Author Topic: [PP] Progress, Starting in '07  (Read 25774 times)

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Offline tifreak

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[PP] Progress, Starting in '07
« Reply #15 on: January 28, 2007, 06:24:00 pm »

 THE POST 12456353
New update!

user posted image

Got it to select the images of pokemon, enjoy!  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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[PP] Progress, Starting in '07
« Reply #16 on: January 28, 2007, 11:44:00 pm »

 THE POST 12457990
Woot nice!  

One of these days I'll get a sig I'm really proud of.

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[PP] Progress, Starting in '07
« Reply #17 on: January 29, 2007, 12:14:00 am »

 THE POST 12458185
The scrolling is so fast!

Nice.  :thumbup:google.gif


Offline trevmeister66

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« Reply #18 on: January 29, 2007, 03:19:00 am »

 THE POST 12459229
wow, thats really really good. Did you draw all the pokemon yourself? or did you have help.  

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Offline tifreak

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« Reply #19 on: January 29, 2007, 03:23:00 am »

 THE POST 12459245
I drew them all, the first 15 or so by hand, then I decided to write a program to assist drawing them, and displaying the hex: http://www.ticalc.org/archives/files/fileinfo/389/38904.html

I will now see about finishing off the pokedex, and integrating it with the game.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline trevmeister66

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« Reply #20 on: January 29, 2007, 03:28:00 am »

 THE POST 12459276
yeah, i use your sprite-hex program, very handy (xcept i suck at drawing so it can't help me there  <_<dry.gif )

Do you use your RPGSK system for this game?
And how are you going to do the insides of houses? because i want to make an ascii game sometime and i need to know how to do it :)smile.gif

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline tifreak

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« Reply #21 on: January 29, 2007, 03:32:00 am »

 THE POST 12459308
I am using a heavily modified version of the RPGSK, since there are tons of events the calculator will have to handle.

As to the houses, it will be a matter of having the program look if it stepped on the D character, and then going to the appropriate program to figure out where it needs to go.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline trevmeister66

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« Reply #22 on: January 29, 2007, 03:35:00 am »

 THE POST 12459338
ok, i see.

BTW, how many different sub-programs are you going to have? And will you archive and unarchive during the game?  

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline tifreak

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« Reply #23 on: January 29, 2007, 03:56:00 am »

 THE POST 12459514
I use a program called Resource ( http://tifreakware.net/tutorials/83p/b/misc/resource.htm ) to do the whole archive/unarchive thing, and as to how many sub-programs... God only knows. There will be a lot of them, that is for sure.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline trevmeister66

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« Reply #24 on: January 29, 2007, 03:58:00 am »

 THE POST 12459527
lol have you thought about making it into an app?  

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Offline DJ Omnimaga

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« Reply #25 on: January 29, 2007, 04:47:00 am »

 THE POST 12459908
this will never fit in a BasicBuilder app O_Oshocked2.gif there is way too many programs running from archive  

In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline trevmeister66

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« Reply #26 on: January 29, 2007, 04:51:00 am »

 THE POST 12459943
so wait, Basicbuilder doesn't run from the archive?  

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Delnar_Ersike

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« Reply #27 on: January 29, 2007, 04:59:00 am »

 THE POST 12460013
QuoteBegin-trevmeister66+29 Jan, 2007, 10:51
-->
QUOTE (trevmeister66 @ 29 Jan, 2007, 10:51)
so wait, Basicbuilder doesn't run from the archive?  

 It does, but all he programs' memory usage mushed together need to be below 17k. PP has way too many programs to be put into the BasicBuilder app.

However, tifreak8x, you could possible make two or three BasicBuilder apps:
One for the pictures, one for the maps, and one for the rest  


Offline DJ Omnimaga

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« Reply #28 on: January 29, 2007, 05:09:00 am »

 THE POST 12460087
i dont think info can be shared between multiple basic builder apps  

In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline tifreak

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« Reply #29 on: January 29, 2007, 05:28:00 am »

 THE POST 12460254
There are only 2 or 3 pics so far, so having 16k designated for pics in an app would be pointless... :Ptongue.gif

Installation of this game will be so easy, a 5 year old could do it, though I understand there will be some moron out there that will get it wrong... :/confused.gif

Basically, you send all the files in the RAM folder to RAM, and all the archive files to ARCHIVE, and there you go, all done. :)smile.gif

I am going to spend the time sometime to day, and copy the PTI program and folder, and see about making it specifically for Pokemon purple. What I will have to do is set each program to RAM from my calc, and recall all the data program by program, and manually set it to archive in PTI. This way, I can give screenshots of the game in action.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%