Omnimaga

Calculator Community => Other Calculators => Topic started by: willrandship on April 12, 2010, 11:42:24 pm

Title: What's your favorite Programming Method?
Post by: willrandship on April 12, 2010, 11:42:24 pm
I was just wondering what everyone likes using. For those who don't know what it is, BBC Basic is a Real BASIC implementation on-calc. You can find it at http://www.ticalc.org/archives/files/fileinfo/416/41608.html (http://www.ticalc.org/archives/files/fileinfo/416/41608.html) on ticalc.org. It really works rather well, but you should be familiar with BASIC (not TI-BASIC) before you jump in, as it is quite different.

Yes, I know that some are just the same idea for different calcs. That's why I gave multiple Votes!
Title: Re: What's your favorite Programming Method?
Post by: DJ Omnimaga on April 12, 2010, 11:55:36 pm
BBC Basic seemed pretty nice, but unless you don't mind the inline programming editor or having to do your stuff on the PC if you don't like the on calc editor, it isn't as practical. I heard the language works pretty well and is not that hard to learn, though.

I personally tried ASM, learned 3 times, but with no luck, so I gave up on it. Same for C, except only tried twice. ASM can do a lot more than any other language, though. Just what Calc84maniac pull off tells enough.

I myself have programmed using TI-83 Plus BASIC since July 4th 2001 and have stuck with it ever since, except starting in 2003 I started using ASM libs more and more, the most notable one being xLIB.

And now there's Axe Parser, which I am trying to get motivation for to make something with it or practice more. I like Axe because many commands are the same (or close) as TI-83 Plus BASIC, so the learning curve is almost nonexistent when you start up, providing you know some TI-BASIC. And I like how it allows you to mess with stuff like pointers and memory in a easier to understand syntax. I think this language has a big future, especially with the on calc programmability. For BBC Basic, it will most likely have a big future too if a more user-friendly editor comes out as well as a way to not have to carry the massive APP with the games to run them (maybe a smaller shell to run them?)
Title: Re: What's your favorite Programming Method?
Post by: jsj795 on April 13, 2010, 12:08:09 am
I voted for TI-Basic, and Celtic III. Although I never used Celtic III, I use xLib and many other asm libraries.
I tried learning ASM, C++, and BBC Basic few times, but never really got into it. Axe, I will try sometime in near future, but I just want to finish all the projects that I have right now first.
Title: Re: What's your favorite Programming Method?
Post by: DJ Omnimaga on April 13, 2010, 12:20:32 am
Should I include xLIB with Celtic III and add a 7th option in the poll for libs+BASIC other than xLIB/Celtic? Some people actually don't like to use Celtic III in their games but still use other ASM libraries with BASIC (like CODEX). Since most of my programming activity was before both xLIB/C3 came out, I used different libs a lot.
Title: Re: What's your favorite Programming Method?
Post by: Raylin on April 13, 2010, 07:08:19 am
When I started out, pure BASIC was where it was at.
Then, my skill evolved into the magical xLib.
Then, Celtic III.
Finally, Axe Parser.
Title: Re: What's your favorite Programming Method?
Post by: willrandship on April 13, 2010, 11:36:45 am
There. I added xLib and Other Libs to the list.
Title: Re: What's your favorite Programming Method?
Post by: DJ Omnimaga on April 13, 2010, 11:42:17 am
Mhmm personally I would have merged Celtic III with xLIB since Celtic III is actually xLIB but with more features. It even runs xLIB games 99% perfectly with the addition of working fine on OS 2.53MP or higher, unlike xLIB.

Oh well I voted for BASIC, other libs, xLIB, Celtic III and Axe. My latest project used BASIC+other libs, altough only a 184 bytes one to copy archived programs to RAM files. It was Illusiat 13, altough I didn't finish it yet.
Title: Re: What's your favorite Programming Method?
Post by: jsj795 on April 13, 2010, 01:14:44 pm
how do you change what you vote?
Title: Re: What's your favorite Programming Method?
Post by: {AP} on April 13, 2010, 03:02:29 pm
There, I set it to where users can change their vote. Just look at the poll. (Click 'Remove Vote')
Title: Re: What's your favorite Programming Method?
Post by: DJ Omnimaga on April 13, 2010, 04:30:49 pm
Hehe I actually temporary changed it so we can change our votes earlier to change mine, then set it back to no change, but I was not sure if Will had a problem with that, which is why I changed it back :P
Title: Re: What's your favorite Programming Method?
Post by: theUnnamed on April 13, 2010, 04:36:32 pm
I personally will program in what ever language is handed to me.  I tend to like C++ though because of speed and the ability to create types that behave as if they were part of the language.
Title: Re: What's your favorite Programming Method?
Post by: DJ Omnimaga on April 13, 2010, 04:41:39 pm
a C language for z80 calcs that produces relatively good code, even if not much smaller than BASIC) would have been nice, even if I wouldn't use it, because a lot of people program C or C++ for the computer, programmed 68K C and would like to do so on z80 calcs. But the current C compiler for z80 calcs, z88dk, apparently produces horrible and inneficient code. At least now we got Axe Parser but C could be another option for programmers with computer programming experience.
Title: Re: What's your favorite Programming Method?
Post by: theUnnamed on April 24, 2010, 11:35:10 am
I like c++ in general Because of the way it works you can use it to code on almost anything with very little extra learning
Title: Re: What's your favorite Programming Method?
Post by: jsj795 on April 26, 2010, 02:15:08 pm
I'm trying to learn C# on my own (I burrowed the book from library last saturday, didn't start on it yet).
So far, the only programming language I know is TI BASIC :P
When Hot Dog writes all the lessons, I hope to be able to program in ASM though ^^
Title: Re: What's your favorite Programming Method?
Post by: DJ Omnimaga on April 26, 2010, 02:20:40 pm
As long as you don't quit TLM/Factory D:
Title: Re: What's your favorite Programming Method?
Post by: jsj795 on April 26, 2010, 02:29:01 pm
lol. I actually was looking through the factory code today, to make adjustments for the actual release... And don't forget crediting Builderboy and ztrumpet for their factories too ^^
Title: Re: What's your favorite Programming Method?
Post by: DJ Omnimaga on April 26, 2010, 02:36:38 pm
yeah I know ^^

I can't wait for final version and glad it's still alive
Title: Re: What's your favorite Programming Method?
Post by: ztrumpet on April 26, 2010, 07:15:15 pm
I've programmed in these languages:
85% : Ti 83/84 Basic
10% : C++ (for Computers)
2.5%: Axe Parser
.3%  : Basic + Celtic III
.3%  : Ti 86 Basic
.2%  : Basic + Omnicalc
.1%  : Asm
.1%  : Basic + XLib

I'd say my favorites are basic and Axe. ;D
Title: Re: What's your favorite Programming Method?
Post by: calcdude84se on April 26, 2010, 07:38:55 pm
And I in these: (in order of use and knowledge)
Java & Python
C
TI-BASIC
Z80 ASM
Axe

I've tried others, haven't liked them enough to bother to really learn them...
If you think I should learn your favorite, just ask. :)
Title: Re: What's your favorite Programming Method?
Post by: DJ Omnimaga on April 26, 2010, 11:29:12 pm
Well now I made my first Axe game (altough it has no title screen lol and is crappy). The only calc language other than BASIC (lib or not) that I managed to do something that looks like a game in x.x
Title: Re: What's your favorite Programming Method?
Post by: jsj795 on April 27, 2010, 01:05:53 am
Well now I made my first Axe game (altough it has no title screen lol and is crappy). The only calc language other than BASIC (lib or not) that I managed to do something that looks like a game in x.x
will we get to see the game in near future?
Title: Re: What's your favorite Programming Method?
Post by: DJ Omnimaga on April 27, 2010, 02:09:41 am
It shouldn't take too long, unless TI-Connect decides to epic fail :P

It took a bit longer than expected because I had an hard time getting the grayscale too look right (it was so incredibly fast that I had to figure out a way to slow it down :P)