Author Topic: [PP] Progress '10  (Read 112769 times)

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Offline jsj795

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Re: [PP] Progress '10
« Reply #225 on: April 22, 2010, 09:49:48 am »
oh yeah, I used OS 2.43


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline tifreak

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Re: [PP] Progress '10
« Reply #226 on: April 22, 2010, 05:44:06 pm »
I used TI84+SE. It was decent, i guess. What I suggest if you have enough pic var is that you save the screen into picture and after you read the img, then it recalls the picture and deletes the picture to save the name loading time. That kind of annoyed me. And I also didn't like that you had to scroll all the way down from pokemon 1 to 151 to get to mew. Can't you make it so that if you press up when you are at pokemon 1 then it goes to pokemon 151? (idk if I explained well enough)

I had actually planned to add in a quick search function sometime down the road to allow you search for a specific pokemon faster. Code for it would be slightly complicated, due to how I have the code to make the text scroll in the first place.

right now, priorities are getting the pokemon game itself up and playable.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #227 on: April 22, 2010, 05:50:25 pm »
ability to go from last page to first or vice versa might be a good idea actually. Altough it would be more of a plus. I did not have issues with the speed at 15 MHz mode, though. Everything seemed fine for me. If sprites were still rendered in pure BASIC I may have got a problem, though x.x

Offline tifreak

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Re: [PP] Progress '10
« Reply #228 on: April 22, 2010, 09:38:34 pm »
yeah, it is something I will have to debate on and figure out how I want to do that. That bit of code would just be a little tricky to deal with because it has to stay so far back from the end so not to error out.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '10
« Reply #229 on: April 24, 2010, 08:32:16 am »
ticalc uploaded the newest version of the pokedex, which fixes the bug with the stats and error when trying to view mewtwo and mew.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #230 on: April 24, 2010, 12:04:16 pm »
Cool to hear :D

Offline tifreak

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Re: [PP] Progress '10
« Reply #231 on: May 02, 2010, 06:23:38 pm »
 I have to go back through all this code, figure out where I am currently using the list 'EVEN' so I can begin revamping the events system for calling and such.

What this will do is allow me to free up the 1400 bytes that the list takes up in RAM in any given time for a program that takes 308 bytes that can be read from archive as an appvar. However, it will take up a bit more space calling and storing to the appvar, but in the long run I think it will be worth it.

So, that's next!
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #232 on: May 02, 2010, 06:27:08 pm »
gah I hate when I need to figure out where I use a variable in particular. I sometimes haev ideas of where I do, but sometimes, I may use it at other places too and forget x.x

Good luck!

Offline tifreak

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Re: [PP] Progress '10
« Reply #233 on: May 02, 2010, 06:31:07 pm »
yeah. That is why I did that massive rewrite a while back if you remember. I wrote out every bit of code out on paper and then rewrote THAT code then put it on the calc. I still have those pages and it is what I am using to determine what I have done where. ^_^
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #234 on: May 02, 2010, 06:37:31 pm »
as long as you don't rewrite it way too many times, though x.x

Offline tifreak

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Re: [PP] Progress '10
« Reply #235 on: May 02, 2010, 07:13:41 pm »
nah, if a program gets a rewrite, I rewrite it on paper first anyways, and the old code is thrown away.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: [PP] Progress '10
« Reply #236 on: May 02, 2010, 07:25:30 pm »
oh i meant like rewriting the game over and over, not making any progress for a few more years x.x

Offline tifreak

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Re: [PP] Progress '10
« Reply #237 on: May 02, 2010, 07:34:10 pm »
ah, lol

That is kind of why I get a touch angry at these people that come in wanting me to drop this project and upgrade it with xlib/celtic3, so freaking annoying =/

But yeah, no major rewrites are planned, just upgrades to code as I see them.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: [PP] Progress '10
« Reply #238 on: May 02, 2010, 07:44:27 pm »
ppl told you to switch? :O

There are alerady over 9000 Celtic/xLIB pokémon projects going on around there x.x. I kinda like the idea of a graphical one and an ASCII one, where the later will most likely be MUCH smaller in size and also looks old skool.

Offline tifreak

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Re: [PP] Progress '10
« Reply #239 on: May 02, 2010, 08:44:11 pm »
oh yeah, I have gotten it a lot on UTI, in the past. So many want me to do it with graphics and blah blah blah.

I think the game is pulling off rather nicely as is, myself personally.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%