Omnimaga
Calculator Community => Other Calculators => Topic started by: Ashbad on December 13, 2010, 05:07:17 pm
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well? :angel:
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Only two options? Well, then, if they can only be two, I'd choose Axe and Basic. (Although z80 is about even if I can ever got insanely good at it.)
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Only able to select a max of two options? :(
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I prefer z80 asm and
axe brainf*ck axe :)
EDIT: only 2 options, pick your 2 favorite languages
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I think he's looking for your favorite option.
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^ best 2 options, exactly ;)
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Ah, I see. Because I, for one, know how to program in every language mentioned for z80 devices. ;)
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same for me, though I not like BBC basic much...
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I did some programming in BBC, but i find it terribly hard to work with, not to mention a hassle to even run x.x
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Yeah, I don't like BBC Basic that much, although it is quite cool looking.
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Axe for games, BASIC for math, DCS Libs BASIC if I want an extra challenge in BASIC, but no ASM because I can't use .exes on my Mac. :(
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Basic and Axe all the way for me. O0
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I use Axe for math, what are you talking about? And ASM for graphing!
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Axe and BASIC. ASM is cool, but it's a pain to do anything really high level in it. Axe makes it much easier to do those things.
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I use Axe for math, what are you talking about? And ASM for graphing!
And brainf*ck to make 3D engines like nostromo, that's me at least.
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I used Axe for maths when i needed to do over 9000 operations for a statistics experiment 8) The teacher was confident we couldn't just run a program on the calc because it would take too long to get a good estimate >:D
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lol nice. >:D now imagine if your teacher saw the fractal explorer or learned about ASM and Mimas/Axe, instant Calc Ban. ;D
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Very nice! I use Axe for graphing actually. GraphX is nowhere near release, but I put the equation on the top of the source code, and when my friends are 30 seconds (at best) from a complicated graph of inequalities, I get a much better quality one in the time it takes to recompile and run GraphX (displaying the graph takes mere moments).
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oh, yeah, I voted for Axe and Basic. ;)
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There was a time where one of my favorite option would have been hybrid BASIC. However, I found xLIB to be a major hassle to use because the command syntax is too long to remember. It was awesome, though. Now it's more pure-BASIC (although Illusiat 13 used a little ASM lib to run archived programs) and Axe. I like Axe because the syntax is similar to TI-BASIC in many cases so it took me less time to get used to it. It's also not too hard to use except some of the lower level stuff.
For now my favorites in order would be Axe, TI-BASIC then hybrid-TI-BASIC. I need to learn ASM eventually, though, now that I understand a few memory stuff, thanks to Axe. I may not do huge things in it, though, because some very simple things requires insane amount of lines of code and huge games are apparently hard to debug. I also need to give Doors CS7 BASIC libs a try one day.
I feel that all languages can do amazing things. We just have to look at everything that got featured on ticalc.org and a lot of other games that came out.
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Agreed, DJ.
z80 ASM and BASIC here. BASIC for math things and quick programs and z80 ASM for most else :)
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BASIC
(Yeong is not familiar with Axe yet and not even tried ASM)
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Hybrid BASIC and Axe for me. I'm pretty good with Pure BASIC, but I just love Hybrid.
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what is brainf thingy?
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I wish I could have voted BBC basic, but it would have been a lie :P It looks really nice, but so few people actually use it that it's a lot harder to figure out how it works.
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I said BASIC/ Hybrid BASIC. I haven't messed with or am not familiar enough with any of the others. =D
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Axe and BASIC. ASM would have been my third choice. Haven't done hybrid in two years :o Never tried BBC, unfortunately.
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I think one thing that didn't help BBC Basic was the on-calc editor. If it used something like the BASIC one, it would probably have gotten as much popularity as Axe.
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Yeah probably, although the fact that you also need a large App in order to play it (and that you have to enter command line in order to play) probably didn't help either D:
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Did you know that BBC Basic is actually a pre-existing language? http://en.wikipedia.org/wiki/BBC_BASIC (http://en.wikipedia.org/wiki/BBC_BASIC)
Yeah, it hasn't caught on for calcs, though. :(
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The command-line based editor scared many away, but I think it was actually quite smooth. Unfortunately, there was no way to write an IDE in BBC Basic for it since the List command had a return function at the end of it :'( My guess is, though, that DocDE could probably read and write to the files. They're most likely still in ASCII Text.
And yeah. What would be sweet would be to port all the thousands of BBC Micro (about C64 quality) games to our calcs :P
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omg
that would be >9000 years of work :P
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Unless we made a converting program. All that needs changing, if we run it with BBC Basic for z80, is sprite coordinates/size/color and other small, hardware specific things.
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yes, like as with calc84maniac's ti-boy se program
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Actually there could be a way to write an IDE if you wrote directly to the program files themselves, but you would have to write the IDE normally, and that scared me away from writing one in the first place :P
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They're most likely still in ASCII Text.
Actually, they are tokenized, so an editor will have to be more complicated. ;)
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Did you know that BBC Basic is actually a pre-existing language? http://en.wikipedia.org/wiki/BBC_BASIC (http://en.wikipedia.org/wiki/BBC_BASIC)
Yeah, it hasn't caught on for calcs, though. :(
Yeah I know. Benryves tried to keep the calc version as true to the original as possible. This probably explains the program editor provided with the APP.