Omnimaga

General Discussion => Computer Programming => Technology and Development => Other Programming Languages => Topic started by: theuserofallusers on February 17, 2014, 11:25:04 pm

Title: psp?
Post by: theuserofallusers on February 17, 2014, 11:25:04 pm
anybody program for psp?
Title: Re: psp?
Post by: nspireguy on February 18, 2014, 06:34:07 am
what do you mean?
Title: Re: psp?
Post by: DJ Omnimaga on February 18, 2014, 01:43:29 pm
He means the Playstation Portable. Back in the days, a bunch of people developed homebrew softwares for it. I don't think anyone here does it, though, but XiiR3CR34T10N does PSVita development.
Title: Re: psp?
Post by: TheCoder1998 on February 18, 2014, 01:46:46 pm
i did some programming for the psp a long time ago
but i lost the usb stick containing everything i've programmed for it, and my psp is broken a long time ago
so yeah, i did once, but not anymore.
Title: Re: psp?
Post by: theuserofallusers on February 18, 2014, 03:50:49 pm
oh cool i was wondering
Title: Re: psp?
Post by: XiiDraco on April 21, 2014, 01:35:05 pm
Lol sorry I just now found this, I was searching my name to find a topic about a tv I had, and I ran across this. I know this might be necro post much. Anyway yes I do Ps Vita and PSP programming. When doing the PSP programming you just need to know any language it supports. I believe C and C# both work with the PSP but I haven't tried it yet. However if you want I can link you to the site where Sony has license forms to create and use their SDK's for Ps Vita, Ps4, PSP, and Ps3. They should have an IDE (integrated development environment) for each. If you have any question feel free to PM.

P.S. IT's actually really easy to work with the Vita and PSP because all you need to know is the basic logistics behind programming, the syntax of the language you are using, and just experiment with the library's they provide.


Once again sorry for the Major Necro post.
Title: Re: psp?
Post by: TIfanx1999 on April 21, 2014, 01:41:21 pm
Not much of a necro really. It's also fine because it's relevant to the topic. :)
Title: Re: psp?
Post by: Streetwalrus on April 21, 2014, 01:46:40 pm
LOL less than four months is very far from necroposting. :P
Title: Re: psp?
Post by: Keoni29 on April 21, 2014, 04:56:36 pm
Some people here have 15> year necroposts on their record >.>
Title: Re: psp?
Post by: DJ Omnimaga on April 21, 2014, 05:23:26 pm
Lol sorry I just now found this, I was searching my name to find a topic about a tv I had, and I ran across this. I know this might be necro post much. Anyway yes I do Ps Vita and PSP programming. When doing the PSP programming you just need to know any language it supports. I believe C and C# both work with the PSP but I haven't tried it yet. However if you want I can link you to the site where Sony has license forms to create and use their SDK's for Ps Vita, Ps4, PSP, and Ps3. They should have an IDE (integrated development environment) for each. If you have any question feel free to PM.

P.S. IT's actually really easy to work with the Vita and PSP because all you need to know is the basic logistics behind programming, the syntax of the language you are using, and just experiment with the library's they provide.


Once again sorry for the Major Necro post.
Do you think your PS Vita games would run fine on the PSP or would it just be too slow or incompatible?

Some people here have 15> year necroposts on their record >.>
Close to 30 years too :P
Title: Re: psp?
Post by: Streetwalrus on April 21, 2014, 06:27:58 pm
Well the PSP is far below the Vita (I think the former is close to the PS2 while the latter is definitely beyond Xbox/Wii material without reaching the PS3's power. So it depends how much the game uses the Vita resources. There's always the possibility to make a lighter version of the game for the PSP in case it really exceeds its capabilities.
Title: Re: psp?
Post by: Vogtinator on April 21, 2014, 06:33:26 pm
Quote
Do you think your PS Vita games would run fine on the PSP or would it just be too slow or incompatible?
The PSP has a 333MHz MIPS processor (32MB RAM), the Vita 4x1.4GHz ARM Cortex-A9 (512 MB RAM)
The Vita emulates the whole PSP hardware for backwards-compatibility :P
Title: Re: psp?
Post by: XiiDraco on April 21, 2014, 06:39:12 pm
For games that I make for the vita, the PSP could play without breaking a sweat. My games don't even take a FRACTION of the vita's GPU and CPU.


Seeing as you ported the right libraries to the PSP (piece of cake), you could take my code directly from the solution and plug it into a new PSP solution and it would play just fine. (if the PSP uses C# for it's main syntax (fairly certain it can)).


Oh btw @DJ, I shattered my vita's OLED by dropping a stick on it. (lol) Now I'm just waiting for a replacement screen to come. (110$ :( )
Title: Re: psp?
Post by: DJ Omnimaga on April 21, 2014, 06:44:05 pm
For Games that I make for the vita, the PSP could play without breaking a sweat. My games don't even take a FRACTION of the vita's GPU and CPU.


Seeing as you ported the right libraries to the PSP (piece of cake), you could take my code directly from the solution and plug it into a new PSP solution and it would play just fine. (if the PSP uses C# for it's main syntax (fairly certain it can)).


Oh btw @DJ, I shattered my vita's OLED by dropping a stick on it. (lol) Now I'm just waiting for a replacement screen to come. (110$ :()
Ok cool. Sorry to hear about your PSVita OLED tho D:. Also I was wondering because I wasn't too sure if you used an interpreted language or a game maker or something, and we all know how Nspire Lua is nowhere close to as fast as regular Lua due to TI butchering it (although it improved a lot in the last few OSes) and I know that RPG Maker 2003 games that are just 2D running at 320x240x8bit can barely even run on a 500 MHz computer. Of course, if you are using a somewhat fast language or wrote the game well then you should have no issue running the games, though.
Title: Re: psp?
Post by: Streetwalrus on April 21, 2014, 06:49:44 pm
Quote
Do you think your PS Vita games would run fine on the PSP or would it just be too slow or incompatible?
The PSP has a 333MHz MIPS processor (32MB RAM), the Vita 4x1.4GHz ARM Cortex-A9 (512 MB RAM)
The Vita emulates the whole PSP hardware for backwards-compatibility :P
Wow that's quite awesome. I dunno for the GPU but my phone (Nexus 4) has more CPU power. It actually does a pretty decent job at emulating the PSP at 2x resolution (though it's not steady 30fps it's above 20 all the time).
Title: Re: psp?
Post by: XiiDraco on April 21, 2014, 06:50:24 pm
Nope, nothing but straight C# code, that's it. Nothing special. The compiler for each device compiles them separately to mach the native/base code of every device. So If you compile/build my game through the Vita IDE it will run on vita, the same if you compile it from the PSP IDE.

I'm going to download the PSP IDE and give it a try.


Also maybe the PS4 one too? Or how about Xbox 360 and Xbox one.

SO MANY OPTIONS!








The cool thing I just found out is that with the Old OLED screen on my vita. The touchscreen still works. This means I can apply it to my old psp screen and hook those up to a raspberry pi, and WALLA!Tac pad!
Title: Re: psp?
Post by: theuserofallusers on May 15, 2014, 04:54:36 pm
soo...
Title: Re: psp?
Post by: alevineman on May 15, 2014, 05:58:42 pm
I do! Working on an 84+ emu, and have a bootable 2.43 OS already.  2.55MP and file uploading aren't working yet.
Title: Re: psp?
Post by: Streetwalrus on May 15, 2014, 06:07:52 pm
Don't bother with 2.55. :P
Title: Re: psp?
Post by: XiiDraco on May 17, 2014, 05:44:36 am
Yeah 2.55MP = TERA bad.

soo...


?
Title: Re: psp?
Post by: TheCoder1998 on May 19, 2014, 10:34:36 am
2.55MP could have been so good, but they fucked up
Title: Re: psp?
Post by: XiiDraco on May 19, 2014, 06:43:12 pm
2.55MP could have been so good, but they fucked up
Sounds about right to me
Title: Re: psp?
Post by: DJ Omnimaga on May 19, 2014, 10:54:35 pm
IMHO a calc emu should support every OS or at least the latest one and the most stable one, for compatibility. After all, the user will need to provide his own ROM anyway for legal reasons.

There will most likely be more and more calculator games and programs in the future that only works on 2.55MP, especially now that the color 84+ came out..
Title: Re: psp?
Post by: Streetwalrus on May 20, 2014, 01:51:08 am
But the color 84+ is not binary compatible with the monochrome one, and for basic it's only partial.
Title: Re: psp?
Post by: DJ Omnimaga on May 24, 2014, 10:27:52 am
True, but a lot of the math programs will most likely now use MathPrint-only commands and those programs happen to work on all models for the most part. I even see more and more people with regular 84+ calcs that use the CLASSIC command at the start of their programs and such stuff.