Author Topic: npc and signs  (Read 12243 times)

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Offline kalan_vod

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« Reply #30 on: January 13, 2006, 05:28:00 am »
Lol I like the sprites, next game I make will be 16x16!

Offline tifreak

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« Reply #31 on: January 13, 2006, 05:47:00 am »
lol :)smile.gif

16x16 are alright, but they take up quite a bit of space on the screen...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

MathStuf

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« Reply #32 on: January 13, 2006, 12:31:00 pm »
Yeah, even on the 68k calcs (89 specifically), 16x16 look a little blocky...

dragon__lance

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« Reply #33 on: January 13, 2006, 04:13:00 pm »
they do take a lot of room, but you can fit so much more detail *cuddles zelda graphics :Dbiggrin.gif
@tifreak8x:might i recommend as suggestion to look at the code of my text routine i posted in the Zelda Forum, it basically combines Spellshaper's and Xlibman's text routines. I really like the idea of using symbols to represent a newline or wait for keypress.  

Offline tifreak

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« Reply #34 on: January 13, 2006, 05:33:00 pm »
I might do that, thanks. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #35 on: January 16, 2006, 03:32:00 pm »
Well, I am starting my attempt at writing my own routine for the npcs. First attempt failed miserably, writing things all over the place. lol

I looked at xlibman's version, so I have a better grasp of how to handle it (Actually tried the prog, but it won't work correctly on my 84+...?)

I also integrated Resource into most of my game, there is still a little lag time on the maps, but not nearly as bad as before. I think once I get things going on the writing routine, I will begin work on adding some rooms to the houses... :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #36 on: January 16, 2006, 03:47:00 pm »
cool


I really need to update my games for ti connect...
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline tifreak

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« Reply #37 on: January 16, 2006, 04:14:00 pm »
Well, I can get it to display the text semi correctly... :Dbiggrin.gif Gettin closer! :Dbiggrin.gif

Yay for me! I got it to work, and without the text erase (which will add only a few bytes, once I finish configuring the game for the routine) it is only 145 bytes! :Dbiggrin.gif Me so proud of myself...

It is gonna get a lil bigger, I realized how simple a variable text speed system would be, so I will implement it as well. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #38 on: January 17, 2006, 04:36:00 am »
Sorry to dp, but I found this interesting tool:

http://www.ticalc.org/archives/files/fileinfo/303/30341.html

This prog is helpful to determine whether a save file exists, whether all the programs are there, etc. :)smile.gif This is something that should be in the archives...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #39 on: January 17, 2006, 05:09:00 am »
as seen on UTI forums, nice, I hope it will come helpful :)smile.gif
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline tifreak

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« Reply #40 on: January 17, 2006, 05:14:00 am »
Already has. :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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« Reply #41 on: January 17, 2006, 06:06:00 am »
QuoteBegin-tifreak8x+17 January 2006, 16:36-->
QUOTE (tifreak8x @ 17 January 2006, 16:36)
Sorry to dp, but I found this interesting tool:

http://www.ticalc.org/archives/files/fileinfo/303/30341.html

This prog is helpful to determine whether a save file exists, whether all the programs are there, etc. :)smile.gif This is something that should be in the archives...

Already using it  %)rolleyes2.gif

I use it for the save files and will be used for game self-fixing routine in case of crash... in case a SUTBRW (Silliest User To Be Reckoned With) chooses to play my game


(too bad you can

Offline tifreak

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« Reply #42 on: January 17, 2006, 10:08:00 am »
Well, it still needs to be added to the archives...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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« Reply #43 on: January 17, 2006, 10:19:00 am »
agreed :)smile.gif

Offline tifreak

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« Reply #44 on: January 17, 2006, 10:45:00 am »
Well, hopefully tonight I can make a bigger dent in the intro program. I will have to create the text box that will allow three lines of text to be displayed, and use a for( line(x,y,x,y,0 end code to clear it out. :)smile.gif The name part will be extremely easy, as I will just use a modified version of the Command interface TI-City uses.

This game is so gonna rock! :Dbiggrin.gif

Hey, it scored a review! http://www.ticalc.org/archives/files/fileinfo/382/38297.html
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%