Author Topic: [PP] Progress '11  (Read 67616 times)

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Offline tifreak

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[PP] Progress '11
« on: January 02, 2011, 06:34:54 am »
To start the new year off;

Currently working on code for the battle engine, find the GUI code bits here: http://www.cemetech.net/forum/viewtopic.php?t=5548

Updated the Equations program, it used to use L_EPA for the list. The program before was 1003 bytes. I changed every instance of L_EPA to use L_2, the program is now 906 bytes in size.

Progress continues into the new year..
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '11
« Reply #1 on: January 03, 2011, 08:24:32 pm »
I'm glad this is still progressing. :)

Let's hope the 2011 topics will be larger in terms of updates than the 2009 and 2010 ones :P
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Offline tifreak

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Re: [PP] Progress '11
« Reply #2 on: January 03, 2011, 10:04:20 pm »
lol I shall definitely try to do so. I have made some progress with the code for the GUI. It should, in theory, post the NPC and player sprites, display the text that NPC TRAINER wants to fight, clear out NPC TRAINER sprite and display TRAINER POKEMON and generate the stats for it, plus display said stats, the ones that are important, anyways.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Builderboy

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Re: [PP] Progress '11
« Reply #3 on: January 04, 2011, 01:22:27 am »
Good luck with the gui, and i can't wait to see more of the 2011 updates! ^^

Offline tifreak

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Re: [PP] Progress '11
« Reply #4 on: January 04, 2011, 07:25:48 pm »
Thanks Builder.

I have managed to get a bit done with the GUI. I think all that is left is to do for the display at this moment is display the player's pokemon and data info and the options.

Edit:

I managed to get the code theoretically up to the point where it will display the fight options, and the start of the RUN function. Go me!
« Last Edit: January 04, 2011, 11:19:25 pm by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '11
« Reply #5 on: January 05, 2011, 01:42:08 am »
Cool to hear :D
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Offline Hot_Dog

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Re: [PP] Progress '11
« Reply #6 on: January 05, 2011, 01:43:13 am »
I look forward to what this new year will bring, tifreak!  Good luck, and thanks for a great program!

Offline tifreak

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Re: [PP] Progress '11
« Reply #7 on: January 07, 2011, 12:10:48 pm »
Thanks ^ ^

Got the UI part of the code done, I believe. I still need to drop it on the calc and see how it works, but I probably won't bother too much with that until after I get the rest of the code written out. I still need to finish up the party and items menus so they will work with the battle system, now that I have how lists will be set in stone. So that is what I am working on now.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '11
« Reply #8 on: January 08, 2011, 07:52:59 pm »
One thing is for sure: with all the people that now play newer Pokémon games instead of the old ones, when this comes out this will definitively bring them some nostalgia :D
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Offline FinaleTI

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Re: [PP] Progress '11
« Reply #9 on: January 08, 2011, 08:13:56 pm »
I agree with DJ.
Of course, I still play the older games more than the newer ones. (The exception to that is SoulSilver, because it's a remake of one of the best Pokemon games evar!)

I can't wait to see the battle engine, though. Sounds like you're making some good progress on it.


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Offline DJ Omnimaga

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Re: [PP] Progress '11
« Reply #10 on: January 08, 2011, 08:25:22 pm »
Wow I didn't know SoulSilver was a remake of Silver. I am Pokémon-illiterate so I just thought they started running out of name ideas. :P
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Offline tifreak

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Re: [PP] Progress '11
« Reply #11 on: January 16, 2011, 10:44:30 pm »
I have almost 4 of the 5 pages of code I have written on paper dropped onto the calc. I have had to redo a few of the string vars so I can try to reuse them and save the names to each. I also saw an optimization that I thought was going to be an optimization when I wrote it down. However, It took up a few more bytes than it saved, so it was changed around.

The code, in theory, as it is on the calculator, should be up to the point where it displays trainers, then pokemon, then data, and finally the menu. Once I get the last bit typed in, we'll find out.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline yunhua98

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Re: [PP] Progress '11
« Reply #12 on: January 16, 2011, 10:51:41 pm »
Cool!

I actually prefer the original Pokemon, everything after Hoenn was just not pokemon-ish, they all look sinister and look like something from Yu-Gi-Oh, no the cute pocket monsters that used to be Pokemon.  Just my thoughts.  ;)
« Last Edit: January 16, 2011, 10:52:16 pm by yunhua98 »

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Offline DJ Omnimaga

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Re: [PP] Progress '11
« Reply #13 on: January 17, 2011, 05:00:09 pm »
Cool, New progress! \o/
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Offline tifreak

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Re: [PP] Progress '11
« Reply #14 on: January 18, 2011, 06:13:29 pm »
Finished typing up the code this morning to the calc, did a backup and dropped it into archive. Sadly, the code does not work as expected. It displays the text box, and Ash sprite, but then after a few seconds, it ERR:SYNTAX so I need to see about figuring out what went wrong there. :/ At least it is progress!
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%