Author Topic: What do you think of Scratch/GameMaker/etc.?  (Read 6123 times)

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Offline Streetwalrus

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Re: What do you think of Scratch/GameMaker/etc.?
« Reply #15 on: July 17, 2014, 12:20:35 pm »
These are good for small 2D games. I wouldn't recommend a scripting language for a large game. See how Minecraft is in Java (which is a JIT language, better than interpreted, in turn better than scripted) and yet it performs like crap.

Offline Sorunome

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Re: What do you think of Scratch/GameMaker/etc.?
« Reply #16 on: July 17, 2014, 12:21:22 pm »
Ok, that is true, but how often does a single person make a large project?

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Offline Streetwalrus

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Re: What do you think of Scratch/GameMaker/etc.?
« Reply #17 on: July 17, 2014, 12:22:45 pm »
Well, that's kinda true. :P But if you want 3D, go for a nice native language. Also some games require a lot of speed while not really complex/big.

Offline Sorunome

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Re: What do you think of Scratch/GameMaker/etc.?
« Reply #18 on: July 17, 2014, 12:24:18 pm »
But then, computers are surprisingly a LOT quicker than calculators, waaaaay quicker than one would expect :P
You can get 60FPS EASILY scripted without an issue

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Offline Keoni29

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Re: What do you think of Scratch/GameMaker/etc.?
« Reply #19 on: July 17, 2014, 12:24:57 pm »
No need to throw away all of that processing power though :P
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Offline Streetwalrus

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Re: What do you think of Scratch/GameMaker/etc.?
« Reply #20 on: July 17, 2014, 12:26:01 pm »
No need to throw away all of that processing power though :P
^That. Even when you don't need speed, it's a resource waste. :P

Offline Keoni29

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Re: What do you think of Scratch/GameMaker/etc.?
« Reply #21 on: July 17, 2014, 01:15:23 pm »
Example of a waste of processing power:
Code: [Select]
var c;
t+=1;
for(xx=0;xx<room_width/8;xx+=1){
  for(yy=0;yy<room_height/8;yy+=1){
  draw_set_color(make_color_hsv(100*sin(point_distance(xx+15*sin(0.12*t),yy+4*cos(0.04*t),128,256)/10.72)+40*cos(0.2*yy)+5*t+sin(point_distance(xx, yy, (128 * sin(-t) + 128), (128 * cos(-t) + 128)) / 40.74),200,200));
    draw_rectangle(xx*8,yy*8,xx*8+8,yy*8+8,0);
  }
}
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Offline Streetwalrus

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Re: What do you think of Scratch/GameMaker/etc.?
« Reply #22 on: July 17, 2014, 01:22:32 pm »
Which language is that ?

Offline Sorunome

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Re: What do you think of Scratch/GameMaker/etc.?
« Reply #23 on: July 17, 2014, 01:24:54 pm »
looks like js to me

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Offline Keoni29

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Re: What do you think of Scratch/GameMaker/etc.?
« Reply #24 on: July 17, 2014, 01:25:00 pm »
gamemaker :P
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Offline DJ Omnimaga

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Re: What do you think of Scratch/GameMaker/etc.?
« Reply #25 on: July 17, 2014, 04:57:02 pm »
I planned to port Illusiat or ROL games to RPG Maker in the past, but what held me back was the lack of non-copyrighted graphics. I just don't want such game to look exactly like most other RPG Maker games.
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Offline TIfanx1999

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Re: What do you think of Scratch/GameMaker/etc.?
« Reply #26 on: July 17, 2014, 04:57:58 pm »
They don't allow custom graphics to be used?

Offline DJ Omnimaga

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Re: What do you think of Scratch/GameMaker/etc.?
« Reply #27 on: July 17, 2014, 06:08:15 pm »
You can use any graphic that you want. The issue is that to make graphics yourselves, you need good pixel art skills. :P (at least I got ground tiles, though, but my tree ones are questionable quality IIRC, plus I lack large monsters)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline TIfanx1999

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Re: What do you think of Scratch/GameMaker/etc.?
« Reply #28 on: July 17, 2014, 06:13:02 pm »
Ah,ok.