Author Topic: zcontest basic judges headquarter  (Read 34894 times)

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Offline rizoom

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Re: zcontest basic judges headquarter
« Reply #60 on: December 04, 2011, 02:00:02 pm »
I would like it too!

Offline Le solutionneur

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Re: zcontest basic judges headquarter
« Reply #61 on: December 04, 2011, 02:05:59 pm »
I'm not on computer : I'll give you this as soon as possible.

I'm really wondering if you're not cheating or something like that with the author of the program...
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Offline Yeong

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Re: zcontest basic judges headquarter
« Reply #62 on: December 04, 2011, 02:07:42 pm »
Contest Entry #2 : Calc Tron
Classified as: TI-BASIC Game
Author: andy

Grading:
-Gameplay: 8/15
   This game is simple. Perhaps, too simple. It's 2 player game in one calc. This doesn't have AI. I could only see this as a modified version of snake game. D:

-Smooth, Speed of execution: 5/5
  Well, this game is small, and there's not much going on in the game. Of course, it is really Fast! 5/5

-Graphics: 2/5
  I....only see 2 lines in the whole game. D:

-Life: 2/5
  This actually could be fun if 2 people are playing it. Since it's an arcade game, this will most probably be played over and over. However, never if only 1 person is playing this.

-Originality: 2/5
  Erm....I say this is the ported version of lightbike (or Tron.)

-Technical Quality: 2/5
  Simple. Really simple. Of course, because it's simple, the size is small.

Total: 21/40

EDIT: @Le solutionneur. No. I'm telling my experience since I beat this game. :)
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Offline contra-sh

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Re: zcontest basic judges headquarter
« Reply #63 on: December 04, 2011, 02:32:31 pm »
I haven't tried worms land. But midnight is really really impressive. I'm not really surprised to see a good mark for this game.
Anyway, don't forget that some adjustement would be done when all judges will finish their work.
As you know, best project between all categories win a ti nspire cx cas, so if someone gives a 40/40, other projects haven't any chances to win the CX

Offline ztrumpet

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Re: zcontest basic judges headquarter
« Reply #64 on: December 04, 2011, 02:41:57 pm »
As you know, best project between all categories win a ti nspire cx cas, so if someone gives a 40/40, other projects haven't any chances to win the CX
I was under the impression that scores were relative only to their own category, and that you and a few select others would pick the Grand Champion to win the CX.  As the contest stands, now that I understand it better, I do agree that it's a little unfair.  However, since the ratings in a given category are relative to the judges judging the entries, I think it would work best if you looked at it like I assumed it would be determined, with contra having the ultimate say in which the very best program is.  It is very hard to make comparisons across categories, and because of that I would refrain from only looking at the scores to determine the Grand Champion.
Now, this is all my personal opinion; if contra would like to run the contest in a different way, that's certainly fine by me.

Offline DJ Omnimaga

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Re: zcontest basic judges headquarter
« Reply #65 on: December 04, 2011, 02:51:11 pm »
IMHO a program should not be judged based on its file size and amount of sub-program, unless the amount of features is taken into account. Else this is unfair for people who decided to devote more time to their entry to make them better. Would a number guessing game that only takes one sub-program and 300 KB of RAM get a better score than an epic RPG with many files and large size that risks winning a ticalc.org POTY, for example? I think judging a program on its size/amount of sub-programs, regardless of its amount of features, simply discourages development of games with a decent amount of features and it's quite offensive to people who devote more time to their program.

Also I personally take offense in the judging of BASIC games based on file size and amount of sub-programs, considering I devoted 5 years of my life to long lenght BASIC RPGs with lots of features. This attitude is exactly why I gave up on calc programming: I felt disrespected.

As for midnight the note might be a bit biased in favor of the 84+ if that's what he used, otherwise you could maybe check, although you should be careful to not jump to conclusions and falsely accuse people on the forums, especially in public. From what I've seen about midnight, it could possibly deserve a high note, but that depends of people opinion.

IMHO some judges are way too strict about BASIC games here and have a false idea of what is possible in TI-BASIC. I think Le Solutionneur should propose a solution in Midnight thread if he feels the speed can be improved without removing features, otherwise it's rather unrealistic. Let's not bring back the old issues from the late 90s and early 2000s involving judging basic games unfairly.
« Last Edit: December 04, 2011, 02:57:54 pm by DJ_O »

Offline zeldaking

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Re: zcontest basic judges headquarter
« Reply #66 on: December 04, 2011, 03:49:45 pm »
Also, in Physic jumper the free play doesn't run.
That is wierd, it works perfectly fine on my calculator. Is it giving you an error or what?

Offline Matrefeytontias

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Re: zcontest basic judges headquarter
« Reply #67 on: December 04, 2011, 03:54:12 pm »
I've got a Ti-83+.fr and if I run "Free play" this says "ERROR:INVALID DIM" at the line :

Code: [Select]
*L of List*JMP(2)->G

Offline DJ Omnimaga

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Re: zcontest basic judges headquarter
« Reply #68 on: December 04, 2011, 03:57:48 pm »
On what OS are you guys testing programs btw? I know OS 2.53 MP or higher are quite bad about cross-compatibility with old programs.

Offline rizoom

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Re: zcontest basic judges headquarter
« Reply #69 on: December 04, 2011, 04:00:22 pm »
I think the solutionneur is right, you shouldn't give points to easily. What I don't understand is why you give all the points in a category when you say yourself that it isn't perfect!

Offline Xeda112358

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Re: zcontest basic judges headquarter
« Reply #70 on: December 04, 2011, 04:01:07 pm »
Oh, that is a very good point. Keep in mind that the newer OSes are a little slower at a lot of things and have lots of bugs that can cause issues that aren't the programmers fault.

Offline Matrefeytontias

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Re: zcontest basic judges headquarter
« Reply #71 on: December 04, 2011, 04:03:15 pm »
OK soooo ... I can't do anything -_-' but the game is pretty good
« Last Edit: December 04, 2011, 04:03:28 pm by Matrefeytontias »

Offline zeldaking

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Re: zcontest basic judges headquarter
« Reply #72 on: December 04, 2011, 04:08:50 pm »
I've got a Ti-83+.fr and if I run "Free play" this says "ERROR:INVALID DIM" at the line :

Code: [Select]
*L of List*JMP(2)->G
I did not have any code that looked like that. maybe it has something to do with the .fr calc. Did anyone else have this problem?
« Last Edit: December 04, 2011, 04:10:35 pm by zeldaking »

Offline Le solutionneur

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Re: zcontest basic judges headquarter
« Reply #73 on: December 04, 2011, 04:16:32 pm »
I think the solutionneur is right, you shouldn't give points to easily. What I don't understand is why you give all the points in a category when you say yourself that it isn't perfect!

+1
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Offline contra-sh

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Re: zcontest basic judges headquarter
« Reply #74 on: December 04, 2011, 04:17:34 pm »
ztrumpet : you're right, I will have the last word with deeph on the "Grand champion". In fact, I will test the 3 or more best projects of each categories to know which project is really better. But, if someone has a better mark in hybrid, this is more difficult to choose a basic or asm contestant. But you're right, we can't compare the 3 categories, especially because the judges are not the same :)



About number of subprograms... Well, I'm a developper, and I know that's always better to cut a program between more than one big "main". To separate data/pix from functions, separate main loop from other part too. And it's quite difficult in basic to work on big programs because even with page down (alpha+down) you can loose 10 or 15 second each time to find the part of the program you're working on.

I'm a little bit scary about the (many) misunderstandings and the ambiance here.