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Calculator Community => Casio Calculators => Topic started by: Eiyeron on December 30, 2014, 11:20:51 am

Title: [Casio FX9860&co] Super Hexagon Casio : rose from the dead projects
Post by: Eiyeron on December 30, 2014, 11:20:51 am
Hello everyone. Seeing the execllent Axagon (https://www.omnimaga.org/ti-z80-calculator-projects/%28axe%29-axagon/Axagon) from Matref, it's time for me to bring back what I did with Adbook two years ago, correct things and show to everyone : it's time for Casio to hope for their own Super Hexagon! \o/ Everything is pretty much done at this moment, we just lack two features :

- Time/high-score
- Pattern system (random is not that great and we have the space and the power to do it so)

Here's a video of the current dev version



Previous version :



(http://geekbros.tk/~eiyeron/screenshots/SHC.gif)

EDIT : Added timer. Added step text.
Title: Re: [Casio FX9860&co] Super Hexagon Casio : rose from the dead projects
Post by: TIfanx1999 on January 02, 2015, 06:11:42 pm
Looks nice. Is the speed in the screen shot accurate? If so, it looks quite smooth. ^^
Title: Re: [Casio FX9860&co] Super Hexagon Casio : rose from the dead projects
Post by: Eiyeron on January 07, 2015, 05:21:11 am
Looks nice. Is the speed in the screen shot accurate? If so, it looks quite smooth. ^^

I don't really know, I have two problems with the SFDK :
- it doesn't emulate accurately the screen. On my G35+USB it looks a bit choppier but I don't know if it is because of the screen strange remanency (natural display i don't know what which has a way reduced latency almost unabling grayscale). But it's still quite playble and sweet to look at.
- I have some RTC problems (the moment the camera angle/time jumps are actually timing bugs on wine).

Addendum : The latency problem raises the hypothetical emulator problem : each Graph has a different screen and thus different latency and grayscale timers. ><"

EDIT :


EDIT 2 : Patterns are functionnal. I just need to populate the game with levels and/or implement a pattern file loading for custom levels. So now the game is actually playble.

EDIT 3 : Now the color are reversed after 60 seconds.

EDIT 4 : First oncalc footage:


EDIT5 : Surprise! PReview release! Lots of features are missing but well, this is playble now. Give it a try!