Author Topic: LuaFX Shell-style interface  (Read 7485 times)

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Offline flyingfisch

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LuaFX Shell-style interface
« on: November 15, 2011, 04:17:22 pm »
I am working on a luaFX shell-style interface, kind of like Python's IDLE. Please tell me if you think this is a good idea. I will post screenshots later.



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Offline Levak

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Re: LuaFX Shell-style interface
« Reply #1 on: November 15, 2011, 05:17:20 pm »
I do not get mad at people, I just want them to learn the way I learnt.
My website - TI-Planet - iNspired-Lua

Offline flyingfisch

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Re: LuaFX Shell-style interface
« Reply #2 on: November 15, 2011, 05:59:51 pm »
Sorry, I cant read french. :/


The finished version of my parser will be an IDE, where you type a statement and it parses and runs the statement.



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Offline DJ Omnimaga

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Re: LuaFX Shell-style interface
« Reply #3 on: November 15, 2011, 06:01:14 pm »
Do you also mean like an interface from where you launch Lua games like 83+ shells or 89 kernels?
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Offline flyingfisch

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Re: LuaFX Shell-style interface
« Reply #4 on: November 15, 2011, 06:11:33 pm »
I am writing it in lua, so that would be kinda silly. It is really gonna be almost exactly like IDLE for lua.



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Offline Levak

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Re: LuaFX Shell-style interface
« Reply #5 on: November 15, 2011, 06:37:03 pm »
LuaCS is an oncalc Lua editor with syntax highlighting and export/import functions. It is a huge project started by yatto, but it seems that he completly missed Lua advantage. This is why I'm rewritting and debugging it.

It is planed to mix it with oclua. That way it will became a complete IDE.

So what is the difference ?
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Offline flyingfisch

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Re: LuaFX Shell-style interface
« Reply #6 on: November 15, 2011, 06:49:07 pm »
well, first off, no syntax highighting (luaFX is B&W/grayscale). Secondly, it is written in lua itself.



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Offline DJ Omnimaga

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Re: LuaFX Shell-style interface
« Reply #7 on: November 15, 2011, 06:55:53 pm »
AH ok, thanks for the info. I thought it was like a program launcher or something, since they're pretty common on some calcs.
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Offline flyingfisch

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Re: LuaFX Shell-style interface
« Reply #8 on: November 15, 2011, 06:56:47 pm »
Oh, no, not program launcher :P

Like i said, if you know what IDLE is, you know what im trying to accomplish.



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Offline Levak

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Re: LuaFX Shell-style interface
« Reply #9 on: November 15, 2011, 07:02:39 pm »
well, first off, no syntax highighting (luaFX is B&W/grayscale). Secondly, it is written in lua itself.

LuaCS too.
But okay, I missed "FX". I thought it was a Lua editor for TI-Nspire, like LuaCS
I really have to read more carefully >_>
« Last Edit: November 15, 2011, 07:02:59 pm by Levak »
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Offline Yeong

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Re: LuaFX Shell-style interface
« Reply #10 on: November 15, 2011, 07:03:21 pm »
how about cfx?
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Offline flyingfisch

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Re: LuaFX Shell-style interface
« Reply #11 on: November 15, 2011, 07:08:28 pm »
well, first off, no syntax highighting (luaFX is B&W/grayscale). Secondly, it is written in lua itself.

LuaCS too.
But okay, I missed "FX". I thought it was a Lua editor for TI-Nspire, like LuaCS
I really have to read more carefully >_>

Thats OK. :)


how about cfx?

No, CFX does not support add-ins and therefore cannot support LuaFX. :P



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Offline Eiyeron

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Re: LuaFX Shell-style interface
« Reply #12 on: November 16, 2011, 01:17:40 am »
So, you're makin Lua in Lua...
Don't Forget To add and <eof> char at the end of your file.

Offline flyingfisch

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Re: LuaFX Shell-style interface
« Reply #13 on: November 26, 2011, 01:33:24 pm »
So, you're makin Lua in Lua...
Don't Forget To add and <eof> char at the end of your file.
I wont forget lol


Could you contact Veb and let him know that the new version of luaFX seems to set the contrast when it starts, unlike the other one which kept the same contrast as was set initially. Or maybe allow the user to change contrast.



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"welcome to the world of computers, where everything seems to be based on random number generators"



The Game V. 2.0

Offline nitrosax

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Re: LuaFX Shell-style interface
« Reply #14 on: November 27, 2011, 06:04:13 am »
Quote
Or maybe allow the user to change contrast
The new version allows it :  link
« Last Edit: November 27, 2011, 06:05:53 am by nitrosax »