Author Topic: Wabbitemu Tool-Assisted Speedrun support test  (Read 17391 times)

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_player1537

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #30 on: June 05, 2010, 07:12:38 pm »
I hope so :)  sounds good I'm downloading this right now

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #31 on: June 05, 2010, 07:13:52 pm »
I actually have some far fetched goal of by the time I'm a senior having F-Zero Game Cube ported to the calculator and having it multi-player. But there is a lot I would have to learn before making that.
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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #32 on: June 05, 2010, 07:17:47 pm »
Ok, well, sadly the Geometry Wars game is not TAS'able with the current means of TAS'ing calc games, because of the controls. Had the game used arrows for moving around it would have been possible, but for the directional set of button, it's impossible to play on computer keyboard (since the keys aren't on a grid like the numpad :()

The game seems nice, though. I wonder if it would be possible to enable arrow controls in future versions when you ever work on it again?
« Last Edit: June 05, 2010, 07:18:22 pm by DJ Omnimaga »
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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #33 on: June 05, 2010, 07:26:58 pm »
Arrow keys would be easy, they would only give 8 directions but I guess 8 is better than like the 2 you can figure out on a keyboard.
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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #34 on: June 05, 2010, 07:29:56 pm »
8 direction would probably be OK I guess, since a lot of people are used to playing 4 directional games on calc and some occasional 8 ones. Maybe you could let the user choose or implement both type of controls. But yeah I agree, as the keys are all scrambled accross the keyboard x.x
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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #35 on: June 05, 2010, 07:36:19 pm »
I think the game runs really well on a RL calc, very fun and addicting :)  Can't wait for 8lu3 7oo7h

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #36 on: June 05, 2010, 07:50:16 pm »
There, I'm feeling generous. Arrows.
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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #37 on: June 05, 2010, 08:48:21 pm »
Nice :D
Also I did not have time to play through all of it but I did a screenshot of the first minute of gameplay
« Last Edit: June 05, 2010, 08:48:45 pm by DJ Omnimaga »
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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #38 on: June 05, 2010, 10:57:29 pm »
wow definetly adding this to my calc i love geowars XD

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #39 on: June 07, 2010, 04:42:12 am »
It's really great. I hope he releases it on ticalc. I would like to see this featured (it deserves one IMHO. I don't recall seeing a Geometry Wars clone for calcs)
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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #40 on: June 07, 2010, 05:37:02 am »
I might try to optimize them down some other time. But right now I am busy with 8LU3 7007h. I say it like that because if I do get this project up and running I do not want people to be able to go online, search on google, and see that t3xting from calculators is real. I know that brandonW has already done stuff like this but his is just calc to calc. For instance, I have already paired my phone and my calc.

Oh and controls for geometry wars. Use squares of buttons as control sticks. So the square consisting of 2nd, Mode, Del, Stat, Prgm, Apps, Math, and Alpha is used for movement. And the numbers excluding 5 are used for shooting. Enter is bomb, Y= is pause, Zoom is save and Quit, and Graph is a little Mirage exploit I found that is save and quit to HomeScreen.

I will hopefully put this on TiCalc soon, the only glitch I see currently is that the shield guys block the wrong sides.
This looks really nice! I'll have to check it out. Also, if you get the blue tooth stuff up and running, that'd be cool to integrate blue tooth transfer into say..something like TILP. Wireless file transfer from PC to calc or calc to PC? Yes Plox! It'd be cool as hell for calc to calc linking too! Don't be afraid to post progress on stuff here! =)

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #41 on: June 07, 2010, 04:54:41 pm »
Well, I never thought this would be the one to maybe get featured but I guess that gives me enough motivation to finish it. I appears the only problem is the magnet guys blocking the wrong sides.

The game also lags with >70 enemies on screen, but I'm not really sure that's avoidable. (Especially the circles.)
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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #42 on: June 07, 2010, 11:47:22 pm »
We have to remember it's just a calculator after all ;D

Personally I still think it is nice, and also a lot of your calc games are original.
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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #43 on: June 08, 2010, 10:52:21 pm »
It is now on ticalc.org. Along with another game I made for the last week of school.

Geometry Wars

For the screen shot, I played until that point on a real calc, then sent the save game appVar to WabbitEmu and played it in 1/4 speed. It is much harder on the computer because WabbitEmu successfully incorporates the key board glitch where when specific 3 keys are pressed, a fourth is pressed also. Which means only 4 moving directions and 8 shooting directions.
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You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #44 on: June 08, 2010, 11:00:48 pm »
Wow didn't knew about that glitch. I wonder if this could be why sometimes with some Axe programs when I press too many keys at once some keys won't respond?

Regardless, nice to see the game on ticalc.org and I checked that bubble game and it seems awesome!
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