Omnimaga

Calculator Community => Other Calculators => Topic started by: shmibs on October 08, 2010, 11:39:02 pm

Title: THEaxeGAMEpak 1.0
Post by: shmibs on October 08, 2010, 11:39:02 pm
THEaxeGAMEpak 1.0



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=584

dj suggested that it was time to post this, and i agreed.
THEaxeGAMEpak was made for the axe parser contest and is a collection of multiple(currently 4) minigames.
screenie:
(http://img.removedfromgame.com/imgs/1286594992-AXPAXscreenie.gif)
Title: Re: THEaxeGAMEpak 1.0
Post by: guy6020665 on October 09, 2010, 07:56:34 pm
Some small things that i noticed while i was playing it,

1: sometimes when you press "N" to exit starcatch, it starts again anyway.
2: if you replay ping pang pong without going back to the main menu the "scr: (number here)" message will be large font.

They dont really affect gameplay so it's not a big deal.

Great job on this! Could you explain to me how you did Swap? I've been sitting here wondering since the first time i tried it.
Title: Re: THEaxeGAMEpak 1.0
Post by: shmibs on October 09, 2010, 11:56:11 pm
mrr... those are both things i have fixed in the version on my calc, but i had an only slightly older version on the computron already and transferring a new copy would have taken forever. i went through the code and tried to update everything instead, but i guess i just missed those two things.  ::)

and swap! is really simple. it draws to both buffers, choosing which one to put holes in at random, and then swaps them :P
Title: Re: THEaxeGAMEpak 1.0
Post by: guy6020665 on October 10, 2010, 12:37:41 am
But how do you save the buffers? Do you save one to a Picture variable first?

By the way, does turbo mode work an 83+ BE?
Title: Re: THEaxeGAMEpak 1.0
Post by: Deep Toaster on October 10, 2010, 12:39:25 am
Looks really nice! Especially that Falldown thing...
Title: Re: THEaxeGAMEpak 1.0
Post by: DJ Omnimaga on October 10, 2010, 01:38:33 am
mrr... those are both things i have fixed in the version on my calc, but i had an only slightly older version on the computron already and transferring a new copy would have taken forever. i went through the code and tried to update everything instead, but i guess i just missed those two things.  ::)

and swap! is really simple. it draws to both buffers, choosing which one to put holes in at random, and then swaps them :P
Exch()?
Title: Re: THEaxeGAMEpak 1.0
Post by: ztrumpet on October 10, 2010, 12:42:34 pm
By the way, does turbo mode work an 83+ BE?
I do not think so. :)

This is a wonderful gamepack and I highly recommend it.  It's a lot of fun! ;D
Title: Re: THEaxeGAMEpak 1.0
Post by: DJ Omnimaga on October 10, 2010, 02:38:45 pm
I think turbo mode simply sets the calc in 15 MHz mode. It might be cool if not done already if you made the game so turbo mode cannot be selected on the regular 83+, else you may end up getting questions about what is the difference between normal and turbo :P