Author Topic: npc and signs  (Read 12014 times)

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Offline tifreak

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« Reply #15 on: January 10, 2006, 03:17:00 pm »
I guess you know what hex is, don't you? Well, if not, hex to binary equates as four pixels, in relevant terms, so I will be able to store the hex for a sprite in a string, and use the info in the string to display the pic. :)smile.gif

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I've told you before: if you need anything for the game, I probably have it (sprites, moves, items, Pokemon, trainer lists, etc.). I have people sprites, the original 56x56 sprites for RB, those sprites in 40x40. And yes, everything on the screen when on the map is 16x16.


lol, well, do you have the 16x16 pics of all the pokemon and people that appear on the map? This is how most of the battle/npc talking graphics will be...

user posted image

What do you think?

(I know, I need to fix Prof Oak, he isn't fat enough  >Dgni.gif )
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #16 on: January 10, 2006, 03:42:00 pm »
kool sprites :Dbiggrin.gif they look funny :Dbiggrin.gif
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline tifreak

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« Reply #17 on: January 10, 2006, 03:56:00 pm »
Mathstuf is the bomb, he sent me a bunch of images to use with Graphics Studio, so I will basically put the ones I need down on paper. :)smile.gif Just have to see how many I will have that I want/need to use...

Oh yes, Ash is the perfect replica of the gb version, I followed it very carefully... :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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« Reply #18 on: January 11, 2006, 05:57:00 am »
Ash and Gary are kewl, Prof Oak just looks... weird ;)wink.gif  (kinda waterhead %)rolleyes2.gif )

Offline tifreak

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« Reply #19 on: January 11, 2006, 06:25:00 am »
lol, he isn't fat enough, but that will change. :)smile.gif

I will feed him lots of Brownies... :rofl:rotfl.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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« Reply #20 on: January 11, 2006, 06:38:00 am »
hm, yummy...

*steals tifreak8x

Offline tifreak

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« Reply #21 on: January 11, 2006, 07:59:00 am »
rofl

I am working on maps while I wait for Kerm...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

dragon__lance

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« Reply #22 on: January 11, 2006, 12:32:00 pm »
wow, the sprite for ash is right on the dot! :Dbiggrin.gif i get now wat u mean by hex sprites, that's pretty cool. how exactly will the system work now. From my understanding, u move around as ASCII char, but when u talk, it goes to graph screen and displays sprite?

Offline tifreak

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« Reply #23 on: January 12, 2006, 08:15:00 am »
It will display the sprite of the person that you are talking to, and it will paste the text under/above them. :)smile.gif I thought that it would be a cool way to do things...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #24 on: January 12, 2006, 01:18:00 pm »
are battles ascii or graphical?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline tifreak

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« Reply #25 on: January 12, 2006, 01:23:00 pm »
I am hoping to make them graphical... I might be able to do 32x32 graphics, if there is enough room...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #26 on: January 12, 2006, 02:15:00 pm »
How are you storing dialogs? If it's just one long string, are you going to wordwrap?

Offline tifreak

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« Reply #27 on: January 12, 2006, 02:19:00 pm »
Well, I plan on storing to a string, and sort of using Kevin's method, have it loop through and stop at and skip when it reaches a certain character.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #28 on: January 12, 2006, 03:49:00 pm »
I assume its like OSR routine in the programming tools archives here right?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline tifreak

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« Reply #29 on: January 13, 2006, 02:08:00 am »
Yeah, but I would like to build my own routine for that. I should be able to do it...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%