Omnimaga

Calculator Community => Major Community Projects => Pokémon Purple => Topic started by: tifreak on January 28, 2007, 03:58:00 am

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 28, 2007, 03:58:00 am

 THE POST 12447275
Well, I have finished the border for the pokedex, and will start working on the actual selection sometime today. Here is a screenshot with the borders:

user posted image

What do you think of the border? Should I change it for something else? Should I have Spellshaper make one? :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: Radical Pi on January 28, 2007, 05:24:00 am

 THE POST 12447727
I know there were different options for the border in the game, but the calc screen isn't exactly big enough for that...
That border is good; I can't think of anything better in its place but Spelli probably could :Dbiggrin.gif

Keep up the good work! I still can't wait for this to be done  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on January 28, 2007, 05:28:00 am

 THE POST 12447791
wow look very nice and fast! I like the interface so far  

Title: [PP] Progress, Starting in '07
Post by: Krid on January 28, 2007, 06:00:00 am

 THE POST 12448127
Looking great :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: Delnar_Ersike on January 28, 2007, 06:25:00 am

 THE POST 12448350
Borat voice:

Very nice...how much? :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: bfr on January 28, 2007, 07:28:00 am

 THE POST 12448844
I would have thought that this was in assembly...

...but then I noticed the run indicator.  ;)wink.gif

Nice work.  :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on January 28, 2007, 07:33:00 am

 THE POST 12448876
well usually when you think it's in assembly this means this is pretty darn impressive for BASIC  

Title: [PP] Progress, Starting in '07
Post by: Delnar_Ersike on January 28, 2007, 08:21:00 am

 THE POST 12449362
Now all you need to do is turn off the run indicator with xLib and people will really think it's an assembly program ;)wink.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on January 28, 2007, 09:37:00 am

 THE POST 12450286
true, but there is still the ON+Break function that make the difference  

Title: [PP] Progress, Starting in '07
Post by: Radical Pi on January 28, 2007, 09:44:00 am

 THE POST 12450396
And for that there's Onblock or whatever it was called ;)wink.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on January 28, 2007, 09:50:00 am

 THE POST 12450473
true. i wouldnt recommend it tho, in case you cant quit your prgm while testing x.x  

Title: [PP] Progress, Starting in '07
Post by: tenniskid493 on January 28, 2007, 10:05:00 am

 THE POST 12450689
Very cool tifreak..i like the border and i love that scrolling routine of yours  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 28, 2007, 11:33:00 am

 THE POST 12451879
wow   o.oblink.gif that's really nice, keep up the good work  :thumb:thumb.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 28, 2007, 03:54:00 pm

 THE POST 12454950
QuoteBegin-Delnar_Ersike+28 Jan, 2007, 19:21
-->
QUOTE (Delnar_Ersike @ 28 Jan, 2007, 19:21)
Now all you need to do is turn off the run indicator with xLib and people will really think it's an assembly program ;)wink.gif

 Well, since I am still only using two asm programs, and neither of them xlib, I think that would be slightly impossible. And with the borders in the way, I cannot do the trick in BASIC to hide the indicator..

Thank you all for your kind words. :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: rivereye on January 28, 2007, 03:56:00 pm

 THE POST 12454969
this will be a good project when it is complete. Can't wait to see it.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 28, 2007, 06:24:00 pm

 THE POST 12456353
New update!

user posted image

Got it to select the images of pokemon, enjoy!  

Title: [PP] Progress, Starting in '07
Post by: Radical Pi on January 28, 2007, 11:44:00 pm

 THE POST 12457990
Woot nice!  

Title: [PP] Progress, Starting in '07
Post by: CureDesu on January 29, 2007, 12:14:00 am

 THE POST 12458185
The scrolling is so fast!

Nice.  :thumbup:google.gif

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 29, 2007, 03:19:00 am

 THE POST 12459229
wow, thats really really good. Did you draw all the pokemon yourself? or did you have help.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 29, 2007, 03:23:00 am

 THE POST 12459245
I drew them all, the first 15 or so by hand, then I decided to write a program to assist drawing them, and displaying the hex: http://www.ticalc.org/archives/files/fileinfo/389/38904.html

I will now see about finishing off the pokedex, and integrating it with the game.  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 29, 2007, 03:28:00 am

 THE POST 12459276
yeah, i use your sprite-hex program, very handy (xcept i suck at drawing so it can't help me there  <_<dry.gif )

Do you use your RPGSK system for this game?
And how are you going to do the insides of houses? because i want to make an ascii game sometime and i need to know how to do it :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 29, 2007, 03:32:00 am

 THE POST 12459308
I am using a heavily modified version of the RPGSK, since there are tons of events the calculator will have to handle.

As to the houses, it will be a matter of having the program look if it stepped on the D character, and then going to the appropriate program to figure out where it needs to go.  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 29, 2007, 03:35:00 am

 THE POST 12459338
ok, i see.

BTW, how many different sub-programs are you going to have? And will you archive and unarchive during the game?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 29, 2007, 03:56:00 am

 THE POST 12459514
I use a program called Resource ( http://tifreakware.net/tutorials/83p/b/misc/resource.htm ) to do the whole archive/unarchive thing, and as to how many sub-programs... God only knows. There will be a lot of them, that is for sure.  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 29, 2007, 03:58:00 am

 THE POST 12459527
lol have you thought about making it into an app?  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on January 29, 2007, 04:47:00 am

 THE POST 12459908
this will never fit in a BasicBuilder app O_Oshocked2.gif there is way too many programs running from archive  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 29, 2007, 04:51:00 am

 THE POST 12459943
so wait, Basicbuilder doesn't run from the archive?  

Title: [PP] Progress, Starting in '07
Post by: Delnar_Ersike on January 29, 2007, 04:59:00 am

 THE POST 12460013
QuoteBegin-trevmeister66+29 Jan, 2007, 10:51
-->
QUOTE (trevmeister66 @ 29 Jan, 2007, 10:51)
so wait, Basicbuilder doesn't run from the archive?  

 It does, but all he programs' memory usage mushed together need to be below 17k. PP has way too many programs to be put into the BasicBuilder app.

However, tifreak8x, you could possible make two or three BasicBuilder apps:
One for the pictures, one for the maps, and one for the rest  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on January 29, 2007, 05:09:00 am

 THE POST 12460087
i dont think info can be shared between multiple basic builder apps  

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 29, 2007, 05:28:00 am

 THE POST 12460254
There are only 2 or 3 pics so far, so having 16k designated for pics in an app would be pointless... :Ptongue.gif

Installation of this game will be so easy, a 5 year old could do it, though I understand there will be some moron out there that will get it wrong... :/confused.gif

Basically, you send all the files in the RAM folder to RAM, and all the archive files to ARCHIVE, and there you go, all done. :)smile.gif

I am going to spend the time sometime to day, and copy the PTI program and folder, and see about making it specifically for Pokemon purple. What I will have to do is set each program to RAM from my calc, and recall all the data program by program, and manually set it to archive in PTI. This way, I can give screenshots of the game in action.  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 29, 2007, 05:29:00 am

 THE POST 12460267
sweet, can't wait to see  :)smile.gif
BTW, how much of the map do you have done?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 29, 2007, 06:19:00 am

 THE POST 12460782
I have from Cinnibar Island to part of Veridian town, so probably only 4 or 5%?  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 29, 2007, 06:29:00 am

 THE POST 12460883
Is it going to be the exact map as the game? or will you change a few things? (to better accomidate for the size)  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on January 29, 2007, 06:33:00 am

 THE POST 12460888
i think besides the ascii sprite the entire map is intact  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 29, 2007, 06:35:00 am

 THE POST 12460921
o sweet, i can't wait to play.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 29, 2007, 06:46:00 am

 THE POST 12461072
Yes, I am going all out on the map, though I am unsure if I will be able to easily add/manipulate things, like using Strength. I know that was a part of the game that made things fun, but this being in BASIC, I just am not sure how to implement that, yet. I will give it some more thought, I am sure that a good idea will hit me on it. :)smile.gif

In the mean time, back to finishing the Pokedex. :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 29, 2007, 07:01:00 am

 THE POST 12461241
lol don't let us stop you from your important work.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 29, 2007, 07:17:00 am

 THE POST 12461462
Important work? o.oblink.gif Oh... :Ptongue.gif

lol, It is mainly a matter of combining some of the sub-programs into one, since parts of them will only be used once.

Anyways, the next big thing is moving everything over to PTI after finishing the pokedex.  

Title: [PP] Progress, Starting in '07
Post by: necro on January 29, 2007, 07:26:00 am

 THE POST 12461680
So, if someone was willing to make asm routines to speed things up, what would the be?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 29, 2007, 07:35:00 am

 THE POST 12461832
Well, I am trying to limit the amount of asm programs to be used. As a matter of fact, I am going to stop using the asm titlescreen, because it will allow me to save 425 bytes by using a pic var instead. So now I will be back down to one asm program.


Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on January 29, 2007, 07:36:00 am

 THE POST 12461844
good question really x.x

btw [off-topic] necro I didnt saw you on AIM/IRC for a long while :(sad.gif and check your pms[/off-topic]  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 29, 2007, 07:44:00 am

 THE POST 12461933
o, dang i liked your asm title screen (saw it somewhere, can't remember where though <_<dry.gif)
At least you're saving space!  

Title: [PP] Progress, Starting in '07
Post by: Krid on January 29, 2007, 09:12:00 am

 THE POST 12462894
QuoteBegin-trevmeister66+29 Jan, 2007, 18:44
-->
QUOTE (trevmeister66 @ 29 Jan, 2007, 18:44)
o, dang i liked your asm title screen (saw it somewhere, can't remember where though <_<dry.gif)
At least you're saving space!

"Wasting space, is a disgrace." -Krid

:Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 29, 2007, 09:16:00 am

 THE POST 12462956
QuoteBegin
-->
QUOTE
"Wasting space, is a disgrace." -Krid


lol but the asm title screen was really really nice (not that his new one won't be  ;)wink.gif ).  

Title: [PP] Progress, Starting in '07
Post by: Radical Pi on January 29, 2007, 09:26:00 am

 THE POST 12463126
Strength is easy! Just have the boulders count as another class of NPCs that you can move when the strength flag is set ;)wink.gif

How would you do Seafoam or even Victory Road without strength?  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 29, 2007, 09:36:00 am

 THE POST 12463280
yeah, Mr. Pi has a good point, you need strength to beat the game.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 29, 2007, 09:58:00 am

 THE POST 12463597
I done said I am thinking of alternatives on what to do with it. I will probably have to do some re-writing of the display engine, to allow for a larger viewable map or something... :/confused.gif

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 29, 2007, 10:05:00 am

 THE POST 12463709
hmm... *Trevmeister66 thinks. :huh:huh.gif

Title: [PP] Progress, Starting in '07
Post by: Radical Pi on January 29, 2007, 10:40:00 am

 THE POST 12464248
Just have a Boulder be a special NPC that loads on the map after the main map loads. When you're coordinates overlap, the Boulder is shifted.
I did the same thing in my VERY old WoM walking demo; it isn't that hard.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 29, 2007, 10:49:00 am

 THE POST 12464387
The only problem is I have the map stored in 8x16 sections, so when it goes to the next map segment, it will need to somehow store the data. If I make the map screen semi-scrolling, it would allow for better usage of the boulders

Title: [PP] Progress, Starting in '07
Post by: elfprince13 on January 29, 2007, 11:00:00 am

 THE POST 12464559
store NPC coordinates as separate from the map data  

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 29, 2007, 12:00:00 pm

 THE POST 12465377
I am still not sure that will work, with my current system. Besides, would you not rather have a scrolling map? :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: Delnar_Ersike on January 29, 2007, 12:03:00 pm

 THE POST 12465429
Not if we are missing an important feature from previous Pokemon series  

Title: [PP] Progress, Starting in '07
Post by: dinhotheone on January 29, 2007, 12:41:00 pm

 THE POST 12465902
QuoteBegin
-->
QUOTE
The only problem is I have the map stored in 8x16 sections, so when it goes to the next map segment, it will need to somehow store the data. If I make the map screen semi-scrolling, it would allow for better usage of the boulders


i think he is saying scrolling is one way to have strength and boulders, not that if there is scrolling then there wont be any boulders.

Btw this looks AWESOME :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 29, 2007, 01:07:00 pm

 THE POST 12466292
I vote YES for scrolling, unless it will delay the release date of the next demo... <_<dry.gif

j/k Scrolling all the way.  

Title: [PP] Progress, Starting in '07
Post by: Radical Pi on January 30, 2007, 12:00:00 am

 THE POST 12470721
That's still not that hard to work out.

So if it won't scroll, here's the idea expanded for different map subsections:
You store the X/Y coordinates of the boulder AND X/Y coordinates of the subsection and edit when appropriate.
Boulders don't appear on the main world map iirc, only in dungeons. Leaving the cave would obviously reset the boulder coordinates, no problem at all!

If it does scroll:
Same thing, just edit it a little.

Come one, you're the master coder, not me :Dbiggrin.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 30, 2007, 05:00:00 am

 THE POST 12472907
Well, I started playing around last night with making a huge test map to begin working on a scrolling engine that will be able to handle different sizes. If I make it work in the way I intend to, then it will be alot easier to store map data, and will make event handling a lil easier, I hope.  

Title: [PP] Progress, Starting in '07
Post by: Krid on January 30, 2007, 05:12:00 am

 THE POST 12473092
QuoteBegin-tifreak8x+30 Jan, 2007, 16:00
-->
QUOTE (tifreak8x @ 30 Jan, 2007, 16:00)
Well, I started playing around last night with making a huge test map to begin working on a scrolling engine that will be able to handle different sizes. If I make it work in the way I intend to, then it will be alot easier to store map data, and will make event handling a lil easier, I hope.

Since 2006's masterpiece Rebirth (Eh..  :angel:ange.gif ) was based on your (though quite heavily modified) tutorials/RPGSK I'd confess that I'm sure you'll be able to code something good :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 30, 2007, 05:36:00 am

 THE POST 12473479
yeah, i'm expecting a lot from this.  O_Oshocked2.gif

j/k (sort of)

i bet you'll think of something and somehow make it work.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 30, 2007, 05:57:00 am

 THE POST 12473758
I am working on an idea to make the map program to be dynamic, though I might have to have the map data programs store the dimensions of the maps, I dont know quite yet.

And yes, I am expecting alot of things from pokemon myself. :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 30, 2007, 06:08:00 am

 THE POST 12473832
How are you working on this? Like have you planned everything out and working in order, or do you just work on whatever you feel like working on at the time?  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on January 30, 2007, 07:01:00 am

 THE POST 12474545
he need to knwo every single secrets from the original game to finish it properly. on top of that he's merging both blue/red version so he need to change a few things x.x, but thats one of the largest ti project ever  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 30, 2007, 09:25:00 am

 THE POST 12476249
Question about your asm lib "Resource" (i don't know if it's really yours, but oh well).

Does it archive and unarchive really fast? because i had used codex, and it wasn't fast enough (you could tell when it was arching and unarching). If it's decently fast, i might have to use it.

All in all, if you didn't want to read that poorly worded question:

Is Resource fast?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 30, 2007, 09:53:00 am

 THE POST 12476686
Resource does not archive and unarchive programs, it takes a program, copies it into a temp program, and then you can execute it.

http://tifreakware.net/tutorials/83p/b/misc/resource.htm

You should be able to get a grasp on how to use it there.

As to your first question, I am focusing on the menu right now. I have almost everything completed except for the inventory menu, and the Party menu. The rest of it is complete. I can't test the Inventory menu, until I have a Party menu, and I can't test the Party menu until you are able to get your first pokemon. So the next thing to do is add the interiors of the buildings, which I still have not done... -.-blah.gif

Also, if I get bored, I could spend some more time developing the maps, as that is the easiest part of making this game.  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 30, 2007, 11:20:00 am

 THE POST 12478200
o, ok, i understand resource now :)smile.gif

Hmm...I think you should do the insides of the houses. Sounds like it would be a huge addition, and you will be able to give us a animated screen shot of all the action ;)wink.gif. Keep up the great work.  

Title: [PP] Progress, Starting in '07
Post by: Spellshaper on January 31, 2007, 06:28:00 am

 THE POST 12487484
QuoteBegin-tifreak8x+
-->
QUOTE (tifreak8x)
I am working on an idea to make the map program to be dynamic, though I might have to have the map data programs store the dimensions of the maps, I dont know quite yet.

And yes, I am expecting alot of things from pokemon myself. :)smile.gif

go go scrolling maps! ;)wink.gif

QuoteBegin-tifreak8x+
-->
QUOTE (tifreak8x)

http://tifreakware.net/tutorials/83p/b/misc/resource.htm

w00t. I didn't knew you took my resource tut. :)smile.gif
*self-esteem rising*

QuoteBegin-trevmeister66+
-->
QUOTE (trevmeister66)
Is Resource fast?

Compared to CODEX: whaddahellyesh!
Why? That's why:

CODEX takes the prgm and UNARCHIVES it. (take program, copy to RAM, delete ROM copy)
Resource COPIES the prgm to RAM. (take program, copy to RAM, done)

Poking around in ROM (read-only-memory ?) areas takes more time than messing with the RAM (random-access-memory ?).

quo-quO-QUO-QUOTING SPREE! (UT2k4 announcer's voice)  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on January 31, 2007, 11:00:00 am

 THE POST 12491067
oook so it basically is the same thing, but hella faster. gotcha  

Title: [PP] Progress, Starting in '07
Post by: Delnar_Ersike on January 31, 2007, 12:17:00 pm

 THE POST 12492350
QuoteBegin-trevmeister66+31 Jan, 2007, 17:00
-->
QUOTE (trevmeister66 @ 31 Jan, 2007, 17:00)
oook so it basically is the same thing, but hella faster. gotcha  

 It's NOT the same thing, that is why resource is faster. It's just that they both try to achieve the same thing

shorter version:
Codex: unarchives the program, then deletes the archived version
Resource: copies the program to a temporary program in the RAM

Archiving/unarchiving takes longer than copying into a temporary program  

Title: [PP] Progress, Starting in '07
Post by: tifreak on January 31, 2007, 04:38:00 pm

 THE POST 12495047
Actually, you got it wrong too.

Codex does what you do manually, it will archive and unarchive a program. Resource creates a temporary program of the file, whether in RAM or Archive.  

Title: [PP] Progress, Starting in '07
Post by: Spellshaper on February 01, 2007, 02:19:00 am

 THE POST 12498188
hm. I still think resource is faster simply cuz it doesn't touch the ROM. any ASM-experienced guy (or girl? didn't we have a girl around here at one time?) here to explain it to us? ^^  

Title: [PP] Progress, Starting in '07
Post by: tifreak on February 01, 2007, 08:14:00 am

 THE POST 12502069
Title: [PP] Progress, Starting in '07
Post by: Delnar_Ersike on February 01, 2007, 09:57:00 am

 THE POST 12503673
QuoteBegin-tifreak8x+1 Feb, 2007, 14:14
-->
QUOTE (tifreak8x @ 1 Feb, 2007, 14:14)
I rule:

http://tifreakware.net/tifreak8x/pokemon/pokedexbasic.zip  

 I don't know if it's just my calculator, but the sprites are drawn in the incorrect spot. <_<dry.gif Instead of drawing in the "screen" of the pokedex, they are drawn in the logo part!  

Title: [PP] Progress, Starting in '07
Post by: Radical Pi on February 01, 2007, 10:19:00 am

 THE POST 12504092
*will try sometime today*
Can't right now :(sad.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on February 01, 2007, 11:17:00 am

 THE POST 12505066
QuoteBegin-Delnar_Ersike+1 Feb, 2007, 20:57
-->
QUOTE (Delnar_Ersike @ 1 Feb, 2007, 20:57)
QuoteBegin-tifreak8x+1 Feb, 2007, 14:14-->
QUOTE (tifreak8x @ 1 Feb, 2007, 14:14)
I rule:

http://tifreakware.net/tifreak8x/pokemon/pokedexbasic.zip

I don't know if it's just my calculator, but the sprites are drawn in the incorrect spot. <_<dry.gif Instead of drawing in the "screen" of the pokedex, they are drawn in the logo part!  

O_Oshocked2.gif

Crap... -.-blah.gif Fixing and reloading  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on February 01, 2007, 01:48:00 pm

 THE POST 12506927
gonna try asap! But i dont think I'll be able to comment, since I'll be trying this weekend :(sad.gif (meaning no more internet :(sad.gif) I hope to see this finished asap tho :Dbiggrin.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on February 01, 2007, 02:44:00 pm

 THE POST 12507544
Redownload the file, it is fixed now.  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on February 01, 2007, 02:45:00 pm

 THE POST 12507558
downloading now...

EDIT: Wow  o.oblink.gif  that's amazing. Makes me want the finished product right now.  :Ptongue.gif

P.S. is it ok if i examin to code to look at some things? Maybe use your idea for the scrolling list?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on February 02, 2007, 02:26:00 am

 THE POST 12512177
I am going to write up a tutorial on that soon... but sure, go ahead, Take a look.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on March 02, 2007, 02:49:00 am

 THE POST 12856292
I spent some time yesterday, going through the programs for Pokemon, and writing down on paper how each program called to eachother, and what the values were for the while loops in each program.

With this information now on paper, I can finally integrate and test the Pokedex system into the rest of the game.

My next step is to work on the rest of the pokemon data; the equations, the lists, and the pokemon party menu.  

Title: [PP] Progress, Starting in '07
Post by: Radical Pi on March 02, 2007, 08:45:00 am

 THE POST 12860427
Awesome. That doesn't sound too hard. Just some repetitive data typing and then its reader.  

Title: [PP] Progress, Starting in '07
Post by: Halifax on March 02, 2007, 02:03:00 pm

 THE POST 12864426
Wow tifreak8x you amaze me with BASIC. *shakes head* Simply Amazing  

Title: [PP] Progress, Starting in '07
Post by: tifreak on March 02, 2007, 03:03:00 pm

 THE POST 12864902
Heh, I do try. It will be amazing to see how much of this project actually stays on track with the original, and how much I am forced to change, becuase it isn't possible to pull off...  

Title: [PP] Progress, Starting in '07
Post by: tifreak on March 18, 2007, 04:38:00 pm

 THE POST 13002192
Well, somethings have come up with this project, namely me becoming the supreme dictator of the world, so this project has been dropped.

j/k :Ptongue.gif


Actually, I have gone with a new direction. Save data will now be stored to programs, instead of lists. The "live data" will be stored to a list while the program is running.

When saving and continuing, I will have an indicator bar, to show progress on loading/saving.

This will be the fastest way to do things, I am afraid, but it will be for the better.

I am hoping for a screenshot of the new system in action in a couple weeks. :)smile.gif

Hopefully, this will be one hurdle easily overcome, and the next few will hopefully be just as easy to beat.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on March 23, 2007, 02:36:00 am

 THE POST 13015533
Save system is going together fairly smoothly. I have the first 8 lists saved into a program, which takes roughly 5k in the program. The lists were normally 13kb, but when sent to the program to be stored, they are only600 bytes, give or take a couple bytes. ;)wink.gif And this is if they all have 3 digit numbers stored in the list. The smaller the numbers, the less room it will take in the save programs, to be sure.

Once I get the program to save all the lists, and recall them, I will see about setting up an indicator bar of sorts, to show saving and loading progress. This way, the person doesn't think the calc has frozen on them or anything...  

Title: [PP] Progress, Starting in '07
Post by: Halifax on March 23, 2007, 06:23:00 am

 THE POST 13015993
Nice dude! I wish I was as dedicated as you.  

Title: [PP] Progress, Starting in '07
Post by: necro on March 23, 2007, 10:54:00 am

 THE POST 13016684
Yay for saving progress bar  

Title: [PP] Progress, Starting in '07
Post by: tifreak on March 25, 2007, 06:17:00 pm

 THE POST 13022983
Update:

I have found and killed a bug that was causing problems in the text display, when it was sped up.

Also, the status bar has been created for the save system, though I sort of forgot to program in the save detection, so, that is what I will be doing tomorrow, to add that in and see what happens. :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: dinhotheone on March 26, 2007, 08:07:00 am

 THE POST 13024249
cool, this is looking like a really cool project. are you using asm libs? because it seems that there would be no other way to write to a program without those. i dont think its possible in basic  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on March 26, 2007, 09:43:00 am

 THE POST 13024472
yeah, he's using a couple, although he doesn't want to use too many.

Yes, this is going to be the outright best BASIC 83+/84+ game of all time (if not best game period). Can't wait for a demo!!!  

Title: [PP] Progress, Starting in '07
Post by: tifreak on March 26, 2007, 11:30:00 am

 THE POST 13024759
I am using... 4 now I think. :)smile.gif

Resource, to copy programs from flash to RAM, Celtic to read and write to a program, LIST which converts a list to a string, so Celtic can write it to a program, and a program for the title, but that will probably be taken out and I will use a picture variable.

I am currently debugging a problem with the save system I made, I may have to go through and rewrite the system, that detects data and allows it to go through the actual saving.  

Title: [PP] Progress, Starting in '07
Post by: misirlou on March 26, 2007, 04:55:00 pm

 THE POST 13025299
wow this is awesome. sucks that by the time its finished, ill probably be almost finished school, where id play it most.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on March 27, 2007, 01:24:00 am

 THE POST 13025829
I am hoping to have the newest beta out sometime come the next school season. After that, it will be a matter of adding map and trainer data. That will be pretty much it.  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on March 27, 2007, 03:12:00 pm

 THE POST 13027758
man, i can't wait for this. Good thing i'll be a senior and have all blow off classes!  

Title: [PP] Progress, Starting in '07
Post by: Halifax on March 28, 2007, 12:58:00 pm

 THE POST 13030178
I don't know if anyone has asked this before, but what is the estimated play time of this game.  

Title: [PP] Progress, Starting in '07
Post by: Speler on March 28, 2007, 02:31:00 pm

 THE POST 13030446
It depends, what is the estimated playtime of the original.  

Title: [PP] Progress, Starting in '07
Post by: Halifax on March 28, 2007, 02:36:00 pm

 THE POST 13030457
Oh cool Im glad he is trying to stay as close to the original as possible. And the original took me almost 2 weeks of 2 hours a day to beat, so I am looking forward to this.(It really looks like the power of TI-BASIC programming is being unleashed upon this game)  

Title: [PP] Progress, Starting in '07
Post by: Delnar_Ersike on March 28, 2007, 02:46:00 pm

 THE POST 13030478
QuoteBegin-Halifax+28 Mar, 2007, 20:36
-->
QUOTE (Halifax @ 28 Mar, 2007, 20:36)
Oh cool Im glad he is trying to stay as close to the original as possible. And the original took me almost 2 weeks of 2 hours a day to beat, so I am looking forward to this.(It really looks like the power of TI-BASIC programming is being unleashed upon this game)  

 Actually, I feel quite the opposite. If this version is so close to the original, then people who have gotten bored or didn't like the original will not play it. I feel that this should be close to the original, but tifreak should add some of his own personal touches. This way, not only will the people who liked the original play the game, but also the people who DID NOT like the original because the game will have stuff that they haven't seen before. Just my two cents...

As for me, I haven't played any pokemon game before because *dun, dun, dun* I do not have, never had, and will possibly never have a Gameboy of any type. So, I have almost no experience whatsoever of any pokemon version (except for what I saw my friends play) and is the most impatient of anybody to play this game, even if it will be a beta (I :wub:wub.gif betas).

So, tifreak, what will some of the twists be from the original?  

Title: [PP] Progress, Starting in '07
Post by: Halifax on March 28, 2007, 02:53:00 pm

 THE POST 13030505
[offtopic]
Speaking of betas my friend just got the Halo 3 beta that they gave out for 3 weeks
:w00t:woot.gif:w00t:woot.gif:w00t:woot.gif:w00t:woot.gif:w00t:woot.gif:w00t:woot.gif:w00t:woot.gif:w00t:woot.gif
[/offtopic]  

Title: [PP] Progress, Starting in '07
Post by: Speler on March 28, 2007, 02:55:00 pm

 THE POST 13030511
Wow, he's one lucky guy... he should sell it on ebay.  

Title: [PP] Progress, Starting in '07
Post by: Halifax on March 28, 2007, 02:58:00 pm

 THE POST 13030519
Haha super_speler that would lead to a $500,000 fine and 5 years in prison ;)wink.gif It was expressed in the contract he had to sign.

P.S. He had to get a special encrypted key put on his 360

This post has been edited by Halifax on 28 Mar, 2007, 20:58

Title: [PP] Progress, Starting in '07
Post by: tifreak on March 28, 2007, 03:12:00 pm

 THE POST 13030567
Well, so far, the only things that will be majorly different is that you will be able to catch Mew in one version, and Mewtwo in another. You will only be able to catch one of a pokemon, sadly, due to limitations via the lists.

I have not totally decided on other twists, yet. :)smile.gif

As to play time, who knows? Depends on how much you play the game, and how much you try to get. :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: dinhotheone on March 29, 2007, 02:30:00 am

 THE POST 13031660
man, i loved the pokemon games like it was my job, i cant wait for this version to come out, ine question/suggestion if its a no, have you thought about connectivity just like the originols so that you can play against friends or trade pokemon? i think that'd rock.  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on March 29, 2007, 08:16:00 am

 THE POST 13032434
yeah, he has mentioned that before, but it would require an asm program (as we all know basic has limitations in that field ;)wink.gif)  

Title: [PP] Progress, Starting in '07
Post by: tifreak on March 29, 2007, 01:39:00 pm

 THE POST 13033244
An asm program is being devised by the person who is writing the flash versions of the game.  

Title: [PP] Progress, Starting in '07
Post by: josephmarin on March 30, 2007, 05:48:00 am

 THE POST 13034921
Hey, could you link me to the libs you're using? Also, can I be a hidden, extra pokemon =P  

Title: [PP] Progress, Starting in '07
Post by: tifreak on March 30, 2007, 11:26:00 am

 THE POST 13035618
Title: [PP] Progress, Starting in '07
Post by: josephmarin on April 02, 2007, 05:10:00 am

 THE POST 13043215
Ooh, cool, thanks ^_^ Ima download when i get home, should help out on FF:ROS ^_^  

Title: [PP] Progress, Starting in '07
Post by: tifreak on April 03, 2007, 04:19:00 am

 THE POST 13045682
No problem :)smile.gif

Hopefully I will get time to work on pokemon more soon...  

Title: [PP] Progress, Starting in '07
Post by: tifreak on April 14, 2007, 03:28:00 pm

 THE POST 13075778
Bit of an update:

I FINALLY fixed the save routine. Now to move on to the Continue function, and things will be good :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: bfr on April 14, 2007, 03:30:00 pm

 THE POST 13075782
Cool progress.  The Continue function probably shouldn't be too hard, just kind of the opposite of the save routine, right?  

Title: [PP] Progress, Starting in '07
Post by: Speler on April 14, 2007, 03:30:00 pm

 THE POST 13075783
Hazaa!  Hazaa!  

Title: [PP] Progress, Starting in '07
Post by: Halifax on April 14, 2007, 03:53:00 pm

 THE POST 13075823
Pokemon to the rescue lol j/k Im still looking forward to this.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on April 14, 2007, 04:37:00 pm

 THE POST 13075884
QuoteBegin-bfr+15 Apr, 2007, 2:30
-->
QUOTE (bfr @ 15 Apr, 2007, 2:30)
Cool progress.  The Continue function probably shouldn't be too hard, just kind of the opposite of the save routine, right?  

 well, sort of, it will also have to use the expr( command to store to a list.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on May 08, 2007, 01:35:00 am

 THE POST 13131065
Well... How to say this... I am terribly unhappy with the current saving system, and will most likely be just as unhappy with the speed of the continue system. To remedy this, I am going to rewrite the save syste yet again, but this time, I have an idea worth exploring :)smile.gif

each pokemon will have their own individual list. the 6 party pokemon will be saved to individual lists, while anything > than 6 will be stored to the PC boxes, just like in the original. This way, I won't have any problem with needing hundreds of lists, and a person can catch 2 of one type of pokemon. :)smile.gif

So, I will see about getting this set up, and this will hopefully cut saving time down to just a few seconds, instead of 2 minutes... -.-blah.gif

Title: [PP] Progress, Starting in '07
Post by: Speler on May 08, 2007, 06:51:00 am

 THE POST 13131674
Well, progress is still progress, even recoding.  Keep up the good work!  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on May 08, 2007, 03:29:00 pm

 THE POST 13132937
yeah, it's good to see you've found a better way to do something (and i guess a few seconds is better than a 2 minutes... i guess). I can't wait for more updates.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on May 09, 2007, 09:21:00 am

 THE POST 13134999
Yeah, I wont be saving near the amount of data I was before. And I won't have to unarchive huge lists to get just one little piece of data, as all I need for each pokemon will be right there in one list.

I hope to have lots of time on my hands tonight and get something done on it. I have everything wrote out on paper at the moment, so hopefully that will make things easier.  

Title: [PP] Progress, Starting in '07
Post by: Speler on May 09, 2007, 09:22:00 am

 THE POST 13135003
Good luck.  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on May 09, 2007, 12:06:00 pm

 THE POST 13135467
how are you going to save the data for each indiviual pokemon in the computer storage thing? (for the extra pokemon)  

Title: [PP] Progress, Starting in '07
Post by: tifreak on May 09, 2007, 01:47:00 pm

 THE POST 13135667
Celtic 2 (linked to above) allows basic programmers to store data and recall data from a program or appvar. I am going to use programs to store the data, and if a pokemon is deposited and withdrawn, then I will manipulate the data as I need to.  

Title: [PP] Progress, Starting in '07
Post by: Harrierfalcon on May 09, 2007, 01:57:00 pm

 THE POST 13135698
It seems my use of CELTIC2 in xPegz has popularized it with hybrid basic programmers.  ^_^  Or maybe it's just CELTIC2...

Anyways, good luck tifreak!  

Title: [PP] Progress, Starting in '07
Post by: tifreak on May 10, 2007, 01:37:00 am

 THE POST 13136704
Heh, I was convinced by Iambian :Ptongue.gif

Well, I managed to get the "New Lists" program complete, now down to 273 bytes instead of the 800 bytes it used to be. Also saved 150 bytes by getting rid of all the lists and freeing up room in the VAT.

I have also decided that I can have up to 35 pokemon per PC box, though it might be better to just have 30 per box, and have 7 boxes, which would give room for 210 pokemon, plus the 6 party pokemon.

Any thoughts?  

Title: [PP] Progress, Starting in '07
Post by: Delnar_Ersike on May 10, 2007, 01:54:00 pm

 THE POST 13138386
Just to keep up the good work! :thumbup:google.gif

Wow, you shaved 527 bytes off of a loading program, that is probably going to speed things up!  

Title: [PP] Progress, Starting in '07
Post by: tifreak on May 16, 2007, 04:59:00 am

 THE POST 13152807
Well, saving the 6 pokemon party lists, with numbers as triple digits, caused the program to be 744 bytes in size. I still have a few more lists to add in, but this is looking far more encouraging than the 20k the saved data was taking up before...  

Title: [PP] Progress, Starting in '07
Post by: tifreak on May 19, 2007, 01:18:00 pm

 THE POST 13160603
Well, how about a concept shot of the party screen? :Dbiggrin.gif

user posted image

What do you all think?  

Title: [PP] Progress, Starting in '07
Post by: Halifax on May 19, 2007, 02:32:00 pm

 THE POST 13160724
Why I like the look of that. That's really clean and polished.  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on May 19, 2007, 03:09:00 pm

 THE POST 13160781
yeah, i have to agreen with Halifax. It's really basic and to the point, but packs everything you need in the smallest possible space. Great work!  

Title: [PP] Progress, Starting in '07
Post by: bfr on May 19, 2007, 04:02:00 pm

 THE POST 13160890
I like it too.  :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: Speler on May 19, 2007, 04:14:00 pm

 THE POST 13160902
Mikey likes it!  

Title: [PP] Progress, Starting in '07
Post by: dinhotheone on May 20, 2007, 10:06:00 am

 THE POST 13162332
wow that charmander is a beast, other than that, you seem to have a bit of space in the middle, perhaps you could alternate listing pkmn levels, the level is really the only thing lacking in the screenie.

maybe like this or something:

user posted image  

Title: [PP] Progress, Starting in '07
Post by: tifreak on May 20, 2007, 10:37:00 am

 THE POST 13162417
That looks pretty good, but the only thing is, I am going to have the cursor in the middle to select the pokemon. If I do like you have it, I will have no room to put a cursor in.  

Title: [PP] Progress, Starting in '07
Post by: dinhotheone on May 20, 2007, 11:15:00 am

 THE POST 13162527
i see, that makes sense, i was wondering why there was so mmuch room in the center of the screen  

Title: [PP] Progress, Starting in '07
Post by: leofox on May 20, 2007, 12:00:00 pm

 THE POST 13162646
user posted image

I made this. It's obviously based on the GBA games. The left pokemon has a ton more space (even some left for special conditions), since it is the most important in battle. I included space for the cursor and level, the whole thing takes only 6 Line( Commands to draw.

EDIT: note that in this screenshot, I am selecting both the first and the fourth pokemon. This is because i had to come up with a different method of selection for the left pokemon, there is no room for the cursor anymore. Normally, the bars are all 1px.  


 THE POST    
Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on May 20, 2007, 01:00:00 pm

 THE POST 13162746
hmm, that is pretty good, and it does give you the ability to show the lvl and have a cursor. I guess it's all up to tifreak.

I'm also guessing charmander is the longest name out of all the pokemon... just a guess <_<dry.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on May 20, 2007, 04:34:00 pm

 THE POST 13163184
user posted image

I made a comprimise, removing the HP amount, leaving the bar, and replaced it with status effects and lvl.

Charmander is 1 of 10 that have a 10 char name, which is the longest given.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on May 20, 2007, 05:56:00 pm

 THE POST 13163278
Weregoose had some splendid ideas, one of them being unintentional. The unintentional one was adding an exclamation mark next to a box that had low hp or has a status effect.

The other you can see in these screenshots:

First revision of the screen:

user posted image

Then adding an extra space between the boxes, removing the extra space that was added above the hp bar:

user posted image

And then adding another space inbetween the boxes from the last one:

user posted image


Just kinda lookin for opinions on them, so far it is unanimous to go with the middle pic...  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on May 21, 2007, 07:03:00 am

 THE POST 13164337
hmm, yeah i'd have to agree, the middle one is my fav mostly because there is too much  "space" in the last one.  

Title: [PP] Progress, Starting in '07
Post by: dinhotheone on May 21, 2007, 08:31:00 am

 THE POST 13164547
if you are worried about 2 much space, you could always put a small xp bar, like say... this

user posted image  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on May 21, 2007, 08:35:00 am

 THE POST 13164559
well yeah you could, but basic pics can't acces that bottom row :/confused.gif

Title: [PP] Progress, Starting in '07
Post by: leofox on May 21, 2007, 08:39:00 am

 THE POST 13164573
user posted image

Changed mine a bit, the first pokemon has now status too.  


 THE POST    
Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on May 21, 2007, 08:42:00 am

 THE POST 13164582
hmm yeah, it is nice, but there is so much unused space in yours (doesn't make it a bad thing though). It's just somewhat plain i guess. great work though  :thumbup:google.gif

Title: [PP] Progress, Starting in '07
Post by: dinhotheone on May 21, 2007, 08:47:00 am

 THE POST 13164586
QuoteBegin
-->
QUOTE
well yeah you could, but basic pics can't acces that bottom row

well you could just shift it up one row  

Title: [PP] Progress, Starting in '07
Post by: tifreak on May 21, 2007, 09:35:00 am

 THE POST 13164672
While the idea is good, it makes the right side look cramped compared to the left side. I have most of the coding done to display the middle screenshot above, just have to add in the possible status effects.

Anyone want to take a crack at making a static image I can use for the 2 or 3 pages that are used to deal with the pokemon in detail?? I won't be doing the location they can be found at, at least not yet.

Oh, and currently the program takes up 337 bytes in RAM to create the boxes and display the text and fill the boxes. :)smile.gif It shouldn't take much more to make the status displays come up.  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on May 21, 2007, 09:54:00 am

 THE POST 13164707
yeah i'll take a crack at it, gimme a sec (or a couple minutes :)smile.gif)

WOOT 400 posts!

EDIT:

Ok here we go:
user posted image

This is basicly what it looks like in the game. The top left empty space is for the picture (obviously :)smile.gif).  

Title: [PP] Progress, Starting in '07
Post by: Liazon on May 21, 2007, 10:58:00 am

 THE POST 13164853
last one looks the best imho.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on May 22, 2007, 08:33:00 am

 THE POST 13166981
Well, see, I won't be putting in the worthless info, and if memory serves, that is the POKEDEX, not the status info page :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on May 23, 2007, 07:12:00 am

 THE POST 13169352
o my bad  :ninja:ninja.gif I saw "info page" so i looked there (only info page i know of :/confused.gif)  

Title: [PP] Progress, Starting in '07
Post by: tifreak on May 23, 2007, 10:08:00 am

 THE POST 13169882
lol, its ok, I am gonna see what the original looks like, and if it has borders/lines, add in the borders that I am currently using.

oh, and depending on how fast I can get back tonight, I will see about getting an animated screenie posted. :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: Halifax on May 23, 2007, 12:30:00 pm

 THE POST 13170226
Oh my gosh you should make an engine out of this code because Pokemon Purple definetly seems like something BASIC programmers would like to take control of in there own games. It would be sweet I know that.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on May 23, 2007, 03:41:00 pm

 THE POST 13170709
Well, here they are, I made 3 to show how, just by manipulating the PRTY list, you can set up the pokemon in the order you want. Of course, that will work within the game, I just have to program that. ;)wink.gif

user posted imageuser posted imageuser posted image


Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on May 23, 2007, 03:44:00 pm

 THE POST 13170717
o.oblink.gif wow, that is simply amazing. Keep up the great work!  

Title: [PP] Progress, Starting in '07
Post by: tifreak on June 08, 2007, 01:31:00 pm

 THE POST 13210369
Added more to the lists, to keep track of the status data instead of just using the equations and DV/XP, to speed up the displays and data recovery...  

Title: [PP] Progress, Starting in '07
Post by: Speler on June 08, 2007, 02:20:00 pm

 THE POST 13210453
Yay progress!

EDIT:  What a 400th post, two whole words!

This post has been edited by Super Speler on 8 Jun, 2007, 20:21

Title: [PP] Progress, Starting in '07
Post by: tifreak on June 10, 2007, 10:42:00 am

 THE POST 13214061
user posted image

user posted image

user posted image


What do you think? That should be more than dynamic enough to take on menus :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: Delnar_Ersike on June 10, 2007, 11:33:00 am

 THE POST 13214171
Wow, it looks great! However, if it is possible could you make it so that the box sort of "slides" into position, instead of clearing the space then drawing the box?  

Title: [PP] Progress, Starting in '07
Post by: bfr on June 10, 2007, 11:51:00 am

 THE POST 13214207
That looks great.  :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on June 10, 2007, 11:52:00 am

 THE POST 13214209
I probably could, but would provide 2 problems:

1. Would be slower to display
2. Would bloat the code, and I need all the room I can get  

Title: [PP] Progress, Starting in '07
Post by: tifreak on June 14, 2007, 05:52:00 am

 THE POST 13223593
user posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted image

This shows different moves each pokemon can know to show up the different menu options. Moving on...  

Title: [PP] Progress, Starting in '07
Post by: Halifax on June 14, 2007, 06:54:00 am

 THE POST 13223721
o.oblink.gif that is so sick! I also like the layout of those menus a lot.  

Title: [PP] Progress, Starting in '07
Post by: bfr on June 14, 2007, 07:18:00 am

 THE POST 13223784
Cool - nice design, and it still seems reasonably fast.  :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on June 14, 2007, 07:54:00 am

 THE POST 13223861
Holy **** that is insane! Great work. I like the menu layout. I can't wait to see this in action.  

Title: [PP] Progress, Starting in '07
Post by: Delnar_Ersike on June 14, 2007, 08:20:00 am

 THE POST 13223912
WOW! O_Oshocked2.gif Imagine this game in assembly... The menus kind of remind me of TVF, BTW.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on June 14, 2007, 09:27:00 am

 THE POST 13224096
no thank you, the equations would be so hard to deal with, on top of all the data that one would have to keep track of... *tifreak8x
Title: [PP] Progress, Starting in '07
Post by: bfr on June 14, 2007, 09:52:00 am

 THE POST 13224163
Well, when Z8-GCC is released.... ;)wink.gif

Yeah, the delay is acceptable (if you are talking about the same delay I'm talking about).  

Title: [PP] Progress, Starting in '07
Post by: Halifax on June 14, 2007, 02:32:00 pm

 THE POST 13224840
*Halifax should probaly get on z8-GCC so he can see this game released in Assembly.

Lol either way tifreak8x I have to say this is a definete staple in the TI community. I can't even fathom how much work it would take to make this o.oblink.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on June 16, 2007, 07:09:00 pm

 THE POST 13230390
After editing out the line commands, and changing things to variables for 7 boxes, I have shaved off 915 bytes! ^_^

I will see about testing things out again in actual game play, and add a new selectable border.  

Title: [PP] Progress, Starting in '07
Post by: Speler on June 17, 2007, 03:00:00 am

 THE POST 13230748
Nice job!  

Title: [PP] Progress, Starting in '07
Post by: bfr on June 17, 2007, 05:06:00 am

 THE POST 13230937
915 bytes?  Wow, nice work.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on June 17, 2007, 06:32:00 am

 THE POST 13231060
user posted imageuser posted imageuser posted image

New border for the awesome border system, enjoy! :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on June 17, 2007, 08:06:00 am

 THE POST 13231207
that reminds me I should not have deleted my old CODEX menu routine from my old HDD. I was gonna use it for RL4 back in the days, it had 12 border possibilities switchable in the config menu  

Title: [PP] Progress, Starting in '07
Post by: Speler on June 17, 2007, 08:07:00 am

 THE POST 13231210
Awesome job.  

Title: [PP] Progress, Starting in '07
Post by: Liazon on June 17, 2007, 02:31:00 pm

 THE POST 13231832
i like the simple black border :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: Halifax on June 17, 2007, 03:19:00 pm

 THE POST 13231905
That's an awesome border drawer tifreak8x :thumb:thumb.gif. Did you just hard code the lines to go from the coordinates?? Or does it use something else?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on June 17, 2007, 05:30:00 pm

 THE POST 13232102
Nope, it uses 4 variables. One sets how far up to start, one sets how far from the right of the screen to start, one stops to the left-3, the last stops from the top -3.This leave it perfectly dynamic to do as I wish :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on June 23, 2007, 03:41:00 pm

 THE POST 13245488
user posted imageuser posted image

This shows moving system is up and running :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: Halifax on June 23, 2007, 05:18:00 pm

 THE POST 13245626
D*** tifreak that looks really fast and I am viewing this in IE7(which I have heard slows down GIFs). Oh well keep up the good work.

Any speculation on when this will be done because you are killing me with all these updates.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on June 24, 2007, 05:42:00 am

 THE POST 13246394
I have a long way to go, and with the help of weregoose, it doesn't even need to clear the entire screen anymore. I will try to get a screenshot of his in action later today.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on August 21, 2007, 01:12:00 am

 THE POST 13368955
Working on the map system, going to try to get it to have 4 way scrolling. Some changes will be made, things like it not taking up the whole screen, it will only take 8x10 instead of the 8x16. This will allow me to make the map exactly like the original, which will give me tons of room map data wise, as it won't be split up like it was. I am also workin on 4-way scrolling, and since I have the entire map in there (1458 characters o.oblink.gif) I can try to work on the engine some tonight, if things go well.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on August 21, 2007, 02:22:00 am

 THE POST 13369035
wow i like those screenshots. Keep it up tifreak8x! I would go with 8x10 indeed, faster loading and you can put something to the right of the screen like Illusiat 6 and 7  

Title: [PP] Progress, Starting in '07
Post by: Radical Pi on August 21, 2007, 05:41:00 am

 THE POST 13369355
QuoteBegin-tifreak8x+21 Aug, 2007, 12:12
-->
QUOTE (tifreak8x @ 21 Aug, 2007, 12:12)
Working on the map system, going to try to get it to have 4 way scrolling. Some changes will be made, things like it not taking up the whole screen, it will only take 8x10 instead of the 8x16. This will allow me to make the map exactly like the original, which will give me tons of room map data wise, as it won't be split up like it was. I am also workin on 4-way scrolling, and since I have the entire map in there (1458 characters o.oblink.gif) I can try to work on the engine some tonight, if things go well.  

 Hm? You finished the map?! When did I miss that? o.oblink.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on August 21, 2007, 06:09:00 am

 THE POST 13369424
i want a demo ?ust to explore the huge world of pokemon ^^  

Title: [PP] Progress, Starting in '07
Post by: tifreak on August 21, 2007, 08:32:00 am

 THE POST 13369696
lol, with this new way, I should be able to make maps faster, my new problem being moving from map segment to map segment... :/confused.gif Still workin on that problem.

Title: [PP] Progress, Starting in '07
Post by: tenniskid493 on August 21, 2007, 11:46:00 am

 THE POST 13370093
couldn't you just overlap the map segments where they switch from one to another, that way it would produce a smooth transition like in the real game, and there would be no "Loading Pallet Town Map..." Screen or any awkward transition like that...

just an idea, I don't know how you have it coded so im not sure if that would work or not

Anyways, great work and keep up the progress!!!  

Title: [PP] Progress, Starting in '07
Post by: tifreak on August 21, 2007, 03:11:00 pm

 THE POST 13370413
I was thinking about extending the maps a little bit, and when they hit a certain point within a defined area, it loads the next map, which will allow it to appear as if it never changed maps... maybe... got lots of complex stuff to figure out...  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on August 25, 2007, 12:50:00 pm

 THE POST 13378097
I hope to see new progress soon :)smile.gif and i think this forum would have got its 1000th post somwhere around this month if the old forum topics were here :Dbiggrin.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on August 25, 2007, 02:02:00 pm

 THE POST 13378215
heh, nice. I have been workin on the scrollin thing still, still not 100% sure on the implementation of it yet, but I am workin on it ;)wink.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on August 27, 2007, 03:45:00 pm

 THE POST 13381880
Well, I made my first attempt at it this evening, tried to make a displayer, and lets just say the results were less than satisfactory. I have hope, however, that I will, in the end, prevail against this evil code. And if you don't believe me, as the rotting corse you are sitting next to, he can attest I will not be denied my victory.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on August 27, 2007, 03:48:00 pm

 THE POST 13381884
I hope you can get it to work, good luck and dont give up on it :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: JonimusPrime on August 27, 2007, 03:51:00 pm

 THE POST 13381891
QuoteBegin-DJ Omnimaga+27 Aug, 2007, 21:48
-->
QUOTE (DJ Omnimaga @ 27 Aug, 2007, 21:48)
I hope you can get it to work, good luck and dont give up on it :Ptongue.gif

 Ditto

Title: [PP] Progress, Starting in '07
Post by: tifreak on August 27, 2007, 03:59:00 pm

 THE POST 13381901
Well, playing around has given me up and down movement, side to side it next. Sadly, border has not been implemented as of yet, but I am working on it, give me 15 minutes, might even have a screenie up  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on August 27, 2007, 04:01:00 pm

 THE POST 13381902
screeniez!!!!! maybe it could be a last minute screenie for Omnimaga video by halifax? :Dbiggrin.gif

Title: [PP] Progress, Starting in '07
Post by: Radical Pi on August 27, 2007, 04:03:00 pm

 THE POST 13381905
QuoteBegin-TheStorm+28 Aug, 2007, 2:51
-->
QUOTE (TheStorm @ 28 Aug, 2007, 2:51)
QuoteBegin-DJ Omnimaga+27 Aug, 2007, 21:48-->
QUOTE (DJ Omnimaga @ 27 Aug, 2007, 21:48)
I hope you can get it to work, good luck and dont give up on it :Ptongue.gif

Ditto  

 *Radical Pi
Title: [PP] Progress, Starting in '07
Post by: tifreak on August 27, 2007, 04:08:00 pm

 THE POST 13381911
user posted image

Here you can see the beginings of the scrolling map system. This was an emulated 83+SE, the 83+ version is nearly as fast. I would love to see what it looks like on the hardware SE, but alas I have those calcs tied up right now. Now to figure out how to set up the borders, and still allow movement between map segments... :/confused.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on August 27, 2007, 04:21:00 pm

 THE POST 13381928
O_Oshocked2.gifo.oblink.gifO_Oshocked2.gif

HOLY s***! This is as fast as what dark auron did a few uears ago. Awesome

Wow i never managed myself to get that fast scrolling at all (see RL1-2 world map)  

Title: [PP] Progress, Starting in '07
Post by: JonimusPrime on August 27, 2007, 05:09:00 pm

 THE POST 13382015
Holy s*** it looks faster here than on uti btu either way it is amazing :bounce:bounce.gif:w00t:woot.gif

Title: [PP] Progress, Starting in '07
Post by: bfr on August 28, 2007, 03:29:00 am

 THE POST 13382670
Awesome!  It looks like it's pretty fast.  :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on August 28, 2007, 09:02:00 am

 THE POST 13383288
Wow.. that is simply amazing. GREAT WORK!  

Title: [PP] Progress, Starting in '07
Post by: Liazon on August 28, 2007, 01:28:00 pm

 THE POST 13383832
now that is cool!  

Title: [PP] Progress, Starting in '07
Post by: tifreak on August 29, 2007, 01:24:00 am

 THE POST 13384621
Well, spent some time last night, a whopping 15 minutes, and implemented hit detection. I merely added to the equations that was in there, and it has slowed it down quite drastically. I believe I may regain my speed by going with If Then End blocks, so I am going to try that and see. And using them, I will be able to make it so it can move from map segment to map segment anyways, so it will work out better in the end. And I also have begun to work on the complexities of making the system dynamic. This should be so much fun... :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on August 29, 2007, 01:42:00 am

 THE POST 13384635
How fast does it run actually? I'M sure you can make it not lose too much speed. :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on August 29, 2007, 12:04:00 pm

 THE POST 13385765
Well, with the logic blocks, I regained almost all the speed the screenshot had, until it gets to the middle of the huge string. That is something I am gonna have to watch out for, makin the strings too big.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on August 29, 2007, 12:35:00 pm

 THE POST 13385819
aah ok i see, you got the same pb than my old engine i think, at bottom of str its always slower it seems x.x  

Title: [PP] Progress, Starting in '07
Post by: tifreak on August 29, 2007, 12:58:00 pm

 THE POST 13385849
Yeah, but if I can break it up a bit more, that will hopefully get rid of that problem. As long as the strings are small, anyways... :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on August 29, 2007, 01:13:00 pm

 THE POST 13385871
keep it under 2.5k if possible and dont use 2 bytes tokens  

Title: [PP] Progress, Starting in '07
Post by: tifreak on August 29, 2007, 01:58:00 pm

 THE POST 13385948
Well, strings will hopefully stay way below that, hopin to keep them below 1k. Anywho, now that I am home, I can go back to workin on that.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on August 29, 2007, 02:16:00 pm

 THE POST 13386001
providing there's no car wrecks  

Title: [PP] Progress, Starting in '07
Post by: Netham45 on August 29, 2007, 02:34:00 pm

 THE POST 13386035
yea, car wrecks suck. I would hate having your job, cleaning up after everyone elses' messes.



600 POSTS!!!!!

This post has been edited by Netham45 on 29 Aug, 2007, 20:35

Title: [PP] Progress, Starting in '07
Post by: Radical Pi on August 29, 2007, 03:10:00 pm

 THE POST 13386110
O_O This is coming along nicely! I can't ignore it anymore :P
As long as you can keep this fast, I'll happily play the final version. Well, I'm gonna play the final version no matter what, but speed would be nice. :D
Although I do worry about the possibility of no Bicycle... :(

*disables emoticons for this post after seeing what a mess it would make*

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on August 29, 2007, 03:54:00 pm

 THE POST 13386169
lol i remember on maxcoderz spengo kept disabling them  

Title: [PP] Progress, Starting in '07
Post by: tifreak on August 29, 2007, 04:24:00 pm

 THE POST 13386224
yeah... bicycle... not sure about that one yet... :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 03, 2007, 06:00:00 pm

 THE POST 13395022
so how is it coming now? :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 04, 2007, 03:59:00 am

 THE POST 13395555
I have been workin on other things the last few days, might bring it down here to work with me and work on it for a lil bit, or finish fixing my laptop... :/confused.gif Or both. :Dbiggrin.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 04, 2007, 04:00:00 am

 THE POST 13395560
aw your laptop broke? :(sad.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 04, 2007, 05:27:00 am

 THE POST 13395708
it is an old, old laptop. I have 3 others to replace it :Ptongue.gif

Anywho, back to the pokemanz

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 04, 2007, 06:22:00 am

 THE POST 13395810
cool! ^^  

Title: [PP] Progress, Starting in '07
Post by: Krid on September 04, 2007, 06:30:00 am

 THE POST 13395824
This project is slowly turning into a must-play. Keep it up tifreak!  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 04, 2007, 06:43:00 am

 THE POST 13395843
This is actually the largest z80 basic project to date I think. Almost as huge as Ultima V for 68k  

Title: [PP] Progress, Starting in '07
Post by: calc84maniac on September 04, 2007, 06:44:00 am

 THE POST 13395844
Well, longest development time, at least. XDsmiley.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 04, 2007, 06:48:00 am

 THE POST 13395853
I think both, and prbly not longest developpement, since TI-City and AODR has been developped for much longer than pokemon (about half a decade) and some other calc projects are in the works since the late 90s *cough*TICI/DoorCS*cough*  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 05, 2007, 01:49:00 am

 THE POST 13397502
Hehe, TI-City would be a pwntastic project to finish up, since it was a totally different all text RPG. Alas, I dunno when I will ever pick that game back up. Pokemon is a much higher priority, since it is currently the game that most people want atm. Anywho, I am gonna see if I can figure out why I have the problem I am having with the map to map linker, and hopefully things will move along quickly after that. :Dbiggrin.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 05, 2007, 03:15:00 am

 THE POST 13397592
true, when you finish pokemon i hope you finish TI City tho ;)wink.gif *DJ Omnimaga
Title: [PP] Progress, Starting in '07
Post by: tifreak on September 05, 2007, 04:48:00 am

 THE POST 13397695
Yeah, TI-City is definitely next on the list. AODR... not sure, I might just scrap that project all together, unless someone wants to xlib it, and do with it what they please, as long as I get partial author credit for the game... :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 05, 2007, 05:12:00 am

 THE POST 13397736
._.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 05, 2007, 05:16:00 am

 THE POST 13397739
WOOT!!!

Test map is split into two sections, like it will be in the new system anyways. I just tested it out, I can go down with out a hitch. That means the map to map linker it kickin butt now! ^_^ I just have to make it go up :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 05, 2007, 05:53:00 am

 THE POST 13397818
cool, how long does it take to load?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 05, 2007, 07:28:00 am

 THE POST 13398033
user posted image

How does that work for ya? :Dbiggrin.gif

Title: [PP] Progress, Starting in '07
Post by: Krid on September 05, 2007, 08:17:00 am

 THE POST 13398149
Impressive :)smile.gif
*Krid
Title: [PP] Progress, Starting in '07
Post by: kalan_vod on September 05, 2007, 08:32:00 am

 THE POST 13398227
Looking good!

KRID!!!  


 THE POST    
Title: [PP] Progress, Starting in '07
Post by: Radical Pi on September 05, 2007, 08:50:00 am

 THE POST 13398309
OMG Krid!
OMG screenshot!

Looks fast! Good job!  

Title: [PP] Progress, Starting in '07
Post by: Speler on September 05, 2007, 09:52:00 am

 THE POST 13398485
Looking sexy.  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on September 05, 2007, 10:10:00 am

 THE POST 13398511
Sweetness! Keep up the great work!  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 05, 2007, 11:18:00 am

 THE POST 13398661
Thanks all. :)smile.gif I am working on writing a test map to allow me to create the right and left linker routines. :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 05, 2007, 03:58:00 pm

 THE POST 13399158
wow this is great agaiN!  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 06, 2007, 01:22:00 am

 THE POST 13399682
Well, some good and bad news.

The bad news first: I messed up in the test map, slightly, and will require me to fix it. I seem to have forgotten 4 rows somehow, not sure how the heck that happened. Should not take too long to fix though.

The good news is I have Vermilion town done, though in order to create and test the right and left linker routines, I will still need to create Route 22, the road going to the pokemon league. I am SO going to have to find more large graph paper... :/confused.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 06, 2007, 02:18:00 am

 THE POST 13399737
Phew I was afraid you were gonna say you got a RAM reset O_Oshocked2.gif good to hear you didn't  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 06, 2007, 03:09:00 am

 THE POST 13399822
lol, nawh, if that had happened, I would have locked all my topics, made a new topics putting all my calcs for sale, and been done with it. :Ptongue.gif

Speakin of which, I should make a group file back up on the calc, in the event something would go wrong...  

Title: [PP] Progress, Starting in '07
Post by: Speler on September 06, 2007, 03:10:00 am

 THE POST 13399825
Wow, great job!  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 06, 2007, 03:14:00 am

 THE POST 13399833
always bakcup!

BAKCUP! BAKCUP! BAKCUP!!!


er.... backup*  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 06, 2007, 05:15:00 am

 THE POST 13400117
Well, backed that up... and tried testing the map.. that failed horribly...

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 06, 2007, 05:47:00 am

 THE POST 13400194
._. too bad :(sad.gif I hope you can fix it tho  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 06, 2007, 06:29:00 am

 THE POST 13400273
yeah, I figured out what I had did wrong. I had forgotten to tie the displayer into the rest of the system, so it was set for map sizes of 27 columns, when the newest map is 45 columns. Adjusting now...  

Title: [PP] Progress, Starting in '07
Post by: kalan_vod on September 06, 2007, 08:27:00 am

 THE POST 13400468
Good, I would hate to see you lose the hard work you have been working for! ;)wink.gif


 THE POST    
Title: [PP] Progress, Starting in '07
Post by: tifreak on September 06, 2007, 08:35:00 am

 THE POST 13400488
yup, it works between both now, which makes it that much nicer. ^_^ This system should be able to handle *ANY* size maps. :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: Halifax on September 06, 2007, 01:51:00 pm

 THE POST 13401121
Any size maps?! Only limited by memory!!!

Screenies!!! This map engine is really starting to shape up nice!  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 06, 2007, 05:42:00 pm

 THE POST 13401572
wow nice, even better than mines  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 07, 2007, 02:05:00 am

 THE POST 13402000
heh, well, right now I am having difficulty figuring out how to make it detect being at the right or left side of the screen. This is gonna be so much fun... <.<  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 07, 2007, 10:25:00 am

 THE POST 13402865
i hate when things doesnt work the way i want x.x  

Title: [PP] Progress, Starting in '07
Post by: Halifax on September 07, 2007, 12:28:00 pm

 THE POST 13403061
Yeah, bounding maps usually caused problems for me too. :(sad.gif

Oh well, update us when you get it working out fine!  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 08, 2007, 12:48:00 am

 THE POST 13403999
Well, asI give it some thought on how I want this to be completed, I am working on something that should have been completed months ago, and no, it is not a calc project. ;)wink.gif

Hopefully I figure it out soon, so I can complete this engine...  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 08, 2007, 01:14:00 am

 THE POST 13404025
the book or TI-Freakware?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 08, 2007, 03:15:00 am

 THE POST 13404171
Something on the site. I need to get some project pages up, the first versions of them have been sitting on my flash drive for months, and now I have a different way of displaying the information on the pages, so that will hopefully be completed tommorrow, if things go well.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 08, 2007, 09:42:00 am

 THE POST 13404665
cool ^^  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 10, 2007, 04:56:00 pm

 THE POST 13409201
Well, thanks to the assistance of luby and elfprince, I finally have the left and right linker routines working. :Dbiggrin.gif Now on to map making. ^_^  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 10, 2007, 05:46:00 pm

 THE POST 13409245
great to hear! I can't wait to see next progress :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: JonimusPrime on September 11, 2007, 12:11:00 am

 THE POST 13409456
How many maps do you you have to make?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 11, 2007, 01:12:00 am

 THE POST 13409524
Uh... lots and lots. I have absolutely no idea on total numbers... I just hope Staples still has those Quad pads... definitely going to need something bigger than a standard size... o.oblink.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 11, 2007, 04:17:00 am

 THE POST 13409816
i assumes there's above 50-800 maps, right?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 11, 2007, 06:08:00 am

 THE POST 13409970
Well, there is a ton of mappage, plus interiors. I only have a small percentage of it done. Oh, and that reminds me, I have a present. :)smile.gif

user posted image

You can also find this screenie located on the project page.  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on September 11, 2007, 08:59:00 am

 THE POST 13410311
Man thats awsome. Great work!  

Title: [PP] Progress, Starting in '07
Post by: Liazon on September 11, 2007, 10:04:00 am

 THE POST 13410451
pretty cool!  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 11, 2007, 06:09:00 pm

 THE POST 13411245
wow very nice tifreak8x, getting better and better  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 12, 2007, 03:22:00 am

 THE POST 13411802
Indeed. ^_^

I am currently working on getting the RPGSK II dev guide written, so I can get that published to ticalc. :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 12, 2007, 03:43:00 am

 THE POST 13411832
oooh nice a tutorial!!! I'm sure it will help out new rpg programmers a lot!i remember lot of them havingissues with collision detections  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 13, 2007, 01:42:00 am

 THE POST 13413799
RPGSKII was released to ticalc.org, only God knows when it will get posted...  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 13, 2007, 02:57:00 am

 THE POST 13413914
I saw a RPGSK update recently, I need to update the one at omnimaga if i didnt do alerady  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 13, 2007, 02:00:00 pm

 THE POST 13415279
I think it just cleaned up junk links, nothing big there. The new one has not been posted as of yet.

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 13, 2007, 02:13:00 pm

 THE POST 13415299
ok i see, i guess i dont need to update again then  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 18, 2007, 05:01:00 pm

 THE POST 13425765
Well, I have finally gotten some things done. Added a new map segment. Changed variables around to be more streamlined into fitting with the rest of the game once I get all the maps completed. I have set up an optimization that will save thousands of bytes off the original idea, that I never considered. So all in all, I am doing good. :Dbiggrin.gif

Back to map making. :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 18, 2007, 06:29:00 pm

 THE POST 13425926
nice to hear :)smile.gif,  keep track of which vars you use though because in a huge game like this one this would suck if you got conflicts x.x  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 19, 2007, 01:41:00 am

 THE POST 13426275
Yeah, I know, I keep all variables written down on paper that is in use. Some variables never change from one program to another though, like K and W.  

Title: [PP] Progress, Starting in '07
Post by: nitacku on September 19, 2007, 11:09:00 am

 THE POST 13427436
When I create a game I usually list all of the variables on a text document.

Here's a bit that I've done for a program I'm working on.
QuoteBegin-excerpt from data.txt+
-->
QUOTE (excerpt from data.txt)
=====================
LISTS
=====================

41   M XB0 - SAVE FILE CONVERT
Title: [PP] Progress, Starting in '07
Post by: tifreak on September 19, 2007, 12:58:00 pm

 THE POST 13427661
I do all mine on paper, so I can more easily take it with me and reference the vars. :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: Halifax on September 19, 2007, 02:43:00 pm

 THE POST 13427873
Yeah, that is one thing I have to say. Learning, and programming, games in BASIC actually sometimes does help your organization skills. :)smile.gif I know programming has helped mines.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 23, 2007, 02:03:00 am

 THE POST 13434208
Well, as some of you may know who was on IRC last night, PP suffered a RAM clear, without a new back up. (Yes, I was going to back it up once I had completed the latest map)

So after spending some time last night, I believe I have everything back the way it was, except for the 2nd map program. That will take a lil bit of time to get written back in.  

Title: [PP] Progress, Starting in '07
Post by: nitacku on September 23, 2007, 02:36:00 am

 THE POST 13434248
Well look on the bright side, programs are always better the second time.
Whenever I have to reprogram something due to a ram clear, it always ends up being better the second time around (at least for me).  

Title: [PP] Progress, Starting in '07
Post by: Liazon on September 23, 2007, 03:27:00 am

 THE POST 13434308
:(sad.gif  that's too bad.  at least it's just one map program, though i don't know how big it is.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 23, 2007, 04:54:00 am

 THE POST 13434412
this sucks :(sad.gif do u know what could have caused the RAM clear?  

Title: [PP] Progress, Starting in '07
Post by: Ranman on September 23, 2007, 07:30:00 am

 THE POST 13434656
Ouch!  

Maybe this will cheer you up...

:flame:tresfache.gif:grr:mad.gif:banghead:banghead.gif:ihatemypc:crash.gif:samurai:one_samuria.gif

This post has been edited by Ranman on 23 Sep, 2007, 13:32

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 23, 2007, 05:16:00 pm

 THE POST 13435442
QuoteBegin-DJ Omnimaga+23 Sep, 2007, 15:54
-->
QUOTE (DJ Omnimaga @ 23 Sep, 2007, 15:54)
this sucks :(sad.gif do u know what could have caused the RAM clear?  

 The only thing I can think of is an unstable OS, I hadn't garbage collected it, it never asked to do so. I am thinking about updating it to 1.19, see if that keeps it from happening again..  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 23, 2007, 05:32:00 pm

 THE POST 13435459
which one did u used? So far most stables OS are 1.12, 1.14, 1.18 and 1.19. I hope it's not your calc tho because IIRC you had issues with apps with it  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 24, 2007, 01:56:00 am

 THE POST 13435845
I have had issues with all my calcs when I put apps on them, and I don't have any apps on it now, so I am not sure. But I will be trying out a newer OS, since I do have all the important ones for the 83+ now :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 24, 2007, 09:21:00 am

 THE POST 13436512
this is strange that it happens with all your calcs tho. Either it's your cable that has a problem, either it's your connecting software that is screwed up or you do something wrong  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 24, 2007, 03:07:00 pm

 THE POST 13437229
user posted image

Just showing off the scrolling system some more, with another map. :)smile.gif

http://tifreakware.net/tifreak8x/pokemon/scrollingbackup.gif

In ZGA, change L to 0 to play with more of the maps. ZGA, ZMA, ZRS and RESOURCE need to be unarchived to play around with it.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 24, 2007, 05:41:00 pm

 THE POST 13437517
wow nice! Btw how big is the game so far?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 25, 2007, 01:43:00 am

 THE POST 13437906
I have no clue, and won't even bother calculating til I get all the mappage done. Then it will become important. :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 25, 2007, 02:22:00 am

 THE POST 13437971
You are banned















j/k :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 25, 2007, 05:06:00 am

 THE POST 13438165
*tifreak8x
Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 25, 2007, 05:22:00 am

 THE POST 13438187
lol you took the words out of my mouth, I just got it this morning, awesome so far, too bad they reduced amount of players in rumble pits from 8 to 6 tho x.x but soon I am gonna go through all missions from Halo 1 to 3 ^^  

Title: [PP] Progress, Starting in '07
Post by: Halifax on September 25, 2007, 08:47:00 am

 THE POST 13438511
*Halifax
Title: [PP] Progress, Starting in '07
Post by: Liazon on September 25, 2007, 12:53:00 pm

 THE POST 13438895
QuoteBegin-tifreak8x+25 Sep, 2007, 11:06
-->
QUOTE (tifreak8x @ 25 Sep, 2007, 11:06)
*tifreak8x slaps xlibman around abit with tifreak8x's copy of halo3. :Ptongue.gif

Also note, halo 3 will most likely keep progress on this slowed down, til I manage to defeat the game.  

 PM me a spoiler of the ending.  This time around, I don't think i'll be playing the campaign for years.  

Title: [PP] Progress, Starting in '07
Post by: JonimusPrime on September 25, 2007, 03:37:00 pm

 THE POST 13439149
meh.. I only have a Wii, so no Halo 3 for me. But I do have plenty of friends with 360s so I might be able to try it soon. Look for suicidalnoob/nub/newb or TheStorm730  because they are the names I will most likely play under or I would be a guest of strikevipermkii.  

Title: [PP] Progress, Starting in '07
Post by: dinhotheone on September 26, 2007, 10:13:00 am

 THE POST 13440394
ssbb>h3  

Title: [PP] Progress, Starting in '07
Post by: Liazon on September 26, 2007, 10:33:00 am

 THE POST 13440421
QuoteBegin-TheStorm+25 Sep, 2007, 21:37
-->
QUOTE (TheStorm @ 25 Sep, 2007, 21:37)
meh.. I only have a Wii, so no Halo 3 for me. But I do have plenty of friends with 360s so I might be able to try it soon. Look for suicidalnoob/nub/newb or TheStorm730  because they are the names I will most likely play under or I would be a guest of strikevipermkii.  

 it's more like I don't have any nextgen consoles and I probably won't be getting one anytime soon :(sad.gif

googling/searching youtube gets you a lot of spoilers ^^  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 26, 2007, 11:35:00 am

 THE POST 13440534
QuoteBegin-dinhotheone+26 Sep, 2007, 17:13
-->
QUOTE (dinhotheone @ 26 Sep, 2007, 17:13)
ssbb>h3  

 altough I like Halo 3 I agree with this, I hope it will get released soon  

Title: [PP] Progress, Starting in '07
Post by: Harrierfalcon on September 26, 2007, 12:40:00 pm

 THE POST 13440645
QuoteBegin-dinhotheone+26 Sep, 2007, 16:13
-->
QUOTE (dinhotheone @ 26 Sep, 2007, 16:13)
ssbb>h3

*If* I get any next-gen console, it's the Wii.  SSBB (With online play--!) + Metroid Prime 3 > Halo 3.  Actually, SSBB or MP3 > Halo 3.  Plus the Wii is cheaper :)smile.gif.  And Zelda: TP would be cooler on the Wii :Dbiggrin.gif.

This post has been edited by Harrierfalcon on 26 Sep, 2007, 18:40

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 26, 2007, 12:56:00 pm

 THE POST 13440683
Except that Metroid Prime 3 has no multiplayer mode. After you beaten it 2 or 3 times and found all secrets this means you get bored :(sad.gif

this is fun with the controller tho :Dbiggrin.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 26, 2007, 03:07:00 pm

 THE POST 13440862
Well, anyways, moving along, I am setting it up so you can go inside houses right now. Not sure when I will get this going, should be soon though.  

Title: [PP] Progress, Starting in '07
Post by: Halifax on September 26, 2007, 03:25:00 pm

 THE POST 13440898
Unreal Tournament 3>Metroid Prime 3>Halo 3>Gears of War  

Title: [PP] Progress, Starting in '07
Post by: Speler on September 26, 2007, 03:36:00 pm

 THE POST 13440912
Please try to stay on topic, tifreak is making one of the greatest games in the history of TI-Basic and if that can't hold your interest please talk about other games in a different topic :Ptongue.gif.

Thanks!  And tifreak, keep pwning!  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 29, 2007, 01:56:00 am

 THE POST 13444913
I finally have it set up so you can enter houses. Well, at the moment, just one house, but as more maps are created, and put in the calc, this will increase. :)smile.gif

Anyways, the screenie: user posted image

If someone would like to help me out, I could really use a good map editor. It would have to ask how many rows and columns, and have all letters, numbers, and everything from http://www.ticalc.org/archives/files/fileinfo/384/38404.html  If you would be willing to do that, that would be of tremendous help. And heck, you could even throw it on ticalc as the "official" RPGSK2 map editor. :Ptongue.gif

Anyways, I might try for NPC interactions, and signs as a next step. Just thought I would throw this up here. :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on September 29, 2007, 03:05:00 am

 THE POST 13445012
Wow o.oblink.gif Very nice.. keep of the great work!  

Title: [PP] Progress, Starting in '07
Post by: Speler on September 29, 2007, 10:36:00 am

 THE POST 13445557
That owns tifreak!  God job!  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 29, 2007, 01:55:00 pm

 THE POST 13445730
wow awesome, I assume you're using a char program or dual layer ASCII, right?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 29, 2007, 02:17:00 pm

 THE POST 13445756
What do you mean exactly?  

Title: [PP] Progress, Starting in '07
Post by: Speler on September 29, 2007, 02:55:00 pm

 THE POST 13445798
DJ_Omnimaga, those are all symbols available in ASCII.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 29, 2007, 03:18:00 pm

 THE POST 13445835
ah ok, so I assume we need OS 1.16 and higher?  I'll keep this in mind when trying the demos in emulators (altough I will try the full version on calc of course), because the weird char you are using atm cannot be used on lower versions (it change to random junk)  

Title: [PP] Progress, Starting in '07
Post by: Speler on September 29, 2007, 04:27:00 pm

 THE POST 13445947
Yes, for some of them you need more recent OS versions.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on September 30, 2007, 02:45:00 am

 THE POST 13446341
Well, I am building on OS 1.16, to ensure compatibility at least back that far. I am working on integrating the new walking engine into the other parts of the game. Let me tell you, it is a pain in the shorts...  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 30, 2007, 07:26:00 am

 THE POST 13446623
x.x I understand, this must be lot of work  

Title: [PP] Progress, Starting in '07
Post by: tama on September 30, 2007, 07:46:00 am

 THE POST 13446649
Does it work for all the TI84+ ?  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 30, 2007, 07:50:00 am

 THE POST 13446652
It will, probably, if the game doesn't get bigger than 480 KB  

Title: [PP] Progress, Starting in '07
Post by: simplethinker on September 30, 2007, 10:56:00 am

 THE POST 13446849
I think the biggest problem will be the amount of RAM, which is still limited to around 24kb  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 30, 2007, 11:27:00 am

 THE POST 13446885
yeah, he need to make sure it fits and wont error on memory  

Title: [PP] Progress, Starting in '07
Post by: kalan_vod on September 30, 2007, 05:19:00 pm

 THE POST 13447376
Well, he is using flash gordon or such so that would not be an issue :Ptongue.gif


 THE POST    
Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 30, 2007, 05:33:00 pm

 THE POST 13447396
unless he had 1000 sub routines, since each takes between 8 and 15 bytes of RAM even when archived, depending of the name, he would only have 8-15 KB of RAM free with nothing else in the RAM then o.oblink.gif

Title: [PP] Progress, Starting in '07
Post by: kalan_vod on September 30, 2007, 05:39:00 pm

 THE POST 13447402
True, maybe he will use celtic instead..Btw I think it is resource that he currently uses.  


 THE POST    
Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on September 30, 2007, 05:41:00 pm

 THE POST 13447406
yeah, but celtic is huge (1 KB of RAM atm and will take more) he may run out of RAM if he does  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 01, 2007, 01:00:00 pm

 THE POST 13448864
user posted image

Well, I thought I would present you all with an updated screenie, of everything slowly coming together. I got the new walking engine uploaded to the project calc, and getting things tied in. Next few things to do:

1. convert all the menu boxes to the new dynamic system (didn't I already do this?! :/confused.gif)

2. pray that Iambian can come up with a way for his list to string converter to read decimal values in the list elements, otherwise, a rewrite/rethink of the interior maps is in order

3. optimize

4. more optimizing

:Ptongue.gif

After that, I will spend lots of time getting some maps done, probably through pewter. At least the exterior. The problem is going to arise from the fact that for the interiors, I need to play as I build. So for the rest of the interiors, I am going to have to set this up so you can battle and catch pokemon. So the next release is going to be really fun. ^_^



I am using Celtic II for the saving feature, I have no plans, at this time, to upgrade to C3, since that would most likely require me to rewrite things again, and I SO do not look forward to that. >.<  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 01, 2007, 01:08:00 pm

 THE POST 13448872
Darn Holy crap tifreak!!! This just rule! It's so true to pok
Title: [PP] Progress, Starting in '07
Post by: TIfanx1999 on October 01, 2007, 01:15:00 pm

 THE POST 13448891
That looks *VERY* nice, but in my bfrowser it appeares to be slower than previous screen shots. Still... I have to say it looks GREAT  :king:king2.gif man.
*EDIT* LOL congrats on 10000 posts DJ Omnimaga that's pretty wild! :king:king2.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 01, 2007, 01:19:00 pm

 THE POST 13448904
QuoteBegin-DJ Omnimaga+2 Oct, 2007, 0:08
-->
QUOTE (DJ Omnimaga @ 2 Oct, 2007, 0:08)
Darn Holy crap tifreak!!! This just rule! It's so true to pok
Title: [PP] Progress, Starting in '07
Post by: TIfanx1999 on October 01, 2007, 01:21:00 pm

 THE POST 13448910
Yea, it's IE, I just ment the char movment around the map seems slower than previous shots, not that the screenie itself is slow.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 01, 2007, 01:21:00 pm

 THE POST 13448911
i see, but I mean is it around 40x40 or if it's more like 200x200?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 01, 2007, 01:24:00 pm

 THE POST 13448917
Ah, I see. It is, slightly.

DJ: They will hopefully stay smaller than 40x40. If they get too big, the lag very badly at the end of the string.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 01, 2007, 03:34:00 pm

 THE POST 13449095
oooh I forgot about this x.x I had this problem when I did RL1,2 and mana force 2  

Title: [PP] Progress, Starting in '07
Post by: Liazon on October 02, 2007, 12:04:00 pm

 THE POST 13450590
wow, that screen looks awesome tifreak8x!

btw, congrats Kevin!  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 05, 2007, 05:50:00 am

 THE POST 13456542
Well, spent some time working on a map maker of sorts, and so far, no luck. I get it to display and scroll. I have been unable to get it to add to the string, yet. (It was midnight when I was working on it, so I will try later today :Ptongue.gif)

Just thought I would update y'all on this... Angel from tifw has made one, but he loaded it on Cemetech's archive system, and it is not letting me download the file... <.< oh well, hopefully that is remedied soon.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 05, 2007, 11:05:00 am

 THE POST 13456950
YES! Progress! but why did angel loaded it here? o.oblink.gif Does every members have access to file archive system or is it an exploit?

I am dissapointed with Cemetech though, because you posted like 4 updates in a row in a few weeks period and nobody replied, then you posted that you're not posting pokemon progress here anymore and even the admin doesn't even bother replying trying to convince you to stay. It seems to me they don't care at all or don't want Basic games anymore x.x

plus they are the same ones who whined to me that Omnimaga lack project updates and that it was the reason they ddin't posted  

Title: [PP] Progress, Starting in '07
Post by: TIfanx1999 on October 05, 2007, 12:49:00 pm

 THE POST 13457076
What is it you're trying to do with  the strings anyway? Making an addition to a string is simple, what kind of trouble are you having?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 05, 2007, 12:54:00 pm

 THE POST 13457087
I figured it out, it was a problem with the adding to the first part of the string. Splitting that off was the solution to that. The only problem now is that it is not recognizing the right border and stopping, hopefully something that is remedied tonight

Title: [PP] Progress, Starting in '07
Post by: Radical Pi on October 05, 2007, 12:56:00 pm

 THE POST 13457091
There's definitely irony in that.

I haven't commented on this in a while, but I'm still watching over this project in awe. The last screenshot you posted looks a LOT better than the last time I saw the prog. Good work! O_Oshocked2.gif

The only thing I'm still worried about is the AI. I want a challenge ;)wink.gif

This post has been edited by Radical Pi on 5 Oct, 2007, 18:57

Title: [PP] Progress, Starting in '07
Post by: TIfanx1999 on October 05, 2007, 01:09:00 pm

 THE POST 13457104
QuoteBegin
-->
QUOTE
I figured it out, it was a problem with the adding to the first part of the string. Splitting that off was the solution to that

Yep, that would do it. Good luck with finding the bug :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: simplethinker on October 05, 2007, 01:20:00 pm

 THE POST 13457111
I just put my (unfinished) map editor in the PP topic on UTI here.  I've been distracted with school and hopefully I'll finish it tomorrow, but since you're having trouble tonight it could help a little (it still works but you can't load previous maps [except manually] and the cursor is just an elipsis [I know that's not spelled right], but the finished will be like vurrobin's with the last character used as the cursor)  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 07, 2007, 04:02:00 pm

 THE POST 13459850
user posted image

Two things to note:

I already know about the border not completely clearing for the option box in the in game menu, didnt remember it until the screenshot was made.

I noticed that Ash's mom looks wierd... I think I missed the hands, because of the way the sprite is on the chair when you talk to her... I will have this fixed later.

Things added:

NPC interactions (obviously)

Made it so the character shows change of direction, without actually having to move.

Fixed some of the borders to the new border system.


Now that this is done, time to work on that mapmaker, and get it to work, hopefully. I *have* to have it to get anywhere else in this game at this point.  

Title: [PP] Progress, Starting in '07
Post by: Liazon on October 07, 2007, 04:13:00 pm

 THE POST 13459867
so it goes to another screen to show dialog?  cool, It works a lot better than trying to put it on the homescreen, but then again, it's not possible anyways.

awesome screenie btw!  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 07, 2007, 04:40:00 pm

 THE POST 13459915
nice work tifreak8x! Posted both as news now  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 08, 2007, 02:24:00 am

 THE POST 13460415
Yeah, I thought about using the split screen option, then realized it would look alot better if I simply went with all graphscreen on that. Besides, there are lots of sprites there, and would add to the game itself if they were in there. :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 11, 2007, 01:53:00 am

 THE POST 13466232
Little bit of an update, I managed to get Gary's house programmed in, though I still need to add in his sister's text. That shouldn't be overly hard, though I need to see and make sure I cover all bases on it, since as of now, she says 3 different things, depending on what events have transpired.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 11, 2007, 02:03:00 am

 THE POST 13466241
YAY, let's murder Gary! J/k do you have any idea of how many NPCs there is in the game?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 11, 2007, 03:51:00 am

 THE POST 13466339
no... ._. I am guessing around a couple hundred, though that might be a little high... or might not be... :/confused.gif

Title: [PP] Progress, Starting in '07
Post by: Radical Pi on October 11, 2007, 11:24:00 am

 THE POST 13467180
QuoteBegin-tifreak8x+11 Oct, 2007, 14:51
-->
QUOTE (tifreak8x @ 11 Oct, 2007, 14:51)
no... ._. I am guessing around a couple hundred, though that might be a little high... or might not be... :/confused.gif

 I'm guessing about six or seven in Pallet alone, and that's the smallest town. times about 11 towns = 77. times two for trainers on routes, and I'm guessing you have somewhere around 151 total NPCs :Dbiggrin.gif

Title: [PP] Progress, Starting in '07
Post by: TIfanx1999 on October 11, 2007, 11:34:00 am

 THE POST 13467197
I dunno, all I know is that there are ALOT. From trainers to people that just talk to you to merchants to legendary pokemon( I guess you would count them because they trigger a battle when you "talk" to them.) So yea, alot.
IIRC there's probably about 40 rocket members in the (silph co?, cant remember exactly, it's the building with 11 or so floors...) building with all the warp panels.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 11, 2007, 02:29:00 pm

 THE POST 13467510
darn this will be a lot to code o.oblink.gif dont give up tho ^^  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 11, 2007, 03:20:00 pm

 THE POST 13467617
NEVAR give up, NEVAR surrender! ^_^  

Title: [PP] Progress, Starting in '07
Post by: Speler on October 11, 2007, 03:27:00 pm

 THE POST 13467620
NEVAAAARRRR!!!!!!!  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 13, 2007, 01:19:00 am

 THE POST 13469769
Mic from TI-Bank was kind enough to get me the names of the pokemon in french... ^_^ Something else I can add to the game :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: Ranman on October 13, 2007, 01:57:00 am

 THE POST 13469799
QuoteBegin-tifreak8x+13 Oct, 2007, 7:19
-->
QUOTE (tifreak8x @ 13 Oct, 2007, 7:19)
Mic from TI-Bank was kind enough to get me the names of the pokemon in french... ^_^ Something else I can add to the game :)smile.gif

 Pokemon in French... that would be cool.

Would all of the NPC dialogs be in French too! :???:confus.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 13, 2007, 02:18:00 am

 THE POST 13469818
this would be cool if there wasa french version but I am fine with english version really :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: Jon on October 13, 2007, 05:35:00 am

 THE POST 13470075
if you could somehow store your strings in a string var, you could just have 2 separate string vars, 1 for english, 1 for french. Then it doesn't take any extra space, cuz you only need the language you use.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 13, 2007, 09:32:00 am

 THE POST 13470327
All the text is stored in programs, there are hundreds of NPCs, with lots of text. It will just be a main matter of changing the programs with the text...


Edit: I was able to find a French ROM, yay me... :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: tama on October 13, 2007, 10:31:00 am

 THE POST 13470426
If there is a french version, it will probably be more downloaded by French people ^^

Actually, I don't know if the students are interested in Pokemon...  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 13, 2007, 10:56:00 am

 THE POST 13470483
Yeah, it is what I am hoping. And it would be better suited to be put on TI-Bank, instead of an english version. :Ptongue.gif

The readme will be tricky though... Will burn that bridge when I cross it :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 13, 2007, 11:05:00 am

 THE POST 13470495
well i would put both english and french version in one zip file. At least the one on omni will have both together, since it's a french-english site  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 13, 2007, 11:44:00 am

 THE POST 13470532
yeah, ok, that wouldn't be a big problem for here, but it will be seperate for ticalc, to make sure that the single download does not kill dialup users like me (and since I would still have to upload it there... *shudder*)  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 13, 2007, 12:49:00 pm

 THE POST 13470587
i think zip file compress calc programs quite nicely sometimes. I don't think it will end up too big near the end

Title: [PP] Progress, Starting in '07
Post by: tama on October 13, 2007, 11:37:00 pm

 THE POST 13471037
I can help you for the french mistakes :)smile.gif
and for all french things ^^  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 14, 2007, 04:20:00 am

 THE POST 13471275
awesome. ^_^

user posted image

Yeah, something is wrong with the border placement for the new start... <.< Will be fixed soon, I promise.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 14, 2007, 05:48:00 am

 THE POST 13471389
Yay the first TI-83+SE RPG that is bigger than 30 KB to be in french! :Dbiggrin.gif

Well, IIRC I saw a screenshot of FFTOM2 in french once, but I think it was never finished nor released :(sad.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 17, 2007, 04:53:00 am

 THE POST 13476756
Well, got the names of the pokemon put up, and the good people of TI-Bank *coughtamacough* was kind enough to post the errors. They are fixed on calc, but not yet in the zip. Should get that reposted tonight.

I have also been working on the attacks. The list is alphabatized in French, and my old list is alphabatized in English. Since I don't want to have to reprogram that part of the game when it comes to crunch time, I am going through this massive list, and weeding out the ones that were for the originals, then putting them in the appropriate spot. 165 attacks...

On the plus side. It seems going to French is actually an optimization! If things stay constant, the longest French attack is 12 letters. The longest for the English version is 13. So, taking this into account:

French: 1980 byte string
English: 2145 byte string

I find that too funny... lol  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 17, 2007, 05:23:00 am

 THE POST 13476805
weird I would have expected French to be bigger. all Reign of Legends games are in both french and english and if we compare their english version with their french version they're all at least 2-3 KB smaller

Nice to see this progressing so fast btw. I still need to post a news about AOCII and the french Pok
Title: [PP] Progress, Starting in '07
Post by: tifreak on October 17, 2007, 07:04:00 am

 THE POST 13476979
Wait til I get the French Pokedex screenie up please. :)smile.gif

At this moment, only 41 more attack names to get put down... They are still all under 12 chars long. :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 17, 2007, 08:35:00 am

 THE POST 13477100
Ok I will wait. ^^  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 17, 2007, 03:30:00 pm

 THE POST 13477718
Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 17, 2007, 04:19:00 pm

 THE POST 13477781
eeew the french pok
Title: [PP] Progress, Starting in '07
Post by: tifreak on October 17, 2007, 04:47:00 pm

 THE POST 13477815
LOL, Sorry, but that was the way the game was. :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 17, 2007, 04:53:00 pm

 THE POST 13477823
Yeah I am sending a lawsuit to Ninendo right now


j/k  

Title: [PP] Progress, Starting in '07
Post by: Liazon on October 18, 2007, 01:52:00 pm

 THE POST 13479458
QuoteBegin-DJ Omnimaga+17 Oct, 2007, 22:19
-->
QUOTE (DJ Omnimaga @ 17 Oct, 2007, 22:19)
eeew the french pok
Title: [PP] Progress, Starting in '07
Post by: tifreak on October 19, 2007, 10:31:00 am

 THE POST 13480990
As would I, but if they are translated in the others, I am not gonna deviate from that. :Ptongue.gif

All the attack names were translated and inserted. Now I am going to work on Oaks lab...  

Title: [PP] Progress, Starting in '07
Post by: tama on October 21, 2007, 12:50:00 am

 THE POST 13483449
QuoteBegin
-->
QUOTE

and the good people of TI-Bank *coughtamacough* was kind enough to post the errors. They are fixed on calc, but not yet in the zip. Should get that reposted tonight.


:Dbiggrin.gif

This post has been edited by tama on 21 Oct, 2007, 6:51

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 21, 2007, 04:42:00 pm

 THE POST 13484557
A bit of an update:

Oak's lab is now completed, with NPCs and their associated text.

I have managed to get it so you can examine bookcases (although every single one says the same thing in the game)

Next I need to see about setting some more of the characters as "un-walkable", and then see about workin on being able to check the rest of the stuff that is in Pallet town.

Once that is complete (maybe an hour or two worth of work) I have to see about setting up an event system. I have decided to move the code that examines things to another program, to shrink the primary program back down, and see about optimizing a bit, to make it as small as possible, because it will have to also detect certain events that happen.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 21, 2007, 05:58:00 pm

 THE POST 13484636
nice ^^  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on October 22, 2007, 10:18:00 am

 THE POST 13485718
very nice. Im glad to see this moving along :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 29, 2007, 03:32:00 am

 THE POST 13495488
Decided to move the misc npcs into a seperate program, to keep the main engine size down. I still have a few things more I want to add, like the Town map, and things like that. Hopefully, I can find that pic that either Weregoose or leofox made. Should be on UTI somewhere...  

Title: [PP] Progress, Starting in '07
Post by: Ranman on October 29, 2007, 03:46:00 am

 THE POST 13495516
Deciding on where to put things can be tough sometimes.

Keep up the good work! :thumbup:google.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 29, 2007, 06:05:00 am

 THE POST 13495701
lol, yeah. :Ptongue.gif

Found the images, Leofox's images were the latest ones, that looked the best.

http://www.unitedti.org/index.php?showtopi...=0entry115068

If you has an account, add to the poll. If you don't, sign up! :Ptongue.gif Or just put on here which image you like the best.  

Title: [PP] Progress, Starting in '07
Post by: dinhotheone on October 29, 2007, 06:53:00 am

 THE POST 13495793
i like darkerline's it seems like a combination of the two.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 29, 2007, 08:54:00 am

 THE POST 13495991
yeah, but it looks bad on calc.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 29, 2007, 08:59:00 am

 THE POST 13496005
nice pics :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 29, 2007, 09:22:00 am

 THE POST 13496048
Here is the screenshot of the maps on calc:

user posted image

1. Poll item #2
2. Darkerline's image
3. Poll item #1  

Title: [PP] Progress, Starting in '07
Post by: dinhotheone on October 29, 2007, 10:28:00 am

 THE POST 13496163
i agree, i vote for the third one now. (non bordered roads)  

Title: [PP] Progress, Starting in '07
Post by: Liazon on October 29, 2007, 11:25:00 am

 THE POST 13496269
um... I kinda like the first one...  

Title: [PP] Progress, Starting in '07
Post by: JonimusPrime on October 29, 2007, 12:02:00 pm

 THE POST 13496337
#1 or #3 in the screen shot. I liked the first one the most but it was a little cluttered.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 29, 2007, 05:33:00 pm

 THE POST 13496907
1  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on October 29, 2007, 05:55:00 pm

 THE POST 13496925
8

i meen 1.  

Title: [PP] Progress, Starting in '07
Post by: tama on October 30, 2007, 09:48:00 am

 THE POST 13497965
the first one  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 30, 2007, 06:09:00 pm

 THE POST 13498722
Ok, so Iwill be going with user posted image

I will, of course, need to clean it up a slight bit, but it should be implemented tommorrow sometime, along with the remaining items in Oak's lab.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 30, 2007, 06:13:00 pm

 THE POST 13498727
This look so true to the gameboy version :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: Ranman on October 30, 2007, 06:46:00 pm

 THE POST 13498750
Is it too late for me to vote?

They are all good, but I like the first one the best. ;)wink.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 30, 2007, 06:48:00 pm

 THE POST 13498753
seems so ._. sry man :(sad.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 31, 2007, 03:51:00 am

 THE POST 13499201
At this point, sadly, that first one would not be able to catch up. 7-13 vote. :/confused.gif not counting the fact that like 5 others here voted for #2, so that would put it at 7-18. :/confused.gif


Title: [PP] Progress, Starting in '07
Post by: Liazon on October 31, 2007, 01:49:00 pm

 THE POST 13499984
lol, the halloween joke!!!

ya, i think an upset in the polls won't happen.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on October 31, 2007, 05:36:00 pm

 THE POST 13500270
I managed to get the map integrated in, only viewable through Gary's house rigt now, with a blinking cursor. Once you are able to get a copy of the map from Gary's sister, I already have the current maps set up to blink when viewed. I fixed the saving problem where it would not rearchive the save program, and I made it so it would actually quit the game.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on October 31, 2007, 05:47:00 pm

 THE POST 13500284
Cool, keep it under progress! And don't forget to backup often <_<dry.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on November 01, 2007, 06:44:00 am

 THE POST 13501084
Ok so far there's a little problem with text in option menu. When changing text speed it erase the last row of pixels for "TEXT SPEED". For battle style if u change it to "SET" it doesnt erase the first row of pixels for the S and the T in "SHIFT".

Also when saving the game in the menu, after completed does it reload Ash sprite again? I would skip ash sprite loading part if I was you since it's alerady drawn before saving process, would speed it up more. If it's not what make the game load after saving it's ok though, I suspect save data to be huge :Ptongue.gif

And how do u exit "STATS/ASH"? o.oblink.gif I am stuck here now X_X it just keep reloading Ash face every 5 seconds

*kills the game using ON and reloads saved data*

Ok now I hope this isn't a crash because there's plenty of numbers on homescreen and an inverted equal sign like on the Y= menu sometimes O_Oshocked2.gif

Now restarting, is it me or the game walking is much faster than in the screenshots? That's cool ^^

Now the lil thing in the middle of the room, it says ash is playing a game: you should move the text higher because it is displayed on top of menu borders x.x

Oh the TV in the first room doesn't work it seems, it shows it, show menu border then quickly exits

Also the menu border choice isn't saved when restarting the game, even if you saved

I'm glad you used my ASCII character suggestion for main character (the one from ROL4ever) so now you have 4 directional char ^^

I like char sprites, even thought they take a while to load x.x

And maps are fast loading

Ok now I see where the number junk comes from, when u exit the menu a bunch of digits fills the entire home screen (see screenshot at bottom of post)


Now I am stuck, what do u do at the beginning. Professor Oak seems busy x.x

Anyway the game is @###@*[email protected]#*[email protected]#*[email protected][email protected]??& @\/\/3$()/\/\3! It will be the best and most complete Pok
Title: [PP] Progress, Starting in '07
Post by: tifreak on November 01, 2007, 07:40:00 am

 THE POST 13501174
O_O_O_O_O @ screenshot

Umm, I have *never* had that happen before... It should not be possible, since I am not displaying data to those parts of the screen... I will try to reproduce this if I can. What emu are you running, with what ROM?

And I have not got the event system started yet. That is what I am going to start on tonight.

Thanks for the bug reports, I will check in to all of it. x.x  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on November 01, 2007, 07:51:00 am

 THE POST 13501190
83+SE 1.19 Wabbitemu  

Title: [PP] Progress, Starting in '07
Post by: Liazon on November 01, 2007, 11:13:00 am

 THE POST 13501518
i thought 1.19 was slightly messed up or something?

edit: it was the new one w/ not much update wasn't it?

This post has been edited by Liazon on 1 Nov, 2007, 17:41

Title: [PP] Progress, Starting in '07
Post by: tifreak on November 01, 2007, 12:37:00 pm

 THE POST 13501737
Problem *has* to be from Celtic, when it rearchives the save file, because I did not have that problem before I added that in. :/confused.gif Well, to get rid of the problem, I added a ClrHome after it saved, making it flash the screen. Nothing that can really be done about that, unless I can find the exact cause of the problem. I know it is nothing I am doing, it has to be asm, because mine displayed the ; char, which is not readily available on the 83+.

Iambian was nice enough to test as well, giving many errors, most of which is fixed.

Also, you looked at the back of the TV, DJ. I will add that as one of the "Oops, wrong side" bit. :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on November 01, 2007, 05:13:00 pm

 THE POST 13502236
I thought you used resource o.oblink.gif ?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on November 02, 2007, 06:26:00 am

 THE POST 13502941
Well, the save file has to be transferred from ROM to RAM to save the data to it, then back to ROM to keep it safe. Resource is only used on the programs that need to be in RAM to be executed.
I have fixed a great deal of the errors that were posted. Still one or two more that I need to try to confirm, like your error with exiting the Stats/Ash part. I cannot replicate that. >.<  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on November 02, 2007, 09:42:00 am

 THE POST 13503150
could it the emulator doing something?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on November 02, 2007, 01:09:00 pm

 THE POST 13503433
No, because I was able to reproduce the problem on calc.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on November 02, 2007, 03:18:00 pm

 THE POST 13503565
yeah i didnt got able to reproduce the error either, I hate that kind of bugs x.x  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on November 02, 2007, 04:05:00 pm

 THE POST 13503642
Ah, i see. So any idea how to fix it?  

Title: [PP] Progress, Starting in '07
Post by: tifreak on November 05, 2007, 05:43:00 pm

 THE POST 13508778
A temp fix was to ClrHome it.

Anywho, all errors that were reported have been fixed, plus one that hadn't been reported. Now you have to be standing next to an object when pressing 2nd, so it will do anything. :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on November 05, 2007, 06:35:00 pm

 THE POST 13508803
Glad you fixed them :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on November 06, 2007, 05:35:00 am

 THE POST 13509426
Yeah, me too. :Ptongue.gif

I am gonna see about getting the map data from the program so I can use the map editor and add in the NPCs sometime today. Then I can see about making all the interior shots (should be fun with this editor, instead of tedious without) :)smile.gif

If things go well, a battleless beta is expected by the 17th. I am still shooting to have battles in the beta by christmas.  

Title: [PP] Progress, Starting in '07
Post by: JFISH on November 06, 2007, 05:42:00 am

 THE POST 13509436
tifreeeeak! sup man! still kickin it with PP! das sic! (btw how ya been?)

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on November 06, 2007, 05:43:00 am

 THE POST 13509438
BETA!  

Title: [PP] Progress, Starting in '07
Post by: tifreak on November 06, 2007, 05:43:00 am

 THE POST 13509440
^_^

I am fine. And of course, I will never let pokemon die. :Dbiggrin.gif How are you? You really should get on IRC http://tifreakware.net/irc :Ptongue.gif You have been missed ^^  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on November 06, 2007, 08:23:00 am

 THE POST 13509686
I,m glad you're back JFISH :)smile.gif And don't forget the two other channels too ^^

*DJ Omnimaga
Title: [PP] Progress, Starting in '07
Post by: dinhotheone on November 06, 2007, 09:06:00 am

 THE POST 13509770
JFISH take a page outa tifreak's book, dont let fate die!  

Title: [PP] Progress, Starting in '07
Post by: Liazon on November 06, 2007, 01:38:00 pm

 THE POST 13510255
welcome back JFISH!!!  

Title: [PP] Progress, Starting in '07
Post by: Radical Pi on November 07, 2007, 12:02:00 am

 THE POST 13510807
JFISH! I've been wondering where you've been! Is Fate still alive?  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on November 07, 2007, 08:30:00 am

 THE POST 13511494
*DJ Omnimaga
Title: [PP] Progress, Starting in '07
Post by: tifreak on November 08, 2007, 02:58:00 am

 THE POST 13512694
Last night, I managed to get the sign data put in for route 1, and edited the map of viridian and added in the npcs. Now comes the fun task of figuring out the values of each of the npcs, which as this moment, I realized I screwed up, because I forgot to add in the extra 3 rows at the top that is just white space... gah...  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on November 08, 2007, 03:45:00 am

 THE POST 13512745
owned


j/k but nice work anyway :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on November 08, 2007, 05:03:00 am

 THE POST 13512848
Well, see, I had started by doing the signs. I had the values written down, but again, forgot that 3 rows of white space. Simple matter of adding 45*3 to each value. :Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on November 13, 2007, 08:44:00 am

 THE POST 13520652
Well, the last few days have been annoying. I have been trying to get the yes/no menu box integrated into the text display. So far, it works perfectly when you let it display normally. If you press a key to make it display line by line, the menu does not work, and I cannot come up with a reason why that is. One way or another, I will come up with a solution...  

Title: [PP] Progress, Starting in '07
Post by: Speler on November 13, 2007, 09:18:00 am

 THE POST 13520705
Oh well... it's nice to know you're determined though :)smile.gif.  

Title: [PP] Progress, Starting in '07
Post by: Halifax on November 13, 2007, 09:38:00 am

 THE POST 13520750
Yay, I hope you find the solution. :/confused.gif

Title: [PP] Progress, Starting in '07
Post by: Ranman on November 13, 2007, 01:45:00 pm

 THE POST 13521179
QuoteBegin-tifreak8x+13 Nov, 2007, 14:44
-->
QUOTE (tifreak8x @ 13 Nov, 2007, 14:44)
Well, the last few days have been annoying. I have been trying to get the yes/no menu box integrated into the text display. So far, it works perfectly when you let it display normally. If you press a key to make it display line by line, the menu does not work, and I cannot come up with a reason why that is. One way or another, I will come up with a solution...  

 Hang in there... I know you will figure it out. ;)wink.gif

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on November 13, 2007, 05:40:00 pm

 THE POST 13521569
I'm sorry to hear :(sad.gif I hoep you can fix it  

Title: [PP] Progress, Starting in '07
Post by: nitacku on November 13, 2007, 06:24:00 pm

 THE POST 13521633
hmm, maybe a variable got changed?

I would be willing to help debug the code if you want :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: TIfanx1999 on November 14, 2007, 07:04:00 am

 THE POST 13522251
probally just missing an "END" statement or something silly like that :Ptongue.gif.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on December 02, 2007, 09:47:00 am

 THE POST 13548826
Well... A little bit of an update.

The bug still persists, and I am ignoring it as of now. I am working on getting Viridian to where you can enter all the buildings, and possibly set up where you get your pokemon, where you can activate a couple events, and that is probably it for the next beta release. right now, i am mulling over what chars to use for a couple of these here sprites...  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on December 02, 2007, 11:11:00 am

 THE POST 13548908
Is the bug that bad? Maybe you could find a work around to make ppl avoid it even if it's still here or soemthing? Again, you should post some of the source if possible so we can help more. I am glad you're still working on this though  

Title: [PP] Progress, Starting in '07
Post by: Netham45 on December 02, 2007, 11:49:00 am

 THE POST 13548939
It is tifreak and 1337h4k0r in the ring, who will reign victorious?! Place your bets now!
Tifreak: 2:1
1337h4k0r: 500:1


erm....
This looks great right now! I can't wait to be playing pokemon on my calc. Also, try posting the source to the bug, we can probabally help you.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on December 13, 2007, 04:56:00 pm

 THE POST 13565080
Still haven't looked into the bug any further, something to do later, I suppose.

I have added a lil more to maps, and am catching up some on the text of NPCs and items.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on December 13, 2007, 05:09:00 pm

 THE POST 13565104
;.; those bugs are annoying x.x especially those which are hard to reproduce

glad there is still progress though :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: adje on December 24, 2007, 12:56:00 am

 THE POST 13578730
Hi tifreak8x,

I'm also working on a Pokemon game for the TI-83+ (TI-84+).
But I'm not trying to produce the whole game. Just a small Pokemon game (Pokemon TI Version) featuring about 80 pokemon, 6 towns an the Elite Four at the end. I found your topic on the sprites for the Pokedex, and I was wondering if I could use those sprites in my game too.
I would be very happy, cause its loads of stupid work to tune those sprites for the 'BattleScene'.
I was also wondering; in your Battle Scene, do you see your own pokemon bigger and from behind, and the enemy just the same pictures as in the Pokedex?

Appreciated  


 THE POST    
Title: [PP] Progress, Starting in '07
Post by: tifreak on December 27, 2007, 03:00:00 am

 THE POST 13581366
Sure, go ahead. I got them from another site, and ported them myself. :Ptongue.gif

As to the battles... I plan on just using the same sprites. Not gonna bog down memory if I don't need to with useless stuff.  

Title: [PP] Progress, Starting in '07
Post by: Liazon on December 27, 2007, 06:22:00 am

 THE POST 13581581
I suggest you google for pokemon firered/leafgreen sprites or sapphire/ruby/emerald sprites and look for the menu screen sprites (the really tiny sprites that show up next to your pokemon's name when you go to select from the menu)

those are 24x24 or 32x32 on a limited pallete iirc, so they are pretty easy to convert to a managable size for calc in b/w or 4 lvl gs.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on December 30, 2007, 08:19:00 am

 THE POST 13584474
Well, some success. I managed to rewrite the original part of the text displayer, that did char by char. The next plan is to set it up so that the line by line works properly. When a user selects *fast* it will automatically go to the line by line mode. :)smile.gif

Title: [PP] Progress, Starting in '07
Post by: Ranman on December 30, 2007, 09:21:00 am

 THE POST 13584544
QuoteBegin-tifreak8x+30 Dec, 2007, 14:19
-->
QUOTE (tifreak8x @ 30 Dec, 2007, 14:19)
Well, some success. I managed to rewrite the original part of the text displayer, that did char by char. The next plan is to set it up so that the line by line works properly. When a user selects *fast* it will automatically go to the line by line mode. :)smile.gif

 Hurray for progress! :thumbup:google.gif

Does that mean PP is back on track?  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on December 30, 2007, 09:58:00 am

 THE POST 13584563
Nice to hear, does it measn teh bug you had was fixed?  

Title: [PP] Progress, Starting in '07
Post by: trevmeister66 on December 30, 2007, 02:13:00 pm

 THE POST 13584758
progress ftw! Keep up the great work.  

Title: [PP] Progress, Starting in '07
Post by: tifreak on December 30, 2007, 04:24:00 pm

 THE POST 13584844
no, that bug is still there, since I actually gave up on it, and am hammering it at a different angle, by rewriting the entire text display stuff. :Ptongue.gif Should know something else soon...  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on December 30, 2007, 06:05:00 pm

 THE POST 13584902
well if the bug wont cause trouble and is hard to trigger it shouldnt be a big pb

all my games (except maybe XXR since it's so simple) had glitches, like:

-SUper Mario Smash Dance: When selecting song sometimes text appeared, disappeared then reappeared again when pressing arrows a lot
-RL3: last column of pixel not getting displayed properly during ultimate magic animation, and char tile last pixel row not being erased when he walked over the last row of pixels
-Metroid II: Last chozo: Flickering enemies/HUD/Lava when shooting them and destroyed blocks reappearing when getting an item, the samus shooting glitch after kraid dies
-Illusiat 9: The glitchy evil wall battle and if you run into a battle at the same time you walk on an event when fight finishes the map won't reload until the event ended

there are more, but I can't think of anymore atm  

Title: [PP] Progress, Starting in '07
Post by: tifreak on December 30, 2007, 08:07:00 pm

 THE POST 13584945
well, this bug will be encountered when you try to talk to certain npcs. It has to be fixed.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on December 30, 2007, 08:19:00 pm

 THE POST 13584950
*snuggles*  

Title: [PP] Progress, Starting in '07
Post by: Liazon on December 31, 2007, 05:55:00 am

 THE POST 13585267
QuoteBegin-tifreak8x+30 Dec, 2007, 22:24
-->
QUOTE (tifreak8x @ 30 Dec, 2007, 22:24)
no, that bug is still there, since I actually gave up on it, and am hammering it at a different angle, by rewriting the entire text display stuff. :Ptongue.gif Should know something else soon...  

 i hate bugs  :Ptongue.gif:Ptongue.gif:Ptongue.gif

Title: [PP] Progress, Starting in '07
Post by: tifreak on December 31, 2007, 04:32:00 pm

 THE POST 13585835
yeah, this particular one is still kicking my butt... <.< I have another idea to try though...  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on December 31, 2007, 04:54:00 pm

 THE POST 13585853
QuoteBegin-tifreak8x+31 Dec, 2007, 22:32
-->
QUOTE (tifreak8x @ 31 Dec, 2007, 22:32)
yeah, this particular one is still kicking my butt... <.< I have another idea to try though...

post  

Title: [PP] Progress, Starting in '07
Post by: dinhotheone on December 31, 2007, 06:28:00 pm

 THE POST 13585905
perhaps we should put our heads together if nothing else has worked so far.  

Title: [PP] Progress, Starting in '07
Post by: DJ Omnimaga on December 31, 2007, 07:15:00 pm

 THE POST 13585930
QuoteBegin-dinhotheone+1 Jan, 2008, 0:28
-->
QUOTE (dinhotheone @ 1 Jan, 2008, 0:28)
perhaps we should put our heads together if nothing else has worked so far.  

 thats what everyone has asked him about 10 times for several months x.x

I think he doesn't want anyone to help him with the code and fix it himself