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Calculator Community => Other Calculators => Topic started by: Halifax on April 27, 2007, 04:25:00 pm

Title: Top 20 Most Influential TI 83+ series games
Post by: Halifax on April 27, 2007, 04:25:00 pm
The List of the Top 20 most Influential TI 83(+)/84+/SE games in TI History

This list was compiled to bring together 21 of the games that may not be the greatest or the most popular, but you can definetly see the influence in other games around now. So that means this is not based just on popularity or greatness. Now let's get started.

20. Ion shell

   This may not be a game but it has definetly influenced tons of shells to flood the market in hope of getting the recognition that Ion once, and still, has held. Also without Ion a lot of the games in the list would not have been possible so I think it definetly deserves some spot in this list. It's libraries have also proved to stand the test of time as every beginner studies them, and every person builds upon them!

19. Tetris by Ahmed El-Helw

   Tetris, by Ahmed, was released in 1999 and after that time a series of tetris clones in BASIC and ASM have been released with look alike graphics to this game. I think this was a staple in the TI community.

18. Block Dude

   Possibly on of the most sought after games that has been remade tons of times. Remants are visible in serveral other programs that have a scent of Block Dude in them and may even tell you.

17. Street Fighter II

   Street Fighter II basically displayed that fighting games were possible on the TI 83+ series. This game was ridicously innovative and have seen the likes of some games like King of Fighters 2K.

16. Megacar

   Racing?? Is racing even possible on this calculator. Well Megacar proved that it was possible and more with scrolling and braking and everything else you would expect. Haven't we seen anyone use this likeness in other games like TinyCarZ. I agree TinyCarZ was much more innovative considering it has AI and better track graphics, but Megacar was first and it had full car rotation.

15. The Verdante Forest

   This RPG was just crazy and showed the magnitude that could be put into a game. It killed the hearts of every programmer out there that wanted to replicate it. Amazing scrolling a very great storyline. Also there were many many sequels for this game.

14. Doom for the ti83

   I know what you are saying. What happened to Gemini, and what about Wolfenstein. Doom came before both of those. Doom was a display of sheer genius even if it wasn't "ironed" out it provided fun and 3D on the calculator.

13. Grayscale Programming Package

   Where would we be without this. Without Desolate or any of those other great grayscale games. This provided a rock solid foundation for FLICKERLESS grayscale programming on the ti 83+ series. It has been updated by Revsoft(Jim e) and is much more optimized, RGP, but GPP started making grayscale easy for the general public to use.

12. Space Station Pheta

   Let's just admit it this is the first game to make 8x8 graphics look cool. This was the first program that I didn't spend my time thinking what the f*** is that supposed to be. Simply the best 8x8 graphics ever period.

11. Tunnel(I do not know who started it)

   Tunnel provides a basis for almost every single beginner to every enter the community and it is present in almost every game that has some sort of chasing or racing or anything like that.

10. Metroid by Zeromus/CDI

      This game was one of the first great Xlib platformers for TI-BASIC and was so innovative. It only got better as it went from the 1st Metroid to the 2nd Metroid which featured rising lava. Simply amazing.




9. Reign of Legends

   A long and great RPG that is amazing. It has also survived three series and provided some solid basis for basic programs to come after it.

8. Contra 83

Considered influential by the general public and thought to have deserved a position on this list.

7. Real Sound v1.0

   We all knew sound was possible on the TI 83 Plus but we didn't know it was possible to be this good. Real Sound was awesome and we all know it.

6. USB8X

   USB8x unlocked a door to the future that has only been harnessed a little bit. It has not yet been fully taken advantage of, but I think some day we will see the true ability of this crazy technology.

5. MSD8x

   Yes yes yes yes MSD8X provided some proof of what USB8X could do and this was an amazing feat at that. I love this program. Simply love it.

4. Xlib

Xlib. What can you say about Xlib except that it is the basis of some of the greatest TI-BASIC games to every grace our community. Without this where would basic games be. The list goes on forever of what games would not be here if Xlib wasn't. Best TI-BASIC library ever no argument about it!

3. uHz

   Sorry I couldn't use the real character but this was a hardware display that was crazy and mind-boggling. If anyone could replicate this I would offer them 1 million dollars. Ben brushed it off like it was no thing to program but simple trigonometry, but this still treated us to more than expected. Pure z80 greatness.

2. Acelgoyobis

   Possibly the most innovative game ever made for the TI 83+ family but not the most influential. Who ever though pinball was possible. Well this game displayed that anything was possible. It broke the barriers that no one had ever crossed over. I fought over putting this at number 1 but it was simply not as influential as #1.

1. Phoenix

   We all knew that this was coming. Every one knows this is the most influential game. From Fire Track to thousands of Phoenix ASM clones flooding ticalc.org every week. You can't deny this game at all. There are even BASIC ports of this game. I would say that Phoenix clones make up a good %10 of the ticalc.org files.





Some notables:

Zelda by Spencer: This game has not been released yet but it is still notable.
68K games: Some of these may have possibly influenced some z80 games
MirageOS: This had an updated GUI and updated libraries compared to Ion.

Well that's all she wrote folks.
Title: Top 20 Most Influential TI 83+ series games
Post by: Speler on April 28, 2007, 11:32:00 am
Nice list, I don't disagree with anything on it.
Title: Top 20 Most Influential TI 83+ series games
Post by: Halifax on April 28, 2007, 11:44:00 am
Thank you. But I do have one disagreement with my list :)smile.gif. I think Reuben's Quest should be somewhere on there since it showed that grayscale was possible in BASIC. If I had to I think I would put it in the place of Reign of Legends.
Title: Top 20 Most Influential TI 83+ series games
Post by: Delnar_Ersike on April 28, 2007, 11:44:00 am
Nice list, though I think you forgot to consider some of these programs:
-Wizards: first card game with real graphics, will probably have a lot of clones once it is released
-Dying eyes: though not so good all-round, it has the best battle graphics of all z80 RPG's. Period.
-Marc the Superkid Quest: Extraordinary battle system with complicated moves of all kinds
-Omnicalc: Before there was xLib, there was Omnicalc
-Contra 83: If you have played this game before, you'll know why I mentioned it
-Mario: How could you forget about this?
-Harvest Moon: Another type of RPG that makes it stand out amongst the crowd. Was one of the first programs to really imitate GameBoy games.
-Zelda Test of Courage: One of the first, if not THE first, Zelda games for the 83+ family, even if it was soon abandoned.
-Age of Culture 2: The first full-scale, single-player, all-graphical strategy game for the 83+...and it's not even made in assembly! (Let's hope lolje finishes this one soon!)
Title: Top 20 Most Influential TI 83+ series games
Post by: Halifax on April 28, 2007, 11:51:00 am
Ok let me respond to that list.

Wizards: Although innovative this really has not influenced many nor has it been released yet

Dying Eyes: I have played this game and it may be popular and it may be large but I think it lacked luster and was not at all unique.

Marc the Superkid Quest: I am sorry I have never heard of that game.

Omnicalc: Yes this came before Xlib but it wasn't built for BASIC games. I believe that even if this didn't come that tr1p1ea would have still made Xlib(you would have to ask tr1p1ea though)

Contra 83: Yes I have in fact played this game but I really didn't feel it made it onto this list. I would have probaly put it at 34th or so.

Mario: This is another one that would have made it farther down the list but I think the innovation was not there like tr1p1ea's Super Smash Bros.

Harvest Moon: This was released in 2004 and clearly influenced by other games.

Zelda Test of Courage: You answered it yourself. No Zelda games were ever "finished" totally

Age of Culture: Where do you think this should fit in on the list?? I am not saying it is innovative but is it more so than the ones on the list. If so tell me which one you would replace. Plus are you talking about Age of Culture II. Cause hasn't Age of culture been done for some time now.
Title: Top 20 Most Influential TI 83+ series games
Post by: Delnar_Ersike on April 28, 2007, 11:57:00 am
QuoteBegin-Halifax+28 Apr, 2007, 17:51-->
QUOTE (Halifax @ 28 Apr, 2007, 17:51)
Ok let me respond to that list.

Wizards: Although innovative this really has not influenced many nor has it been released yet

Dying Eyes: I have played this game and it may be popular and it may be large but I think it lacked luster and was not at all unique.

Marc the Superkid Quest: I am sorry I have never heard of that game.

Omnicalc: Yes this came before Xlib but it wasn't built for BASIC games. I believe that even if this didn't come that tr1p1ea would have still made Xlib(you would have to ask tr1p1ea though)

Contra 83: Yes I have in fact played this game but I really didn't feel it made it onto this list. I would have probaly put it at 34th or so.

Mario: This is another one that would have made it farther down the list but I think the innovation was not there like tr1p1ea's Super Smash Bros.

Harvest Moon: This was released in 2004 and clearly influenced by other games.

Zelda Test of Courage: You answered it yourself. No Zelda games were ever "finished" totally

Age of Culture: Where do you think this should fit in on the list?? I am not saying it is innovative but is it more so than the ones on the list. If so tell me which one you would replace. Plus are you talking about Age of Culture II. Cause hasn't Age of culture been done for some time now.  

 For Marc the Superkid Quest, it's an app, check ticalc in the Flash section ;)wink.gif .
Yes, I was talking about AOCII, sorry. AOCI was...not the best :oops:embarassed.gif .
There was one Zelda game that was released, even if it was in BASIC: DJ Omnimaga's Dark Link Quest.
Without Omnicalc's functions, Reuben Quest and Reuben Quest 2 would never have had greyscale.
Title: Top 20 Most Influential TI 83+ series games
Post by: Speler on April 28, 2007, 12:13:00 pm
Contra deffinatly should be on there.  It was THE most influential pure basic game.
Title: Top 20 Most Influential TI 83+ series games
Post by: tifreak on April 28, 2007, 12:34:00 pm
What about pokemon purple? o.oblink.gif :cry: :Ptongue.gif

Nah, it is no where near completed yet, so I am not worried about it...
Title: Top 20 Most Influential TI 83+ series games
Post by: Halifax on April 28, 2007, 12:49:00 pm
Ok well you guys tell me where Contra should go and I will put it on there.
Title: Top 20 Most Influential TI 83+ series games
Post by: Speler on April 28, 2007, 01:03:00 pm
It should go between ROL and Metroid, and don't push ION off, just make it top 21 :Ptongue.gif.
Title: Top 20 Most Influential TI 83+ series games
Post by: Halifax on April 28, 2007, 01:12:00 pm
There you go no problems. :thumb:thumb.gif
Title: Top 20 Most Influential TI 83+ series games
Post by: kirbykook on April 28, 2007, 01:51:00 pm
I got no problems with it. Maybe I would move Xlib up a few places
Title: Top 20 Most Influential TI 83+ series games
Post by: Halifax on April 28, 2007, 01:53:00 pm
Yeah I was thinking about that. Well there you go I moved it all the way up to 8th.
Title: Top 20 Most Influential TI 83+ series games
Post by: lolje on April 29, 2007, 01:16:00 am
QUOTE
Yes, I was talking about AOCII, sorry. AOCI was...not the best :oops:embarassed.gif .

Well, I wasn't using xLIB for AOCI but sure, it was full of leaks :ihatemypc:crash.gif

I'd disagree with xLIB on place 8 - there were hundreds of games made with it so you should move it up some places....
Title: Top 20 Most Influential TI 83+ series games
Post by: Halifax on April 29, 2007, 07:19:00 am
Although I agree with you on that lolje look at the programs before it. Those programs are far more innovative than Xlib. Those bring a new era to the 83+ calculator community. So although I don't like the position Xlib is in I have to keep it there.
Title: Top 20 Most Influential TI 83+ series games
Post by: Delnar_Ersike on April 29, 2007, 07:59:00 am
USB8x and MSD8x are virtually the same in innovation. USB8x supported drivers being made for USB ports and MSD8x proved USB8x's powers.

Nostromo 3D Engine isn't out yet, and judging from what benryves said at MaxCoderz, he rarely has any free time to work on it and even if he does have free time, he is going to work on something else he knows is possible, unlike Nostromo 3D Engine...
Title: Top 20 Most Influential TI 83+ series games
Post by: tifreak on April 29, 2007, 08:11:00 am
One of the most influental games to me was FFX4 for the 86. It inspired me to create games similar to it, but in BASIC.
Title: Top 20 Most Influential TI 83+ series games
Post by: Halifax on April 29, 2007, 09:00:00 am
Updated the list. Status of Xlib was changed and Nostromo 3D engine was kicked to the road.
Title: Top 20 Most Influential TI 83+ series games
Post by: DJ Omnimaga on September 15, 2007, 12:34:00 pm
wow I totally missed this topic. I have to agree with delnar that Omnicalc could haev made it to the list (if it was longer tho), like 21th position, because Reuben Quest didn't used xLIB to create grayscale, but Omnicalc, since back then xLIB was still a slow 8xp program. Age of Culture II could have made it to the list if it was finished yet. And yes there is one Zelda that was finished for TI calcs: Zelda: Dark Link Quest: http://www.ticalc.org/archives/files/fileinfo/354/35415.html

70% of the game use homescreen graphics but it had many features from Zelda for the NES and SNES

It's ok if you didn't added it though because i see you got lot of influential games alerady and I don't think it could fit in the top 20th with all the alerady awesome stuff that fitted on here, but this topic deserves a place in the "Community articles" section of the Omnimaga website, which is where I am going to move it now.
Title: Top 20 Most Influential TI 83+ series games
Post by: lordofthegeeks on September 15, 2007, 12:41:00 pm
nice list. I wouldn't change a thing I'm new to the scene but hopefully you could in a few more years add some of my games here's hoping
Title: Top 20 Most Influential TI 83+ series games
Post by: Ranman on September 15, 2007, 01:05:00 pm
Now this is an awesome topic to read! :reuben:reuben.gif

:king:king2.gif:king:king2.gif:king:king2.gif
Title: Top 20 Most Influential TI 83+ series games
Post by: TIfanx1999 on September 15, 2007, 01:51:00 pm
You didn't include ANYTHING from http://www.ticalc.org/archives/files/authors/2/228.html? He was one of the earilest and most innovative programmer of his time with shells like Aurora which used a windows-like intreface. Later on Ashell which SOS and then ION were based on. Plus an early side scroller named Pengiuins (released 1997 and also has a on calc level editor). Oh, and the original tetris, which I believe lacked link play.
Title: Top 20 Most Influential TI 83+ series games
Post by: Halifax on September 15, 2007, 02:10:00 pm
art_of_camelot: You can't satisfy everybody, and this is an old topic anyways.
Title: Top 20 Most Influential TI 83+ series games
Post by: DJ Omnimaga on September 15, 2007, 03:18:00 pm
art_of_camelot it's near impossible to remember all programs from everybody in the community, plus there was only 20 top position, and some basic programs scattered through, so he had to choose. And I don't think bill nagel programmed for the TI-83+ at all and this list is 83+ exclusive
Title: Top 20 Most Influential TI 83+ series games
Post by: kalan_vod on September 15, 2007, 03:22:00 pm
I do not think the list could be less than 100, as I could think of many games (originals and some remakes, aka block dude was remade at MC). Good list, there should be many basic games also, such as FF:TOM (graphics for z80s...and it basic!) kevins RPGS (longest game play) and his GS basic game(s) (he did come out with the 1st basic game, or at least the best one).
Title: Top 20 Most Influential TI 83+ series games
Post by: DJ Omnimaga on September 15, 2007, 03:26:00 pm
FFTOM didnt have very great dungeon graphics, but the rest was just plain awesome.

and I didn't only came out with the first BASIC grayscale rpg ever. Unless you consider desolate as a pure RPG instead of a puzzle game with some rpg elements, I came out with the first grayscale pure RPG ever finished for TI-83+ (including BASIC and ASM), the second one ever finished for TI calcs as a whole (first one is calc rogue for 68ks) and the 3rd one ever finished on any calc brand (first one being Shadow World for Casio AFX and second one calc rogue for 68ks)

and if you dont consider calc rogue as a pure RPG then reuben 1 go up one rank  
Title: Top 20 Most Influential TI 83+ series games
Post by: kalan_vod on September 15, 2007, 03:32:00 pm
Still, Kevin you have been someone that has kept basic alive and many to start programming...You have inspired many, and to this day kept us with our jaws hanging (being wowed time after time)....You have amazing games, hell most of your games are fast as asm programs! The code is complex, and I just look at the DDR games you made (mario and xxr, it has a moving background and amazing speed)....I am not shy to say it, but you are one of the main reasons I stay around. I love ya like a bro! ;)wink.gif
Title: Top 20 Most Influential TI 83+ series games
Post by: DJ Omnimaga on September 15, 2007, 03:33:00 pm
^.^
Title: Top 20 Most Influential TI 83+ series games
Post by: Halifax on September 15, 2007, 06:04:00 pm
No diss to BASIC intended, but I do agree with you kalan_vod.
Title: Top 20 Most Influential TI 83+ series games
Post by: DJ Omnimaga on September 15, 2007, 06:31:00 pm
I don't see any basic diss in both your and kalan post o.oblink.gif
Title: Top 20 Most Influential TI 83+ series games
Post by: burr on September 15, 2007, 06:55:00 pm
I think you should make one list for TI-Basic programs, and another list for Assembly programs. Each language is unique unto itself, so it makes sense to separate the programs by the programming language used. Besides that, I think there's simply too many great programs that you leave off if you limit the list to only twenty.

I noticed you left Puzzle Pack off of your list. I was wondering why that is? I think Puzzle Pack definitely deserves to be on the list, considering it was the first Flash game application, and it had four quality programs packaged together under one program.
Title: Top 20 Most Influential TI 83+ series games
Post by: DJ Omnimaga on September 15, 2007, 07:21:00 pm
well as he said it's impossible to please anyone, it would just be impossible to put every good influential programs in the top 20, he would need to remove some stuff alerady in the top 20, even asm games and programs. A list for ASM and one for TI-BASIC would be nice though, but I don't think the TI-BASIC one would be possible to do with a top 20, because there is still only a few basic programs that influenced ppl in the community, since a lot of the good ones were remakes or clones of alerady existing asm programs *cough*Xlib Xlib Revolution and Super Mario Smash Dance, all good minesweeper games out there*cough* but if you totally disregarded of if there was alerady an asm version then I'm sure it would be doable.
Title: Top 20 Most Influential TI 83+ series games
Post by: Halifax on September 15, 2007, 07:30:00 pm
I agree with DJ_Omnimaga, plus I really don't have the time now to make another list. :(sad.gif
Title: Top 20 Most Influential TI 83+ series games
Post by: DJ Omnimaga on September 15, 2007, 07:36:00 pm
I understand, dont rush yourself, plus, no list could be perfect, because everyone have different opinions. I've seen many lists that had no basic games listed, others with some listed but lot of good ones missing (asm and basic) and i even seen one with games that are good but not the best games ever made. Usually it's all about what the author of the list played so far, because one shouldnt judge a program without even trying it at all imo

and I can't do a list myself because i didnt tried enough programs to do a decent one :(sad.gif
Title: Top 20 Most Influential TI 83+ series games
Post by: burr on September 15, 2007, 08:00:00 pm
If you just want to make a list of premier TI-Basic groups/programmers, I think you should include SiCoDe, XprO, Omnimaga, Outer Limit Software, Arthur O'Dywer, DarkerLine, and Weregoose. That's all I can think of right now, but I'm sure there's several other groups/programmers I forgot.
Title: Top 20 Most Influential TI 83+ series games
Post by: Halifax on September 15, 2007, 08:09:00 pm
Hmm personally I just have to say, SiCoDe games sucked. The "3D" game was horrible and just a repetition of 2 images. Even Quake 4 for calcs in BASIC has done better than that, and is actually a fun "3D" game. Plus I could barely make out the almost completely black images of SiCoDe's game. Also I don't think they really made anything special.
Title: Top 20 Most Influential TI 83+ series games
Post by: DJ Omnimaga on September 16, 2007, 12:15:00 am
well the actual thing is that SiCoDe games were revolutionary back when they were still active, because in 1998-2001 they were the best BASIC games out there for the 83/+. But after they died Hitoshi came, as well as the BASIC guys of MaxCoderz/AlienHead, and they did much better games than SiCoDe. And now with the next years the games quality just kept progressing, so if you look at SiCode games and compare them to today's pure BASIC games for example, they don't match. Today we know tricks like dual layer ASCII, fast ways (even though still slow) ways to draw graphical sprites using Line(/Text(/Px-change( commands combined together and stat plots, small tricks like Big text fonts on graph screen, Fast Circles, which can both be achieved respectively with Text(-54125+1,Y,X,Text and Circle(X,Y,Radius,i. There is lot of other stuff we learned since sicode death that they didn't do back then, that makes most of their great games looks bad compared to lot of today stuff.

Imho I think "sucked" is a bit extreme though to be said for their entire game selection, I don't think all their games were that bad, but lot are now below today's average. Sucked would apply more to their games like War. I don't understand how a game like War can be still considered as revolutionary today. They were like "OMG!!! 8 freakin FPS on 83+!!!1!1one1!1!!11one" and then you play the game and you can only move up and down in the two first homescreen rows...

EDIT: that war game is not on ticalc.org, it's only avaliable either on old french TI websites or SiCoDe website itself
Title: Top 20 Most Influential TI 83+ series games
Post by: TIfanx1999 on September 16, 2007, 06:08:00 am
Lets say you did split the list into just BASIC and ASM, but then would you allow BASIC games/programs that used external things like XLIB or Omnicalc or not?
Title: Top 20 Most Influential TI 83+ series games
Post by: nitacku on September 16, 2007, 08:17:00 am
Maybe there should be a third group: Basic games that use asm programs.

So you would have:
1.) Pure Basic
2.) Pure Asm
3.) Asm+Basic

That way it is obvious which category the programs fall into.
Title: Top 20 Most Influential TI 83+ series games
Post by: DJ Omnimaga on September 16, 2007, 09:19:00 am
I think everything should just remain together after all. Because a BASIC game could use an asm lib, but that asm lib would be so huge that it would do almost everything in the program, so it wouldn't be a basic program anymore. Plus, some basic games just use one lil asm lib to do one little thing in the program anyway. And I've seen lot of sucky asm games too and lot of basic games that match asm games quality (see bowling and XXR for example), so I think both can compete easily in this list. Maybe just a top 50 instead of Top 20, but I would not modify the current list, i would just add programs at bottom of it. Not now tho since I don't have much time to work on it.
Title: Top 20 Most Influential TI 83+ series games
Post by: TIfanx1999 on September 16, 2007, 10:37:00 am
Yea, that is certainly true. One list should be all that is necessary.
*edit* How come this thread is not showing updates on the main page? It shows that it was last updated yesterday by lordofthegeeks. Is this just my comp. acting screwy or is it something with the board?
Title: Top 20 Most Influential TI 83+ series games
Post by: DJ Omnimaga on September 16, 2007, 10:47:00 am
It's because it used to be in calculator discussion, and i moved it to a section of the site that won't show on the front page (it's accessible via navbar at top of every page), and left a redirect link in the original section, but that redirect won't get updated.
Title: Top 20 Most Influential TI 83+ series games
Post by: TIfanx1999 on September 16, 2007, 10:51:00 am
Ahh ok.
Title: Top 20 Most Influential TI 83+ series games
Post by: Halifax on September 16, 2007, 01:30:00 pm
Hmm yeah, well if someone wants to make that BASIC list, then feel free.
Title: Top 20 Most Influential TI 83+ series games
Post by: JonimusPrime on September 17, 2007, 01:23:00 pm
I think there should be a a list for
1. asm/flash games
2. asm/flash progs
3. Basic games
4. Hybrid games
That way there can't be any issues.
Title: Top 20 Most Influential TI 83+ series games
Post by: burr on September 17, 2007, 01:35:00 pm
QuoteBegin-DJ Omnimaga+16 Sep, 2007, 6:15-->
QUOTE (DJ Omnimaga @ 16 Sep, 2007, 6:15)
EDIT: that war game is not on ticalc.org, it's only avaliable either on old french TI websites or SiCoDe website itself

You can find the War game on ticalc.org, you just have to know where to look: http://www.ticalc.org/archives/files/fileinfo/128/12841.html :Ptongue.gif
Title: Top 20 Most Influential TI 83+ series games
Post by: JonimusPrime on September 17, 2007, 01:37:00 pm
Time to open graphlink and convert it to 8xp
Title: Top 20 Most Influential TI 83+ series games
Post by: burr on September 17, 2007, 01:39:00 pm
QuoteBegin-TheStorm+17 Sep, 2007, 19:37-->
QUOTE (TheStorm @ 17 Sep, 2007, 19:37)
Time to open graphlink and convert it is 8xp

They already converted it to .8xp format for the second version of War: http://www.ticalc.org/archives/files/fileinfo/138/13876.html.
Title: Top 20 Most Influential TI 83+ series games
Post by: DJ Omnimaga on September 17, 2007, 03:51:00 pm
wait, this means ticalc.org search engine is failing then. Because when I searched for War War (when searching for a word shorter than 4 letters we need to type it twice so it won't say your search string is too short), and It shown every game named war on ticalc, but not the SiCoDe one
Title: Top 20 Most Influential TI 83+ series games
Post by: JonimusPrime on September 17, 2007, 04:11:00 pm
I've Known that for a long time.
Title: Top 20 Most Influential TI 83+ series games
Post by: burr on September 17, 2007, 04:13:00 pm
QuoteBegin-DJ Omnimaga+17 Sep, 2007, 21:51-->
QUOTE (DJ Omnimaga @ 17 Sep, 2007, 21:51)
wait, this means ticalc.org search engine is failing then. Because when I searched for War War (when searching for a word shorter than 4 letters we need to type it twice so it won't say your search string is too short), and It shown every game named war on ticalc, but not the SiCoDe one

I just searched on ticalc.org using War War like you said you did, and I was able to find SiCoDe's War game. The ticalc.org search engine isn't the best, but it works well enough. I imagine you probably gave up looking for the War game because there were so many search results to look through, but what you need to do is actually look for the title of the page. In this case,  the War game's page title is simply "War", so that's what I looked for.

user posted image
Title: Top 20 Most Influential TI 83+ series games
Post by: DJ Omnimaga on September 17, 2007, 04:39:00 pm
darn must have missed it while looking. I'm definitively not a good visual person :(sad.gif
Title: Top 20 Most Influential TI 83+ series games
Post by: MechaTech84 on September 28, 2007, 12:56:00 pm
Going back to lists:

If someone really wants to make an awesome list, they should go by category, not by how it's coded! Because like DJ Omnimaga said, there are some awesome Basic games that totally own a lot of assembly games in everything except speed, and sometimes that's not all that much of a difference (or importance). IMO the categories should be something like this:

Programs:

1: Math programs
2: Lib's, Utilities, and other programs helpful in programming in on-calc basic. (but no Basic programs in this, that defeats the purpose...)
3: Everything else. (This could be split up, but who really wants to make that many lists???

Games:

1: RPG's
2: Arcade style (and all other games with huge replay value.)
3: Misc. Games containing pure pwnage...

Lastly, I think we should all submit a few (3-5) games and programs into each category, and then have voting available for each category. But then that brings up an interesting point: if you haven't used the programs, you have no clue if they are better or worse than the ones you have used... also, only members of omnimaga should be able to vote, to make sure that the majority of omnimaga is happy, and not the majority of somewhere else... If you got this far in reading Thanks for your time!

--Mecha
Title: Top 20 Most Influential TI 83+ series games
Post by: Halifax on September 28, 2007, 03:04:00 pm
Haha well then maybe you should start your own topic. ;)wink.gif

That was not the intention at all with my list.

EDIT:

QUOTE

If someone really wants to make an awesome list, they should go by category, not by how it's coded! Because like DJ Omnimaga said, there are some awesome Basic games that totally own a lot of assembly games in everything except speed, and sometimes that's not all that much of a difference (or importance)


Have you actually even read my list???? There are quite a few BASIC programs in the top 10!

The title of this topic is the most influential TI 83+ games.
Title: Top 20 Most Influential TI 83+ series games
Post by: DJ Omnimaga on September 28, 2007, 03:39:00 pm
true, I totally approved that list too. Altough I got ashamed that Zelda DLQ was missed :'( since it was the first Zelda for calcs ever completed. Sam Heald Zelda isn't even complete
Title: Top 20 Most Influential TI 83+ series games
Post by: Halifax on September 28, 2007, 05:17:00 pm
DJ_Omnimaga: I will change that then.
Title: Top 20 Most Influential TI 83+ series games
Post by: DJ Omnimaga on September 28, 2007, 05:36:00 pm
nah it's ok as it is anyway, it's up to you though, I was just saying ;)wink.gif