Omnimaga

Calculator Community => Other Calculators => Topic started by: arti on June 12, 2005, 04:06:00 am

Title: Why do you program for calcs?
Post by: arti on June 12, 2005, 04:06:00 am
Why do you program for calcs?

I'd like to hear what you guys think.

As for me, I think that the idea of handheld devices that can be programmed and exploited like (primitive) computers and the large community behind it are the key words. :)smile.gif
Title: Why do you program for calcs?
Post by: tifreak on June 12, 2005, 05:32:00 am
I program because if I didn't I would go crazy. There is nothing to do in my little town...
Title: Why do you program for calcs?
Post by: mdjenkins86 on June 12, 2005, 06:22:00 am
I program becuae it allow me to tell storys in a visual form.  It allows me to take control of a universe and lets me shape it to fit my desires.  It responds directly to my creativity.

And also because making my own RPG rocks  B)cool.gifB)cool.gifB)cool.gif
Title: Why do you program for calcs?
Post by: arti on June 12, 2005, 06:40:00 am
QuoteBegin-mdjenkins86+June 12, 2005, 13:22-->
QUOTE (mdjenkins86 @ June 12, 2005, 13:22)
I program becuae it allow me to tell storys in a visual form.  It allows me to take control of a universe and lets me shape it to fit my desires.  It responds directly to my creativity.

And also because making my own RPG rocks  B)cool.gifB)cool.gifB)cool.gif

 I completely agree! Programming gives you the power to manipulate your own universe based on your own taste!
Title: Why do you program for calcs?
Post by: DJ Omnimaga on June 12, 2005, 08:10:00 am
Well I always wanted to create video games ever since I am young, but I never had a compy until april 2004 (my family was too poor), but when I got my calc I got amazed by the fact you could type games on the calc. Even though they were slow it was cool to mess around and with all the progress I made I can try to make games with cool graphics that look like some gameboy games, except monochrome

I am also a very creative guy, thats why I made 23 RPGs in less than 3 years :woot:woot.gif
Title: Why do you program for calcs?
Post by: CDI on June 12, 2005, 12:20:00 pm
Me? Well... I program to try and defy all the "all-mighty" ASM programmers... I feel that if I can make BASIC games that can compete with ASM ones then I'll have served my purpose... Plus, I have ideas that can be easily expressed on the calculator (83+), and, I want to out-do Kevin  :paf:tripaf.gif
Title: Why do you program for calcs?
Post by: DJ Omnimaga on June 12, 2005, 12:24:00 pm
 :imbeciles:morons.gif
Title: Why do you program for calcs?
Post by: dysfunction on June 12, 2005, 03:26:00 pm
QuoteBegin-CDI+June 12, 2005, 18:2-->
QUOTE (CDI @ June 12, 2005, 18:20)
and, I want to out-do Kevin  :paf:tripaf.gif

 Hey, that's my goal too! Well, I originally started programming because I had always wanted to make video games, but had never gotten around to learning any computer languages. Now I program because I really do want to outdo Kevin  :alien:alien2.gif and show what can be done with BASIC (which, we're finding out, is quite a lot!) Personally, many of the rpgs I see for the calcs, even the best ones (like Kevin's) are revolutionary for a calculator, but don't actually break new ground for what can be done with rpgs on ANY platform. I don't mean the graphics are supposed to be revolutionary compared to, say, Windwaker or Star Ocean, but that we can have things that have never been done before. Orignal plots. Original map design, orignal battle engines, orignal styles of gameplay. I'm all for originality. And, of course, for showing up everybody else.   B)cool.gif
Title: Why do you program for calcs?
Post by: mdjenkins86 on June 12, 2005, 04:35:00 pm
So you say you want a revolution...something original.  Thats what TSOD is all about, A really deep story, tons of different maps, and an unusual battle system.  I am with you. The term Basic sounds a little demeaning...
Title: Why do you program for calcs?
Post by: arti on June 13, 2005, 01:22:00 am
QuoteBegin-mdjenkins86+June 12, 2005, 23:35-->
QUOTE (mdjenkins86 @ June 12, 2005, 23:35)
So you say you want a revolution...something original.  Thats what TSOD is all about, A really deep story, tons of different maps, and an unusual battle system.  I am with you. The term Basic sounds a little demeaning...  

 Let's not forget the graphics sir. :)smile.gif They're just as important as the code, especially when you want top-notch RPG's.
Title: Why do you program for calcs?
Post by: DJ Omnimaga on June 13, 2005, 02:06:00 am
QuoteBegin-Dysfunction+June 12, 2005<table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>QUOTE</b> (Dysfunction @ June 12, 2005)</td></tr><tr><td id="QUOTE">QuoteEBeginQuoteBegin-CDI+June 12, 2005, 18:20<table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>QUOTE</b> (CDI @ June 12, 2005, 18:20)</td></tr><tr><td id="QUOTE">QuoteEBegin and, I want to out-do Kevin
Title: Why do you program for calcs?
Post by: gimpynerd on June 13, 2005, 04:32:00 am
QuoteBegin-CDI+June 12, 2005, 19:20<table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>QUOTE</b> (CDI @ June 12, 2005, 19:20)</td></tr><tr><td id="QUOTE">QuoteEBegin Me? Well... I program to try and defy all the "all-mighty" ASM programmers... I feel that if I can make BASIC games that can compete with ASM ones then I'll have served my purpose... Plus, I have ideas that can be easily expressed on the calculator (83+), and, I want to out-do Kevin
Title: Why do you program for calcs?
Post by: DJ Omnimaga on June 13, 2005, 04:39:00 am
well I dont want to compete whiule making my games, I like to see better stuff coming out (you'll see once the calc RPG newsletter will be out) but as long as my competitor doesnt start flaming me and say that I suck at programming or such stuff
Title: Why do you program for calcs?
Post by: dysfunction on June 13, 2005, 05:58:00 am
I don't think BASIC can possibly be competitive with assembly as a gaming language. But BASIC does have advantages: it is easier to program for, so you can concentrate more on developing the game itself (which is what I really prefer to focus on anyways- graphics, plot, gameplay, etc), and there are more BASIC programmers. Sure, we need assembly subrotuiens to even begin to compete with pure assembly games, but I don't think it should be about how difficult a game is to program. We're here to make th best, most impressive games possible, and not to show off our coding skills. We want to delight the eye, test the reflexes, and entertain the mind. In the end, it's really about making games. Who cares if TVF is a thousand times more difficult to program than Aura? All I care about is (maybe, in like a thousand years :dang:banghead.gif ) making Aura as good or better of a game.  
Title: Why do you program for calcs?
Post by: DJ Omnimaga on June 13, 2005, 06:11:00 am
I aggree with that. Of course the code need to be optimised for both speed and memory tho *cough*Civilization Simulator*cough*. I saw a BASIC tunnel taking 4 KB of RAM once and it ran very slow. However I mostly care about doing a good game, regardless of the language used.
Title: Why do you program for calcs?
Post by: gimpynerd on June 13, 2005, 10:41:00 am
Really as long as the game is enjoyable I don't care what language it is in. If I didn't believe this I wouldn't play calculator games at all. Computer/Console games are much prettier (usually) and harder to code.
Title: Why do you program for calcs?
Post by: Fryedsoft on June 14, 2005, 12:38:00 pm
QuoteBegin-Kevin+June 13, 2005, 11:39-->
QUOTE (Kevin @ June 13, 2005, 11:39)
but as long as my competitor doesnt start flaming me and say that I suck at programming or such stuff

heh. that sounds familiar. In Fact it sounds like stupid E-mail #23 :)smile.gif
Title: Why do you program for calcs?
Post by: DJ Omnimaga on June 14, 2005, 12:43:00 pm
*goes check Fryedsoft website*

EDIT: ROFFLEs :rofl:rotfl.gif
Title: Why do you program for calcs?
Post by: tifreak on June 14, 2005, 01:02:00 pm
That is like when someone took my Age of Darkness game, renamed it Golden Sun, or some such nonsense, and in the description, said I stole it!!!

I sent him an email, asking how he managed to make such a great game, and I played along with his little ploy for a couple of emails, before I told him who I was, and got Joey off of ticalc to delete it...

Gotta love stupid people... :dang:banghead.gif:warrior:superguerrier.gif
Title: Why do you program for calcs?
Post by: arti on June 14, 2005, 01:56:00 pm
QuoteBegin-Kevin+June 14, 2005, 19:43-->
QUOTE (Kevin @ June 14, 2005, 19:43)
*goes check Fryedsoft website*

EDIT: ROFFLEs :rofl:rotfl.gif

 YES! This one's my favourite:

QuoteBegin
-->
QUOTE
Title: Why do you program for calcs?
Post by: Fryedsoft on June 14, 2005, 02:03:00 pm
Actually, I can keep going. This is From the Ti-basic mailing list archive from Jan 1998. (why is this still down Ticalc.org? thanks Web.archive.org) I'm just posting the relevant stuff here.

QUOTE
Secondly, people like to programs that are already out there to compete. This is fine for the programmer, gains skill, and for the user, more choices. This is not okay though when people write programs do less and takes up more memory. Example, Icon Maker(link to Icon Maker was here) takes up 1618 bytes (By the time you read this a new copy that has more features and is 1602 bytes will have uploaded.), but another person has Icon Editor (link to the Icon Editor for Icons was here) takes up about 1850 bytes and this program has less functionality than Icon Maker. I don't mind that he wrote it, but I do mind that he uploaded it when there is smaller, faster and more functional available. So please when a person writes a program please make smaller (or at least faster than) if the program has less functionality.

I hope my rant has helped point out to those (and you know who you are) to limit the Microsloth approach and to write smaller faster and more feature rich programs. If people will take to heart only one word my it be: OPTIMIZE

Please don't take offense by this, but a learning experience
Michael Van Der Kolk


In his and my defense, the first version of The Icon Editor sucked. I did optimize it to be smaller with newer versions.

He continued on in another E-mail but the web archive doesn't have it. in it he basically says that his was smaller and did rotations, enlargement 1-6x, was faster, and all kinds of other stuff.

Now I never actually posted to the list, (it forced you to subscribe and I already abhorred e-mail by this time) but my defense would have been two things.

One, it was never meant to compete with his editor in any way. I wont lie, I got the Idea from Icon Maker to make an Editor for Icons but that was basically it. All I wanted was an editor under my control in case the programmer retired, quit or something bad happened. (And, unfortunately I was right here. more later) In the Process, I made Icons compatible with his 16x16 editor (at the Time, icons supported 12x12 Icons) and made the editor. The only reason it was a separate download was because I wanted to support older Icons Versions (since the Icon editor would adjust pic size dynamically, it would work with the old 12x12 format). I released it and then found the post.

Two, The Icon Editor could do most of the stuff he was complaining about, but didn't because I didn't want to compete with his editor. Enlargement was trivial, same with inverting, rotation would be a pain but why would you need that for a simple Icon editor? About the only thing it did that he liked was the dynamic pic size, which was basically what I was more concerned with anyway.

For the Record, I truly believe that Michael Van Der Kolk was the best basic optimizer out there. Some of http://web.archive.org/web/*/http://www.iserv.net/~mikev were some of the best things anyone who wants to program 68K Ti-Basic could read. Frankly, Much of the Slayers Engine is optimized based on the tutorials he made, and is a lot of the reason why it's so fast. Eventually I tried to track him down to ask him if I could add him to the credits of the Engine as a "special thanks To" section when I found http://web.archive.org/web/20010730195235/www.hollandsentinel.com/stories/050901/obi_0509010022.shtml Now, I seriously hope I'm wrong here, but from what I've gathered, (His sudden disappearance from ticalc.org and his own site, His Website hosted from an ISP in that town and the site account was removed) It's a very good chance that this is him. It's sad considering the talent that he was, and frankly, He's pretty much guaranteed in the credits if the engine is not dedicated to him in the first place, and this is coming from someone who never met or talked to him once.
Title: Why do you program for calcs?
Post by: DJ Omnimaga on June 14, 2005, 02:11:00 pm
Ouch this is sad :(sad.gif


(as for the mailing lists I still dunno why they are still down, might be because they went into crap in the last years)
Title: Why do you program for calcs?
Post by: Fryedsoft on June 14, 2005, 02:26:00 pm
QuoteBegin-tifreak8x+June 14, 2005, 20:02-->
QUOTE (tifreak8x @ June 14, 2005, 20:02)
That is like when someone took my Age of Darkness game, renamed it Golden Sun, or some such nonsense

Have you seen the amount of Racing Clones out there for the 83. I think my last count there was 7 of them. They all seem to really like hyper mode, and most of the clones clone a clone of it.

They also Really Like NBA Jam. If they liked that game they should have seen the football game I used to have before it got deleted. I can see the John madden clones now...

I'm still amazed that there were no Punsyst based clones out there. that thing was practially built to be Cloned. Hiryu alone had at least three games based on it, and I had the Three Punisher versions and NPOVHays. For some reaon no one ever made games based on it, at least as far as I know.
Title: Why do you program for calcs?
Post by: DJ Omnimaga on June 14, 2005, 02:36:00 pm
well I made a racing tunel that ran 4x faster than anything else but I never released it
Title: Why do you program for calcs?
Post by: CDI on June 18, 2005, 06:24:00 am
HA-HA!!!!! I'm one step further in my goal!!! I've made a PERFECT (well... almost) BASIC version of Block Dude! It rund extremely fast on the 83+ and it had 16 levels of fun!!! (4 secret ones though)

name a new ASM game... c-mon anyone! I need a new side-project (T14 and DoS are my main projects...)
Title: Why do you program for calcs?
Post by: DJ Omnimaga on June 18, 2005, 08:37:00 am
are you still working on Wario Ware?
Title: Why do you program for calcs?
Post by: CDI on June 21, 2005, 04:34:00 am
Of course! but I upped the size limit from 200b to 400b for the games so I can make them harder!

Also I'm trying to make another game! (ether card based or maybe something like chess, or maybe... I dunno... but I can't finish T14 for now because my st00pid compy won't work!)
Title: Why do you program for calcs?
Post by: DJ Omnimaga on June 21, 2005, 04:38:00 am
cool, I hope you get your comp fixed so you can work on T14 soon :)smile.gif , nice to see you still around, I havent see ya much lately (on all forums)
Title: Why do you program for calcs?
Post by: CDI on June 21, 2005, 05:40:00 am
yeah...  :oops:embarassed.gif
Title: Why do you program for calcs?
Post by: DJ Omnimaga on June 21, 2005, 05:43:00 am
Hopefully school is almost done for everyone, so more time to code. :)The only thing I am afraid about is if everyone put their calc in their closet for the whole summer O_Oshocked2.gif
Title: Why do you program for calcs?
Post by: CDI on June 21, 2005, 05:47:00 am
Kevin: you saw what came of my winter break (A Dot RPG) ant then it was HUGE (for me!)  :gun1:violent.gif:rocket:rocket.gif:gun:mitraillette.gif
Title: Why do you program for calcs?
Post by: dysfunction on June 21, 2005, 01:27:00 pm
And you just saw the results of the first three weeks of my summer (the latest EG screenshot)  B)cool.gif
Title: Why do you program for calcs?
Post by: DJ Omnimaga on June 22, 2005, 01:00:00 am
Yeah I saw :)smile.gif , I still hope to see other old project be finished as well
Title: Why do you program for calcs?
Post by: tifreak on June 22, 2005, 01:11:00 am
Well, I am slowly getting my games built...
Title: Why do you program for calcs?
Post by: DJ Omnimaga on June 22, 2005, 09:41:00 am
I have an idea but I'm not going to post it now bvecause I dont want to break my promises like with Diortem :dang:banghead.gif
Title: Why do you program for calcs?
Post by: Spellshaper on July 16, 2005, 10:24:00 am
I
Title: Why do you program for calcs?
Post by: DJ Omnimaga on July 16, 2005, 11:55:00 am
I only got my PC at 17, back in april last year :(sad.gif

I used to program a lot in Secondary 5 classes (last year of hi school here), except in french and gym classes (yes in gym classes I've seen ppl playing calc games), because stuff was easy to learn and I didnt needed to study at all :)smile.gif

welcome to the forum btw :)smile.gif
Title: Why do you program for calcs?
Post by: arti on July 16, 2005, 12:40:00 pm
lol you played calc games in gym :Pblah.gif that's intense
Title: Why do you program for calcs?
Post by: DJ Omnimaga on July 16, 2005, 12:51:00 pm
No I didnt actually played games myself in gym classes, other ppl did tho

and yeah thats intense to see ppl playing soccer (a.k.a football in france) and running like hell while others play video games O_Oshocked2.gif
Title: Why do you program for calcs?
Post by: arti on July 17, 2005, 03:24:00 pm
QuoteBegin-Kevin+July 16, 2005, 19:51-->
QUOTE (Kevin @ July 16, 2005, 19:51)
No I didnt actually played games myself in gym classes, other ppl did tho

and yeah thats intense to see ppl playing soccer (a.k.a football in france) and running like hell while others play video games O_Oshocked2.gif

 Lol, the 89 has a cool soccer game available, still in Beta, but very fun  :laugh:evillaugh.gif
Title: Why do you program for calcs?
Post by: DJ Omnimaga on July 18, 2005, 01:15:00 am
well its finer if ppl play sport games in gym class on their calc. Still odd, but anyway...