Author Topic: [PP] Progress '11  (Read 68112 times)

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Offline jsj795

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Re: [PP] Progress '11
« Reply #60 on: March 29, 2011, 08:50:02 am »
ahh yeah drawing the pokemon in addition to the NPC might've been a bit too slow. Will there be attack animations? or is that too graphic-heavy for BASIC to handle quickly? Since pokemons are drawn in asm I think slight movement when pokemon attacks wouldn't be too hard to implement.

and it seems that ditto is a bit high up, position-wise? wouldn't it be better to lower the y-value a bit? lol now i'm kinda asking too much


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Xeda112358

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Re: [PP] Progress '11
« Reply #61 on: March 29, 2011, 08:57:24 am »
Hmm, I could make a simple program to store/recall specific portions of a screen, not thta it would help much :D Other than that, if you need any small ASM tools, I would gladly try to put something together! If the code is small enough, I could supply the hex code and you could just use the Celtic 3 command to execute it.

Offline tifreak

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Re: [PP] Progress '11
« Reply #62 on: March 29, 2011, 09:02:15 am »
I'm not using C3, I'm using C2 ;)

And thank you, I'll keep that in mind. Trying very hard to not need any more asm help lol Outside the eventual need of a linking program.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline jsj795

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Re: [PP] Progress '11
« Reply #63 on: March 29, 2011, 09:14:15 am »
lol yeah we already have enough asm pokemons. The coolest thing about Pokemon Purple is that it uses BASIC to the greatest extent possible :D


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: [PP] Progress '11
« Reply #64 on: April 04, 2011, 03:59:42 pm »
Btw does every calc you own got the app crashing issues that prevents you from using Celtic III/DCS7 (which includes Celtic III)/Mirage?

Offline tifreak

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Re: [PP] Progress '11
« Reply #65 on: April 04, 2011, 09:39:40 pm »
I've not had issues with DCS, and I've never installed Celtic. The only one that truly gave me issues were MOS.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '11
« Reply #66 on: April 11, 2011, 09:59:16 am »
Well, I -think- I have things working properly for RUN. Only problem I am running into is that since none of the other things are working, I can't test it thoroughly. So the next item on the list is make it so you can swap pokemon from the one fighting to one on the list. I just need to verify that there are any fighting moves that might cause a pokemon to not be able to leave the arena.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '11
« Reply #67 on: April 17, 2011, 02:42:23 am »
I've not had issues with DCS, and I've never installed Celtic. The only one that truly gave me issues were MOS.
Ah ok good to hear. I was worried your calcs all had issues with every app.

Sorry to hear you got problems with your program, though. I hope you can manage to fix it easily.

Offline tifreak

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Re: [PP] Progress '11
« Reply #68 on: April 22, 2011, 06:42:17 pm »
Oh, you know how it goes, you get so in to programming something, that when you come back to look at the code, it looks like a vat of spaghetti. lol I just need to straighten out the party program and I can continue making progress.

If anyone noticed from twitter, I've gotten ideas for map storage as well.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Xeda112358

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Re: [PP] Progress '11
« Reply #69 on: April 23, 2011, 12:36:22 pm »
Ah, I don't have a twitter cage or whatever it's called :D But yeah, I know what you mean about the code XD Sometimes I kind of get into a zone and my programming style changes a little. The next time I look at it, my brain implodes trying to read it :D

Offline DJ Omnimaga

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Re: [PP] Progress '11
« Reply #70 on: April 24, 2011, 03:42:59 pm »
Oh yeah, I remember having that issue too. X.x

The worst part is that sometimes it gets slower and slower then you have to rewrite it completely, then mess things up and have no recent backup with working code...

Offline tifreak

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Re: [PP] Progress '11
« Reply #71 on: April 24, 2011, 09:18:25 pm »
Oh, slowness isn't an issue. I just have 11 or so End commands at the very end of the program and I need to move those around so they aren't like that. Once I get that fixed, I can see about fixing the moving of pokemon from battle and such.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '11
« Reply #72 on: May 04, 2011, 08:41:36 am »
Got the code sorted and all the Ends linked to their corresponding commands. Got an idea I am going with for switching out pokemon in battles, so I am going to try to start in that over the next couple of days. Also have an idea to implement better storage methods for maps.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Reloader

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Re: [PP] Progress '11
« Reply #73 on: May 11, 2011, 11:12:16 am »
Hey tifreak, how goes Pokemon Purple? :)

Offline Stefan Bauwens

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Re: [PP] Progress '11
« Reply #74 on: May 11, 2011, 11:45:34 am »
Well he posts updates once in a while. Maybe he's more active on tifreakware.net/forum if you wanna talk to him. :)


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