if a French speaker reply that not, I have little to argue against.
For me we could speak about languages one more page, but it is outside this topic.
Finally I could use your RPG's to learn some French vocabulary like I did with English. :P
But why not extend outside Illusiat series? I am curious about other RPG bosses for calcs. Of course, it does not need to have more than 10k of HP to be a hell of a boss. (k=*1000)
I can always create a new topic for that, I respect the title given to the topic. :)
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oh I made much more than Illusiat. Illusiat series is just the longest series I ever did. As for HPs I usually make your chars and the bosses HP similar to existing games, mostly FF. Bosses usually range between 1000 and 250000 HP, but bosses with over 100000 HP are usually optional ones that are super hard.
If you meant about posting videos of other bosses, I could always do that though, as I was planning with Illusiat 11. I could do screenies of Mana Force and post some ROL ones and of course Reuben
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oh I made much more than Illusiat. Illusiat series is just the longest series I ever did. As for HPs I usually make your chars and the bosses HP similar to existing games, mostly FF. Bosses usually range between 1000 and 250000 HP, but bosses with over 100000 HP are usually optional ones that are super hard.
If you meant about posting videos of other bosses, I could always do that though, as I was planning with Illusiat 11. I could do screenies of Mana Force and post some ROL ones and of course Reuben
reuben was awesome.
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Well, i actually did a boss run of Reuben 2, I might post the final part, altough it would spoil a lot x.x
Also the game doesn't work well in emulators so I,m unsure if I would even be able to make it through
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Nice stuff omni! Seeing this old stuf still amazes me. The first vid was really insane, but the second one wasn't as bad. I still have problems in opera download for some strange reason. The first one downloaded fine, but I had to use IE for the second one. I'm still waiting for my ROL 4 >_>. *hint**hint* ;D
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Yeah I got problems with the first one at first too, and most Iambian screenshots stops after like 30 seconds
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Alright after re-reading this and re-watching the video, i'm gonna try and beat this boss. I downloaded the entire Illusiat series from ticalc, and im going to try and give this a shot. It takes a while to lvl up :/
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it does???? O.o, you sure didn't tried the other ticalc RPGs and SNES RPGs. In some games you need like 100 battles to level up x.x.
I agree that Illusiat 7 was one thought game for leveling up, though
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lol i might be exaggerating a little. I'm just still in the first dungeon trying to level up cause I keep dying when I try to go to the second dungeon.
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Ooh ok, yeah I don't exactly remember how the level up system was setup for this version. First few levels were long
If you want to beat the final boss as it was in the screenshot, don't beat the first dungeon boss, though, go straight to dungeon 2. And save often because there's an enemy that has lower HP but if you accidentally do something wrong this enemy kills you in one hit IIRC
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lol yeah I was killed in 1 or 2 hits...alot. I got a MEM error though...
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Do you have a TI-84+? IIRC They have fewer RAM. Back then I was using lot of Lbl/gotos inside loops/if/then (I stopped since Zelda DLQ), so when you had a lot of saved files or stuff in the RAM you got them often in that game. They happen quite often in Illusiat 12, Mystique and ROL2, unfortunately x.x. I don't recall getting any in Illusiat 2004, though, except once when I had 2 save files for all 4 included game remakes and I played for a long while.
For sure, if there would be a new Illusiat game it would have no lbl/gotos at all, not even lbl/gotos used properly ;)
Just save often
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I was using wabbitemu with a 83+ rom. I'll give it a shot again on my calc (I'm playing #11 right now).
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Ooh ok, I thought you were playing Illusiat 2004-3. As for Illusiat 11 idk, I fixed one major mem error bug in chapter 1 (when entering the river part, which is like Lete River ride in Final Fantasy VI) but I solved the issue by splitting the even triggers program in two files. That's unless you got a very old version of the game, though (which would imply you got it back in 2004)
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Ooh ok, I thought you were playing Illusiat 2004-3. As for Illusiat 11 idk, I fixed one major mem error bug in chapter 1 (when entering the river part, which is like Lete River ride in Final Fantasy VI) but I solved the issue by splitting the even triggers program in two files. That's unless you got a very old version of the game, though (which would imply you got it back in 2004)
I was playing 2004-3. Now I'm playing #11. It's going fine so far. I keep almost dying, but it's fun. Once I beat it, I'll go back to #3.
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ooh ok I see now x.x
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You said it was on ticalc? I thought all kevins projects were removed from there..
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Nah I think he meant he downloaded them before they got removed. I assume when the board shutted down one year ago, because I talked about taking my profile down at that time (altough it took ticalc.org 4 and half a month to do it)
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http://www.ticalc.org/pub/83plus/basic/games/rpg/illusiatmemories.zip
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wow they missed that one or what? I guess I will have to email michael_v again x.x
I think i still got two files at UTI too because aliencc uploaded them before the archives went up and i can't edit the links out (even if they kept claiming I could), I'm gonna ask them when i get some time, since more than one year ago i told many times I was gonna take them down if something bad was to happen with Omnimaga (which did last year)
EDIT: Wait, this redirects to the TI-83 Plus BASIC Games listing
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Hmm that's weird. If you go to the archives > 83+ > Basic > Games > RPG > and scroll down, it's about half way down, one of the few "I" submissions
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That author is Steve Oullet, that's your brother right kevin? I guess it stayed due to more than one author?
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ooh wow I forgot about that x.x
This means Mystique and Metroid II Evolution must still be there too if it's why Illusiat Memories is still there x.x
Oh well, if I ask one day and they deny my request I'm not planning to upload new stuff in the near future, even if it was gonna be a POTY worthy program (if it's an Illusiat clone it's sure not gonna get vote because it will be ASCII maps :P)
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ooh wow I forgot about that x.x
This means Mystique and Metroid II Evolution must still be there too if it's why Illusiat Memories is still there x.x
Oh well, if I ask one day and they deny my request I'm not planning to upload new stuff in the near future, even if it was gonna be a POTY worthy program (if it's an Illusiat clone it's sure not gonna get vote because it will be ASCII maps :P)
It'll get my vote.
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Yea, if it's worthy it doesn't matter if it's ascii or not. :)
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well the problem is that as much as some people like you would vote no matter if it's ascii or not, the majority on ticalc.org and various other forums, from post I've read frequently, will judge games solely on their graphics first and will vote against it no matter if the content is better than anything else or not. There are also the majority of people who will not vote for a game simply because it's not ASM
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Then we should have a POTY contest here..
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well I thought about this a while ago, but the problem is that we can be about 1 year with no reeleases at all, so it would pretty much have to be Program Of The Decade, in which case most users would never know the results if they joined the community too much before the voting results are shown. For sure, a CRPGOTY (Calc RPG Of The Year) award would have worked, but again, one year there may be no release at all or only one release. Heck, most RPGs in the download section on the old site dated back in 1999-2004.
Another thing I thought is a BASIC-POTY award for most programming teams, where programs wouldn't necessarly need to be uploaded at Omnimaga nor featured to be part of the poll, but the problem is that the poll would get votes from mostly Omnimaga members and since Omnimaga staff/members would favor programs from their teams (the same would happen with any other team) and other team's members not necessarly want to register an account to vote, then the other teams' entries would stand no chance. I think it's better if more people in forums participate on TIcalc POTY voting, not just the regular Ticalc.org users (most of which are ASM fanboys) and the random wanabees who will never contribute anything and just download games and signed up for not much reason
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well I thought about this a while ago, but the problem is that we can be about 1 year with no reeleases at all, so it would pretty much have to be Program Of The Decade, in which case most users would never know the results if they joined the community too much before the voting results are shown. For sure, a CRPGOTY (Calc RPG Of The Year) award would have worked, but again, one year there may be no release at all or only one release. Heck, most RPGs in the download section on the old site dated back in 1999-2004.
Another thing I thought is a BASIC-POTY award for most programming teams, where programs wouldn't necessarly need to be uploaded at Omnimaga nor featured to be part of the poll, but the problem is that the poll would get votes from mostly Omnimaga members and since Omnimaga staff/members would favor programs from their teams (the same would happen with any other team) and other team's members not necessarly want to register an account to vote, then the other teams' entries would stand no chance. I think it's better if more people in forums participate on TIcalc POTY voting, not just the regular Ticalc.org users (most of which are ASM fanboys) and the random wanabees who will never contribute anything and just download games and signed up for not much reason
Well thought and I completely agree. (except the last sentence, because I can't check the veracity with what I know)
Remains to suggest something like that to ticalc. But that doesn't sound a good idea, either. But is a shame that BASIC programs can't have their specific prizes. But I don't know a place to do a somewhat impartial poll.
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Maybe we could do like Maxcoderz did, thread of the year/user of the year etc..
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that wouldn't be fair. I'm so awesome i would ALWAYS be user of the year.
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Most active user etc..
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yeah :P
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Most active user etc..
Revision: Most active user who's not currently an admin :P
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nice catch. can't have omni tweaking the scores, eh?
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Active in programming could be a category and one for posting (post counts kinda already do that) and etc..
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True, especially if the old board database is resurrected (altough it could take one year), Metagross will be bumped out of the top poster list unless he manages to do 1000+ posts beforehand
EDIT: Missed kalan's post x.x. But something like MC did might be a cool idea.
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o_O
i say we nullify those records
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lol i say we keep those records. I didn't have 1000 posts, but I was up there..maybe I did..can't remember.
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I think you were in the 500s but then you left or something
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I think you were in the 500s but then you left or something
Yeah I think that was about when I was getting ready for college and working a lot more. Ah well I'm back now.
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I would be 2nd haha, I think...Tifreak had a lot..
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":P" at you all >:[
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Yea Kalan, your post count was pretty stellar. I think you were #2. =)
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The following is from December 12th 2007, 20 days before the shut down:
(http://xlib.mtv-music-generator.com/omnitopposters.gif)
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lol OPERA!!! (god, DJ_Omnimaga >:()
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It was a close battle for that 2nd spot.. heh nobody was even close to taking that #1 spot from DJ.
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I wonder what my old post count was? Like 500 probably.
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Metagross this isn't even firefox :P
But at least firefox is awesome though (I just wish my PC was fast enough to run it without crashes ;.; )
Speler, I think you had like 500-600.
Had post count risen up in the spam forum Spelli would have about 5000 and rivereye 4000 for sure
EDIT: fixed smiley error
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Metagross this isn't even firefox :P
But at least firefox is awesome though (I just wish my PC was fast enough to run it without crashes ;.;)
Speler, I think you had like 500-600.
Had post count risen up in the spam forum Spelli would have about 5000 and rivereye 4000 for sure
lol
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Wow, that was a high post count for me XD...MaxCoderz is around that for me, Kerm and Kevin probably have the highest amount of post for any ti site...Haha, Kevin might be a bit higher!
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Kevin lurks everywhere.........is creepy, no?
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Nah, Kerm didn't posted much anywhere else than Cemetech, at least compared to Cemetech. He doesn'T exceed 1000 posts on other sites. On MC old board, I had 1100+ posts and on the new board 2200+. On Revsoft on my old xlibman account I had about 400, same for TI-Freakware before I demoted myself from admin, now I think I got 50. As for Cemetech I didn't posted much there, I must have like 100 if we combine the old Invisionfree board. On UTI forums I got over 1000. I would post but I need to get my account reset.
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On UTI forums I got over 1000. I would post but I need to get my account reset.
I don't know exactly for UTI but in some forums you can change the nickname if you talk to the staff.
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On UTI forums I got over 1000. I would post but I need to get my account reset.
I don't know exactly for UTI but in some forums you can change the nickname if you talk to the staff.
Actually, Omnimaga has this feature, but I disabled it because it will get too confusing if people start changing nicknames. It will be hard to figure out who is who after a while, especially for those who don't frequent forums as much.
On UTI you must not create two accounts and you have to contact Netwizz or AlienCC to get your account reset, but Netwizz seems to have dissapeared and Idk if AlienCC is still active. If you have two accounts you must tell them to take one down and keep the other, since duplicate accounts is against the rules. (ActuallY i should check my rules again to make sure I actually have this one too)
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On UTI you must not create two accounts and you have to contact Netwizz or AlienCC to get your account reset, but Netwizz seems to have dissapeared and Idk if AlienCC is still active. If you have two accounts you must tell them to take one down and keep the other, since duplicate accounts is against the rules. (ActuallY i should check my rules again to make sure I actually have this one too)
ups DJ. I haven't seen Netwizz, but as far as I know you can count with AlienCC. IIRC he is doing some background work continuing to administrate the forum.
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http://xlib.mtv-music-generator.com/illusiat11legendweapon.wmv
This is a bad quality video, but I wanted to compress it to minimum because it's 18 minutes long, so it still ends up a little big for slow connection users.
This video is from Illusiat 11, final game chapter, fighting the second hardest boss in the entire Illusiat series. 92 elixirs were required to survive through the battle, which lasted about 17 minutes and it was on a 15 MHz model. This means a lot of money had to be spent for this fight, not to mention the money used by the MONEY ability (based on your LV multiplied by 101), which is the only way to cause real damage to this boss. You need a lot of luck to beat him. Once I beaten him with about 50 elixirs but in this attempt, I went close to running out of elixirs. He's LV99 with 250000 HP and is immune to all magic elements
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Epic. Once I finish my project(s), I need to just sit down and play this for a while.
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Haha, I always love your effects of spells and attacks! Lots of potions there haha
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yeah near the end I was getting more and more worried I was gonna run out of elixirs x.x
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yeah near the end I was getting more and more worried I was gonna run out of elixirs x.x
Dying in the beach is very frustrating, I know. Lucky =o