Author Topic: [PP] Progress '11  (Read 67721 times)

0 Members and 1 Guest are viewing this topic.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: [PP] Progress '11
« Reply #195 on: September 09, 2011, 09:22:56 am »
it looks like little electric thingy that can change forms O.o
Sig wipe!

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '11
« Reply #196 on: September 09, 2011, 09:48:26 am »
Rotom?
It's a 4th gen Pokémon.

ooooo~ That would be why, I don't really remember names past first gen too well.

@yeongJIN, what do you mean exactly? Nothing is changing forms :p I just used filler data on the pokemon for testing purposes.
« Last Edit: September 09, 2011, 09:49:23 am by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline JosJuice

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1344
  • Rating: +66/-14
    • View Profile
Re: [PP] Progress '11
« Reply #197 on: September 09, 2011, 10:00:24 am »
@yeongJIN, what do you mean exactly? Nothing is changing forms :p
Rotom is an electric-type Pokémon that can change forms when you take it to a certain place in PtHGSSBW.

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '11
« Reply #198 on: September 09, 2011, 10:23:34 am »
Heh, I really need to go looking through that national pokedex again..
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [PP] Progress '11
« Reply #199 on: September 09, 2011, 03:17:05 pm »
This is looking nice.  You've made quite a bit of progress in the past month. :)

Quick question:
Have you ever considered using Text(Y,X,"       ") or Text(-1,Y,X,"       ") to erase things instead of Line(X1,Y1,X2,Y2,0) ?
« Last Edit: September 09, 2011, 03:17:34 pm by ztrumpet »

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '11
« Reply #200 on: September 09, 2011, 07:40:02 pm »
I have. However, you lose the smoothness that the Line( command offers. Plus, I'd have to go through the whole game and make those changes since I want it all to be uniform, ya know? So that would eat much more time :p

Besides, using Line( is considerably more precise than guessing with the length of spaces needed to do the same thing.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '11
« Reply #201 on: September 11, 2011, 10:01:10 pm »
I come bearing gifts of headaches and suffering:

Code: [Select]
If Tmin>0 and Z=1:Then:ClrDraw:RecallPic Pic1:For(F,4,14:Line(4,F,90,F,0:End:For(F,15,30:Line(0,F,94,F,0:End:"0ZBD":prgmZRS:{94,0,3,27:prgmTEMP:prgmZC1:"rowSwap(ZAN"->Str0:0->theta:0->Tmax:35->A:If 0<L1(3:Then:L1(3:prgmZCE:35->Tmax:Text(35,9,Str9:Text(35,70+4(1-int(log(L1(19)))),L1(19:Text(35,78,"/",L1(23:End:If 0<L1(4:Then:L1(4:prgmZCE:41->Tmax:Text(41,9,Str9:Text(41,70+4(1-int(log(L1(20)))),L1(20:Text(41,78,"/",L1(24:End:If 0<L1(5:Then:L1(5:prgmZCE:47->Tmax:Text(47,9,Str9:Text(47,70+4(1-int(log(L1(21)))),L1(21:Text(47,78,"/",L1(25:End:If 0<L1(6:Then:L1(6:prgmZCE:53->Tmax:Text(53,9,Str9:Text(53,70+4(1-int(log(L1(22)))),L1(22:Text(53,78,"/",L1(26:End:5->W:While W=5:Text(A,5,">":getKey->K:If K:Text(A,5,"   ":A+6((K=34 and A<Tmax)-(K=25 and A>35->A:If K=31:Then:ClrDraw:1->W:End:If K=21:Then:For(F,4,14:Line(4,F,90,F,0:End:For(F,15,30:Line(0,F,94,F,0:End:RecallPic Pic1:If A=35:Then:If L1(19)>=L1(23:Then:Text(47,4,"ETHER INEFFECTIVE":prgmZWT:1->W:End:If L1(19)<L1(23:Then:Text(47,4,"USED ETHER!":10+L1(19->L1(19:If L1(19)>L1(23:L1(23->L1(19:prgmZWT:1.5->W:End:For(F,4,14:Line(4,F,90,F,0:End:End:If A=41:Then:If L1(20)>=L1(24:Then:Text(47,4,"ETHER INEFFECTIVE!":prgmZWT:1->W:End:If L1(20)<L1(24:Then:Text(47,4,"USED ETHER!":prgmZWT:10+L1(20->L1(20:If L1(20)>L1(24:L1(24->L1(20:1.5->W:End:For(F,4,14:Line(4,F,90,F,0:End:End:If A=47:Then:If L1(21)>=L1(25:Then:Text(47,4,"ETHER INEFFECTIVE!":prgmZWT:1->W:End:If L1(21)<L1(25:Then:Text(47,4,"USED ETHER!":10+L1(21->L1(21:If L1(21)>L1(25:L1(25->L1(21:prgmZWT:1.5->W:End:For(F,4,14:Line(4,F,90,F,0:End:End:If A=53:Then:If L1(22)>=L1(26:Then:Text(47,4,"ETHER INEFFECTIVE!":prgmZWT:1->W:End:If L1(22)<L1(26:Then:Text(47,4,"USED ETHER!":10+L1(22->L1(22:If L1(22)>L1(26:L1(26->L1(22:prgmZWT:1.5->W:End:For(F,4,14:Line(4,F,90,F,0:End:End:End:End:End:If iPart(W)=1:Return:If (Tmin>0 and Z>1) or Tmin=0:Then:For(F,0,30:Line(0,F,94,0:End:"0ZBD":prgmZRS:{94,0,3,27:prgmTEMP:prgmZC1:"|LP"+sub("123456",|LPRTY(Z),1)->Str7:35->A:0->Tmax:4->theta:"ZTMP2"->Str0:prgmZCE:3->theta:prgmZCE:"0"+sub(Str9,1,1)+"theta:"+sub(Str9,2,1)+"rowSwap(ZAN"+sub(Str9,2,1)+sub(Str9,1,1)+"Str0:If 0<"+Str7+"(3:Then:"+Str7+"(3:prgmZCE:35"+sub(Str9,1,1)+"Tmax:Text(35,9,Str9:Text(35,70+4(1-int(log("+Str7+"(19)))),"+Str7+"(19:Text(35,78,"+sub(Str9,2,1)+"/"+sub(Str9,2,1)+","+Str7+"(23:End:If 0<"+Str7+"(4:Then:"+Str7+"(4:prgmZCE:41"+sub(Str9,1,1)+"Tmax:Text(41,9,Str9:Text(41,70+4(1-int(log("+Str7+"(20)))),"+Str7+"(20:Text(41,78,"+sub(Str9,2,1)+"/"+sub(STr9,2,1)+","+Str7+"(24:End:If 0<"+Str7+"(5:Then:"+Str7+"(5:prgmZCE:47"+sub(Str9,1,1)+"Tmax:Text(47,9,Str9:Text(47,70+4(1-int(log("+Str7+"(21)))),"+Str7+"(21:Text(47,78,"+sub(Str9,2,1)+"/"+sub(Str9,2,1)+","+Str7+"(25:End:If 0<"+Str7+"(6:Then:"+Str7+"(6:prgmZCE:53"+sub(Str9,1,1)+"Tmax:Text(53,9,Str9:Text(53,70+4(1-int(log("+Str7+"(22)))),"+Str7+"(22:Text(53,78,"+sub(Str9,2,1)+"/"+sub(Str9,2,1)+","+Str7+"(26:End:5"+sub(Str9,1,1)+"W:While W=5:Text(A,5,"+sub(Str9,2,1)+">"+sub(Str9,2,1)+":getKey"+sub(Str9,1,1)+"K:If K:Text(A,5,"+sub(Str9,2,1)+"   "+sub(Str9,2,1)+:A+6((K=34 and A<Tmax)-(K=25 and A>35"+sub(Str9,1,1)+"A:If K=31:Then:ClrDraw:1"+sub(Str9,1,1)+"W:End:If K=21:Then:For(F,0,30:Line(0,F,94,F,0:End:RecallPic Pic2:For(F,0,17):Line(0,F,94,F,0):End:"+sub(Str9,2,1)+"0ZBD"+sub(Str9,2,1)+":prgmZRS:{94,0,3,15:prgmTEMP:prgmZC1:If A=35:Then:If "+Str7+"(19)>="+Str7+"(23:Then:Text(47,4,"+sub(Str9,2,1)+"ETHER INEFFECTIVE!"+sub(Str9,2,1)+":prgmZWT:1"+sub(Str9,1,1)+"W:End:If "+Str7+"(19)<"+Str7+"(23:Then:Text(47,4,"+sub(Str9,2,1)+"USED ETHER!"+sub(Str9,2,1)+":prgmZWT:10+"+Str7+"(19"+sub(Str9,1,1)+Str7+"(19:If "+Str7+"(19)>"+Str7+"(23:"+Str7+"(23"+sub(Str9,1,1)+Str7+"(19:1.5"+sub(Str9,1,1)+"W:End:End:If A=41:Then:If "+Str7+":(20)<"+Str7+"(24:Then:Text(47,4,"+sub(Str9,2,1)+"ETHER INEFFECTIVE!"+sub(Str9,2,1)+":prgmZWT:1"+sub(Str9,1,1)+"W:End:If "+Str7+"(20)<"+Str7+"(24:Then:Text(47,4,"+sub(Str9,2,1)+"USED ETHER!"+sub(Str9,2,1)+":prgmZWT:10+"+Str7+"(20"+sub(Str9,1,1)+Str7+"(20:If "+Str7+"(20)>"+Str7+"(24:"+Str7+"(24"+sub(Str9,1,1)+Str7+"(20:1.5"+sub(Str9,1,1)+"W:End:End:If A=47:Then:If "+Str7+"(21)<"+Str7+"(25:Then:Text(47,4,"+sub(Str9,2,1)+"ETHER INEFFECTIVE!"+sub(Str9,2,1)+":prgmZWT:1"+sub(Str9,1,1)+"W:End:If "+Str7+"(21)<"+Str7+"(25:Then:Text(47,4,"+sub(Str9,2,1)+"USED ETHER!"+sub(Str9,2,1)+":prgmZWT:10+"+Str7+"(21"+sub(Str9,1,1)+Str7+"(21:If "+Str7+"(21)>"+Str7+"(25:"+Str7+"(25"+sub(Str9,1,1)+Str7+"(21:1.5"+sub(Str9,1,1)+"W:End:End:If A=53:Then:If "+Str7+"(22)<"+Str7+"(26:Then:Text(47,4,"+sub(Str9,2,1)+"ETHER INEFFECTIVE!"+sub(Str9,2,1)+":prgmZWT:1"+sub(Str9,1,1)+"W:End:If "+Str7+"(22)<"+Str7+"(26:Then:Text(47,4,"+sub(Str9,2,1)+"USED ETHER!"+sub(Str9,2,1)+":prgmZWT:10+"+Str7+"(22"+sub(Str9,1,1)+Str7+"(22:If "+Str7+"(22)>"+Str7+"(26:"+Str7+"(26"+sub(Str9,1,1)+Str7+"(22:1.5"+sub(Str9,1,1)+"W:End:End:End:End:End"->Str9:1->theta:"ZTMP2"->Str0:1:prgmZCE:prgmZTMP2:6->theta:"ZTMP2"->Str0:prgmZCE:End
This is the code currently that deals with Ether. It alone is 3569 bytes in size.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline chattahippie

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 358
  • Rating: +27/-0
  • Super Member! :D
    • View Profile
Re: [PP] Progress '11
« Reply #202 on: September 11, 2011, 10:16:42 pm »
 :o Wow... that's amazing tifreak!
If the ether alone takes up over 3500 bytes, I can only imagine how big the finished game will be!
Good luck! :thumbsup:

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [PP] Progress '11
« Reply #203 on: September 11, 2011, 10:33:47 pm »
O.O
That's insane.  At what point does it get its own subroutine?
« Last Edit: September 11, 2011, 10:33:53 pm by ztrumpet »

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '11
« Reply #204 on: September 11, 2011, 10:39:19 pm »
This -is- its own subroutine :p

Don't worry, I'll be making changes to the code. I'll have to sacrifice a slight amount of speed so I can make it smaller. I'm going to drop the Text( commands that display which attacks a pokemon has into a For( loop, and hope that I don't lose too much in speed. Should knock down the size considerably though.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: [PP] Progress '11
« Reply #205 on: September 11, 2011, 10:52:40 pm »
That is insane O.O That bunch of code along makes me wonder if this isn't one of the most ambitious TiBasic programs developed

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: [PP] Progress '11
« Reply #206 on: September 11, 2011, 10:56:16 pm »
Ether = about 2% of the game (I'm guessing, based on the old gbc pokemon games)

3569 bytes * 50 = 178,450 bytes

Oh my holy crap.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline chattahippie

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 358
  • Rating: +27/-0
  • Super Member! :D
    • View Profile
Re: [PP] Progress '11
« Reply #207 on: September 11, 2011, 10:57:43 pm »
Ether = about 2% of the game (I'm guessing, based on the old gbc pokemon games)

3569 bytes * 50 = 178,450 bytes

Oh my holy crap.
D:

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '11
« Reply #208 on: September 12, 2011, 05:28:10 am »
Ether = about 2% of the game (I'm guessing, based on the old gbc pokemon games)

3569 bytes * 50 = 178,450 bytes

Oh my holy crap.

This game is already sitting over 110kb, and I am no where near done ;)
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: [PP] Progress '11
« Reply #209 on: September 12, 2011, 08:00:10 pm »
are you going to use Basic Builder, or something?
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)